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Tut

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  1. Thread moved to the correct section Some more details would help explain the server you're creating.
  2. Tut

    MTA:SA HELP

    Please create a new thread in the same forum, show the errors you're getting and steps you've already tried.
  3. Tut

    anyone help me?

    @uqhala offtopic post hidden, also please keep your posts in English when using the international forums. You can find our Turkish forum here: https://forum.multitheftauto.com/forum/95-turkish-türkçe/
  4. Thread moved to a better forum. For any further posting in Arabic language, please use this forum. If you want to receive help in the the Scripting section, please keep posts readable to the English community.
  5. Hi @HarmonyXDXD, The blurry appearence is due to the sign object not having the same aspect ratio of 256x64 image. It's stretched beyond that. To fix this you'll want to scale the graphics on the horizontal axis inwards, say 80% scale. If you're using Photoshop you can use ALT SHIFT and drag the left/right side of the bounding box. This will allow you to scale the graphics towards center while maintaining the height. 256x64 in itself is not a whole lot, so if you're not getting good results after doing the above, you may want to up it to 512x128. Be mindful of resolutions though, your image size is going to fire up tremendously, especially if using .txd or .dds formats.
  6. Thread moved to Spanish language forum. For any further posting in said language, please use this forum.
  7. Thread moved to Spanish language forum. For any further posting in said language, please use this section. If you want to post in the international section, make sure that the title and post is in English.
  8. Thread moved to Arabic section. Please use this for any further posting in your language.
  9. It's a problem in MTA in the sense that we cannot modify IDE and IPL files in order to change object flags. The actual glitch is present in single player though, so it's an error by Rockstar. ?
  10. I believe in order for alpha to render correctly on player models, they would need certain IDE flags, but they do not use any flags that I'm aware of. The issue can be fixed for world objects by replacing objects that has IDE flag 68, with the original DFF and TXD of the leaves. If the object is then mapped in another interior or dimension (65k exists, plenty), the DFF/TXD replacements can be set to only enable in that world. So if it's an interior project that you're dealing with, this might very well be an ideal solution. There's also the option of coding a HLSL script to draw alpha correctly, but that requires a bit of advanced understanding of coding as well as the shader language.
  11. It's an issue with alpha rendering system. Have you mapped these objects or is everything default? It tends to happen when a LOD element is removed from an object, but I don't know why. You might be able to resolve it by loading the object with a DFF replacement and enabling the alphaTransparency flag.
  12. Thread moved to Portuguese forum. For any further posting in said language, please use this forum.
  13. Hi and welcome to the forums @Francisco123 Thread moved to Portuguese forum. For any further posting in said language, please use this forum.
  14. Hi and welcome to the forums @uqhala Thread moved to the Turkish forum. If you want to post one in the international forums, please keep it English.
  15. Please give my other comment a read, it went over how both alpha flags work. https://forum.multitheftauto.com/topic/127154-ajuda-textura-transparente-em-modelagem/?do=findComment&comment=986309
  16. The DFF and TXD provided looks fine. I think you'll be able to resolve the issue by enabling the alpha flag. You may also try changing the TXD compression to DXT5 or DXT1. Try DXT1 as last resort, as it does not support pixel transcluency, meaning the edges will be sharp.
  17. Hi Fernando, Can you please try enabling alphaTransparency in the model loading script: https://wiki.multitheftauto.com/wiki/EngineReplaceModel If possible, can you please attach files here? If the alphaTransparency flag doesn't resolve it, please try replacing ID 16445 and see if that works. It should. If this is the only solution, it'd be because this ID uses the appropriate IDE flags for alpha to render correctly. In MTA we can not set these flags yet, so only solution is replacing the models which has that ID, or use a HLSL shader to remake an alpha rendering system. You can find a full list of objects that have both alpha flags enabled, by CTRL F "List of model ID's that use the flag 68" at https://forum.multitheftauto.com/topic/121674-basics-of-vertex-color-and-alpha/.
  18. Hi and welcome to the forums, @Dadinho-157 Thread moved to Portuguese forum. https://forum.multitheftauto.com/forum/176-serviços-de-hospedagem/
  19. Thread moved to the Portuguese section, @zParkeer^666
  20. Thread moved out of tutorials section.
  21. Hi, Please make sure that the title is readable in your language, not English.
  22. @PSWGM9100 and anyone else commenting. Thread hijacking is not allowed. Please allow authors to distribute or sell their resources without unasked conflicts. Consider it a warning.
  23. Thread moved to a more suitable section @IRISHMAN. Please read the guidelines for this section and make adjustments if need be.
  24. Tut

    Forma de Pagamento

    Hi and welcome to the forums @HUNDRED, Thread moved to a more suitable section despite it being in Portuguese. Hopefully you'll be able to receive an answer soon. Translation:
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