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Everything posted by Tut
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You can use 6. extra0, extra1, extra2, extra3, extra4, extra5. If your project needs more than 6 you would want to use one of the above methods.
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Thread's moved to a better suited section and 1 comment removed.
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Replacing model is handled by engineReplaceDFF and spawning variants is handled by setVehicleVariant. I'm not able to offer any advice on a scripting level.
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They are components that are children of dummy chassis_dummy and a maximum of 6 can be spawned. They are named extra0 through extra5. These components have static positions and rotates along the vehicle, so you can't make them child of trunks or specific vehicle parts. You can add vehicle variants through a modeling software.
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@Kaio Bruno Silveira I've moved your thread to a section where it will be easier to receive help, as Toplist is handled by just @ccw who might not be reading the Portuguese forums. Toplist is known to have a fairly long waiting queue as the demand increases. For any inquiries with Toplist I recommend contacting CCW on Forums, or through the mail address that you're provided when ordering Toplist.
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I'm sorry that I cannot provide any better news to you. The Global Ban policy is that only permanent bans can be appealed. Temporary bans are final warnings that your behavior in MTA, in this case cheating is not tolerated. I've left the info on Global bans below. https://forum.multitheftauto.com/topic/116414-ban-appeals-information-how-to-appeal-your-global-ban/
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You can advertise your server in Servers to play on section. I suggest you add a more detailed introduction to the server and the IP, as people reading this thread have no clue where to go. https://forum.multitheftauto.com/forum/92-servers-to-play-on/
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You can create a script that disables mods for a player's own client. If you need guidance for this I recommend asking in a new thread in the scripting forum. However I would recommend you do all of your players a favor and get rid of heavy mods, as players will start leaving if they have persistent client issues. https://forum.multitheftauto.com/forum/71-scripting/
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See above advice it will help get you started. Another way of doing it is add all custom parts in the DFF and hiding the components with a shader or setting unused elements position to somewhere far out of view.
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ENTREM EM NOSSO SERVIDOR DE RP
Tut replied to GCR MELHOR RP DO BRASIL's topic in Servidores para jogar
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Temporary bans cannot be appealed. Please read the bans guidelines and try to avoid running cheats or sketchy programs in the background. End these in task manager.
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As this does not seem like an advert nor a scripting question I'll give this a lock.
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Thread moved to a better suited section.
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- freeroam
- servidor freeroam
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(and 3 more)
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If you're not part of the server Staff team, the above would not apply to you. Under Advanced MTA settings, try setting the debug mode to Graphics. This should disable custom mods. Otherwise the best you can do is reach out to their Staff and ask if they can add a toggle for disabling mods.
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Hi @Nakka Lindu This is your 3rd post on the same question. Please click your profile and locate your posts if you don't know where they went when we move them for you. https://forum.multitheftauto.com/topic/128397-quero-remover-esta-tarja-do-radar-fica-aparecendo-em-cada-lugar-que-eu-vou-pelo-mapa-print-httpsprntscvtykb9/
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Hi, Vehicles have their collision embedded in their DFF file. If your boat is a world object, you can instead load the collision separately using engineLoadCol. Because vehicle collisions are real time, it's not ideal to use vehicles for larger boats as when players interact with them, they'll do weird jumps and pushes. As GTA 5 Yacht is huge, you would be better off replacing a world object as the collision is then static. The world object can be attached to a vehicle if you want to retain boat handling.
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As it is resolved I'll give it a lock. In the future please use the Portuguese forum! https://forum.multitheftauto.com/forum/97-portuguese-português/
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¿Como puedo jugar con amigos en un servidor local?
Tut replied to jossen _12's topic in Ayuda relacionada al cliente/servidor
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I'm thinking they attached a santa hat using bone attach function. This is pretty common in servers during Winter season
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Are you trying to log in to a server that you're playing on, else please elaborate your question.
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Hi, Try adding alpha transparency flag through engineReplaceModel and it might resolve the rendering issue. You may try using DXT1 texture compression for the branches if the above doesn't work out. One last solution in mind is replacing the branches ONLY with an object that has IDE flag 68, e.g ID 17524. For a full list, CTRL F 68 in this thread
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Yes you can resolve it. GTA vehicle models are around 150kb or 2000 triangle meshes. GTA traffic system is fairly optimised to not render vehicles from far and only around 16 within the players camera IIRC. That said you would have a maximum of around 24k triangles loaded in your location from vehicles alone. Now imagine what 30mb/420k triangles does to your game. Please get rid of the mod and find models that are less than 1mb at least. If you do have a 3D Modeler on your team you can ask that he optimizes the DFF, TXD and collision mods. This can easily produce great results without destroying the mesh completely.
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Como tiro essa tarja com o nome Santa Maria Beach
Tut replied to Nakka's topic in Site/Forum/Discord/Mantis/Wiki related
You already have a thread on this issue! https://forum.multitheftauto.com/topic/128397-quero-remover-esta-tarja-do-radar-fica-aparecendo-em-cada-lugar-que-eu-vou-pelo-mapa-print-httpsprntscvtykb9/
