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  1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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    5. [Read-Only] Ban appeals

      We have stopped accepting ban appeals for MTA. You can find more about this at our newspost: https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/

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  2. General MTA

    1. News

      News and updates on Multi Theft Auto.

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    2. Media

      User-made screens and movies go here.

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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

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    4. MTA Chat

      MTA related chat that is NOT support related!

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    5. 331.2k
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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

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    3. Third party GTA mods

      Showcase for single player mods and requests.

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  5. Archive

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    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.

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  • Posts

    • More and more SA-MP gameplay features which were implemented initially now made better and closer to SA-MP: there were recently some improvements for trains (they now automatically created with 3 appropriate carriage models, depending on the model of train locomotive). Also completely reworked special actions which is purely a SA-MP addition, but very useful for many scripters. Now they look and work just 1:1 like in SA-MP All of the available IDs are documented here Speaking briefly, it's the animations with some extended logic under the hood which is managed by player with basic movement keys To apply any special action you just need one function call, and it looks quite good
    • Hey there! I'd like to share some videos of my crazy and insane RACE map ideas First off, a map with the locked "V" key, that locks you in the "front view" camera of a Hydra. Need to be a total badass to fly through without crashing and with high speed Do you like planes? I kinda do, but this Rustler Tree Slalom (HARD-CORE written purposefully) and if you like trees, or crashing on trees... This map is just for you!    
    • Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.
    • Regarding your first issue (textures disappearing on spectate), it usually happens because the camera moves faster than the GTA:SA engine can stream the textures into memory. It's a hard engine limitation, but sometimes tweaking engineSetModelLODDistance for specific objects or increasing the server's streaming memory can mitigate it. Now, about the "speedroads" in Las Venturas: you are 100% correct. Those specific colored floors on the LV Strip have a much higher native friction/grip in the game's surface data compared to normal asphalt. When you use Legacy handling, that extra grip turns cars into rockets. The video you watched was right, it is very easy to disable with a simple client-side script. You just need to use engineSetSurfaceProperties to normalize the grip on those surfaces so they behave like a regular road. Here is a quick example of a client-side script that loops through the surfaces and lowers the grip of those overpowered floors:
    • Hey, so I forgot to message here before because I went quite inactive after this So I tested it out, and I don't think that helped. Still saw textures dissapearing when I was on the spectate and spectating someone caused this, but I think now - new MTA:SA version and "Fixed" handling might've fixed it (and vehicle physics set to 30) because there are something like "slowroads" and "speedroads" phenomenons. So basically, if you drive not at the main road in LV, but on the strip (these colored like floors near 4 dragons) they will give you more speed than usual. Now recently I noticed 30 fps won't enable those pesky speedroads so maybe that is the problem, but i'd love to still play on the Legacy handling, but idk how i would disable the "speedroad" phenomenon I remember one video saying that "It is really easy to disable it with a simple script" but I don't think that's the case.

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