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  3. SQUALER

    Help

    this is the problem: I log on to one server in MTA, top gta throws me out and the serial number changes, after which I can't log on to the server again, there's a different serial number and a black screen in the game, how do I deal with this?
  4. я не считаю это блокировкой а скорей всего багом клиента
  5. Постараюсь обьяснить максимально кратко и понятно, я где-то 3-4 месяца назад захотел поиграть в игру мта провинция скачал я ее запустил и у меня вылезла ошибка после я откатился на 10 версию винды и у меня получилось зайти эта ошибка пропала но изза того что я живу в Украине я не могу заходить без впн я использовал WARP 1.1.1.1 и все было нормально до сегодняшнего дня у меня опять появилась данная ошибка и их было 2 штуки первая https://ibb.co/m3PKYVX вторая https://ibb.co/pjhd4k6k прошу решить данную проблему
  6. v.1.0.9 | UPDATE #42 | 15 March 2026 The dynamite the player has during the Spinosaurus boss fight is now displayed under the Spinosaurus health bar instead of above the player's head. When you add or remove a friend, the affected player now receives a notification. The party window has been moved slightly to the right so it no longer overlaps with the daily tasks and is now hidden when the daily tasks are opened. Missing blip names in the blip legend under F11 have been added. Characters that previously had no introduction text now have one. Some NPC system texts that were not translated into Russian have also been translated. Chat is now disabled while the active bonus display is expanded. All zones now have names. The markers in the prison quest are now visible and a hint is shown when walking down the stairs to the cells. Text is now displayed above the daily reward pickups. The number of friends that are online is now considered when granting friend experience points. A shop has been added to the mining activity where you can purchase pickaxes and other items. All characters that previously had the CJ skin now have their own skin. Skins are no longer used multiple times. In some windows, clicking in certain places caused the close button to disappear. This has been fixed. The font used in NPC dialogs has been replaced because some letters and numbers were difficult to recognize. The Elite Team base has been moved and received a new interior. Lootable garages have been fixed. You now receive 75 experience points every minute for each player you recruited when they are online while you are also online. When borrowing a diving suit, the system is now explained. Additionally, you can collect two oxygen bottles daily at the pier and fishing achievements are now granted correctly. A Colony Payday has been added. It takes into account the number of laboratories and whether you have the flag. You receive experience points, money and brain matter in the colony storage. In the vest shop you can now see how much armor you already have during the purchase process. The issue where the wrong amount of armor was sometimes given has been fixed. New item: Supply Package (restores 50% hunger and 50% thirst). Animals could sometimes not be killed. This has been fixed. Killing a zombie with a sniper headshot now grants bonus experience points. Missing texts in the community task system have been integrated into the language system. Mushrooms have been added. They can be found throughout San Andreas, can be collected with one click and respawn after 5 minutes. There are two different types of mushrooms. Mushrooms can be eaten and will be used to craft new items in the future. Meat obtained from killing animals can now be cooked at a campfire to create cooked meat that can be eaten. Training in the gym now grants experience points and training achievements have been added. Water dispensers now restore more thirst. Fixed an issue where clicking a water bottle in the inventory sometimes removed two bottles. The moon quest text now mentions that a quest chain must be completed. New item: Character Slot – allows the creation of a new character. Treasure maps purchased in fishing shops can now be opened from the inventory and show the location where a key is hidden. Locations where objects can be purchased are now marked with an excavator on the map. Players could previously only get injured in Danger Zones, which was not intended. This has been fixed. If you died while in AFK mode, you were no longer frozen after respawning. This has been fixed. The tutorial has been expanded and now shows images to make completing tasks easier. The keypad can now be closed again and the keypad code is displayed while it is open. A new skill has been added for the ocean cleaner activity that allows transporting up to 50,000 kilos of trash at once. Two unreachable crates in lootable skin shops have been removed. Steve Carter displayed the wrong text. This has been fixed. The quest with David Brown could not be completed. This has been fixed. After completing the bone quest in the Spinosaurus Club, the key you receive can now be used to enter the new Spinosaurus enclosure. The Spinosaurus generates experience points while you are online. On Pirate Island you can now enter three buildings with the required keys and collect a daily reward. The Area 51 laboratory has received a new interior. Colony zombies now have a level that can be increased with DNA chips, allowing them to generate more colony experience points. A new quest has been added at Emily Turner (back rooms of Dillimore’s Hope). The Impala Event has been added in Zone 7. Killing a zombie there has a chance to drop an Impala Ticket. These can be exchanged at the event area opposite the House of Achievements for a Chevrolet Impala 67 (vehicle), a vehicle slot and the status "Impala 67". Entering a Bonus/PvP zone now shows a notification. There are now always two active Bonus/PvP zones instead of one. Under F2, achievements, documents and other items that you do not yet have are now displayed but greyed out. The owner of placeable objects is now displayed when you are near them. An information pickup has been added at the safes in Blueberry. The bottom right of the screen now shows how many players are in each lobby (Apocalypse, Shooter Arena). Leaderboard data is now updated only once per hour to improve performance. Disassemblable vehicles found in garages now show the remaining delivery time and drop-off location while sitting in them. The number of graves you have looted is now saved. A Spinosaurus kill achievement series has been added. Trophies have been added for completing the Bigfoot and Spinosaurus achievement series. Spinosaurus caves now close faster (30 instead of 60 minutes) but can now also be opened with two pickaxes. The current tasks and their progress in the Survivor Pass are now displayed at the bottom right of the screen. Shooter Arena The Shooter Arena now has a new map. Vehicles can now take three hits before exploding. A notification is shown on the right side of the screen when a player's vehicle is destroyed. Power-ups can now be collected: One additional hit Nitro for 3.5 seconds
  7. meu serial 91B1889858F6BCD53AEAD66EC76243F2
  8. eu nao utilizo de vpn e nem de outras coisas pra me beneficiar no game e queria que revissem meu banimento por gentileza segue o print do ban nao conseguir enviar por anexo https://prnt.sc/U2sWYvu7aNzs
  9. Last week
  10. Mta da Hiç bişey kullanmadan sunucuya giriş yapmak istedim fakat 5 dakika sonra bu hatayı aldım her seferinde bu hatayı veriyor hiç birşey kullanmadın Serial 949A5526BA22D08A0A9254A61A216793 https://i.postimg.cc/PqxC1vMM/image.png
  11. I'm having a problem playing with ENB. When I try to join a server with ENB SA_DirectX, MTA crashes and this error appears (I'll list it below). I need your help, as I feel like this error only occurs with me, as nothing about it has been written about online. I'd be grateful for your help! Version = 1.6-release-23952.0.000 Time = 2026-03-13 17:53:57 Module = ntdll.dll Code = 0xC0000374 (Heap Corruption) Offset = 0x000e6ee3 IDA Address = 0x100E6EE3 EAX=00000000 EBX=00000000 ECX=0177F420 EDX=77473960 ESI=00000000 EDI=00000002 EBP=0177ECF0 ESP=0177ECB0 EIP=773C388C FLG=00000212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Stack trace: #00 ntdll.dll+0x7388C [0x773C388C] - IDA Address: 0x1007388C #01 ntdll.dll+0xBABFB [0x7740ABFB] - IDA Address: 0x100BABFB #02 ntdll.dll+0xBA6B1 [0x7740A6B1] - IDA Address: 0x100BA6B1 #03 ntdll.dll+0xE6F07 [0x77436F07] - IDA Address: 0x100E6F07 #04 ntdll.dll+0xE6EBB [0x77436EBB] - IDA Address: 0x100E6EBB #05 ntdll.dll+0xEFF84 [0x7743FF84] - IDA Address: 0x100EFF84 #06 ntdll.dll+0xF62F0 [0x774462F0] - IDA Address: 0x100F62F0 #07 ntdll.dll+0x87CC4 [0x773D7CC4] - IDA Address: 0x10087CC4 #08 ntdll.dll+0x43FC6 [0x77393FC6] - IDA Address: 0x10043FC6 #09 KERNELBASE.dll+0x121013 [0x76D01013] - IDA Address: 0x10121013 #10 d3d9.dll+0xD0DC5 [0x6D310DC5] - IDA Address: 0x100D0DC5 #11 d3d9.dll+0x60327 [0x6D2A0327] - IDA Address: 0x10060327 #12 d3d9.dll+0x9563 [0x0F039563] - IDA Address: 0x10009563 #13 D3DX9_42.dll+0x196C3 [0x621F96C3] - IDA Address: 0x100196C3 #14 core.dll+0x13C040 [0x6250C040] - IDA Address: 0x1013C040 #15 core.dll+0x13F5B8 [0x6250F5B8] - IDA Address: 0x1013F5B8 #16 core.dll+0x1432B4 [0x625132B4] - IDA Address: 0x101432B4 #17 core.dll+0x1598A7 [0x625298A7] - IDA Address: 0x101598A7 #18 core.dll+0x15BE59 [0x6252BE59] - IDA Address: 0x1015BE59 #19 client.dll+0x2847A9 [0x5FE647A9] - IDA Address: 0x102847A9 #20 client.dll+0x295F34 [0x5FE75F34] - IDA Address: 0x10295F34 #21 client.dll+0x2841FC [0x5FE641FC] - IDA Address: 0x102841FC #22 client.dll+0x27A3C3 [0x5FE5A3C3] - IDA Address: 0x1027A3C3 #23 client.dll+0x284962 [0x5FE64962] - IDA Address: 0x10284962 #24 client.dll+0x28438A [0x5FE6438A] - IDA Address: 0x1028438A #25 client.dll+0x27AF10 [0x5FE5AF10] - IDA Address: 0x1027AF10 #26 client.dll+0x13706F [0x5FD1706F] - IDA Address: 0x1013706F #27 client.dll+0x118C67 [0x5FCF8C67] - IDA Address: 0x10118C67 #28 client.dll+0xC3088 [0x5FCA3088] - IDA Address: 0x100C3088 #29 client.dll+0xC3E02 [0x5FCA3E02] - IDA Address: 0x100C3E02 #30 client.dll+0x3EFF4 [0x5FC1EFF4] - IDA Address: 0x1003EFF4 #31 client.dll+0x4D01C [0x5FC2D01C] - IDA Address: 0x1004D01C #32 core.dll+0x4917E [0x6241917E] - IDA Address: 0x1004917E Source: Windows Error Reporting (fail-fast exception) Dump: client_1.6-release-23952.0.000_ntdll_000e6ee3_374_CPM_1BEA815F_55F1_05E_9600E_20260313_1753.dmp Security Exception - Heap Corruption (0xC0000374) detected. Module: ntdll.dll Offset: 0x000e6ee3 IDA Address: 0x100E6EE3 (assuming default DLL base 0x10000000) Crash dump: client_1.6-release-23952.0.000_ntdll_000e6ee3_374_CPM_1BEA815F_55F1_05E_9600E_20260313_1753.dmp Enhanced crash capture will be attempted on next launch.
  12. Take a look at the example on this page what you're looking for is here https://wiki.multitheftauto.com/wiki/IsLineOfSightClear You can use this function to move the character https://wiki.multitheftauto.com/wiki/SetPedControlState
  13. ^^ good question
  14. User8382983

    Anti-Cheat

    https://community.multitheftauto.com/index.php?p=resources&s=details&id=18996 If you want an anti-cheat system, continue from here; this will be the right one for you.
  15. Guys i have a boss script that uses slothbot and extra health and i want to make the boss jump is a player is in a high place can someone help? -- server.lua -- Sistema de bosses completo com loot, respawn correto, dano por ataque e animação controlada local attackCooldown = {} -- cooldown de ataque por boss local nextSpawn = {} -- timestamp do próximo spawn permitido de cada boss -- Função para spawnar o boss local function spawnBoss(bossID) local boss = Config.Bosses[bossID] if not boss then return end -- Checa se o boss já existe if boss.ped and isElement(boss.ped) then return end local ped = exports.slothbot:spawnBot( boss.position[1], boss.position[2], boss.position[3], boss.position[4] or 0, boss.skin, 0, 0, nil, boss.weapon, "guard", nil ) if ped and isElement(ped) then boss.ped = ped setElementInterior(ped, boss.interior) setElementDimension(ped, boss.dimension) setElementHealth(ped, boss.baseHealth) exports.extra_health:setElementExtraHealth(ped, boss.extraHealth) setElementData(ped,"extra_health",boss.extraHealth) setElementData(ped,"extra_health_current",boss.extraHealth) setElementData(ped,"boss",true) setElementData(ped,"boss:id",bossID) setElementData(ped,"boss:name",boss.name) setElementData(ped,"boss:reward",boss.reward) setElementData(ped,"boss:damage",boss.damage or 5) setElementData(ped,"boss:runAnimation",boss.runAnimation or false) -- Muta o boss automaticamente triggerClientEvent("Boss_STFU", getRootElement(), ped) end end -- Spawn automático respeitando respawnTime setTimer(function() local now = os.time() for bossID,boss in pairs(Config.Bosses) do if (not boss.ped or not isElement(boss.ped)) then if (not nextSpawn[bossID] or now >= nextSpawn[bossID]) then spawnBoss(bossID) end end end end, 10000, 0) -- Função de loot local function dropBossLoot(boss, ped, killer) if not boss.reward or not boss.reward.items then return end if getElementType(killer) ~= "player" then return end local x,y,z = getElementPosition(ped) local marker = createMarker(x,y,z-1,"cylinder",2,255,0,0,25) local objeto = createObject(2969,x,y,z-0.9) setElementCollisionsEnabled(objeto,false) setObjectScale(objeto,1.5) addEventHandler("onMarkerHit", marker, function(hitElement) if getElementType(hitElement) ~= "player" then return end if isPedInVehicle(hitElement) then return end triggerClientEvent(hitElement,"addBox",hitElement,"Pressione 'E' para saquear!","info") bindKey(hitElement,"e","down",function(p) if not isElement(p) then return end unbindKey(p,"e","down") setPedAnimation(p,"BOMBER","BOM_Plant",2000,false,true,false,false) setTimer(function() if not isElement(p) then return end local itensLoot = {} local msg = "Não encontraste nada!" for _, loot in ipairs(boss.reward.items) do local roll = math.random(100) if roll <= (loot.chance or 100) then local qtd = loot.amount or 1 table.insert(itensLoot,{itemID=loot.id or loot.itemID,quantidade=qtd}) end end for _, item in ipairs(itensLoot) do exports["[arena]Inventario"]:giveItem(p,item.itemID,item.quantidade) end if #itensLoot > 0 then msg = "Você saqueou o boss!" end if isElement(objeto) then destroyElement(objeto) end if isElement(marker) then destroyElement(marker) end setPedAnimation(p,false) triggerClientEvent(p,"addBox",p,msg,#itensLoot>0 and "success" or "warning") end,2000,1) end) end) addEventHandler("onMarkerLeave", marker, function(hitElement) if getElementType(hitElement) ~= "player" then return end unbindKey(hitElement,"e","down") end) setTimer(function() if isElement(objeto) then destroyElement(objeto) end if isElement(marker) then destroyElement(marker) end end,3*60000,1) end -- Morte do boss addEventHandler("onPedWasted", root, function(_, killer) local ped = source if not getElementData(ped,"boss") then return end local bossID = getElementData(ped,"boss:id") local boss = Config.Bosses[bossID] if not boss then return end -- Atualiza próximo spawn baseado no respawnTime da config nextSpawn[bossID] = os.time() + boss.respawnTime -- Recompensa em dinheiro if isElement(killer) and getElementType(killer) == "player" then local reward = boss.reward if reward.money then givePlayerMoney(killer,reward.money) outputChatBox("Recebeste $"..reward.money.." por matar "..boss.name.."!",killer,0,255,0) end -- Aqui dispara XP pro sistema de XP triggerEvent("onBossWasted", root, killer, bossID) end -- Loot do boss dropBossLoot(boss,ped,killer) -- Limpa o boss if isElement(boss.ped) then destroyElement(boss.ped) end boss.ped = nil end) -- Limpeza ao reiniciar resource addEventHandler("onResourceStop", resourceRoot, function() for _, boss in pairs(Config.Bosses) do if boss.ped and isElement(boss.ped) then destroyElement(boss.ped) boss.ped = nil end end end)
  16. how to buy script bro?

  17. Здравствуйте, столкнулся с такой проблемой, когда захожу в игру вылезает ошибка "Disconnected: Serial already in use" что в переводе: " Разъединено: Последовательный порт уже используется" серийный номер: 4A260C962BCE2A609956550A300096F3 Я не получал никакие блокировки, не использовал программное ПО которое может помешать, прошу сменить серийный номер
  18. MTA SA была заблокирована из-за нарушения целостности AC. Убедитесь, что никакие сторонние программы не изменяют игру. Обратите внимание, что некоторые ненадежные антивирусы (например, Bitfender) могут создавать помехи, которые могут привести к этой проблеме. Помогите пожалуйста решить эту проблему, с чем она может быть связана? Перепробовал все, что возможно: от отключения и удаления Антивируса до сноса винды. https://imgur.com/a/wsZxbb1
  19. VelocityHost.tn - Game hosting with DDoS Protection Website: Velocityhost.tn GameServers: velocityhost.tn/games Join Us on Discord! discord.gg/velocityhost Limited Time Offer: Save 10% on Game Servers:
  20. Hello ,im a scripter i built a very advanced framework (fivem inspired) and put it for sale but no one bought my scripts My framework is based on an inventory script with full system of hunger and thirst and notifications and stores and housing and spawning all with videos in , config files and setup instructions , also i provided exports and events to be used by developers to expand the framework (build more jobs,scripts linked to the framework) Note : im available to work for short term scripts and systems Plz check my site and thankyou https://ze9scripts.vercel.app/scripts
  21. User8382983

    Cheaters

    Hello Multi Theft Auto: San Andreas community, Recently, I have been noticing that many players are using cheats and thinking that it is something fun. However, please remember this: it is not fun in any way. No matter how old the game is, it is still a very good and enjoyable game. It is a game that people have enjoyed playing for many years, and many players truly have fun playing it. That is why seeing cheats in this game is really sad. The MTA team has been making a great effort for years to prevent cheating. Server administrators within the game are also working very hard for the same reason. Time and effort are constantly being invested in the Anti-Cheat system. Despite this, the continued use of cheats has made many administrators tired and frustrated. Honestly, I do not understand what cheating actually adds to people. There is also another important point. Those who use cheats — do you really know what might be hidden behind the .exe files you download? These files can contain harmful software such as: RATs (Remote Access Trojans) Keyloggers Discord webhook data stealers Backdoors Various other types of viruses So just to cheat in a game, you may actually be putting your computer and your accounts at risk. I want to ask you an important question: What would happen if you had developed MTA or another game yourself? You would probably work very hard on it and put a lot of effort into it. And of course, you would definitely not want cheats in your game. But many people fail to understand this because the game does not belong to them. And this does not only apply to MTA; it can also apply to any game server. Even today, MTA is still a playable and enjoyable game. The Anti-Cheat system has become much stronger over the years. But as protection improves, cheaters also continue trying to improve their methods. Because of this, I truly want to say the following: You should stop using cheats. It does not bring anything good to anyone. I have spent 7 years playing this game, and during that time I have seen a lot of cheating. Honestly, it makes me sad. Please play the game fairly. Take care of yourselves and try to maintain a clean and fair gaming experience.
  22. Do you really have nothing better to do than post BS? It's just sad, man. I see why Ardic blacklisted you - you never could help yourself. None of this helps your cause at all. Not surprised at your inability to understand that though.
  23. Earlier
  24. Ardic economy in a nutshell And then ofc you gave clowns like Hashar guns while starving everyday players access to any weapons… But @Sonny-AGRP is allowed to fly around a jet with hypersonic missiles attached? True case of “Rules for thee but not for me!” This server was doggy doo doo
  25. Banned by @SherryMTA for no reason other than ‘Blacklisted from community.’ Mind you the server has been down for months with no updates yet now he begrudgingly flexes power, no beef but obvious bias (just like all power hungry admins). Fix economy or get roached!
  26. Since updating to version 23952, I've been experiencing constant crashes. I don't know exactly what's happening. I've already reinstalled MTA, switched to a completely original GTA version, and the crashes continue. I've tried windowed mode and fullscreen mode, and it crashes the same way. When I'm in windowed mode, the game freezes and closes, displaying the following error: Version = 1.6-release-23953.0.000 Time = Sun Mar 8 17 08 2026 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x00354D23 EAX=A2EC1846 EBX=0000000F ECX=0000002A EDX=00000005 ESI=0177FB10 EDI=00008843 EBP=0000002C ESP=0177FA1C EIP=00754D23 FLG=00210282 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 7624 Precise crash time: 2026-03-08 17 08.175 Exception Type: SEH:AccessViolation Exception: Access Violation - Invalid memory access Resolved Module Path: C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Resolved Module Base: gta_sa.exe Resolved Module Offset: 0x00354D23 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: gta_sa.exe+0x354D23 [0x754D23] gta_sa.exe+0x3C9469 [0x7C9469] [Fallback Stack Trace] #00 0x754D23 [0x754D23] (gta_sa.exe+0x354D23) #01 0x7C9469 [0x7C9469] (gta_sa.exe+0x3C9469) Reason: Access Violation - Invalid memory access at gta_sa.exe+0x00354D23 (ThreadId=7624) When I'm in full screen mode, the game typically crashes when I minimize or open MTA, and the following error appears: Another thing I've noticed is that often, just before crashing, my game starts to have shader or DX glitches. For example, if there are custom maps like in F11 or the minimap, it starts to turn completely black as if it's not loading the information. Or, if there are DX panels, instead of having their background color, they become invisible, showing only the text but not the background images. If you can help me with this, I would appreciate it. I've already reinstalled DirectX 9 and the DirectX End-User Runtime, but it's still the same. I don't really understand what's happening or where the problem is.
  27. More and more SA-MP gameplay features which were implemented initially now made better and closer to SA-MP: there were recently some improvements for trains (they now automatically created with 3 appropriate carriage models, depending on the model of train locomotive). Also completely reworked special actions which is purely a SA-MP addition, but very useful for many scripters. Now they look and work just 1:1 like in SA-MP All of the available IDs are documented here Speaking briefly, it's the animations with some extended logic under the hood which is managed by player with basic movement keys To apply any special action you just need one function call, and it looks quite good
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