Jump to content

Tut

Administrators
  • Posts

    3,462
  • Joined

  • Last visited

  • Days Won

    112

Everything posted by Tut

  1. Prelighting: Point lights, without Radiosity
  2. Shiny gold bars using Environment Mapping
  3. Object Environment Mapping basics (Reflection Mapping)
  4. Shiny glass using Environment Mapping
  5. Realtime reflective floor
  6. Fake reflective house floor
  7. As this is related to our discord platform, your question has been moved into a more suitable section. Will Discord bans affect your game status? Getting banned off-platform (e.g. Discord, Forums, Twitch) does not extend the ban to the game. The community guidelines differ between our platforms, and violating one platform's guidelines does not result in actions against other platform accounts. For example, while offensive language is actioned in Discord, we are not aiming to action offensive language in-game - that is down to the game server's moderators to do. Likewise, we do not remove users from our Discord or Forums for cheating in-game. Cross-platform bans only occur in rare cases, for example where someone is being abusive towards staff or is being a danger to the community. In those cases we will take action on the user's Discord and Game status.
  8. Flip your collision polygons. If you're supposed to be viewing the model from both inside and outside, then you would have to instead clone the polygons and then flip the cloned polygons. The game camera only sees the front facing normals of polygons, and so that is why you need to flip the polygons
  9. Fake reflective garage floor
  10. The original object doesn't use collisions, and has IDE flag 130, which makes me think it is trying to load the model without collisions in MTA. Try placing it in a different location. Does that work? If it doesn't work, then click its object properties (select the object with map editor) and make sure collisions are set as enabled. If that also doesn't work, then you will need to replace an object that by default has collisions, such as ID 4576
  11. When you say it doesn't work, do you mean it's loading the object's original collision instead of your custom collision? Have you tried placing the object somewhere else ingame instead of in the original location? @MavisBey4807
  12. Fake reflective rain puddles with vertex alpha
  13. Fake reflective oil spills with vertex alpha
  14. Laser beams with vertex alpha
  15. Does it work with 7 IDs but not with 8 IDs? I am asking because it could just be a scripting limit so maybe it only allows 1 ID in the line Anyhow, I have moved this into the Scripting section so that it can get the best possible reception
  16. Animated trailer unloading marker with vertex alpha
  17. Tut

    [QUESTION] Windows

    Then you may have to split the glass into its own DFF, and map it several times in map editor. You may also have to turn off alpha transparency flag in your building DFF, because as a rule of thumb, opaque models should not be drawn last.
  18. Tut

    [QUESTION] Windows

    @bz_ Have you enabled alpha transparency flag (true) in engineReplaceModel? engineReplaceModel(dff, 8869, true)
  19. Rectangular marker with vertex alpha
  20. Cyllinder marker with vertex alpha
  21. It works for both MTA and single player, but as testing mods on single player is not very straight forward, I cannot help troubleshoot this issue.
×
×
  • Create New...