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Tut

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Everything posted by Tut

  1. As this is being gravebumped, I'll apply a lock - please consider creating a new thread as needed
  2. Hi @FutScripter Thread's been moved into the Scripting section for best results. MTA Chat is not for receiving support, but for general discussion of MTA.
  3. Hi @SrGustavo_BRR Thread's been moved into the Portuguese programming section. The section that you posted to is an English section.
  4. Hi @Marruda Thread's been moved into the Mapping Support section. Please install the latest Resources package. In map editor settings, you can enable collision patches to remove objects that normally cannot be selected. Otherwise check out this guide. https://mirror.multitheftauto.com/mtasa/resources/
  5. Tut

    Topic

    This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation: gtahelper.ms & RW_Material.ms goes into \Autodesk\3ds Max XXXX\scripts\Startup rwioXXXX.dli goes into \Autodesk\3ds Max XXXX\Plugins Restart the application and you can now import/export through File in the upper left.
  6. Hello, welcome to the forums @Matheus_Teteu Your thread has been relocated into the Portuguese scripting forum, where it will receive the help it needs
  7. Tut

    Topic

    This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme. Kam's does not export material ID's correctly, which explains the Z fighting issue.
  8. If you need to update a thread, click the Edit button on the lower left, or the 3 dots in the upper right of your post. https://forum.multitheftauto.com/topic/129173-alguem-em-ajuda-n-sei-como-coloco-o-script-ele-e-mysql-e-so-da-pra-comprar-items-do-inventario-com-o-charmoney-mais-queria-comprar-com-dinheiro-normal-do-jogo-me-ajudem-pfv/
  9. Hello, welcome to the forums @XernobyL Your thread's been moved into the Portuguese forum. The Site/Forum/Discord/Mantis/Wiki related is within the international part of the forums where posts should be English.
  10. Tut

    Topic

    Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.
  11. It would be best that you use your existing thread in the correct forum. https://forum.multitheftauto.com/topic/129059-rpg-sainrpg-san-andreas-insane-networkenglish/ If you look at your thread in light mode, it will have format issues - these can be removed with the Tx icon.
  12. Tut

    Topic

    I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.
  13. Tut

    Topic

    Please remove the world object using RemoveWorldModel, and then create it using createObject. It's noted in engineReplaceModel that it may not have streamed in correctly, so doing the above should work around the issue.
  14. Tut

    Topic

    Please create the object using Lua functions or map editor. Another thing that would explain the issue, is having poorly calculated collision boundings. If your collision boundings are not covering your DFF model, it will cause camera clipping issues. Please work on the above and reply back if the issues persists.
  15. Nice mapping. I've checked the channel - says it's for SAMP. Is this mapping compatible with MTA?
  16. Tut

    Topic

    Ok, I'm glad to hear!
  17. Tut

    Topic

    Ok, this should demonstrate how to resolve the night lighting and collision problem. The next time that you work with world objects please use The Hero's DFF plugin, as it produces a lot better quality DFF. If the collision repair trick does not resolve your issue, please install Goldfish's scripts. Under its utilities, run export_steve_col_script. This clears up any zero-faced geometry.
  18. Hi, welcome to the forums @alitaskaya19! Thread's been moved into the Turkish help section, so that it will hopefully receive the attention it needs.
  19. Please check out Dutchman101's comment on this issue. Side note, this is an international forum so we expect posts in English.
  20. Tut

    Topic

    Please upload your model here and inform me of what you're trying to do. I might record myself doing it as needed. However, I'll need to know a little more about what you're trying to create. https://upload.mtasa.com/
  21. Please use the Spanish sections: https://forum.multitheftauto.com/forum/166-spanish-español/
  22. Tut

    Topic

    Instead of working with the Vertex Color channel, select the Vertex Illumination channel instead.
  23. Tut

    Banimento fora das regras

    Hi, MTA cannot interfere with server policies and bans. This is an issue that you need to appeal with the server administration. Sorry that I cannot give you any better news.
  24. Tut

    Sa

    Hi, welcome to the forums. We have a Turkish section, I suggest using it if you need to communicate with others from your country. https://forum.multitheftauto.com/forum/95-turkish-türkçe/
  25. I have moved this into the Scripting section. Hopefully it will receive the attention it needs
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