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  1. Oii, eu jogo MTA, pelo notebook, mas estou enfrentando um problema muito chato, na maioria dos servidores em scripts de, WhatsApp, loja de roupas e etc, simplesmente as teclas pedidas no jogo não funcionam, e eu ja verifiquei se era meu teclado, as teclas dentro do MTA, mudei a resolução e nada resolve, alguem pro favor me ajuda.
  2. alguem consegue me ajudar, tentei fazer um codigo como se fosse um botão que iria aumentar a quantidade que você vai "comprar" mas ele só adicona o item 1 vez e eu queria que adicionasse 1 vez a cada click que o player fizer alguem tem alguma ideia de como me ajudar? Codigo: shop = { prodAtual = 0, adc = 1, novosProdutos = 0 } function compra(button, state) if shpPainel == true then if isMouseInPosition(screenW * 0.6453, screenH * 0.3516, screenW * 0.0445, screenH * 0.0645) then if (button == "left") then if (state == "down") then shop.novosProdutos = (shop.prodAtual + shop.adc) print(shop.novosProdutos) return (shop.novosProdutos) end end end end end addEventHandler("onClientClick", root, compra)
  3. Fala pessoal, estou com um problema, eu coloquei o Butoon_Sair para sair do PAINEL GUI, mas se eu apertar em qualquer lugar da WINDOW, ela FECHA quando deveria fechar somente com o butoon_sair Esse é o: client.lua ----------------------------------------------------------------------------WINDOW local Janela_Agencia_Emprego = guiCreateWindow(0.22, 0.07, 0.54, 0.80, "", true) guiWindowSetMovable(Janela_Agencia_Emprego, false) guiWindowSetSizable(Janela_Agencia_Emprego, false) guiSetAlpha(Janela_Agencia_Emprego, 1.00) guiSetProperty(Janela_Agencia_Emprego, "CaptionColour", "FF1B0743") local Label_Top = guiCreateLabel(0.29, 0.11, 0.40, 0.09, "AGENCIA DE EMPREGO", true, Janela_Agencia_Emprego) guiSetFont(Label_Top, "clear-normal") guiLabelSetHorizontalAlign(Label_Top, "center", false) guiLabelSetVerticalAlign(Label_Top, "center") ----------------------------------------------------------------------------BUTOON local Butoon_Catador = guiCreateButton(0.01, 0.26, 0.27, 0.10, "CATADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Catador, "NormalTextColour", "FFFFFFFF") local Butoon_Jornal = guiCreateButton(0.71, 0.26, 0.27, 0.10, "ENTREGADOR DE JORNAL", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Jornal, "NormalTextColour", "FFFFFFFF") local Butoon_Pedreiro = guiCreateButton(0.01, 0.38, 0.27, 0.10, "PEDREIRO", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Pedreiro, "NormalTextColour", "FFFFFFFF") local Butoon_Pescador = guiCreateButton(0.71, 0.38, 0.27, 0.10, "PESCADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Pescador, "NormalTextColour", "FFFFFFFF") local Butoon_MotoBoy = guiCreateButton(0.01, 0.49, 0.27, 0.10, "MOTO BOY", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_MotoBoy, "NormalTextColour", "FFFFFFFF") local Butoon_Gas = guiCreateButton(0.71, 0.49, 0.27, 0.10, "ENTREGADOR DE GÁS", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Gas, "NormalTextColour", "FFFFFFFF") local Butoon_Leite = guiCreateButton(0.01, 0.61, 0.27, 0.10, "ENTRAGADOR DE LEITE", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Leite, "NormalTextColour", "FFFFFFFF") local Butoon_Eletricista = guiCreateButton(0.71, 0.61, 0.27, 0.10, "ELETRICISTA", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Eletricista, "NormalTextColour", "FFFFFFFF") local Butoon_Caminhoneiro = guiCreateButton(0.01, 0.73, 0.27, 0.10, "CAMINHONEIRO", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Caminhoneiro, "NormalTextColour", "FFFFFFFF") local Butoon_Minerador = guiCreateButton(0.71, 0.73, 0.27, 0.10, "MINERADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Minerador, "NormalTextColour", "FFFFFFFF") local Butoon_Sair = guiCreateButton(10, 532, 719, 59, "SAIR", false, Janela_Agencia_Emprego) guiSetProperty(Butoon_Sair, "NormalTextColour", "FFFFFFFF") guiSetVisible(Janela_Agencia_Emprego, false) ----------------------------------------------------------------------------COMANDOS local function Abrir_Painel() if not guiGetVisible(Janela_Agencia_Emprego) then guiSetVisible(Janela_Agencia_Emprego, true) showCursor(true) else guiSetVisible(Janela_Agencia_Emprego, false) showCursor(false) end end addEvent("Abrir_Painel", true) addEventHandler("Abrir_Painel", root, Abrir_Painel) ----------------------------------------------------------------------------FUNÇOES addEventHandler("onClientGUIClick", Butoon_Sair, function(tecla) if tecla == "left" then guiSetVisible(Janela_Agencia_Emprego, false) showCursor(false) end end)
  4. Bom Minha duvida é a seguinte estou tentando obter os dados salvo da data-base, que eu fiz para treinar mas a questão e que no final só consigo retornar table não o valor dentro dela local db = dbConnect("sqlite","db/savesystem.db") function loaddb() dbExec(db,"CREATE TABLE IF NOT EXISTS SaveSystem(Account TEXT, Serial TEXT, Money REAL, POS TEXT, Skin TEXT )") print("DATA BASE CRIADA") end addEventHandler("onResourceStart",getRootElement(getThisResource()),loaddb) addEventHandler("onPlayerQuit",root,function() local result = dbPoll(dbQuery(db,"SELECT * FROM SaveSystem WHERE Account = ?",getAccountName(getPlayerAccount(source))),-1) if #result < 1 then local posx, posy,posz = getElementPosition(source) local skin = getElementModel(source) local serial = getPlayerSerial(source) local money = getPlayerMoney(source) local acc = getAccountName(getPlayerAccount(source)) local pos = {posx,posy,posz} dbExec(db,"INSERT INTO SaveSystem(Account,Serial,Money,POS,Skin) VALUES(?,?,?,?,?)",acc,serial,money,toJSON(pos),skin) print("DATA BASE INSERIU") else local posx, posy,posz = getElementPosition(source) local skin = getElementModel(source) local serial = getPlayerSerial(source) local money = getPlayerMoney(source) local acc = getAccountName(getPlayerAccount(source)) local pos = {posx,posy,posz} dbExec(db,"UPDATE SaveSystem SET Account=?,Serial=?,Money=?,POS=?,Skin=?",acc,serial,money,toJSON(pos),skin) print("DATA ATUALIZOU") end end) addEventHandler("onPlayerLogin",root,function() local result = dbPoll(dbQuery(db,"SELECT * FROM SaveSystem WHERE Account = ?",getAccountName(getPlayerAccount(source))),-1) if #result > 0 then setPlayerMoney(source,result[3]["SaveSystem"] ) --setPlayerMoney(source,dbPoll(dbQuery(db,"SELECT * FROM SaveSystem WHERE Money = ?",-1))) tentei dessa forma mas retorna table tb else return print("N tem info") end end)
  5. Olá estou com um problema com este resource de Painel de Sirene, o problema é o seguinte eu tenho markers no servidor para criar os veiculos que tenhem esse painel e tambem tem markers para os destruir, porem quando alguem destroi o veiculo com a sirene ou buzina ligada ela fica em loop sem parar ou seja o veiculo é deletado mas ela fica ali tocando Já tentei de todas as formas não consigo arrumar isso alguém pode ajudar? Client-side --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local sx,sy = guiGetScreenSize() local screenW,screenH = guiGetScreenSize() local resW, resH = 1280, 720 local x, y = (screenW/resW), (screenH/resH) function dxsirenepainelsprp () local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then if getPedOccupiedVehicleSeat(localPlayer) == 1 or getPedOccupiedVehicleSeat(localPlayer) == 0 then if ( getElementModel ( theVehicle ) == 436 ) or ( getElementModel ( theVehicle ) == 490 ) or ( getElementModel ( theVehicle ) == 404 ) then dxDrawRectangle(screenW * 0.5477, screenH * 0.8151, screenW * 0.2350, screenH * 0.1471, tocolor(0, 0, 0, 255), false) dxDrawText("Painel Sirene", screenW * 0.3377, screenH * 0.8151, screenW * 0.9927, screenH * 0.8411, tocolor(255, 140, 0, 255), 1.00, "sans", "center", "center", false, false, false, false, false) if getElementData ( theVehicle, "vtrgiroflex" ) == false then dxDrawRectangle(screenW * 0.5550, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(9, 9, 9, 180), false) else dxDrawRectangle(screenW * 0.5550, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(255, 140, 0, 255), false) end if getElementData ( theVehicle, "vtrsirene" ) == false then dxDrawRectangle(screenW * 0.6319, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(9, 9, 9, 180), false) else dxDrawRectangle(screenW * 0.6319, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(255, 140, 0, 255), false) end if getElementData ( theVehicle, "vtrbuzina" ) == false then dxDrawRectangle(screenW * 0.7117, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(9, 9, 9, 180), false) else dxDrawRectangle(screenW * 0.7117, screenH * 0.8867, screenW * 0.0637, screenH * 0.0417, tocolor(255, 140, 0, 255), false) end dxDrawText("1", screenW * 0.3468, screenH * 0.8672, screenW * 0.8287, screenH * 0.8867, tocolor(255, 140, 0, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("2", screenW * 0.4212, screenH * 0.8672, screenW * 0.9056, screenH * 0.8867, tocolor(255, 140, 0, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("3", screenW * 0.5023, screenH * 0.8672, screenW * 0.9854, screenH * 0.8867, tocolor(255, 140, 0, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Giroflex", screenW * 0.3500, screenH * 0.8932, screenW * 0.8214, screenH * 0.9206, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Sirene", screenW * 0.4322, screenH * 0.8932, screenW * 0.8953, screenH * 0.9206, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) dxDrawText("Buzina", screenW * 0.5103, screenH * 0.8932, screenW * 0.9780, screenH * 0.9206, tocolor(255, 255, 255, 255), 1.00, "sans", "center", "center", false, false, false, false, false) end end end end addEventHandler ( "onClientRender", getRootElement (), dxsirenepainelsprp ) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local vehiclesSirenes = {} addEvent("startSireneSound",true) addEventHandler("startSireneSound",root, function() local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then if(vehiclesSirenes[source])then destroyElement(vehiclesSirenes[source]) vehiclesSirenes[source] = nil setElementData(theVehicle, "vtrsirene", false) else setElementData(theVehicle, "vtrsirene", true) vehiclesSirenes[source] = playSound3D( "sirene.mp3", 0,0,0, true ) setSoundMaxDistance(vehiclesSirenes[source], 150 ) setSoundVolume (vehiclesSirenes[source], 0.1) attachElements (vehiclesSirenes[source], source, 0, 0, 0 ) end end end) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local vehiclesSirene3 = {} addEvent("startSireneSound3",true) addEventHandler("startSireneSound3",root, function() local theVehicle = getPedOccupiedVehicle ( localPlayer ) if ( theVehicle ) then if(vehiclesSirene3[source])then destroyElement(vehiclesSirene3[source]) vehiclesSirene3[source] = nil setElementData(theVehicle, "vtrbuzina", false) else setElementData(theVehicle, "vtrbuzina", true) vehiclesSirene3[source] = playSound3D( "horn.mp3", 0,0,0, true ) setSoundMaxDistance(vehiclesSirene3[source], 100 ) setSoundVolume (vehiclesSirene3[source], 1.0) attachElements (vehiclesSirene3[source], source, 0, 0, 0 ) end end end) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Emergency Lights resource by vovo4ka -- please, do not remove copyright -- Edited by #FurkanOzulus [OzulusTR] -- Special Thanks, vovo4ka for the this script :) local strobo_interval = 5 -- strobo light freq. 10 = 0.5 sec local is_strobo_enabled = enable -- enable/disable stroboscopic lights mode -- lamps local flash_interval = 2 -- flash freq -- led blink mode local blink_interval = 20 -- blink interval local blink_duration = 2 -- 1..blink_interval local car_lights_table = { -- Enforcer [427] = {["mode"]="lamp", [1]={["pos"]={0.45, 1.1, 1.42}, ["color"]={255,0,0}, ["size"]=0.2, ["phase"]=10.0}, [2]={["pos"]={-0.45, 1.1, 1.42}, ["color"]={255,0,0}, ["size"]=0.2, ["phase"]=10.0}, [3]={["pos"]={0.22, 1.1, 1.42}, ["color"]={255,0,0}, ["size"]=0.2, ["phase"]=0.0}, [4]={["pos"]={-0.22, 1.1, 1.42}, ["color"]={255,0,0}, ["size"]=0.2, ["phase"]=0.0}, [5]={["pos"]={-1.18, 0.1, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=0.0}, [6]={["pos"]={-1.18, -1.63, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=5.0}, [7]={["pos"]={-1.18, -3.37, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=10.0}, [8]={["pos"]={1.18, 0.1, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=0.0}, [9]={["pos"]={1.18, -1.63, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=5.0}, [10]={["pos"]={1.18, -3.37, 0.94}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=10.0} }, -- Elegant PassatVtr -- Police Speed [436] = {["mode"]="led", [1]={["pos"]={-0.5,-0.1, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [2]={["pos"]={0.5, -0.1, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [3]={["pos"]={-0.1, 0.1, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [4]={["pos"]={0.1, 0.1, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [5]={["pos"]={-0.6, -0.25, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [6]={["pos"]={0.6, -0.25, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [7]={["pos"]={-0.2,0, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [8]={["pos"]={0.2, 0, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, -- [17]={["pos"]={-0.5,-0.1, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [18]={["pos"]={0.5, -0.1, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [19]={["pos"]={-0.1, 0.1, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [199]={["pos"]={0.1, 0.1, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [188]={["pos"]={-0.6, -0.25, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [166]={["pos"]={0.6, -0.25, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [177]={["pos"]={-0.2,0, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [155]={["pos"]={0.2, 0, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, --=-=-=-- [40]={["pos"]={-0.77, 2.10, 0.10}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=1.0}, [41]={["pos"]={0.77, 2.10, 0.10}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=1.0}, [42]={["pos"]={-0.6, 2.26, 0.10}, ["color"]={0,0,255}, ["size"]=0.1, ["phase"]=0.0}, [43]={["pos"]={0.6, 2.26, 0.10}, ["color"]={0,0,255}, ["size"]=0.1, ["phase"]=0.0}, ----frente^ }, -- radio patrulha [404] = {["mode"]="led", [1]={["pos"]={-0.5,-0.1, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [2]={["pos"]={0.5, -0.1, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [3]={["pos"]={-0.1, 0.1, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [4]={["pos"]={0.1, 0.1, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [5]={["pos"]={-0.6, -0.25, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [6]={["pos"]={0.6, -0.25, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [7]={["pos"]={-0.2,0, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [8]={["pos"]={0.2, 0, 1.0}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, -- [17]={["pos"]={-0.5,-0.1, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [18]={["pos"]={0.5, -0.1, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [19]={["pos"]={-0.1, 0.1, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [199]={["pos"]={0.1, 0.1, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [188]={["pos"]={-0.6, -0.25, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [166]={["pos"]={0.6, -0.25, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [177]={["pos"]={-0.2,0, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, [155]={["pos"]={0.2, 0, 1.0}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}, --=-=-=-- [40]={["pos"]={-0.77, 2.16, -0.36}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=1.0}, [41]={["pos"]={0.77, 2.16, -0.36}, ["color"]={255,0,0}, ["size"]=0.1, ["phase"]=1.0}, [42]={["pos"]={-0.6, 2.36, -0.36}, ["color"]={0,0,255}, ["size"]=0.1, ["phase"]=0.0}, [43]={["pos"]={0.6, 2.36, -0.36}, ["color"]={0,0,255}, ["size"]=0.1, ["phase"]=0.0}, ----frente^ }, --------=========--------- -- FBI Rancher [490] = {["mode"]="lamp", [1]={["pos"]={0, 0.2, 0.9}, ["color"]={255,0,0}, ["size"]=0.4, ["phase"]=5.0}, [2]={["pos"]={0.4, 0, 0.9}, ["color"]={255,0,0}, ["size"]=0.4, ["phase"]=0.0}, [3]={["pos"]={-0.4, 0, 0.9}, ["color"]={255,0,0}, ["size"]=0.4, ["phase"]=15.0}, [4]={["pos"]={0.55, -0.2, 0.9}, ["color"]={255,0,0}, ["size"]=0.4, ["phase"]=7.0}, [5]={["pos"]={-0.55, -0.2, 0.9}, ["color"]={255,0,0}, ["size"]=0.4, ["phase"]=20.0} }, -- since 0.8 there are no default lights position, because only emergency and pre-defined vehicles can use lights --["default"] = {["mode"]="lamp", [1]={["pos"]={0.5, 0, 0.8}, ["color"]={255,0,0}, ["size"]=0.25, ["phase"]=0.0}, [2]={["pos"]={-0.5, 0, 0.8}, ["color"]={0,0,255}, ["size"]=0.25, ["phase"]=10.0}} } -- do not modify -------------------------------------------- local vehicles = {} local timers = {} local base_freq = 50 -- freq of timer for light change ------------------------------------------------------------- function release_vehicle(vehicle) if (isElement(vehicle)) then if (is_strobo_enabled) then setVehicleOverrideLights ( vehicle, 0) setVehicleLightState ( vehicle, 0, 1 ) setVehicleLightState ( vehicle, 1, 1 ) setVehicleLightState ( vehicle, 2, 1 ) setVehicleLightState ( vehicle, 3, 1 ) end end if (vehicles[vehicle]~=nil) then -- release the markers for key, value in pairs(vehicles[vehicle]["flist"]) do destroyElement (value["m"]) end setElementData(vehicle, "vtrgiroflex", false) vehicles[vehicle] = nil end if (timers[vehicle]~=nil) then -- kill the strobo timer killTimer(timers[vehicle]) timers[vehicle] = nil if (isElement(vehicle)) then if (getElementData( vehicle, "emerlights_source")==getPlayerName(getLocalPlayer())) then triggerEvent ( "onPlayerEmergencyLightStateChange", getRootElement(), 0 ) end end end end function checkForAbility(vehicle) local veh_model = getElementModel ( vehicle ) if (car_lights_table[veh_model]==nil)or(getElementData( vehicle, "emerlights_enabled" )=="false") then return false end return true end function strobo_state_update (vehicle) -- check for valid vehicle if (isElement(vehicle)) then if (vehicles[vehicle]==nil) then -- check for disallowing to use lights -- its enabled by default if (checkForAbility(vehicle)==false) then release_vehicle(vehicle) return end local veh_model = getElementModel ( vehicle ) --if (car_lights_table[veh_model]==nil) then --veh_model = "default" --end setElementData( vehicle, "emerlights_source", src, false) if (src==getPlayerName(getLocalPlayer())) then triggerEvent ( "onPlayerEmergencyLightStateChange", getRootElement(), 1 ) end -- init state variable vehicles[vehicle] = {} vehicles[vehicle]["lstate"] = 0 -- strobo lights state vehicles[vehicle]["fstate"] = 0 -- flash light state vehicles[vehicle]["flist"] = {} -- flash lights list (marker ids) -- create flash lights local mode = car_lights_table[veh_model]["mode"] if (mode==nil) then mode = "lamp" end local coeff = 0 if (mode=="lamp") then coeff = 3.141592654/10.0 else coeff = blink_interval/20.0 end vehicles[vehicle]["fmode"] = mode for light_id, light_desc in pairs(car_lights_table[veh_model]) do if (light_id~="mode") then vehicles[vehicle]["flist"][light_id] = {} vehicles[vehicle]["flist"][light_id]["m"] = createMarker( 0.0001, 0.0001, 0.0001, "corona", light_desc["size"], light_desc["color"][1], light_desc["color"][2], light_desc["color"][3], 100) vehicles[vehicle]["flist"][light_id]["p"] = light_desc["phase"]*coeff attachElements ( vehicles[vehicle]["flist"][light_id]["m"], vehicle, light_desc["pos"][1], light_desc["pos"][2], light_desc["pos"][3] ) end end end -- strobo light if (is_strobo_enabled) then setVehicleOverrideLights ( vehicle, 2) if (vehicles[vehicle]["lstate"]<strobo_interval) then setVehicleLightState ( vehicle, 0, 1 ) setVehicleLightState ( vehicle, 1, 0 ) setVehicleLightState ( vehicle, 2, 0 ) setVehicleLightState ( vehicle, 3, 1 ) else setVehicleLightState ( vehicle, 0, 0 ) setVehicleLightState ( vehicle, 1, 1 ) setVehicleLightState ( vehicle, 2, 1 ) setVehicleLightState ( vehicle, 3, 0 ) end if (vehicles[vehicle]["lstate"]>=strobo_interval*2) then vehicles[vehicle]["lstate"] = 0 else vehicles[vehicle]["lstate"] = vehicles[vehicle]["lstate"] + 1 end end -- flash light if (vehicles[vehicle]["fmode"]=="lamp") then -- lamp mode local tmp_fstate = vehicles[vehicle]["fstate"] for key, value in pairs(vehicles[vehicle]["flist"]) do local R, G, B, A = getMarkerColor( value["m"] ) setMarkerColor(value["m"], R, G, B, (math.sin(tmp_fstate+value["p"])+1.0)*128.0) end vehicles[vehicle]["fstate"] = vehicles[vehicle]["fstate"] + flash_interval else -- led mode local tmp_fstate = vehicles[vehicle]["fstate"] for key, value in pairs(vehicles[vehicle]["flist"]) do local R, G, B, A = getMarkerColor(value["m"]) -- blinking mode local tmp_val = tmp_fstate+value["p"] if (tmp_val>blink_interval) then tmp_val = tmp_val - blink_interval end if ((tmp_val>=0)and(tmp_val<blink_duration))or((tmp_val>=blink_duration+1)and(tmp_val<blink_duration*2+1)) then setMarkerColor(value["m"], R, G, B, 255) else setMarkerColor(value["m"], R, G, B, 0) end end vehicles[vehicle]["fstate"] = vehicles[vehicle]["fstate"] + 1 if (vehicles[vehicle]["fstate"]>blink_interval) then vehicles[vehicle]["fstate"] = vehicles[vehicle]["fstate"] - blink_interval end end else -- if vehicle is no more exists release_vehicle(vehicle) end end function isStroboLightsOn (vehicle_id) if (timers[vehicle_id]) then return 1 else return 0 end end function setStroboLightsOn(vehicle_id, value) if ( vehicle_id ) then if (value==nil) then if (isStroboLightsOn(vehicle_id)==1) then value = 0 else value = 1 end; end; if (value==0) then if (timers[vehicle_id]) then release_vehicle(vehicle_id) end end if (value==1) then if (timers[vehicle_id]) then release_vehicle(vehicle_id) end -- create strobo timer timers[vehicle_id] = setTimer ( strobo_state_update, base_freq, 0, vehicle_id ) end end end -- only local effect function enableStroboLightsMode(source, value) if (value=="0")or(value=="false") then is_strobo_enabled = false --outputConsole("Stroboscopic mode disabled") else if (value=="1")or(value=="true") then is_strobo_enabled = true --outputChatBox("Stroboscopic mode enabled") else --outputChatBox("Usage: strobo 0 or strobo 1 for disable/enable stroboscopic lights mode") end end end addCommandHandler("strobo", enableStroboLightsMode) -- triggered by server function setEmerlightsState(value, state) local player = getPlayerFromName ( value ) local vehicle = getPedOccupiedVehicle(player) if (vehicle) then setStroboLightsOn(vehicle, state) end end addEvent("setEmerlights", true) addEventHandler("setEmerlights", getRootElement(), setEmerlightsState) function requestEmerlights() -- check for driver playerVehicle = getPedOccupiedVehicle (getLocalPlayer()) -- get the player's vehicle if (playerVehicle) then -- if player is not a driver if getPedOccupiedVehicleSeat(localPlayer) == 1 or getPedOccupiedVehicleSeat(localPlayer) == 0 then -- sync setElementData(playerVehicle, "vtrgiroflex", true) triggerServerEvent("requestEmerlightChangeState", getLocalPlayer(), 1-isStroboLightsOn(getPedOccupiedVehicle(getLocalPlayer()))) else -- not able to use lights for this vehicle --outputChatBox("unknown car!") end end end addCommandHandler("Strobo Light On", requestEmerlights)--stroboLightOn) bindKey("1", "down", "Strobo Light On") addEvent("onPlayerEmergencyLightStateChange") Server-Side --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local viaturas = { [436]=true,[490]=true,[404]=true } function Sirene1(player,thePlayer,seat) local vehicle = getPedOccupiedVehicle(player) if(vehicle and viaturas[getElementModel(vehicle)])then if getPedOccupiedVehicleSeat(player) == 1 or getPedOccupiedVehicleSeat(player) == 0 then triggerClientEvent("startSireneSound",vehicle) setElementData(vehicle, "SireneTocando1", true) end end end function onResStart1() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "2", "down", Sirene1) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart1) function onPlayerJoin1() bindKey(source, "2", "down", Sirene1) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin1) function cleanAll1(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "2", "down", Sirene1) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll1) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local viaturas3 = { [436]=true,[490]=true,[404]=true } function Sireneamb2(player,seat) local vehicle = getPedOccupiedVehicle(player) if(vehicle and viaturas3[getElementModel(vehicle)])then if getPedOccupiedVehicleSeat(player) == 1 or getPedOccupiedVehicleSeat(player) == 0 then triggerClientEvent("startSireneSound3",vehicle) setElementData(vehicle, "SireneTocando2", true) end end end function onResStart3() for index, player in ipairs(getElementsByType("player")) do bindKey(player, "3", "both", Sireneamb2) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onResStart3) function onPlayerJoin3() bindKey(source, "3", "both", Sireneamb2) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoin3) function cleanAll3(player) for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "3", "both", Sireneamb2) end end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), cleanAll3) addEventHandler("onElementDestroy", getResourceRootElement(getThisResource()), function () local viaturas3 = { [436]=true,[490]=true,[404]=true } local vehicle = getPedOccupiedVehicle(player) if(vehicle and viaturas3[getElementModel(vehicle)])then for index, player in ipairs(getElementsByType("player")) do unbindKey(player, "3", "both", Sireneamb2) unbindKey(player, "2", "down", Sirene1) if (getElementData(vehicle, "SireneTocando1") == true) then setElementData(vehicle, "SireneTocando1", false) triggerClientEvent("startSireneSound",vehicle) end if (getElementData(vehicle, "SireneTocando2") == true) then setElementData(vehicle, "SireneTocando2", false) triggerClientEvent("startSireneSound3",vehicle) end end end end) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function onPlayerRequestEmerlight(value) triggerClientEvent(getRootElement(), "setEmerlights", getRootElement(), getPlayerName(source), value) end addEvent("requestEmerlightChangeState", true) addEventHandler("requestEmerlightChangeState", getRootElement(), onPlayerRequestEmerlight) --> Furkan Özulus <--
  6. BOM ESTE É O CLIENT.LUA do meu painel, quando do o /painel ele aparece e o cursor tbm, mas quando repito o comando " para fechar " só o cursor sai, e o painel fica Painel_On = false local function Painel_Agencia() Janela_Agencia_Emprego = guiCreateWindow(0.22, 0.07, 0.54, 0.80, "", true) guiWindowSetMovable(Janela_Agencia_Emprego, false) guiWindowSetSizable(Janela_Agencia_Emprego, false) guiSetAlpha(Janela_Agencia_Emprego, 1.00) guiSetProperty(Janela_Agencia_Emprego, "CaptionColour", "FF1B0743") Label_Top = guiCreateLabel(0.29, 0.11, 0.40, 0.09, "AGENCIA DE EMPREGO", true, Janela_Agencia_Emprego) guiSetFont(Label_Top, "clear-normal") guiLabelSetHorizontalAlign(Label_Top, "center", false) guiLabelSetVerticalAlign(Label_Top, "center") Butoon_Catador = guiCreateButton(0.01, 0.26, 0.27, 0.10, "CATADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Catador, "NormalTextColour", "FFFFFFFF") Butoon_Jornal = guiCreateButton(0.71, 0.26, 0.27, 0.10, "ENTREGADOR DE JORNAL", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Jornal, "NormalTextColour", "FFFFFFFF") Butoon_Pedreiro = guiCreateButton(0.01, 0.38, 0.27, 0.10, "PEDREIRO", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Pedreiro, "NormalTextColour", "FFFFFFFF") Butoon_Pescador = guiCreateButton(0.71, 0.38, 0.27, 0.10, "PESCADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Pescador, "NormalTextColour", "FFFFFFFF") Butoon_MotoBoy = guiCreateButton(0.01, 0.49, 0.27, 0.10, "MOTO BOY", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_MotoBoy, "NormalTextColour", "FFFFFFFF") Butoon_Gas = guiCreateButton(0.71, 0.49, 0.27, 0.10, "ENTREGADOR DE GÁS", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Gas, "NormalTextColour", "FFFFFFFF") Butoon_Leite = guiCreateButton(0.01, 0.61, 0.27, 0.10, "ENTRAGADOR DE LEITE", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Leite, "NormalTextColour", "FFFFFFFF") Butoon_Eletricista = guiCreateButton(0.71, 0.61, 0.27, 0.10, "ELETRICISTA", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Eletricista, "NormalTextColour", "FFFFFFFF") Butoon_Caminhoneiro = guiCreateButton(0.01, 0.73, 0.27, 0.10, "CAMINHONEIRO", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Caminhoneiro, "NormalTextColour", "FFFFFFFF") Butoon_Minerador = guiCreateButton(0.71, 0.73, 0.27, 0.10, "MINERADOR", true, Janela_Agencia_Emprego) guiSetProperty(Butoon_Minerador, "NormalTextColour", "FFFFFFFF") Butoon_Sair = guiCreateButton(10, 532, 719, 59, "SAIR", false, Janela_Agencia_Emprego) guiSetProperty(Butoon_Sair, "NormalTextColour", "FFFFFFFF") end addCommandHandler("painel", function() if Painel_On == false then addEventHandler("onClientRender",getRootElement(),Painel_Agencia) Painel_On = true showCursor(true) else removeEventHandler("onClientRender", getRootElement(), Painel_Agencia) Painel_On = false showCursor(false) end end)
  7. -- Gostaria de Inserir uma Custom marker nessa parte do '' Markers" createMarker... com exports -- exports["TB_marker"]:createMarker("door", Vector3 {x, y, z-0.3}) @Shady1 @Burak5312 function createEvent(name, func) addEvent(name, true); addEventHandler(name, root, func); end --\Utils local spawns = createElement ("KK:onScriptMarkerCorp") local propriedades = { } function getPlayerACLGroup (elemento, acl) if aclGetGroup (acl) then local accName = getAccountName (getPlayerAccount (elemento)) if isObjectInACLGroup ("user." ..accName, aclGetGroup (acl)) then return true else return false end else return false end end for i,v in pairs(global['Markers']) do marker = createMarker( v.posx, v.posy, v.posz -1, "cylinder", 1.5, 0, 159, 255, 50) setElementParent(marker, spawns) propriedades[marker] = {acl = global["Markers"][i].acl}
  8. local screenW, screenH = guiGetScreenSize() local x, y = (screenW/1336), (screenH/768) function dxMaconha() exports["Blur"]:dxDrawBluredRectangle(screenW * 0.0000, screenH * 0.0013, screenW * 1.0000, screenH * 0.9987, tocolor(255, 255, 255, 150)) dxDrawImage(screenW * 0.0000, screenH * 0.0013, screenW * 1.0000, screenH * 0.9987, "files/efeito.png", 0, 0, 0, tocolor(0, 254, 6, 255), false) end function UsarMaconha(player) sound = playSound( "files/reggae_music.mp3", true ) addEventHandler ( "onClientRender", root, dxMaconha ) setPedControlState(player, "walk", true) setWindVelocity(100, 100, 0) setCameraShakeLevel(255) setGameSpeed(0.5) setTimer(function() stopSound( sound ) resetWindVelocity() setCameraShakeLevel(1) setGameSpeed(1) removeEventHandler ( "onClientRender", root, dxMaconha ) end,player*4000,1) end addEvent("TB:UsarMaconha", true) addEventHandler ("TB:UsarMaconha", root, UsarMaconha ) function onClientResourceStart() setPedWalkingStyle(player, 0) stopSound( sound ) resetWindVelocity() setCameraShakeLevel(1) setGameSpeed(1) removeEventHandler ( "onClientRender", root, dxMaconha ) end addEventHandler("onClientResourceStart",resourceRoot, onClientResourceStart) -- ERROS -- [RPINV]\CzInventory\cTeoBeack.lua30: Bad Argument @'SetPedWalkingStyle' [Expected element at argument 1, got nil]
  9. function toggleInvisibility(thePlayer) if isObjectInACLGroup ( "user." ..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup ("Staff")) then local enabled = getElementData(Player, "ID") if (enabled == true) then setElementAlpha(Player, 0) setElementData(Player, "reconx", false) outputChatBox (" -> Escondeu O ID", thePlayer) setElementData(Player, "invisible", false) elseif (enabled == false or enabled == nil) then setElementAlpha(Player, 0) setElementData(Player, "reconx", true) outputChatBox (" -> Mostrou O ID", thePlayer) setElementData(Player, "invisible", true) else end outputChatBox ("Acesso negado", thePlayer) else end end addCommandHandler("IDV", toggleInvisibility)
  10. eu fiz um sistema de /pro, so que quando o player morre ele continua com o pro, eu ja tentei desativar com o evento "onPlayerWasted" mas nao funciona. function godCommand(player) local conta = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..conta, aclGetGroup ( "Staff" ) ) then if getElementData(player,"onProt") then setElementData(player,"onProt",false) setElementModel(player, 0) outputChatBox("O staff "..getPlayerName(player).." esta OFF",root,255,255,0,true) else setElementData(player,"onProt",true) setElementModel(player, 10) outputChatBox("O staff "..getPlayerName(player).." esta ON",root,255,255,0,true) end end end addCommandHandler("pro",godCommand) eu queria colocar o onProt no false quando o player morrer.
  11. Olá pessoal, gostaria de algumas dicas de como posso vincular um site com mta. por ex: um sistema de vip que o comprador faça o pagamento pelo site e seja enviado algum tipo de código de ativação automatica. ou até mesmo o jogador ter acesso alguma informação do servidor passado pelo site ex: money, item, etc. Obrigado
  12. Estamos com um sistema de gasolina muito bom, conseguimos resolver alguns bugs do mesmo, porém há um problema que não estamos conseguindo resolver! o ERRO é que quando um jogador vai abastecer, a mensagem acaba aparecendo para todos os outros que estão dentro de algum veículo mas que não estão abastecendo! Se puderem nos ajudar, agradeceríamos muito! PS: esse sistema não é nosso, apenas pegamos no MTA Brasil e estamos fazendo ajustes para usá-lo !
  13. Estou tentando por o addcommandhandler mas não consigo de forma nenhuma, se alguém tiver a solução para algum dos 3 scripts a baixo me avisa fznd o favor estou tentando abrir painel DX por comando ao em vez de por bindkey porem não consigo, já tentei de vários jeitos e formas porem nn vai, já pesquisei aqui no fórum, no YouTube porem nn vai function Pdx ( ) dxDrawRectangle(504, 197, 314, 397, tocolor(255, 0, 0, 100), false) dxDrawRectangle(554, 238, 218, 72, tocolor(255, 255, 255, 255), false) dxDrawRectangle(554, 347, 218, 72, tocolor(255, 255, 255, 255), false) dxDrawRectangle(554, 455, 218, 72, tocolor(255, 255, 255, 255), false) end function abrir (_,state) if painel == false then showCursor(true) addEventHandler("onClientRender", root, Pdx) painel = true else showCursor(false) removeEventHandler("onClientRender", root, Pdx) painel = false end end addCommandHandler("disappear", abrir) addCommandHandler("v", abrir) tabem tentei fazer uma versão para uma bussola: --2017 ~ Mark Gyori https://markgyori.eu/ --Contact: [email protected] local sx, sy = guiGetScreenSize() local top = 30 local font1 = dxCreateFont("font.otf", 11) local font2 = dxCreateFont("font.otf", 10) local exibir_bulssola = false local cords = { {0, "N"}, {15, 15}, {30, 30}, {45, "NE"}, {60, 60}, {75, 75}, {90, "E"}, {105, 105}, {120, 120}, {135, "SE"}, {150, 150}, {165, 165}, {170, "S"}, {195, 195}, {210, 210}, {225, "SW"}, {240, 240}, {255, 255}, {270, "W"}, {285, 285}, {300, 300}, {315, "NW"}, {330, 330}, {345, 345} } function draw ( ) local show = 15 local center = math.ceil(show / 2) - 1 local _, _, r = getElementRotation(getCamera()) local pos = math.floor(r / 15) local slotwidth = 40 local smooth = ((r - (pos * 15)) / 15) * slotwidth local left = sx / 2 - ((show + 2) * slotwidth)/2 for i=1, show do local id = i + pos - center if(id > #cords)then id = id - #cords end if(id <= 0)then id = #cords - math.abs(id) end if(cords[id])then local alpha = (tonumber(cords[id][2]) or 0 > 0) and 175 or 255 if(i < center)then alpha = alpha * (i/center) end if(i > center)then alpha = alpha * ((show-i)/center) end dxDrawRectangle(left + slotwidth * i - smooth + (slotwidth / 2 - 1) + 1, top + 10 + 1, 2, 10, tocolor(0, 0, 0, alpha * 0.5)) dxDrawRectangle(left + slotwidth * i - smooth + (slotwidth / 2 - 1), top + 10, 2, 10, tocolor(255, 255, 255, alpha)) dxDrawText(cords[id][2], left + slotwidth * i - smooth + 1, top + 20, left + slotwidth * (i+1) - smooth + 2, top + 40, tocolor(0, 0, 0, alpha * 0.5), 1, font2, "center", "center") dxDrawText(cords[id][2], left + slotwidth * i - smooth, top + 20, left + slotwidth * (i+1) - smooth, top + 40, tocolor(255, 255, 255, alpha), 1, font2, "center", "center") end end dxDrawText("➤", left + 4, top + 26 + 2, left + ((show + 3) * slotwidth) + 30, 0, tocolor(0, 0, 0, 160), 1, font1, "center", "top", false, false, false, false, false, 90) dxDrawText("➤", left, top + 26, left + ((show + 3) * slotwidth) + 30, 0, tocolor(255, 255, 255, 255), 1, font1, "center", "top", false, false, false, false, false, 90) end addCommandHandler("m1", function() if exibir_bulssola = false then addEventHandler("onClientRender", getRootElement(), draw) exibir_bulssola = true else removeEventHandler("onClientRender", getRootElement(), draw) exibir_bulssola = false end end) --->--->--->---> (inclusive tentei mudar a direção a qual ele gira não consegui se alguém souber como avisa)<---<---<---<--- e também tentei para ativar e desativar primeira pessoa na arma através de comando: function zoomarma (thePlayer) setWeaponProperty ( 30 , "poor" , "flag_aim_1st_person" , true ) setWeaponProperty ( 30 , "std" , "flag_aim_1st_person" , true ) setWeaponProperty ( 30 , "pro" , "flag_aim_1st_person" , true ) end addCommandHandeler ("m1", zoomarma ) esse addCommandHandeler não funciona de jeito nenhum
  14. Boa noite/dia/tarde Eu estou tendo problemas com o dxDrawTextOnElement Preciso que o client procure os players que tenham o elementData (EmServico) e desenhe uma imagem em cima desses players
  15. Olá, meu objetivo com este script é desativar algumas "binds" presentes no jogo quando o player entrar no server, e depois, reativa-las quando o player sair.. . Entre tanto, não consegui faze-lo.. Desde já obrigado pela a ajuda! function DesativarComandosJogo (key, keyState, command) unbindKey (localPlayer, "v", down, change_camera) unbindKey (localPlayer, "e", down, next_weapon) unbindKey (localPlayer, "num_enter", down, next_weapon) unbindKey (localPlayer, "q", down, previous_weapon) unbindKey (localPlayer, "num_dec", down, previous_weapon) unbindKey (localPlayer, "e", down, vehicle_look_left ) unbindKey (localPlayer, "q", down, vehicle_look_right ) unbindKey (localPlayer, "mouse3", down, vehicle_look_behind ) end addEventHandler("onClientPlayerJoin", getRootElement(), DesativarComandosJogo) function ReativarComandosJogo (key, keyState, command) bindKey (localPlayer, "v", down, change_camera) bindKey (localPlayer, "e", down, next_weapon) bindKey (localPlayer, "num_enter", down, next_weapon) bindKey (localPlayer, "q", down, previous_weapon) bindKey (localPlayer, "num_dec", down, previous_weapon) bindKey (localPlayer, "e", down, vehicle_look_left ) bindKey (localPlayer, "q", down, vehicle_look_right ) bindKey (localPlayer, "mouse3", down, vehicle_look_behind ) end addEventHandler("onClientPlayerExit", getRootElement(), ReativarComandosJogo)
  16. Olá, meu objetivo com este script é simplesmente desligar todos os veículos que estão no server quando o script for iniciado, não somente o do player local, mas de todos no server.. Entre tanto, não consegui faze-lo.. Desde já obrigado pela a ajuda! function resetarVeiculos () for i,v in pairs(getElementsByType("vehicle")) do if i and getVehicleEngineState (i) == true then setVehicleEngineState (i, false ) setVehicleOverrideLights (i, 1) else return false end end end addEventHandler("onResourceStart", resourceRoot, resetarVeiculos)
  17. Galera to fazendo um sistema de painel q vc digita no painel tipo 255, 0, 0 dentro de um carro e seta a cor vermelha no carro q e do rgb 255, 0, 0 e etc. mas da forma que achei que era possivel ao abrir o painel e digitar a cor em rgb eu fiz uma função que na teoria era pra pegar oq foi digitado na editbox e setar oq foi digitado na editbox como cor do carro usando setVehicleColor so q n aparece nada e n seta cor no carro mais se o carro ta vermelho e coloca tipo 255, 0, 0 na editbox e da ok a cor sempre muda pra preto espero q de para entender function SetarCor (playerSource, getMsg) --local mensagem = tonumber(getMsg) local uVehicle = getPedOccupiedVehicle( playerSource ) if isPedInVehicle( playerSource ) then if uVehicle then -- if mensagem == "Vermelho" then setVehicleColor( uVehicle, tonumber(getMsg)) end end --end end addEvent("SetarCor", true) addEventHandler("SetarCor", getRootElement(), SetarCor) PARTE DO CLIENT function rgbtrigger (button, state) if painel == true then if button == "left" and state == "down" then if isCursorOnElement(screenW * 0.6384, screenH * 0.5885, screenW * 0.7379, screenH * 0.6185) then local getMsg = tostring(getElementData(msgstaff, "CMT_Txt")) removeEventHandler("onClientRender", root, dx) triggerServerEvent("SetarCor", getLocalPlayer(), localPlayer, getMsg) painel = false showCursor(false) end end end end addEventHandler("onClientClick", root, rgbtrigger)
  18. eu queria fazer com que quando o player saia do carro de sedex ele tenha 10 segundos para voltar senao o carro despawnaria entao poderia me ajudar com isso
  19. Olá pessoal estou com outro problema diferente agora, basicamente tou com um mod de trancar veiculos aqui porem ele veio com o som de trancar veiculo muito feio, consegui trocar o som quando o player tranca o veiculo sem estar nele porem tou tendo dificuldades para conseguir colocar um som diferente se o player estiver dentro do veiculo server side function doToggleLights ( source, beep ) local theVehicle if ( getElementType(source) == "vehicle" ) then theVehicle = source end if ( getElementType(source) == "player" ) then theVehicle = getElementData ( source, "cl_ownedvehicle" ) end if ( theVehicle ) then if (getElementType(source) == "player") then if not (getPedOccupiedVehicle(source)) then if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then -- if the current state isn't 'force on' setVehicleOverrideLights ( theVehicle, 2 ) -- force the lights on -- play sound close to element if ( beep == true ) then local theElement = theVehicle triggerClientEvent ( getRootElement(), "playSoundLockOut", getRootElement(), theElement, 5) end else setVehicleOverrideLights ( theVehicle, 1 ) -- otherwise, force the lights off end else if ( beep == true ) then local theElement = theVehicle triggerClientEvent ( getRootElement(), "playSoundLockIn", getRootElement(), theElement, 5) end end end else end end Obrigado a quem puder ajudar Principalmente ao @Lord Henryque tem me ajudado bastante aqui!
  20. Olá preciso de ajuda com esse codigo basicamente quero que se o player estiver dentro do carro nao abra as portas esse é um codigo de portao por acl que é feito atraves de um marker porem ja tentei muita coisa para nao funcionar se o player estiver dentro de um veiculo tentei ispedinvehicle nao foi , nao sei se alguem poder ajudar agradecia so tem server side Gate10 = createObject ( 1569, 954.40002441406, -1721.9000244141, 12.60000038147, 0, 0, 270 ) Gate11 = createObject ( 1569, 954.40002441406, -1724.9000244141, 12.60000038147, 0, 0, 90 ) local markerlojacarros = createMarker(954.40002441406, -1723.6000244141, 12.60000038147, "cylinder", 3, 0, 0, 0, 0) function PortaoDoor1Loja(thePlayer) moveObject (Gate10, 200, 954.40002441406, -1720.6999511719, 12.60000038147 ) moveObject (Gate11, 200, 954.40002441406, -1726.0999755859, 12.60000038147 ) end addCommandHandler("open",PortaoDoor1Loja) addEventHandler("onMarkerHit", markerlojacarros, PortaoDoor1Loja) function PortaoDoor2Loja() moveObject (Gate10, 200, 954.40002441406, -1721.9000244141, 12.60000038147 ) moveObject (Gate11, 200, 954.40002441406, -1724.9000244141, 12.60000038147 ) end addCommandHandler("close",PortaoDoor2Loja) addEventHandler("onMarkerLeave", markerlojacarros, PortaoDoor2Loja)
  21. Olá estou aqui com uns mods de empregos que permitem ganhar exp sempre que conclui o trabalho porem estava a funcionar perfeitamente mas depois de colocar o servidor na host começou a aparecer este erro : "ERROR:[Agencia]/ir-lixeiro/Danilin_S.lua:147:attempt to perform arithmetic on a boolean value" e ja nao esta ganhando EXP Alguem sabe resolver? Apenas tem Server-Side local Marker_Emprego = createMarker ( 2182.86792, -1982.49438 +6, 13.55141 -1, "cylinder", 1.5, 16, 111, 231, 50) local Blip_Emprego = createBlipAttachedTo( Marker_Emprego, 11 ) local Veiculo = createVehicle( 408, 2178.33301, -1982.59888 +6, 13.55138 +0.5, 0, 0, 90 ) setBlipVisibleDistance(Blip_Emprego, 150) setElementFrozen( Veiculo, true ) setVehicleDamageProof( Veiculo, true ) setVehicleLocked(Veiculo, true) Marker_Aleatorios = { {2182.49585, -1996.44495, 13.54688}, {2190.50732, -2002.93738, 13.54688}, {2165.94678, -1986.73853, 13.55469}, {2193.5373535156, -2009.6970214844, 13.55469}, -- AS MESMA POS DA DE CIMA (PRA NÃO SAIR O MESMO TODA HORA) {2190.50732, -2002.93738, 13.54688}, {2182.49585, -1996.44495, 13.54688}, {2193.5373535156, -2009.6970214844, 13.55469}, {2165.94678, -1986.73853, 13.55469}, } --[[ ><><><><><><><><><><><><><><><><><><><>< >< Infos Trab >< ><><><><><><><><><><><><><><><><><><><>< --]] local Blip_Marcar = createBlipAttachedTo( Marker_Emprego, 0 ) setElementVisibleTo ( Blip_Marcar, root, false ) function Infos_Emprego ( source ) local Emprego = getElementData ( source, "Emprego" ) if Emprego == "Lixeiro" then if isElementVisibleTo ( Blip_Marcar, source ) then setElementVisibleTo ( Blip_Marcar, source, false ) outputChatBoxInfo ( "Seu Local de Trabalho foi Desmarcado do Mapa!", source, 255, 165, 0, true ) else setElementVisibleTo ( Blip_Marcar, source, true ) outputChatBoxInfo ( "Seu Local de Trabalho foi Marcado no Mapa!", source, 255, 165, 0, true ) end end end addCommandHandler ( "infos", Infos_Emprego ) --[[ ><><><><><><><><><><><><><><><><><><><>< >< Carregar Lixo >< ><><><><><><><><><><><><><><><><><><><>< --]] Object_Lixo = {} Marker_Entregar = {} function Pegar_Lixo (source) local Emprego = getElementData ( source, "Emprego" ) local Px, Py, Pz = getElementPosition( Marker_Emprego ) local Lixo = getElementData( source, "Lixo" ) local Random_Pos = math.random ( #Marker_Aleatorios ) if not isPedInVehicle ( source ) then if isElementWithinMarker(source, Marker_Emprego) then if Lixo == false then if Emprego == "Lixeiro" then setPedAnimation( source, "CARRY", "liftup", 1.0, false ) setTimer(function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData(source, "Recompensa", 0) setPedAnimation( source, nil ) setElementData( source, "Lixo", true ) toggleControl( source, "jump", false ) toggleControl( source, "fire", false ) toggleControl(source, "aim_weapon", false) setPedAnimation( source, "CARRY", "crry_prtial", 4.1, true, true, true ) Object_Lixo[source] = createObject( 1264, Px, Py, Pz ) Marker_Entregar[source] = createMarker ( Marker_Aleatorios[Random_Pos][1], Marker_Aleatorios[Random_Pos][2], Marker_Aleatorios[Random_Pos][3] -2.2, "cylinder", 2.5, 16, 111, 231, 50) setElementVisibleTo ( Marker_Entregar[source], root, false ) setElementVisibleTo ( Marker_Entregar[source], source, true ) addEventHandler("onMarkerHit", Marker_Entregar[source], Fim_Emprego) exports.bone_attach:attachElementToBone(Object_Lixo[source], source, 4, 0, 0.4, - 0.6, -90, 0, 0 ) end, 1000, 1) else outputChatBoxError ( "Apenas lixeiros podem trabalhar aqui!", source, 255, 165, 0, true ) end end end end end addCommandHandler("lixo", Pegar_Lixo) function Mensagem_Aviso (source) local Emprego = getElementData ( source, "Emprego" ) if isPedInVehicle ( source ) then return end if Emprego == "Lixeiro" then if isElementWithinMarker(source, Marker_Emprego) then --outputChatBox ( "Digite /lixo para pegar no lixo!", source, 255, 165, 0, true ) end end end addEventHandler("onMarkerHit", Marker_Emprego, Mensagem_Aviso) --[[ ><><><><><><><><><><><><><><><><><><><>< >< Entregar Lixo >< ><><><><><><><><><><><><><><><><><><><>< --]] function Fim_Emprego (source) local Xp = tonumber(getElementData(source, "minutes")) or 0 local Lixo = getElementData( source, "Lixo" ) local Recompensa = math.random(25, 50) local Recompensaxp = math.random(25, 50) if not isPedInVehicle ( source ) then if isElementWithinMarker(source, Marker_Entregar[source]) then if Lixo == true then setPedAnimation( source, "CARRY", "putdwn", 1.0, false, false, false, true ) setTimer(function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData( source, "Lixo", false ) toggleControl( source, "jump", true ) toggleControl( source, "fire", true ) toggleControl(source, "aim_weapon", true) setPedAnimation( source, "CARRY", "liftup", 0.0, false, false, false, false ) --if isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Vip2")) then --setElementData(source, "Recompensa", Recompensa *2) --setElementData(source, "minutes", Xp + getElementData(source, "Recompensa")) --givePlayerMoney(source, getElementData(source, "Recompensa")) --triggerClientEvent(source, "addNotification", root, "#106FE7[ #ffffffVIP#106FE7 ] #ffffffVocê entregou o lixo e ganhou: "..getElementData(source, "Recompensa").."$", "sucesso") --elseif isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Vip")) then --setElementData(source, "Recompensa", Recompensa *2) --setElementData(source, "minutes", Xp + getElementData(source, "Recompensa")) --givePlayerMoney(source, Recompensa) --triggerClientEvent(source, "addNotification", root, "#106FE7[ #ffffffVIP#106FE7 ] #ffffffVocê entregou o lixo e ganhou: "..getElementData(source, "Recompensa").."$", "sucesso") if isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setElementData(source, "Recompensa", Recompensa) givePlayerMoney(source, Recompensa) setElementData(source, "minutes", Xp + getElementData(source, "Recompensaxp")) if ( getElementData(source,"minutes") > 999 ) then setElementData(source,"minutes",0) setElementData(source,"Level",(getElementData(source,"Level") or 0) +1) end end end, 1200, 1) end end end end addEventHandler( "onPlayerQuit", root, function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end end) addEventHandler( "onPlayerWasted", root, function() if isElement( Object_Lixo[source] ) then destroyElement( Object_Lixo[source] ) end if isElement( Marker_Entregar[source] ) then destroyElement( Marker_Entregar[source] ) end setElementData( source, "Lixo", false ) toggleControl( source, "jump", true ) toggleControl( source, "fire", true ) toggleControl(source, "aim_weapon", true) end) function outputChatBoxInfo(text, player, ...) triggerClientEvent(player, "N3xT.dxNotification", root, tostring(text), "info") end function outputChatBoxError(text, player, ...) triggerClientEvent(player, "N3xT.dxNotification", root, tostring(text), "error") end
  22. Bom meu painel GUI está deste modo: E queria deixa-lo deste: Alguém poderia me dizer qual a função ou se tem como alinhar as colunas de um modo em especifico?
  23. Olá pessoal tenho aqui um script de Trancar veiculo porem se eu sair do veiculo e deixar ele trancado e entrar noutro veiculo e trancar ficam os dois trancados e tenho acesso para destrancar os dois, mas todos os player tambem tenhem ou seja eles podem destrancar os veiculos que eu tranquei alguem pode ajudar? Client Side function processLockUnlock(vehicle) local locked = isVehicleLocked(vehicle) if isPedInVehicle(localPlayer) then if locked then playSounds("lockin") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) else playSounds("lockin") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) end else if locked then playSounds("lockout") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, false) setVehicleOverrideLights ( vehicle, 2 ) setTimer ( setVehicleOverrideLights, 1000, 1, vehicle, 1 ) outputChatBox ( "\n#ff8c00✘ #ffffffINFO #ff8c00✘➺ #ffffffVeiculo Destrancado!\n", 255, 165, 0, true ) else playSounds("lockout") triggerServerEvent("vehicleLock", localPlayer,localPlayer, vehicle, true) setVehicleOverrideLights ( vehicle, 2 ) setTimer ( setVehicleOverrideLights, 1000, 1, vehicle, 1 ) setTimer ( setVehicleOverrideLights, 1500, 1, vehicle, 2 ) setTimer ( setVehicleOverrideLights, 2000, 1, vehicle, 1 ) outputChatBox ( "\n#ff8c00✘ #ffffffINFO #ff8c00✘➺ #ffffffVeiculo Trancado!\n", 255, 165, 0, true ) end end end local klikkTimer = false function setVehicleLockState() --Função trancar o carro if klikkTimer then return end if isTimer(klikkTimerRun) then return end klikkTimer = true klikkTimerRun = setTimer(function() klikkTimer = false end,500,1) local vehicle = getPedOccupiedVehicle ( localPlayer ) if vehicle then processLockUnlock(vehicle) else local int2 = getElementInterior(localPlayer) local dim2 = getElementDimension(localPlayer) local mx,my,mz = getElementPosition(localPlayer) for k,v in ipairs(getElementsByType("vehicle")) do local x,y,z = getElementPosition(v) local int = getElementInterior(v) local dim = getElementDimension(v) local dist = getDistanceBetweenPoints3D(x,y,z,mx,my,mz) if dist <= 10 and int2 == int and dim2 == dim then processLockUnlock(v) return end end end end bindKey("l", "down", setVehicleLockState)
  24. Olá pessoal enviei recentemente um servidor para a host porem, eu tinha um mod de custumizaçao de skins o SQH_characters mas infelizmente deixou de funcionar assim que enviei o servidor para a host não sei porque se alguem poder ajudar agradecia
  25. ALGUEM TEM SCRIPT DE AUMENTAR O NIVEL DE PROCURADO PARA MAIS DE 6 OU COMO POSSO FAZER UM SCRIPT DESSE PQ TO PRECISANDO MUITO PARA MTA
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