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    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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    5. Ban appeals

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  2. General MTA

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    2. Media

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    3. Site/Forum/Discord/Mantis/Wiki related

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    4. MTA Chat

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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

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    3. Third party GTA mods

      Showcase for single player mods and requests.

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  5. Archive

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    2. Trash

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  • Posts

    • Gax Texture Lab is a free browser-based texture editing and preview tool designed for GTA San Andreas and MTA modders. The tool provides a workspace for working with character skins, vehicle textures, paintjobs and GTA model assets directly in the browser, without requiring a separate desktop application or installation. You can import or connect your original DFF and TXD files, select a model, and preview the result using the integrated 3D viewer. This makes it possible to check how a texture looks on the actual model while working on it, instead of switching between multiple programs to edit and preview the same asset. The texture workspace includes basic editing tools such as brush, eraser, eyedropper, selection and transformation tools, together with support for texture layers, opacity, blending and color controls. Textures can also be resized and adjusted directly in the workspace. For vehicle and skin modding, the project is organized around individual assets, allowing you to work on the selected model and its associated textures in the same workspace. The built-in model library can also be used to find supported GTA San Andreas and MTA assets before connecting the required original files. Gax Texture Lab is intended for modders who want a simpler way to inspect, edit and preview their texture work without constantly moving between image editors and separate model viewers. The tool runs entirely in the browser and is currently being developed with additional editing and modding features planned for future updates. Website  https://dev.gaxid.com/texture-lab
    • Hi, How are you doing, guys,   Am a full-stack web engineer with good experience and am intent on doing a simple script to run it on my server, Let's go with a login and registration mode with its own table and its own functionalities,   Where should I start?   I seem overwhelmed with the wiki documentation, and I don't know. Also, I downloaded some scripts to see the process and read the code, but suddenly it's encrypted :(.   so lemme know below which functions I should use!   regards    
    • Hello everyone! I want to show my my "Find The Route" maps. You aren't obliged to follow any checkpoints, you are obliged however to make your own route and decide which is the fastest one to the one and only checkpoint on the map. Some maps have been popping off lately on the Oldschool Race Server and I decided to show'em all for you. You can attempt to do them as well! Join the server: mtasa://158.101.163.73:22003 (or search Oldschool Race or Oldschool and it will pop up) and if there's any admin / mod around request one of these maps, that looks the best in your opinion. My favourite is Las Venturas Mines - the fact that you need to do the barrel roll to be fast and then make a super difficult jump into the mines it's the most skill based imo. Also 2nd favourite is Las Collinas to Idlewood (the Sandking map) in LS, which has that epic traintrack jump which is luck based, but maybe you can figure it out how it works consistently, you can also go through Favelas and it is smooth sailing from there. Also honorable mention goes to the LS Bullet - from Mansion to Pier map, it has some possibilites as well, and Aro found an awesome route to the finish! The bumpest and luckiest one imo is the Financial map with Bullet, you are jumping from that swirly road and you need to land perfectly, and then through the park (which Bullet sucks on this kind of terrain) and also at the end there might be a bump as well, that can diminish your chances for a good toptime! It has been redoed many times as well recently. Least favourite imo is Catalina to Richman and the Flint County map. Catalina to Richman is tough, because of the offroad terrain at the beginning and the sh***y collision of the first tree that extends way, way too far (ShifT please fix), the jump from the Wu Zi Mu path might be annoying (i flipped over many times), but if you land it correctly - it's smooth and sailing. Flint County map however has many possibilites of bumping you if you land incorrectly with Sanchez, but it is open to some possibilities I guess. If you don't see the video: watch?v=_xKbvl9AdYg (and write at the beginning: youtube.com/)
    • Hey everyone! I’m excited to share an open-source Figma plugin created specifically for MTA:SA developers working with Lua. The goal is simple: turn your Figma UI/UX designs into a structured Lua codebase, giving developers a solid starting point instead of having to manually recreate the entire interface from scratch. ✨ What does it do? The plugin analyzes your Figma interface and generates an initial Lua implementation based on the design, helping reduce a significant amount of repetitive and time-consuming work. It is designed to be a starting point, not a replacement for development — you can take the generated code, modify it, optimize it, and integrate it into your MTA:SA resource however you want. ?️ Why Open Source? I decided to make the project open source so the community can: Improve the converter Report bugs and suggest features Contribute new functionality Adapt the generated code to different use cases Learn from the implementation Help make Figma → Lua development faster for everyone ? Links Source Code / GitHub: github.com/SrTermax/Conversor-de-Figma-para-Lua-MTA Figma Community Plugin: Conversor de Figma para Lua — MTA:SA The project is completely free and open source. If you work with MTA:SA, Lua, UI/UX, or Figma, I’d love to hear your feedback and ideas for future versions. Contributions, suggestions, and issues are very welcome. ?

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