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Tut

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Everything posted by Tut

  1. Thread moved to the Resources forum, as this is the only international forum section, where users are able to sell or buy resources at. Community regulations & guidelines
  2. Knowing what type of shaders you're trying to create, your knowledge with HLSL/Lua programming would help others cater the right advice for you.
  3. Thread locked as this forum cannot be used for advertising. Please use Looking for staff forum instead, and make sure that you read the rules for that particular forum!
  4. I'm sure this exists on our community page - please give it a few searches https://community.multitheftauto.com/index.php?p=resources
  5. Gravedig post removed. Please create a thread in the correct forum for receiving programming help: https://forum.multitheftauto.com/forum/127-programação-em-lua/
  6. Do you have any reference of what you're looking for? Adding siren lights alone is as simple as using setVehicleSirens. Beware that not all vehicle ID's support sirens. If that becomes a problem you may have to create a custom 3D sound player. Custom lightbars I imagine can be modded world objects and then attached to vehicles, or you can embed the models inside of the vehicle DFF. The community resources site and forum resources board would be a great place to look. There are lightbar resources for sale in this forum so that's worth a try.
  7. Thread moved to the Resources forum, as this is for releasing, requesting and selling resources. Please have a look in Community Regulations & Guidelines if in doubt! Good luck with your resource
  8. Thread moved to the Portuguese language forum for best results. I believe you'll be using setWeaponProperty, but I cannot give more help than that.
  9. Thread moved to the Portuguese language forum for best results
  10. Support for Vista and XP was dropped last year. For any inquiries on MTA client I suggest asking in Client Support forum.
  11. Thread moved to the Portuguese language forum.
  12. I don't recommend using the kam's scripts from 2018. It does not work very well from countless of tests and the old one definitely beats it in terms of skinned models. The Hero's plugin does work great, but unfortunately it does not export skinned models.
  13. Thread moved to the Scripting forum for best results. Scripting Tutorials forum is for user-made tutorials aimed to teach others.
  14. Tut

    Memory Leak Help

    What are the file size statistics for your mods? Please be vary with mods, and try your best to use ones that are around 1MB or below. Keep in mind that GTA skin models are 1000-1200 triangles or 60-80kb. Their textures are either 128x256 or 256x256 which makes for 16kb and 32kb respectively. Rockstar has used strict object and vehicle/pedestrian traffic streaming so that the devices wouldn't lock up on low FPS or crash. If you are to add 150 pedestrian models which are 600kb and TXD's which are 2MB's each, and allow dozens of players in one place, you've already got a potentially hazardous situation for players with low end hardware. Vehicles are usually a lot more bloated in size and can easily reach 10MB+. Having many of them in one place can also easily cause memory crashes. With that in mind I would look through every model and texture dictionary and have them optimized if they're above 1MB. A 3D modeler will be able to reduce a model down to 1MB and usually way below, while keeping the topology somewhat clean. The TXD usually contains various oversized images which can easily be reduced down to 64x64 or even removed entirely, as the shared vehicle textures stored in vehicles.txd often has the texture you'd be looking for, meaning the texture is already in the user local files.
  15. Thread moved to the Scripting forum for best results
  16. I'd be glad to take a look if you want to send the file. PM is fine.
  17. This converter tends to resolve the Non-standard DFF error. https://www.gta-modding.com/area/file-1251-non-standard-dff-converter/fixer.html What usually causes this error is the DFF being created from exporters using unknown data to the importer you're using. I'm not sure why it occurs to you when it reaches high file sizes.
  18. Thread moved to the English Scripting forum for best results
  19. The ban message mentions an email address to contact. It's sent from MTA anticheat team.
  20. Thread moved to the Scripting forum for best results
  21. Tut

    Change IP

    Thread closed per request
  22. You need to tick the Normals export setting on DFF export for specular and reflection maps to work. As a side note I recommend a diffuse value of 1, and an ambient value of 0.45, as 0.2 will produce a darker surface brightness which adds the wrong colors when tuning it.
  23. Thread has been moved to the Portuguese language forum.
  24. Thread has been moved to the Portuguese language forum.
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