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  1. Hello, Effective immediately it's no longer possible to: - Report players to AC team - Appeal any global bans Do not attempt to report players to MTA staff team, or appeal any bans. It doesn't matter what you think or believe in, they will no longer be processed. A) If you need to report a player, please contact admins on the server they are playing on. Server admins should pay the amount of attention that staff in other multiplayer games (with hosted servers) typically pay, and owners should be mindful of script security and scripted anti-cheat solutions to fill in some cracks that started to be created over the past few years, and continue to do so as a result of lowered manpower within the MTA AC team. B) Appealing bans is no longer needed as permanent bans have been removed last month, and any of the handful of cases not covered aren't meant to ever be appealed, without exception. Temporary bans were never meant to be appealed, although some staff member's intepretation of that (while redirecting users) has varied - if you got a temporary ban, wait for it to expire and surely you got a feeling of what not to do/not to run next time while MTA is opened, to avoid getting banned again. AC team is actively monitoring the reliability & integrity of standard detections that may lead to temporary bans, that's one of the things its manpower still allows it to do, so you can see why we're confident to go this route - any leakage of appeals in places they don't belong/users contacting MTA about their bans anyways, our experience has learned is 99.9% users that know why they got banned but won't accept it and are persistent.. as before, all such inquiries won't lead anywhere, but especially now we said "No appeals anymore" there will be zero interaction and certain behaviors may also lead to removal from the respective platforms where inquiries are made in a persistent or disruptive fashion. Finally, regarding cheaters - the level of sophistication that our AC has reached due to years of playing a cat mouse game with cheaters, is a hugely raised border for cheats to be made and will continue to do so (as methods that were used in the past were patched as per the spoilered text in this topic, so they can't be re-used). However, with the loss of dedicated AC developers within AC team, comes that we can no longer keep up as before, this situation has existed for the past 2 years so as of this post nothing is abruptly changing, it's just the point of admitting we won't be tryharding as much as in the past to be known as totally cheater-free game, a reputation we held for long. If you look around in the gaming industry, you'll see that we held up pretty well in comparison, but the cheating industry (due to toxicity demand) has also hardened, and after 20 years we are low on manpower which is fully understandable. We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts. You can see that this topic intends to lower your expectations and respect the amount of free time we (as volunteers) are able to invest, and get off our backs for things being different compared to some years ago. We're also OK to restrict ban appeals and player reports so we can delegate all of the manpower that's left on our new strategy, breaking cheats (patching them) and just preventing them from working to begin with, instead of permanently banning cheat users and having to deal with them "regretting" in ban appeals. We are also OK to restrict reporting cheaters as our focus shifts to breaking the cheats, and to get the required information to break one, we have our own methods and channels so much that we don't need any sort of reports. Due to the state of anticheat and heuristics, we always have a good picture of abnormalities and what cheats are doing, so the main limiting factor is manpower to get to work with what we have & know. Enjoy the game, and remember that player desires make the market for servers - so if you see too many cheaters, ask server owners to invest their time in training server admins to be on the lookout for cheaters and ban them, script protection/alert systems, and after all, have some peace of mind because cheating in MTA will always be a raised border and still won't be as common as in directly competing projects. // Note: using the bug bounty program for security bugs remains possible, end user security will always be among MTA team's top priorities. The program has been frozen for cheats, though, and documentation will soon reflect that.
    11 points
  2. Welcome to The Fade2Black Communtiy mtasa://151.80.243.170:22023 Hello everyone, I'm Shady(Eren) I want to introduce you a new game mode,In this game mode, the GTA:SA map was completely removed and we made a new map instead. Before I talk about the features of the server, I would like to explain our purpose. I got support from many people before making these systems and thanks to their help I got a good system so I have to thank them. As F2B managers, we are growing our staff. What is DayZ: it is a survival game mode, you can find loot in front of houses or in front of ruins and loot them,When you improve yourself, you can fight with other players or zombies and survive,You have to create your own team, your own group, because DayZ is a very difficult game... Contributors : Tekken Burak2346 cyem Nebla Server features : Airdrop : (Once you have Road Flare loot, use the loot and it will airdrop to your area) BaseBuild : (you should get a lot of loot and you can make a few objects) Craft : (You can make weapons with unnecessary loot and strengthen yourself.) Levels : (When you kill players or zombies you will gain experience points, then your Level will increase. You will have different loot for each Level) Shop : (You can buy a new market panel a lot of loot and gift it to your friends.) NPC : (There are NPCs in designated areas, when you go to these NPCs, they will give you tasks and you will earn gifts in return.) For more information, you can join our Discord page. : Discord mtasa://151.80.243.170:22023 https://discord.gg/DeK2yS44PM As the Fade2Black team, I would like to share the images of the new maps with you,After the server is active, we will share in-server screenshots... Server Mods ready : %98 Server Map ready : %100 Server tested : %50
    7 points
  3. To take away some confusion, understand that the changes being announced here are mostly focussed on cutting out the 'community front' of AC team operations, so that we can optimize limited manpower and rebalance expectations for our users to accept there will be periods we can't make waves, if you were able to move yourself into our perspective on how people always want everything solved, fixed, sorted out immediately on their whim, and how persistent they are in that (and in most cases bring something misconceived/invalid, after which they can't even be convinced otherwise or that would take from our time disproportionally), you'd be straight out scared and quickly stressed out. OP was clarified by adding in this segment 1 day after the topic was made: We will continue to bring AC improvements and get rid of emerging cheats and cheaters, but at our own pace, without external pressure or too high community expectations, from now on everything is on a best-effort basis and the point is that there may be periods during which we can't make any waves due to manpower constricts. You can see that this topic intends to lower your expectations and respect the amount of free time we (as volunteers) are able to invest, and get off our backs for things being different compared to some years ago. We're also OK to restrict ban appeals and player reports so we can delegate all of the manpower that's left on our new strategy, breaking cheats (patching them) and just preventing them from working to begin with, instead of permanently banning cheat users and having to deal with them "regretting" in ban appeals. We are also OK to restrict reporting cheaters as our focus shifts to breaking the cheats, and to get the required information to break one, we have our own methods and channels so much that we don't need any sort of reports. Due to the state of anticheat and heuristics, we always have a good picture of abnormalities and what cheats are doing, so the main limiting factor is manpower to get to work with what we have & know. After all, cheating on MTA will not be left alone, and AC team will disrupt it and raise the border even more whenever manpower allows it to do so. Cheaters should realize that their fun may come to an end at any unexpected moment, and that if they're too used to being able to cheat, they will be very upset to have to adapt to playing normally for as long it takes the cheat devs to catch back up to us again.
    6 points
  4. Hey everyone, thought I'd share something I created last week on the forums too as it received a pretty good response on the Discord. I like to think outside of the box and try to bring small interactive but fun experiences to MTA as you would experience in the real world and this is somewhat a small collab of me doing just that. Featuring: Punchbag Machine Bumper Cars + RC Car Race Track I hope that you guys like it as much as I had fun making it, and if anybody has any further ideas then you are welcome to let me know below or send me a PM. - TM
    5 points
  5. Hello, All global bans have been removed, everyone is unbanned * Legend: "global ban" = Manual ban for bad activity or AntiCheat "Banned by MTA" MTA wishes everyone a happy new year. To show our good intentions and willingness to forgive those in which we previously lost faith, everyone that received a global ban in the past 15 years has been given a final chance to be a normal player, and redeem themselves. This is not a joke, we removed all bans (except for a handful of the worst cases, up to 20 users), and will only happen once in MTA's lifetime. Everyone that used paid hacks, or was a cheat developer, can play again. We are extra confident in this because we recently patched (detected, blocked) the major paid hacks on MTA, unbanning paid hack users in this scenario was our traditional approach which we however shifted away from. Everyone that did basic malicious activity against MTA, its users or a server, can play again. Of course, except for the absolute worst of cases, which is unlikely to include you. So for a bit of context, besides giving everyone a chance to redeem themselves (if they had previously insisted they realized their mistakes and wouldn't repeat.. but got rejected as we have different experiences with such users), we realized that the system used was prone to false positive bans that accumulate during periods of lowered AC Team manpower. Even when manpower went up, it was a huge leap to catch up with the growing so-called technical debt to fix up on false positives, leading to, as I must admit, a bunch of unfairly banned people with appeals that wouldn't be attended to. This is the compassionate move. - Those that know what they did to get banned, should know that this is their final chance, and that should you draw AC team's attention again you are done for. You are certainly one of those that fully realize the strength of our anti-ban evade measures to which point you can't do anything to evade bans, as when you get such a manual ban not even spoofers will work to evade.. so, don't make the same mistake again, don't put yourself in the same situation of being defeated, AC team will really come after you if you repeat. You can consider the ban amnesty as a peace offering, as long you are willing to be a normal user from now on. Not a toxic cheat developer, hacker, DDoS attacker or so on, whatever behavior got you banned. Redeem yourself, learn from your past mistakes, and make a fresh start. - Those that know they are innocent and were caught in the crossfire of their appeals not being handled in a timely manner or at all, we extend our deepest apologies to you, and reassure you that 99% of all measures (intended for other banned users) which could lead to such a false positive ban are now removed along with the Ban Amnesty. You are cleared and very much welcome back to play MTA: San Andreas. I am well aware how many dreams of past players were ruined by unfortunate mistakes. Disclaimer: Anyone that notices they are still banned after today, is one of the up to 20 people in the list of exceptions, and shouldn't bother to appeal. It has been double checked that only intended remaining bans still exist, there is no such thing as a 'mistake' to be reconsidered. Community bans (Discord/Forums) are also not included other than on a case by case basis such as through the use of our Discord Ban Appeals board, unless otherwise stated in the near future. At last, if you have any friends that are permanently banned, please inform them about the good news, but caution them to behave this time, because like I wrote at the top, this is an extremely rare event that won't occur in MTA's future, as it has never done so in the past 15 years.
    4 points
  6. About Us ArdicGaming Roleplay is an English-based MTA Server. The community is here to provide quality roleplay along with a welcoming experience. ArdicGaming has been in dormant existence from 2017, when a brief release was available to the public. Years later I co-owned a player's favorite, San Andreas Roleplay with Fernando (Nando) - a household name within MTA at this point. You can read more about San Andreas Roleplay (SA-RP) here. ArdicGaming is supposed to give that nostalgic feeling to players and a warm and welcoming community based in Red County (Los Santos County) to support newcomers, and oldtimers alike. We are here to ensure that we can keep the English MTA Roleplaying scene alive, even if it's only on a small scale! We are determined to show true passion towards the roleplaying scene. Goal Our goals are easy... create a community for all to enjoy, hang out, meet new friends and rekindle with old friends. The English RP community is something that is closely-knit and often brings familiar faces around. We're not here to compete against other gamemodes, we're just here to provide what the players want. With that being said, we are always happy to take suggestions and feedback so that we can provide a community that the players can call home. Staff Team Our staff team is combined with hardened veterans in the roleplaying community, along with newcomers. We have some interesting and talented folk that are with us on this project. Our staff team is the driving force behind the works, keeping the cogs turning so that players can enjoy a fluid experience. Some of our key staff members have returned to take the reigns once again to ensure that the players can achieve the experience they desire. Useful Information We have decided to stick with the SA-RP gamemode along with a day-of-closure database so that players can hop in-game and still have all of their characters and assets. Some players may not have their assets due to removal of powerplay factions and powerplay characters in an aid to balance the economics. This only affected a select few within the server so it's unlikely that you will be impacted by this if you played SARP. We hope to add media to this post so you can see what to expect from us when we officially open to showcase to those who didn't have the opportunity to visit SA-RP when it was around. Useful Links UCP:https://ardicgaming.com/ Forums: https://forums.ardicgaming.com/ Community Rules: https://wiki.ardicgaming.com/ Discord: https://ardicgaming.com/discord/ Server IP: TBA Thank You! Thanks for taking the time to read. We hope that you stop by and check us out. We are always looking to interact with the community, because at the end of the day, without the people, a community is nothing. From the bottom of our hearts, the ArdicGaming Staff do truly appreciate the time that people take to play, interact and contribute to the community. If you have made it this far, thank you for reading. Your time and patience is greatly appreciated. We look forward to seeing you on launch! Please visit the Forums or our Discord to stay up to date for the server's release.
    4 points
  7. oh you know its gunna be good
    4 points
  8. All tutorials uploaded to the channel can be seen from this thread.
    3 points
  9. This is where I keep a list of all the free & open source MTA resources/projects I've created and made available to the community. Click the images to access each project's landing page. All resources are available on community.mtasa.com (unless otherwise specificed). Other releases: GTA:SA & SAMP .IDE Search Tool: https://github.com/Fernando-A-Rocha/mta-ide-search Discord Webhooks Library: https://github.com/Fernando-A-Rocha/mta-discord-webhooks Envmods Loader: https://github.com/Fernando-A-Rocha/mta-envmods-loader [no longer maintained] I hope you find my contributions useful. Suggestions are always welcome as well as criticism. Enjoy!
    2 points
  10. Just a side note (you probably already know this: this can be the same as source, but it doesn't have to be. For example here: local myButton = createButton(0.5, 0.5, 0.1, 0.1, "Click me!", true) addEventHandler("onClientGUIClick", resourceRoot, function() outputChatBox("Button clicked!") end) this is always resourceRoot While source in this set-up is always a GUI element of this resource. For @Xwaw See image below, is the element tree, where you can see some of the main parent elements in MTA. root at the very top is the parent for ALL elements within your game: This includes players, resources(resourceRoot's) > maps/'scripted created elements' and everything that hangs directly under those. resourceRoot is the main parent of each resource. Which can be used to listen to events created by elements that are part of a specific resource. Info: https://wiki.multitheftauto.com/wiki/Element_tree
    2 points
  11. hello there is error in your comment, I recommend you to use getElementModel instead of getElementID
    2 points
  12. O terceiro parâmetro representa o jogador que está tendo o veículo roubado. Se ele existe, então cancela a função. Se não existe, então entra no veículo normalmente. addEventHandler ("onVehicleStartEnter", root, function (thePlayer, seat, jacked) if isElement(jacked) then outputChatBox("Você não pode roubar o veículo de alguém.", thePlayer, 255, 150, 0) cancelEvent() end end) Obs: Ele só vai cancelar se for roubar o motorista pra dirigir o veículo dele. Se o veículo tiver passageiro mas não tiver motorista, vai entrar normalmente. Se o jogador for entrar como passageiro, também vai entrar normalmente mesmo se já tiver motorista.
    2 points
  13. Nesse evento é sempre bom verificar se o player existe, pois as vezes eles acionam o evento e quitam... assim dando erro no debug. function BloquearAssalto(player, seat) if player and isElement(player) and seat == 0 then outputChatBox("#FF0000[Aviso]: #FFFFFFVocê não pode roubar veiculos.", player, 255, 255, 255, true) cancelEvent() end end addEventHandler("onVehicleStartEnter", getRootElement(), BloquearAssalto) Além de não precisar verificar o assento com o getPedOccupiedVehicleSeat (pois iria dar erro, pois o player ainda não esta no veiculo) e usando o 2° argumento da função.
    2 points
  14. „xrParticlesEditor„ is a resource for creating particle effects and saving them into mapfiles. This resource is in a early BETA state and still work in progress. Bugs have to been expected especially on mapping in multiplayer with other players. Most features arent finished yet, but should working rudimentary for first testing. „xrParticleEditor“ is part of an upcoming bundle including: - „xrParticleEditor“: dx particle modul -„ xrLightsEditor“: dynamic light modul -„ xrShaders“: bundle of shaders im working since a while (more than 1 year now) Have fun and feel free to report bugs to: [email protected] Before start please read documentation first: https://dl.dropboxusercontent.com/u/55249692/xrParticelEditor%20-%20Documentation.pdf Videos: Editor preview: Effects tests: Core-Bindings: Main: „M“ – show / hide editor part „F“ – switch between fly mode and effect mode Flymode: „W“ – move camera forward „S“ – move camera back „A“ – move camera left „D“ – move camera right „L-Shift“ – move camera faster „L-ALT“ – move camera slower Effectmode: „Left Mouse“ – select /deselect effects „Right Mouse“ – place new effect „F3“ – open settings for SELECTED effect „Arrow Up“ – move effect forward „Arrow Down“ – move effect back „Arrow Left“ – move effect left „Arrow Right“ – move effect right „Numpad 8“ – move effect up „Numpad 2“ – move effect down Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10934 GitHub: https://github.com/Samake/xrparticleseditor
    2 points
  15. Hi, new here For about 10 years now I have wanted to set up an MTA server. I know nothing about scripting and all of this is a bit out of my expertise. I found a playlist on YouTube about learning to code with MTA. I'm on the first video and although I have followed everything done step by step, I get a black screen when trying to join and my map editor doesn't work. Thankfully I didn't do anything with the actual MTA files or I wouldn't be able to finish the map off. I'm new to all this, confident I can set it all up but like stated above, I'm stuck on the first bit which is really starting to annoy me. Here's the video https://youtu.be/Goqj5knKLQM?list=PLY2OlbN3OoCgTGO7kzQfIKPj4tJbYOgSR All help is much appreciated!
    1 point
  16. So basically a system for players to "find all heart pickups" that: - can be spawned by pressing F7 or using command /find - /corazones tells you how many you have collected of the total, like 4/32 - if you collect all hearts you receive the ability to use /godmode to toggle being invincible (just player health) on/off Did I understand? @Sr.black If that's what u want, I can make it. I can make it so you can customize the pickup object (so it's not just a heart) and you can have multiple collectibles that give different rewards (heart => godmode, others => other rewards). This sounds fun for freeroam servers. You reminded me of the GTA collectibles https://www.ign.com/wikis/grand-theft-auto-san-andreas/Collectibles https://gta.fandom.com/wiki/Collectibles#Grand_Theft_Auto:_San_Andreas I don't think anyone made a script to remake that on MTA yet
    1 point
  17. So I have an error that says Bad argument @ "getPedOccupiedVehicle" [Expected ped at argument 1, got nil] and I have no idea how to fix it. If someone could help me I would really appreciate it. local speed = 20 local buoyancy = 1.5 local drag = 1 function swimVehicle (vehicle, seat, jacked) local id = getPedOccupiedVehicle (vehicle) if id == 407 then local x, y, z = getElementPosition ( vehicle ) local level = getWaterLevel ( x, y, z ) if id == 407 and level and z < level then setElementData(vehicle, "buoyancy", 1.5) setElementData(vehicle, "vehicleDrag", 1) setElementData(vehicle, "centerOfMass", {0,0,-1}) setVehicleHandling(vehicle, "engineAcceleration", 20) else setElementData(vehicle, "buoyancy", 0) setElementData(vehicle, "vehicleDrag", 0) setVehicleHandling(vehicle, "engineAcceleration", 0) end end end addEventHandler("onClientRender", root, swimVehicle)
    1 point
  18. if you want more support please open a new thread and tag me, if you liked my help you can like my comments
    1 point
  19. yes, you can be more careful in such matters, recheck the information about what you did well before saying anything. I always say, it may be better to test and submit the correct codes, because the codes we publish may contain erroneous or incomplete typos. When I will share code samples in the forum community I will try the codes on my own test server and share the codes properly to MTA players, thank you for your help, have a nice day And I can express my special thanks for helping the player.
    1 point
  20. @Yurochka_Kerry, Вам ответили здесь: И здесь: Повторение подобных сообщений в других темах приведёт к запрету на форуме. Бан верен. Прекратите использовать/удалите все читы и всё будет хорошо.
    1 point
  21. I'm glad your problem is fixed, if you like my help, you can like it in the comment
    1 point
  22. With these scripts you can take advantage of MTA's custom model IDs features and use added models in the Map Editor (e.g. map with SAMP objects): https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/custom_editor#readme
    1 point
  23. hello, I tested your code, I couldn't see any problem, only the car was active to go back, I turned it off, everything works addEventHandler("onClientRender", root, function() setAnalogControlState("accelerate", 0.1) end) addEventHandler("onClientResourceStart", resourceRoot, function() toggleControl("accelerate", false) toggleControl("brake_reverse", false) end) ths
    1 point
  24. Olá, boa tarde tudo bem? Espero que sim... Fiz aqui pra você. createEventHandler ("MST.onPlayerBuyVehicle", getRootElement (), function (player, selecionado, cor_1, cor_2, cor_3, cor_4) if selecionado then local accName = getAccountName (getPlayerAccount (player)) local result = dbPoll (dbQuery (db, "SELECT * FROM Veiculos WHERE Conta = ? AND Modelo = ?", accName, selecionado.model), -1) if #result == 0 then local maximoSlot = getMaxSlot(player) if getAllPlayerVehicles (player) >= maximoSlot then --eu sei q é aqui q impede que o jogador compre mais carros message (player, "Você já possui a quantidade máxima de veículos", "error") return end local money = getPlayerMoney (player) if money >= selecionado.price then local id = NovoID () local cor = cor_1..", "..cor_2..", "..cor_3..", "..cor_4 local t_1, t_2, t_3, t_4, t_5, t_6, t_7, t_8, t_9, t_10, t_11, t_12, t_13, t_14, t_15 = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 local tunning = t_1..", "..t_2..", "..t_3..", "..t_4..", "..t_5..", "..t_6..", "..t_7..", "..t_8..", "..t_9..", "..t_10..", "..t_11..", "..t_12..", "..t_13..", "..t_14..", "..t_15 dbExec (db, "INSERT INTO Veiculos VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", accName, id, selecionado.name, selecionado.model, "Guardado", cor, tunning, "Não", 0, "SemPlaca", selecionado.price, 1000, 100) message (player, "Você comprou o veículo "..selecionado.name.." por R$"..convertNumber(selecionado.price)..",00.", "success") takePlayerMoney (player, selecionado.price) triggerClientEvent (player, "MST.onPlayerCloseEvents", player) else message (player, "Você não possui dinheiro suficiente.", "error") end else message (player, "Você já possui esse veículo.", "error") end else message (player, "Selecione algum veículo da lista.", "error") end end) function getMaxSlot(player) if player and not isGuestAccount(getPlayerAccount(player)) then local acc = getAccountName(getPlayerAccount(player)) for i, v in ipairs(config.gerais.slotsmax) do if aclGetGroup(v[1]) then if isObjectInACLGroup("user."..acc, aclGetGroup(v[1])) then return v[2] end end end end return config.gerais.veiculosmax-- valor padrao, caso o player nao tenha nenhuma das acls end --aqui é a função a cima q verifica os carros q o jogador tem na garagem function getAllPlayerVehicles (player) local accName = getAccountName (getPlayerAccount (player)) local result = dbPoll (dbQuery (db, "SELECT * FROM Veiculos WHERE Conta = ?", accName), -1) return #result end --aqui e no arquivo de configuração config = { gerais = { veiculosmax = 2, -- Veículos Máximos que o Jogador vai poder ter na Garagem. (caso seja um player normal) slotsmax = { {"Console", 5}, {"VIP", 3}, -- só seguir a logica... }, elementfuel = "Gasolina", -- Element Data de Gasolina do seu Servidor. elementid = "ID", -- Element Data de ID do seu Servidor. infobox = "addBox", -- Evento da sua Infobox. distancia = 30, -- Distancia do Player e do Veículo. (Guardar Veículo) velocitymax = 400, -- Velocidade Máximas de todos os Veículos. acls = {"Console"}, -- ACL's Administradoras do seu Servidor. },
    1 point
  25. olala, good luck bro
    1 point
  26. Olá, seja bem vindo! Movi seu tópico para a seção em Português do fórum, lembre-se de sempre escrever em Inglês ao postar fora desta seção.
    1 point
  27. Nice, I'm waiting to play
    1 point
  28. 1 point
  29. 1 point
  30. Olá @Nakka Lindo Movi seu tópico para a seção de Programação para que você possa obter uma melhor assistência.
    1 point
  31. Hi, welcome to the forums! Your thread has been moved to the Portuguese scripting section so you can get better assistance in your native language. Make sure to always use English when posting outside this language-specific section!
    1 point
  32. Merhabalar, bir tavsiye vermek istiyorum sunucunuz için daha kaliteli reklam yapabilirsiniz aslında, örneğin : sunucunuzdaki görevler/işler/özellikler vesayre görseller ekleyebilirsiniz, ve bir kaç açıklama yapabilirsiniz böylelikle oyuncular reklamınızdan nasıl bir sunucu olduğunu görüp sunucuya bağlanmak isteyecekler, kolay gelsin...
    1 point
  33. Olá, você poderia começar olhando a função setElementFrozen para resolver o problema do player empurrar o veiculo. Em relação a porta não vi nenhuma função ou algo que possa te ajuda com relação as portas. Mas com certeza se fizer a famosa gambiarra usando CreateObject e attachElements, você consiguirá resolver seu problema. Mas terá que fazer um código para cada carro pois as posições de cada porta mudam. E não sei ao certo se o objeto seguiria a porta do carro ou o carro em si, mas é mais provavel que o objeto siga o veiculo como um todo.
    1 point
  34. Verifique sua conexão db e verifique se você tem conexão db,e você pode mostrar todo o seu código, posso ajudá-lo
    1 point
  35. E aí, para fazer isso, você precisaria de um script de editbox, para que habilite o teclado para digitação.
    1 point
  36. www.TimberHost.com.br | Hospedagem no Brasil com 15ms | Hospedagem de MTA | Discord A TimberHost é uma empresa brasileira de hospedagem gamer com foco no MTA. Nós estamos online desde 2020 trabalhando com responsabilidade e segurança garantindo assim, uma qualidade única no mercado de hospedagem. As nossas máquinas são próprias e não utilizamos subadmin como a maioria das outras empresas. Além de registrados legalmente, a nossa empresa é totalmente original com as licenças pagas e expostas pois acreditamos numa comunidade mais honesta e que não compre em empresas piratas. Pode não parecer grande coisa, mas mais de 70% das "empresas" do ramo não são originais e expõe seus clientes a constantes riscos de segurança. Garantir um serviço de qualidade por um preço acessível pois quando nós precisávamos não havia ninguém que oferecesse isso e hoje nós queremos ser esse alguém que nós procuramos há anos atrás. Fora do Brasil a hospedagem de jogos é algo muito respeitado e nós queremos que aqui seja também. Servidores hospedados em Muriaé, Minas Gerais com sistemas redudantes e rede de alta performance com as melhores rotas, maior velocidade e estabilidade para os jogadores do seu servidor. Teste o ping em ping.timberhost.com.br. A nossa empresa apoia, incentiva e financia projetos da comunidade com grande potencial sem esperar nada em troca ou cobrarmos no futuro. Todos tem a oportunidade de ver o seu projeto crescer. A TimberHost é uma das apenas duas empresas brasileiras que apoia financiando o projeto do MTA:SA. Não só como cliente, mas como membro da nossa comunidade ajudando a testar, dando sugestões, participando de sorteios e outros. Nós estamos te esperando www.TimberHost.com.br
    1 point
  37. have a nice day, if you like the help you can like my comment
    1 point
  38. hello @ecenaz i want to explain a few things about your problem,MTA team posted a comment on this issue, please see that looks like WMI corruption. In the past, players had the exact same thing, caused by OS having a corrupt WMI which resulted in certain games being unable to function properly, as WMI calls are neccesary for graphic and more To solve it, in most cases this will do it: 1) get this file https://mirror.mtasa.com/mtasa/utils/servicing.bat and right click > "Run as Administrator", then let it do its job.. dont close it, it may take a while and will close on its own 2) restart your PC once its finished old examples of others having the same issue: https://forum.multitheftauto.com/topic/97505-texture-problems-solved/ https://forum.multitheftauto.com/topic/97673-help-me-please-texture-problem-solved/
    1 point
  39. Sim, é possível com interpolateBetween.
    1 point
  40. Prefira usar tabelas do que elementDatas. Salve no banco de dados sempre que alguém logar/deslogar ou o resource for reiniciado/parado.
    1 point
  41. local sx,sy = guiGetScreenSize() local px,py = 1280,720 local x, y = (sx/px), (sy/py) local localP = getLocalPlayer() local data = {} local positions = { {323.9013671875, 2490.8134765625, 15.484375}, {335.341796875, 2486.669921875, 15.484375}, {330.0751953125, 2496.310546875, 15.484375}, {325, 2480.7265625, 15.484375} } addEventHandler("onClientResourceStart", resourceRoot, function() for _, value in ipairs(positions) do local object = createObject(2427, value[1], value[2], value[3]) local colsphere = createColSphere (value[1], value[2], value[3], 1.5) local blip = createBlip(value[1], value[2], value[3], 33, 2.5, 255, 0, 0, 255, 0, 100) data[colsphere] = {object = object, blip = blip, colsphere = colsphere} setObjectScale(value.object, 1.5) addEventHandler("onClientColShapeHit", colsphere, onClientColShapeHit) addEventHandler("onClientColShapeLeave", colsphere, onClientColShapeLeave) end end ) function onClientColShapeHit(element, dimension) if not data[source] then return end if element == localP and dimension then bindKey('F','down', StartSeta, source) addEventHandler('onClientRender', getRootElement(), Text_Seta) end end function onClientColShapeLeave() unbindKey('F','down', StartSeta) removeEventHandler('onClientRender', getRootElement(), Text_Seta) end function StartSeta(_, _, colsphere) if data[colsphere] then unbindKey('F','down', StartSeta) removeEventHandler('onClientRender', getRootElement(), Text_Seta) removeEventHandler("onClientColShapeHit", colsphere, onClientColShapeHit) removeEventHandler("onClientColShapeLeave", colsphere, onClientColShapeLeave) destroyElement(data[colsphere].object) destroyElement(data[colsphere].blip) destroyElement(data[colsphere].colsphere) data[colsphere] = nil end end function Text_Seta () dxDrawText("Use (F) to pick this item", x*481, y*483, x*800, y*501, tocolor(255, 255, 255, 255), 1.35, "default-bold", "center", "top", false, false, false, false, false) end try this
    1 point
  42. Hello everyone on the MTA SA forum! I am excited to share with you all my own map collection of 103 maps in total for the MTA SA community to enjoy. These maps cover a variety of themes and locations, and I hope that there is something for everyone to enjoy. To give you a taste of what's included, here are just a few examples of the maps that you can expect to find: *total amount: 103 maps Solo maps: [DD]SupRime_-_Cross_AriVer.zip [DD]SupRime_-_Cross_SFX.zip [DD]SupRime_vol10_-_Playroom.rar [DD]SupRime_vol11_-_Cross_24.rar [DD]SupRime_vol12_-_Vibes.zip [DD]SupRime_vol13_-_Fighting_for_FX_III.zip [DD]SupRime_vol15_-_Vibes_II.zip [DD]SupRime_vol18_-_Psyko.zip [DD]SupRime_vol20_-_Feelin_Good.zip [DD]SupRime_vol22_-_Old_thing_back.zip [DD]SupRime_vol23_-_Psyko_II.zip [DD]SupRime_vol24_-_Mountain.zip [DD]SupRime_vol25_-_Lagoon.zip [DD]SupRime_vol26_-_PENGuinz.zip [DD]SupRime_vol27_-_Xenox.zip [DD]SupRime_vol28_-_King_vs_Star.zip [DD]SupRime_vol29_-_Showtime.zip [DD]SupRime_vol3_-_:Oing_Xtreme.zip [DD]SupRime_vol30_-_Showtime_II.zip [DD]SupRime_vol31_-_Showtime_III.zip [DD]SupRime_vol41_-_Drop.zip [DD]SupRime_vol42_-_Windows_XP_Reloaded.zip [DD]SupRime_vol43_-_Showtime_IV.zip [DD]SupRime_vol44_-_Gloryhole.zip [DD]SupRime_vol45_-_Horrible.zip [DD]SupRime_vol46_-_ICH_KANN_NICHTS_SEHEN.zip [DD]SupRime_vol47_-_Predator.zip [DD]SupRime_vol48_-_Boulevard_Of_Summer.zip [DD]SupRime_vol49_-_Epileptic.zip [DD]SupRime_vol51_-_Hafen.zip [DD]SupRime_vol57_-_Under_the_bridge.zip [DD]SupRime_vol58_-_Near.zip [DD]SupRime_vol59_-_Chinese_Dragons.zip [DD]SupRime_vol65_-_Calling.zip [DD]SupRime_vol68_-_BikiniBottom.zip [DD]SupRime_vol9_-_:Oing_Xtreme_III.zip [DM]SupRime_vol1_-_Memoria.zip [DM]SupRime_vol14_-_Odysseus.zip [DM]SupRime_vol16_-_Waverider_II.zip [DM]SupRime_vol2_-_rip.zip [DM]SupRime_vol21_-_Cryptic.zip [DM]SupRime_vol32_-_Tribute_II.zip [DM]SupRime_vol33_-_Teenage_Dirthouse.zip [DM]SupRime_vol34_-_Movin_Out.zip [DM]SupRime_vol35_-_Y-all_Mother:Oers_know_who_this_is.zip [DM]SupRime_vol36_-_Lilac.zip [DM]SupRime_vol37.zip [DM]SupRime_vol38_-_Karoliux.zip [DM]SupRime_vol39_-_HYPER.zip [DM]SupRime_vol40_-_La_Happy_Bomb.zip [DM]SupRime_vol5_-_Tempah.zip [DM]SupRime_vol50_-_Prototype.zip [DM]SupRime_vol53_-_Summer_Air.zip [DM]SupRime_vol55_-_Autumn_breeze.zip [DM]SupRime_vol56_-_Easy_Bambisy.zip [DM]SupRime_vol6_-_Tribute.zip [DM]SupRime_vol60_-_Ride_On_Time.zip [DM]SupRime_vol61_-_Priwall.zip [DM]SupRime_vol62_-_Kalimari_Desert.zip [DM]SupRime_vol63_-_Lilac_II.zip [DM]SupRime_vol64_-_Westerland.zip [DM]SupRime_vol64_Tribute_III.zip [DM]SupRime_vol67_-_KalimariDesertII.zip [DM]SupRime_vol7_-_RIXA.zip [DM]SupRime_vol8_-_Montana.zip [Run]SupRime_vol17_-_Schlax.zip [Run]SupRime_vol19_-_Schlax_II.zip [Shooter]SupRime_vol54_-_Boomaye.zip [Trials]SupRime_vol52_-_German_Harbour.zip Feats: [DD]Eldar_ft_SupRime_-_Sciptare_Tape.zip [DD]Eldar_ft_SupRime_-_Secretive_Water_Of_Depth.rar [DD]Eldar_ft_SupRime_-_Tropical_Cross_Island.zip [DD]Rembert_ft_SupRime_-_German_Skills.zip [DD]Rembert_ft_SupRime_-_German_Skills_2.zip [DD]SupRime_ft_iQuain_-_Gas_Pedal.rar [DD]SupRime_ft_Nemcas_-_Fettsack.rar [DD]SupRime_ft_Nemcas_-_Fettsack_II.rar [DD]SupRime_ft_SandwaveZ_-_Cross_SZ.zip [DD]SupRime_ft_Simon_-_Fighting_For_FX_v2.zip [DD]SupRime_ft_Simon_ft_Marc_ft_Maddin_-_Fighting_for_FX.zip [DD]SupRime_ft_SkyLine_ft_PingPong_-_Cross_SU.rar [DD]SupRime_ft_StarZ_-_Cross_FX_Training.rar [DD]SupRime_ft_Yv3s_-_Cross_YS.zip [DM]Dean_ft_NoType_ft_CooL_SupRime_-_Lost_Legend.zip [DM]DonJohn_ft_SupRime_-_Time_Travel.zip [DM]EdiLee_ft_SupRime_-_Like_A_Dream_II.zip [DM]EdiLee_ft_SupRime_-_Like_A_Dream_III.zip [DM]Goku_ft_SupRime_-_Darray.zip [DM]HendriCks_ft_SupRime_-_Into_Blue.zip [DM]HendriCks_ft_SupRime_-_Trough_the_desert.zip [DM]Orgazm_ft_MrSwin_ft_SupRime_-_Bad_Romance_2.zip [DM]Premium_ft_TobseN_ft_SupRime_-_St_Tropez.zip [DM]Quantum_ft_DarklineR_ft_SupRime_ft_CooL_-_Weekend_Warriors [DM]SupRime_ft_gamer.zip [DM]SupRime_ft_gamer_-_gg.zip [DM]SupRime_ft_gamer_-_Waverider.zip [DM]SupRime_ft_gamer_ft_ResTon_-_cyka.zip [DM]SupRime_ft_NoType_-_Rewind.zip [DM]SupRime_ft_Simon_-_Water_World.zip [DM]TobseN_ft_JosH_ft_SupRime_-_Skilled_Blista_Compact.zip [Shooter]FanTa_ft_SupRime_ft_Caroline_-_Another_World_IV.zip Download link I have put a lot of time and effort into creating these maps, and I am thrilled to be able to share them with all of you. I hope you will give them a try and let me know what you think. If you have any feedback or suggestions for future maps, I would love to hear them! Thanks for considering checking out my maps, and I hope you have a great time playing them. Best regards, SupRime
    1 point
  43. Download (Github) https://github.com/gta191977649/MTASA-SkyGfx Note: the resource updates frequently, please always check the github for the latest verion SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III. if you enjoy vanilla San Andreas graphic, this mod is essential to have. to learn more about it from the original author (AAP), please see here. Now i will straight go through the documentation. Screenshots The Thanks List ren712 - for shaders & coronas help aap - for the original work & renderware engine help What have done or working in progress? Not Start yet/ not invesgate Partically Works Done & Fully Supported Pre-request Library Timecyc Parser Rendering the timecyc interpolation directly from timecyc.dat, interpretation algorithm conveted from librwgta. custom_coronas For rendering the classicFX, like VC style vehicle big headlight, trail light effect. DGS - (Optional) for the debugTools, But you're need dgs to work, i just a bit lazy with gui things Features Postfx Trails(Blur) - blurLeft,blurTop,blurRight,blurBottom works! Radiosity - Color Filter - PS2 PC Mobile - Night Version Goggles - Infrared Goggles - Building Pipeline SimplePS - BuildingVS - partially, some engine data requires to work, still working on that BuildingVSFX - For model with specular lighting property Not even start yet Vehicle Pipeline PS2 Pipeline - Done, you happy? Xbox Pipeline - Only specular lighting works. Pipeline tweaks radiosityFilterPasses - radiosityRenderPasses - radiosityIntensity - zwriteThreshold - detailMaps - leedsShininessMult - neoShininessMult - neoSpecularityMult - envShininessMult - envSpecularityMult - envPower - envFresnel - sunGlare - just see my feature PR. ps2ModulateBuilding - World Effect Dual Pass Render - Yeah, it's done, thanks to ren712 PS2 Alpha Test not even start yet Grass dualPassGrass - it overrides by dual pass render. grassBackfaceCull - grassAddAmbient - grassFixPlacement - only can do it via modify the mta engine ps2ModulateGrass - Shadows pedShadows - stencilShadows - Misc disableClouds - disableGamma - neoWaterDrops(xbox rain postfx) - neoBloodDrops - transparentLockon - lightningIlluminatesWorld - toogle timecyc lighting on world object. fixPcCarLight - coronaZtest - partially works, however this will breaks and bugs up the other corona's ztesting in mta. needs to work on a new solution. fixShadows - Special Misc FX (Unique addon by nurupo) vehicleClassicFx Show VC/III liked vehicle big headlight and light trails when you rotate the screen vehicleTrailLength Length of light trails (buffered frame) vehicleTrailDrawDist What distance should trails start visiable? vehicleHeadLightAlpha Alpha multiplier for head light vehicleRearLightAlpha Alpha multiplier for rear light buildingExtraBrightness Multiplier for building extra brightness vehicleExtraBrightness Multiplier for building extra brightness stochasticFilter Make repeative texture look better, ported from Valdir da Costa Júnior Bugs/Issue Sun can see through by walls -> Due to zTest disabled fixed by manually re-create sun from shader, thanks to Ren712 Element garbage collection for vehicle classic fx
    1 point
  44. Hello, I apologize in advance for my poor English. I'll start from the beginning. For a long time now I own one of the biggest servers RPG in my country. Unfortunately, as long we struggle with shutdown the server. Error with kernel: Jan 18 9:01:14 p.m. sbg1 kernel: mta-server [31998]: segfault at 9 ip 00000000f6b568d5 sp 00000000f33f7a40 error 4 in deathmatch.so [+ f65a8000 876000] Thank you in advance for your help.
    1 point
  45. 1 point
  46. Noone can help? So maybe somebody can tell us, for what responsible is file deathmatch.so? It looks that in this file is problem.
    1 point
  47. I thinkt that it's important - server ver is MTA:SA Server v1.5.3-release-10614 and - as you can see - it runs on linux.
    1 point
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