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Tut

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Everything posted by Tut

  1. Tut

    Banimento fora das regras

    Hi, MTA cannot interfere with server policies and bans. This is an issue that you need to appeal with the server administration. Sorry that I cannot give you any better news.
  2. Tut

    Sa

    Hi, welcome to the forums. We have a Turkish section, I suggest using it if you need to communicate with others from your country. https://forum.multitheftauto.com/forum/95-turkish-türkçe/
  3. I have moved this into the Scripting section. Hopefully it will receive the attention it needs
  4. Tut

    Topic

    Vertex is a point that makes up triangles. Vortex is a vehicle. Important to know! Here's a quick guide on rendering lighting into vertex colors. It uses the VertexPaint modifier, which is the same interface that you would use for manually painting vertices or faces. It's much like any other brush painting interface, should be fairly self explanatory. https://forum.multitheftauto.com/topic/125256-creating-facet-prelight-in-2-minutes/ For exporting vertex colors, it depends on the plugin that you use. If Kam's, enable 'VC' and 'NVC'. If The Hero's, enable 'Vertex prelights', 'Light flag' and 'Extra vertex colors'.
  5. Tut

    Topic

    Are you asking how to modify the vehicle Vortex, and export the modified version into MTA?
  6. Tut

    Topic

    Please elaborate your question
  7. Locked on request.
  8. I've slid this into the Scripting section, hopefully it will receive the help it needs. Added "LOD" in your title to lead the right people to your thread.
  9. The 24 hour ban issued December 31st has now expired, however it was not applied in error. Sorry for the delay.
  10. No worries, I've sorted out the title. Cheers
  11. Tut

    MTA failed to load

    Title shortened. Please keep them brief, avoid adding complete errors there. i can't run my mta because of this error --------------------------- MTA: San Andreas (CTRL+C to copy) ------------- Failed to load: 'C:\Program Files (x86)\MTA San Andreas 1.5\mta\loader.dll' Error 998: Invalid access to memory location.
  12. Hi there I would look into setting animation or loading Wayfarer IFP for the rider. https://wiki.multitheftauto.com/wiki/SetPedAnimation https://wiki.multitheftauto.com/wiki/EngineLoadIFP
  13. Welcome to the forums @CoringaBVL! Thread has been moved to the Portuguese scripting section. Please do not use the Title field for entering your question. Keep it short and brief! Original title (edited out) Consegui fazer com que a bike não desça a Gasolina, agora preciso por outros veículos como faço para adicionar apenas alguns modelos de veiculo por ID para a gasolina nao funcionar. (Veiculos de Empregos no caso)
  14. Hello, welcome to the forums @Matias_RomanC Thread's been moved into the Spanish support section for best results.
  15. I suspect you're able to use a shader for disabling weather vertex colors. I've moved your thread into the Scripting section for best results.
  16. It looks very slick. I dig the paintjob system!
  17. Great demonstration!
  18. Hi there, You have set the viewport display as Flat color. Please set it to default shading to get an approximate representation of how it would look in GTA. I suspect it's a smoothing groups issue. Try welding your vertices at 0.001 threshold and clearing them. Suggest you backup your current project before proceeding. What DFF plugin did you import it with? If you aren't already using (Vanilla) Kam's scripts, I recommend you do. Do not export vertex colors, only Normals. https://www.gtagarage.com/mods/show.php?id=9172
  19. Thread's been locked to prevent any further off topic posting. Please await response from one of the Anticheat team members. Forum penalties may be given out for baiting others or going off topic excessively.
  20. Tut

    [HELP]

    Thread locked. We do not support leaked resources nor offer assistance with debugging them. Please find another place for this. @SpecT while we highly appreciate you wanting to help, we've had to remove your posts as well. Thanks!
  21. Tut

    MTASA : [Edited]

    Welcome to the forums @iko35x. As SpecT noted, please use the appropriate forum for reporting server list abuse!
  22. Please add images representing the models for use in MTA. We also need to see more specifications about the models like size and etc. What you have sent are images from a different site.
  23. Welcome to the forums @PigHeaD. For reporting MTA cheaters, please send a forum PM to Dutchman/ccw, as outlined in the Global Ban thread. For submitting cheats and malicious files, please create a thread in the Private Bugtracker.
  24. Tut

    Topic

    Please show us a the issue. Which exporter are you using? Look for VC or Vertex Prelights or Extra vertex colors in the DFF export interface.
  25. Tut

    Topic

    You need to tell 3ds Max where your textures are stored. An easy way is to go into Customize menu -> Configure User/Project path -> External files -> Add your folder. Reload the scene and they will show up. If they're in the correct file format that is. Depending on which plugin you're using, you may have to use .TGA images, for them to show in 3ds Max. For extracting game textures. CTRL F Extracting game assets https://forum.multitheftauto.com/topic/119240-mta-modding-in-3d/
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