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Everything posted by Tut
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This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme. Kam's does not export material ID's correctly, which explains the Z fighting issue.
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If you need to update a thread, click the Edit button on the lower left, or the 3 dots in the upper right of your post. https://forum.multitheftauto.com/topic/129173-alguem-em-ajuda-n-sei-como-coloco-o-script-ele-e-mysql-e-so-da-pra-comprar-items-do-inventario-com-o-charmoney-mais-queria-comprar-com-dinheiro-normal-do-jogo-me-ajudem-pfv/
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Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.
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It would be best that you use your existing thread in the correct forum. https://forum.multitheftauto.com/topic/129059-rpg-sainrpg-san-andreas-insane-networkenglish/ If you look at your thread in light mode, it will have format issues - these can be removed with the Tx icon.
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I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.
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Please remove the world object using RemoveWorldModel, and then create it using createObject. It's noted in engineReplaceModel that it may not have streamed in correctly, so doing the above should work around the issue.
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Please create the object using Lua functions or map editor. Another thing that would explain the issue, is having poorly calculated collision boundings. If your collision boundings are not covering your DFF model, it will cause camera clipping issues. Please work on the above and reply back if the issues persists.
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Nice mapping. I've checked the channel - says it's for SAMP. Is this mapping compatible with MTA?
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Ok, this should demonstrate how to resolve the night lighting and collision problem. The next time that you work with world objects please use The Hero's DFF plugin, as it produces a lot better quality DFF. If the collision repair trick does not resolve your issue, please install Goldfish's scripts. Under its utilities, run export_steve_col_script. This clears up any zero-faced geometry.
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Hi, welcome to the forums @alitaskaya19! Thread's been moved into the Turkish help section, so that it will hopefully receive the attention it needs.
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Please check out Dutchman101's comment on this issue. Side note, this is an international forum so we expect posts in English.
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Please upload your model here and inform me of what you're trying to do. I might record myself doing it as needed. However, I'll need to know a little more about what you're trying to create. https://upload.mtasa.com/
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como puedo reiniciar el servidor dede host 4evergaming es que no se como
Tut replied to Filif's topic in Hosting solutions
Please use the Spanish sections: https://forum.multitheftauto.com/forum/166-spanish-español/ -
Instead of working with the Vertex Color channel, select the Vertex Illumination channel instead.
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Hi, MTA cannot interfere with server policies and bans. This is an issue that you need to appeal with the server administration. Sorry that I cannot give you any better news.
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Hi, welcome to the forums. We have a Turkish section, I suggest using it if you need to communicate with others from your country. https://forum.multitheftauto.com/forum/95-turkish-türkçe/
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I have moved this into the Scripting section. Hopefully it will receive the attention it needs
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Vertex is a point that makes up triangles. Vortex is a vehicle. Important to know! Here's a quick guide on rendering lighting into vertex colors. It uses the VertexPaint modifier, which is the same interface that you would use for manually painting vertices or faces. It's much like any other brush painting interface, should be fairly self explanatory. https://forum.multitheftauto.com/topic/125256-creating-facet-prelight-in-2-minutes/ For exporting vertex colors, it depends on the plugin that you use. If Kam's, enable 'VC' and 'NVC'. If The Hero's, enable 'Vertex prelights', 'Light flag' and 'Extra vertex colors'.
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Are you asking how to modify the vehicle Vortex, and export the modified version into MTA?
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I've slid this into the Scripting section, hopefully it will receive the help it needs. Added "LOD" in your title to lead the right people to your thread.
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The 24 hour ban issued December 31st has now expired, however it was not applied in error. Sorry for the delay.