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MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat system for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? Cheating has become a problem in MTA:SA, and there's a growing need for servers to expand their protection. Claire was created to address that — not as a closed or private solution, but as something open to everyone. By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat system that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is aimed to be an open-source project. Feel free to contribute with PRs, reports, or suggestions at our GitHub page. Download download from MTA Community: resource - updated 2025/04/20 download from GitHub: source-code - always up-to-date Please check our GitHub page before downloading it, I'm open for suggestions.2 points
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Eagle Loader – Streamlined Custom Map Processing for MTA:SA GitHub: https://github.com/BlueEagle12/MTA-SA---Eagle-Loader What is Eagle Loader? Eagle Loader is an efficient and lightweight map processing resource for Multi Theft Auto: San Andreas. It simplifies the loading of custom maps and objects using a custom .definition system and a customized .map format tailored for performance and flexibility. Key Features Easy Custom Map Loading Load complex custom maps with minimal performance overhead. Definition File System Handle map data, models, effects, and LODs through structured .definition files and customized .map files. String-Based Custom Model IDs One of Eagle Loader’s standout features is the ability to assign string-based IDs to custom models instead of numeric ones—making it significantly easier to manage and organize assets. Optimized for Speed Designed for fast loading and smooth integration with the MTA:SA engine. Demo Map – MTA: Vice City Want to see Eagle Loader in action? Check out this fully functional Vice City map port: MTA: Vice City – Demo Map How to Load the Vice City Map Download the Resources Clone or download both repositories: Eagle Loader MTA: Vice City Place in Your Server Resources Folder Drop both folders inside your resources/ directory. Start Eagle Loader First start eagleLoader Start the Vice City Map Resource start viceCity With just a few simple steps, you’ll be walking through Vice City inside MTA:SA — powered by Eagle Loader. Download & Docs: Eagle Loader on GitHub Feedback & Contributions are welcome!1 point
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Hello, player! Try downloading the MTA installer from the Wayback Machine, there you put the official MTA link, then just select a few days ago and download the Setup. I hope it works, everything worked fine here! https://web.archive.org/web/20250000000000*/https://multitheftauto.com select January 19th, then just download1 point
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I found another way. On start interface resource add and instant remove armor to localPlayer, it's turning on armor bar, then taking health bar coords, armorY + (healthY - armorY) / 2 = breathY. And it's working perfect. UPDATE: for correct working of this method you need to let armor bar to be drawn for 1 frame at least. I used a timer, which checking armorX and armorY, until they became not 0, 0.1 point
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Maybe move the checkpoint very high in the air (and replace it with a dummy). When the rocks are cleared, move it back.1 point
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Hello MTA players, I realised that I had to create this post because I got a lot of feedback, I stopped all my activities in MTA and I don't play MTA anymore because I had to make some changes in my life and change my life direction, I saw MTA in 2010 and I started playing, during this time I made very good friends, developers and players, so I would like to thank you all endlessly, 3 months ago I stopped all my activities in MTA, but I was still receiving a lot of message requests (for paid development or other issues) after that I gave everyone goodwill feedback, but I had to stop this because I was receiving a lot of messages from MTA servers and players, Anyway I have to say that I will miss all MTA players and developers, I will visit from time to time but I won't have much time for that, for some players who will try to contact me I have to say that I don't have a discord server and I don't answer private messages, I think you will be understanding and thanks for that... I have reached the end of my career in MTA. I have worked voluntarily on many servers and participated in numerous projects. I have sold all the projects I worked on, both paid and free, and I would like to announce that I will no longer be continuing my projects. I had a great time on many servers, and for that, I want to express my gratitude. Finally, I am deeply grateful to the valuable members of the MTA team, as they have helped me in many ways. Some of them include @Sarrum, @Vinyard, @Citizen, @IIYAMA, @AlexTMjugador, and myonlake (Patrik). I will miss you, guys!1 point
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I never got to know you, but it's sad to see someone leave MTA. But I have "left MTA" long ago and I still visit here all the time, so leaving doesn't have to be what it looks like. Your post serves as a wake-up call reminding me that I should find some time to script on MTA for once. Whatever path in the life you're taking, I hope it's for the better1 point
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Thank you for your support to the community, it was an honor to have met you and I hope we meet again one day. I wish you the best of luck!1 point
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We are planning to open source Sphene around Q4 of 2025. I'd like to set some expectations: Sphene is still heavily in development, by no means will Sphene be something you can just run and enjoy on a server. While a lot of features have been added to Sphene, a lot of the storyline is not fully playable yet. There are still a lot of glitches, and missing functionality. You WILL run into major issues. We are working through some of the last hurdles that kept us from open sourcing the project. We will only provide support on getting Sphene to run to those with clear intent to help its development. By open sourcing the project later this year, we hope to accelerate its development. We hope to work together as a community to better understand how the underlying game code operates and how to implement missing functionality into Sphene. We look forward to working together with all of you!1 point
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Hello. I want to present you my game mode based on Counter Strike. The server with this game mode was not popular and died. I get some break and now I decided to continue this project and release for Multi Theft Auto community. Features interface based on CS: Source full dynamic and easy customizable weapons & shop (including grenades as flashbang, decoy; nightvision goggles etc.) own damage system carrying weapons on the back, C4 in the hands spectator mode with freecam and "wallhacking" friends from your team and weapons on ground weapon drop planting & defusing bomb hostages server Message of The Day, global news, new version notification and auto update master server list Rock The Vote and nominating maps to the next vote; auto vote after 30 rounds support for different languages (standard is english and polish) Screenshots (click me) Videos (click me) Download Community: https://community.multitheftauto.com/?p ... s&id=10487 Thanks to Ren712 - ped wall shader & mapfix shader1 point