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  1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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    5. [Read-Only] Ban appeals

      We have stopped accepting ban appeals for MTA. You can find more about this at our newspost: https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/

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  2. General MTA

    1. News

      News and updates on Multi Theft Auto.

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    2. Media

      User-made screens and movies go here.

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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

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    4. MTA Chat

      MTA related chat that is NOT support related!

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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

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    3. Third party GTA mods

      Showcase for single player mods and requests.

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  5. Archive

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    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.

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  • Posts

    • Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=19007
    • تواصل معي دسكورد اخوي ,اقدر اسويلك هو w.lth   contact me in discord ,i can do it for you w.lth
    • hello I have been slow to solve it but thanks and sorry for the inconvenience anyway but I wonder this is something very confusing for me it is solved but I don't know if you can solve it because even I can't understand it I can't find a way how to make it work or serve I've tried to feel sometimes and I can't get anything,    well what i want to do is that the vehicle_secondary_fire or the vehicle_fire remain locked at and in tons with mouse1 can accelerate as you would with the letter w but players normally but with "mouse1" everyone has it configured like this in nonsense I would like to use mouse1 but taking out that when uploading a plane like hunter rhino hydra is completely disabled all that can only be accelerated freely if you can solve it I am already very confused I am about to stop trying it even if you get to solve it I will try maybe mistakes but I hope not addEventHandler("onClientKey", root, function(button, press) if not getElementData(localPlayer, "invincible") then return end -- Lista de botones que queremos bloquear para evitar disparos local blockedButtons = { ["mouse1"] = true, ["lctrl"] = true, ["rctrl"] = true, ["vehicle_fire"] = true, ["vehicle_secondary_fire"] = true } -- Si el botón está en la lista de bloqueo, cancelamos el evento if blockedButtons[button] then cancelEvent() end end) thanks for everything
    • - AR شباب اريد مود الديسباتش اللي يظهر العساكر على الخريطه - EN  i need dispatch mod displaying the police officers in the mini map    
    • If they manage to bypass the client-side anti-cheat, I don't think it makes a difference whether they do those things by calling Lua functions or without using Lua at all. All that matters is that they manipulate some data that the server relies on clients to tell. To detect suspicious movement - yes, as I said, you can track player position, by calling getElementPosition repeatedly and checking how much the value has changed since the last time you checked. Or velocity too, for that matter. The thing is that if you only check velocity but not position, they'll still be able to evade detection by teleporting (since teleporting only changes the position) or by faking the velocity values they send to the server. When a cheater is the syncer of a vehicle, they can manipulate that vehicle, regardless if they're driving it or not. So they'll be able to make some driverless vehicles fly around, which you can detect on the server using getElementPosition and getElementVelocity and find the player syncing it using getElementSyncer. Understandably, it's going to be less evident when no one's in the car that's flying around. But they shouldn't be able to affect vehicles that are being synced by other players, which includes all vehicles driven by other players. Whether the same applies to vehicle damage - I'm not sure. I remember shooting the fuel tank of a vehicle driven by another player, and it exploded. That was a lucky shot, it was moving quite fast, and I hit the fuel tank from my point of view, but I doubt it was the same from their point of view. It's as if there's some "fuel tank explosion" signal that the server accepts regardless of who's the syncer. But it happened long ago (2008 or 2009 I think).

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