Jump to content

Tut

Administrators
  • Posts

    3,538
  • Joined

  • Last visited

  • Days Won

    118

Everything posted by Tut

  1. @dnlsilva you'll need to use pt-br rather than English for the title of this post, and while we won't provide help with getting unbanned you're welcome to ask for guidance on how to play MTA without experiencing client kicks or bans
  2. 2 comments removed for taking their beef with another individual to this thread. Please keep accusations out, and instead contact the relevant people privately
  3. Using custom physics, maybe. Dynamic objects use whole body colliders too just like the wheel in the video. But you'd have to find a way to use those dynamic objects as your vehicle's wheels instead of its default wheel model and collider
  4. Moved this question, please read the forum description of Private Bugs
  5. There's more info on prelight here But as you found a solution to the problem I'll go ahead and close this thread
  6. What is beret.dff (I have no access to check)? What model are you replacing? @MavisBey4807
  7. This post cannot be displayed because it is in a password protected forum. Enter Password
  8. This post cannot be displayed because it is in a password protected forum. Enter Password
  9. https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance This is all you need. For an interior like this, a value of 100 units for troublesome objects might suffice
  10. Answered in discord, tldr use carplate texture from vehicles.txd on a rectangular plate and unwrap it to fill the entire uv canvas. Ingame the letters will be derived from a separate texture
  11. This is what OP shared in discord a while ago (but did not share here) @FileEX
  12. Coding is not my cup of tea but just wondering what drivefForce is. There's engineInertia but never in my life seen driveForce
  13. Tut

    handling editor

    Well HEDIT exists for that and I imagine the resulting data can be converted to a script for your custom handling to work on each server start.
  14. Well you could load the Quadbike animation group (Load IFP) for the player, or use the function that let you set bone rotation Fort the player. What you cannot do is change a vehicle ID's animation group with code
  15. Tut

    My old account

    Contact their server administration for support
  16. Sounds like it is encrypted, which is not something we offer help with here
  17. They probably intend players to use the models they provide and won't allow customization in that regard. Doesn't sound like something we can help you with.
  18. These are night lights and sometimes multiple buildings share 1 light model, so removing the object is not always the best solution, but you can try removing it by enabling collision patches in map editor settings. There's also a quick guide to removing nonselectable objects here
  19. Tut

    Object

    SAMP maps can be used on MTA just fine if converted to Lua map or .map, and if the dff/txd/col mods are added to a model resource. Here's how to extract SAMP mods
  20. The picture in your most recent comment doesn't load, but I just wanted to clarify we never removed you from the server - our Automod remove one of your messages and muted you for 24 hours, but had this been seen/reported to us it would have been reverted. So you are fine. As far as the game ban go, try bumping your question in the discord channel. If you need to see the message that you tried sending which got caught by Automod then please ping me on discord. For any further inquiries into your situation you're also welcome to ask in the Discord channel where you initially asked about this issue. As for a FAQ on false positives, I don't believe this would be needed, but you are welcome to ask and provide your reasons in Discord and one of the more technical guys might reply
  21. Our teams mostly use Discord if there is something you would like their opinion on, https://discord.com/invite/mtasa
  22. @EinDev We don't ban users from our discord for asking about their ban. As you haven't included your Discord info I cannot look into how your situation was handled. But I can tell you that when a user asks about their ban, we type out a command that prompts our bot to send you a link and explanation to why we don't accept appeals anymore. If they choose to argue this further then we may apply a temporary mute. Also, it is worth noting that our Automod automatically blocks any attempts at appealing bans along with applying a temporary mute and an explanation to our no-appeals policy. It's expected that people read this message upon getting muted and if they repeat then we may escalate to a longer mute, warning or removal from the server.
  23. We use automatic moderation for words and phrases that match those people would use when appealing a ban. As I can see you are aware we do not provide support for bans any longer and that is the reason for these filters
×
×
  • Create New...