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Tut

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Everything posted by Tut

  1. I'm sorry that I cannot provide any better news to you. The Global Ban policy is that only permanent bans can be appealed. Temporary bans are final warnings that your behavior in MTA, in this case cheating is not tolerated. I've left the info on Global bans below. https://forum.multitheftauto.com/topic/116414-ban-appeals-information-how-to-appeal-your-global-ban/
  2. Tut

    Need mta memebers

    You can advertise your server in Servers to play on section. I suggest you add a more detailed introduction to the server and the IP, as people reading this thread have no clue where to go. https://forum.multitheftauto.com/forum/92-servers-to-play-on/
  3. Tut

    Problem with lags.

    You can create a script that disables mods for a player's own client. If you need guidance for this I recommend asking in a new thread in the scripting forum. However I would recommend you do all of your players a favor and get rid of heavy mods, as players will start leaving if they have persistent client issues. https://forum.multitheftauto.com/forum/71-scripting/
  4. See above advice it will help get you started. Another way of doing it is add all custom parts in the DFF and hiding the components with a shader or setting unused elements position to somewhere far out of view.
  5. Temporary bans cannot be appealed. Please read the bans guidelines and try to avoid running cheats or sketchy programs in the background. End these in task manager.
  6. As this does not seem like an advert nor a scripting question I'll give this a lock.
  7. Tut

    Problem with lags.

    If you're not part of the server Staff team, the above would not apply to you. Under Advanced MTA settings, try setting the debug mode to Graphics. This should disable custom mods. Otherwise the best you can do is reach out to their Staff and ask if they can add a toggle for disabling mods.
  8. Hi @Nakka Lindu This is your 3rd post on the same question. Please click your profile and locate your posts if you don't know where they went when we move them for you. https://forum.multitheftauto.com/topic/128397-quero-remover-esta-tarja-do-radar-fica-aparecendo-em-cada-lugar-que-eu-vou-pelo-mapa-print-httpsprntscvtykb9/
  9. Thread's moved to the Resources section, as that's the only place we allow sales of gamemodes/resources.
  10. Tut

    [Help] Yate GTA V

    Hi, Vehicles have their collision embedded in their DFF file. If your boat is a world object, you can instead load the collision separately using engineLoadCol. Because vehicle collisions are real time, it's not ideal to use vehicles for larger boats as when players interact with them, they'll do weird jumps and pushes. As GTA 5 Yacht is huge, you would be better off replacing a world object as the collision is then static. The world object can be attached to a vehicle if you want to retain boat handling.
  11. As it is resolved I'll give it a lock. In the future please use the Portuguese forum! https://forum.multitheftauto.com/forum/97-portuguese-português/
  12. I'm thinking they attached a santa hat using bone attach function. This is pretty common in servers during Winter season
  13. Tut

    Login

    Are you trying to log in to a server that you're playing on, else please elaborate your question.
  14. Hi, Try adding alpha transparency flag through engineReplaceModel and it might resolve the rendering issue. You may try using DXT1 texture compression for the branches if the above doesn't work out. One last solution in mind is replacing the branches ONLY with an object that has IDE flag 68, e.g ID 17524. For a full list, CTRL F 68 in this thread
  15. Tut

    Problem with lags.

    Yes you can resolve it. GTA vehicle models are around 150kb or 2000 triangle meshes. GTA traffic system is fairly optimised to not render vehicles from far and only around 16 within the players camera IIRC. That said you would have a maximum of around 24k triangles loaded in your location from vehicles alone. Now imagine what 30mb/420k triangles does to your game. Please get rid of the mod and find models that are less than 1mb at least. If you do have a 3D Modeler on your team you can ask that he optimizes the DFF, TXD and collision mods. This can easily produce great results without destroying the mesh completely.
  16. You already have a thread on this issue! https://forum.multitheftauto.com/topic/128397-quero-remover-esta-tarja-do-radar-fica-aparecendo-em-cada-lugar-que-eu-vou-pelo-mapa-print-httpsprntscvtykb9/
  17. Thread moved to the Scripting section, as it's a code related question not client support inquiry
  18. Hi and welcome to the forums @Breabin_ Thread moved to the Romanian support section for best results. Your duplicate has been merged to provide more context. .asi files can be ignored unless you start seeing graphical or performance issues - if you do, simply search for .asi extension in your GTA SA installation and delete those.
  19. Thread moved to the Scripting section for best results. The Server Support section is for receiving help/guidance with server specific inquiries
  20. Thread moved to the Portuguese scripting section for best results
  21. Thread moved to the Portuguese scripting section for best results
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