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Tut

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Everything posted by Tut

  1. It looks very slick. I dig the paintjob system!
  2. Hi there, You have set the viewport display as Flat color. Please set it to default shading to get an approximate representation of how it would look in GTA. I suspect it's a smoothing groups issue. Try welding your vertices at 0.001 threshold and clearing them. Suggest you backup your current project before proceeding. What DFF plugin did you import it with? If you aren't already using (Vanilla) Kam's scripts, I recommend you do. Do not export vertex colors, only Normals. https://www.gtagarage.com/mods/show.php?id=9172
  3. Thread's been locked to prevent any further off topic posting. Please await response from one of the Anticheat team members. Forum penalties may be given out for baiting others or going off topic excessively.
  4. Tut

    [HELP]

    Thread locked. We do not support leaked resources nor offer assistance with debugging them. Please find another place for this. @SpecT while we highly appreciate you wanting to help, we've had to remove your posts as well. Thanks!
  5. Tut

    MTASA : [Edited]

    Welcome to the forums @iko35x. As SpecT noted, please use the appropriate forum for reporting server list abuse!
  6. Please add images representing the models for use in MTA. We also need to see more specifications about the models like size and etc. What you have sent are images from a different site.
  7. Welcome to the forums @PigHeaD. For reporting MTA cheaters, please send a forum PM to Dutchman/ccw, as outlined in the Global Ban thread. For submitting cheats and malicious files, please create a thread in the Private Bugtracker.
  8. Tut

    Topic

    Please show us a the issue. Which exporter are you using? Look for VC or Vertex Prelights or Extra vertex colors in the DFF export interface.
  9. Tut

    Topic

    You need to tell 3ds Max where your textures are stored. An easy way is to go into Customize menu -> Configure User/Project path -> External files -> Add your folder. Reload the scene and they will show up. If they're in the correct file format that is. Depending on which plugin you're using, you may have to use .TGA images, for them to show in 3ds Max. For extracting game textures. CTRL F Extracting game assets https://forum.multitheftauto.com/topic/119240-mta-modding-in-3d/
  10. When you see the ban reason, it asks that you send an Email to a certain address. Please follow that and send your question there. That will speed up the process of getting to the bottom line of things.
  11. Tut

    Topic

    You need to run the Collision IO from Utility panel on the right hand side. From there, assuming you have the model in your scene, on the Collision IO select 'CM' and click your model. In the empty field, type in the DFF name. Now click Export and you're done. For world objects I recommend using The Hero's DFF exporter. The quality of the model is greater and the interface is much easier to use. Through this plugin, you import/export DFF models like you would with any other file type through File -> Import/Export. The only time I use Kam's for DFF, is when exporting character skin models. Unfortunately The Hero's plugin does not support rigged skins.
  12. Tut

    Topic

    I'm not sure how to help you. The plugin for Blender is still work in progress and I personally don't use this program. If you're able to get hold of 3ds Max, I'll walk you through this process.
  13. Tut

    Topic

    You need to apply the 0.1 scale after setting it. http://builder.openhmd.net/blender-hmd-viewport-temp/editors/3dview/object/editing/transform/clear_apply.html For the collision, you need to select the object type 'collision' and select the collision model in your viewport, then export.
  14. Tut

    Topic

    I don't understand, please elaborate
  15. Tut

    Topic

    On the right hand side, you will have a menu fro DragonFF. Please make sure that you choose the correct export mode for your object and collision.
  16. Tut

    Error: CL-12 MTASA 1.5.8

    Hi and welcome to the forums @JON7TH7 Thread's been slid into a better section for this question. BLAST is for fun and games.
  17. Hi @chefcito I assume you mean that your scaled objects can be walked through. Problem is, the scale function only scales the visuals - the DFF model. The collision model scale remains intact. The only way to work around this, is making a custom DFF and custom COL. If your server has DFF and COL Engine Replace Functions, please send the object ID along with your specifications (i.e scale %) here and I will make you a Mod.
  18. Please add more details to your thread. Things like media, IP, gamemodes, creation date, site, etc. A single line is not enough to describe a server. Do not add links to your title - it's used for describing the thread subject only!
  19. Tut

    Col file problem

    As said above you will need to extract the collision, which has the same name as your DFF model. If you want to create a new collision and are using 3ds Max, follow below steps while having installed Steve M's Collision Editor & Goldfish's Maxscripts. Select your final DFF model in 3ds Max viewport In the upper menu list select Script -> Run script. Navigate to file path 3ds Max xxxx\scripts\GTA_Tools(GF)\tools and double click export_steve_col_script.ms. Choose a folder to where you want to export it. Open Steve M's Collision Editor and create a new file. Import the .cst that you just exported from 3ds Max. Save the file to a new .col file You're done For troubleshooting, see: https://forum.multitheftauto.com/topic/119808-collisions/
  20. Tut

    Col file problem

    Ok, I've had a look. MTA does not support collision archives. You can only load single collision files. A collision archive is a file that contains more than 1 collision file, much like IFP archives. You can extract collision models from collision archives using Steve M's collision editor. http://www.steve-m.com/downloads/tools/colleditor2/
  21. Tut

    Col file problem

    Please attach the DFF and COL here so that we can have a look. Thread's been moved into a better section to receive help
  22. Servers or communities that house malicious activity and publicly viewable DOXING for your case, cannot be advertised here for good reasons. Please fix up on these issues and contact MTA Staff, once you're able to comply with Forum Rules
  23. As this is not a server support issue but is asking for help with code, the thread has been moved to the Scripting section.
  24. Please add more details surrounding payment or benefits from scripting for you. If you only accept Russian Scripters, please state so in the correct board. https://forum.multitheftauto.com/forum/100-russian-русский/ I'll go ahead and close the thread as it doesn't provide enough details.
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