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Take a look at this: After 10 minutes playing, this blessed game crashed again for like the tenth time. It's not because of the GTA SA directory it's based on, because I put a clean copy right before this and it crashed the same way. Take a look at the logfile.txt I got from the crash: 22:00:49 - [DEBUG] CCrashDumpWriter::HandleExceptionGlobal 22:00:49 - [DEBUG] Version = 1.6-release-22789.0.000 Time = Sun Dec 15 22:00:49 2024 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x003F0BF7 EAX=00000000 EBX=00B1AD54 ECX=A87DA190 EDX=A87DA190 ESI=00000000 EDI=A87DA1A0 EBP=25D6D634 ESP=0177F294 EIP=007F0BF7 FLG=00210246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump - MiniDumpWriteDump succeeded Please resolve this!
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Anyone can send me a working yt mp3 converter API? Or how to create one, to play music from youtube on my server?
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I recently dove into this simple thing called "scripting and building a server". Naturally —added to my already curious personality—, I always come up with a doubt, a question, or any sort of uncertainty. After a week of messing around with it, I noticed that 5 of the 10 last posts made in the Script section were from me. I was having so much fun —truthfully— that I just kept on finding new things to ask. I'm pretty sure they are common questions. I'm not asking to have a script from scratch, or to be taught absolutely everything. It is most commonly about errors and to help myself understand the colloquial language of the scripts. However, I can't help but think that maybe it's not the best approach. I always think to myself "try to find it on your own", but I frenquently find myself getting even more confused the more I tour into each command and function. Is there a certain tacit limit as to how many questions can be asked? Is there any way to get the necessary help without flooding the sections?
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I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?
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This is the code: local now = getTickCount() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 2500) - start), "Linear") local now2 = getTickCount() local x2,y2 = interpolateBetween(asd, asd1, 0, fgh, fgh1, 0, (now2 - start2) / ((start2 +2500) - start2), "Linear") if right == false then dxDrawRectangle(x, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) else dxDrawRectangle(x2, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) end -- if x >= 1063 and x <= 1073 and right == false then test = true elseif x >= 1089 and x <= 1099 and right == false then test = true elseif x >= 1158 and x <= 1172 and right == false then test = true elseif x >= 1212 and x <= 1232 and right == false then test = true elseif x >= 1276 and x <= 1293 and right == false then test = true elseif x >= 1423 and x <= 1433 and right == false then test = true elseif x >= 1476 and x <= 1487 and right == false then test = true else test = false end i want change the test to true when the rectangle is in the granted position, but how can i get the momentary position of the dx rectangle?
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This is in 1440x900 (in my resolution): This is in 1920x1080: I calculate the dx elements position with this: local sx_, sy_ = guiGetScreenSize() local sx, sy = sx_/1440, sy_/900 And i draw dx elements like this: dxDrawRectangle(sx / 2 + 290, sy / 2 +240,850,65,tocolor(0,0,0,200)) What wrong??? How can i fix this problem??
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I created a scoreboard system, but when i make a team, the team does not show in scoreboard.. how can i add this after playerlist?
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Why not see another players my messages? And how to add built-in, and addCommandHandler commands to this chat system? Client: Server: Thanks the help!
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I created some handling with handling editor script, and i want set some cars default handling to these handlings with a script, when a player spawn this car, the handling in the car automatic set to the edited hand.. But how can i do this?
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When i write a message to chatbox the picture appears in the right place, but when a another player output something in chatbox, the picture jumps up more than my message.. How to fix this bug?! Client: emotes = {} function showEmotes(originaltext,emote,emoteID) local totaltextwidth = getImageOffsets(originaltext) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local originalmultiplier = math.floor(totaltextwidth/chatwidth) local text,_ = string.gsub(originaltext,tostring(emoteID..".*"),"") local width = getImageOffsets(text) local multiplier = math.floor(width/chatwidth) local width = width-multiplier*chatwidth table.insert(emotes,{emote,width,lines-(originalmultiplier-multiplier),false}) local _,index1 = string.gsub(originaltext,emoteID,emoteID) if index1>1 then local text,index = string.gsub(originaltext,emoteID,"-00",1) showEmotes(text,emote,emoteID) end end addEvent("triggerChat",true) addEventHandler("triggerChat",root,showEmotes) function getImageOffsets(text) lines = getChatboxLayout()["chat_lines"] local chatboxscale = getChatboxLayout()["text_scale"] local fontint = getChatboxLayout()["chat_font"] scaleX = getChatboxLayout()["chat_scale"][1] scaleY = getChatboxLayout()["chat_scale"][2] if fontint == 0 then font = "default" end if fontint == 1 then font = "clear" end if fontint == 2 then font = "default-bold" end if fontint == 3 then font = "arial" end fontheight = dxGetFontHeight(chatboxscale,font) local width = (dxGetTextWidth(text,chatboxscale,font)+chatxoffset)*scaleX return width end local screenWidth, screenHeight = guiGetScreenSize ( ) chatxoffset = screenWidth * 0.0145 chatyoffset = screenHeight * 0.0145 function createText ( ) for index,item in ipairs(emotes) do local line = item[3] local width = item[2] local height = (chatyoffset + (line-1)*fontheight)*scaleY if (item[3]<1) then table.remove(emotes,index) else dxDrawImage(width,height,20,20,"a.png",0,0,0,tocolor(255,255,255,255),true) end end end function emotesOnOff() if emotesVisible then removeEventHandler ( "onClientRender", root, createText ) emotesVisible = false else addEventHandler ( "onClientRender", root, createText ) emotesVisible = true end end function HandleTheRendering ( ) addEventHandler ( "onClientRender", root, createText ) emotesVisible = true addCommandHandler ("emotes", emotesOnOff ) end addEventHandler ( "onClientResourceStart", resourceRoot, HandleTheRendering ) function onClientChatMessageHandler(text) local width = getImageOffsets(text) local chatwidth = getChatboxLayout()["chat_width"]*317*scaleX local multiplier = math.floor(width/chatwidth)+1 for index,item in ipairs(emotes) do if item[4] then item[3] = item[3]-1*multiplier end item[4] = true end end addEventHandler("onClientChatMessage", getRootElement(), onClientChatMessageHandler) Server: emotes = { {"a","-23"} } function playerChat(text, messageType) if (messageType ~= 0) then return end local accName = getAccountName ( getPlayerAccount ( source ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "tesztr" ) ) then local originalText = removeColorCodes(getPlayerName(source)) for index,item in ipairs(emotes) do text,item[3] = string.gsub(originalText,item[1],item[2]) end for index,item in ipairs(emotes) do triggerClientEvent("triggerChat",source,"[HU]"..originalText,item[1],item[2]) end for index,item in ipairs(emotes) do originalText,item[3] = string.gsub(originalText,item[1]," ") end end end addEventHandler("onPlayerChat", root, playerChat) function removeColorCodes(str) return (string.gsub(str, "#[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F]", "")) end
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This is the code: requestBrowserDomains({"www.convertmp3.io"}) local browser = createBrowser( 0, 0, false ) local currentSound = {} function start(_,link) fetch(link) end addCommandHandler("play",start) function fetch(url) if (url) then fetchRemote("http://www.convertmp3.io/fetch/?format=JSON&video="..url, callback) end end function callback(data, error) if (error ~= 0) then return outputChatBox(error) end if (data == "ERROR") then return outputChatBox("data error") end local data = fromJSON("["..data.."]") if (data) then outputChatBox("Title: "..data.title) outputChatBox("Length: "..data.length) outputChatBox("Link: "..data.link) loadBrowserURL( browser, data.link ) end end addEventHandler( "onClientBrowserNavigate", browser, function( link ) if not link:find("www.convertmp3.io") then local vehicle = getPedOccupiedVehicle ( localPlayer ) local x, y, z = getElementPosition(vehicle) currentSound[localPlayer] = playSound3D( link, x, y, z ) attachElements(currentSound[localPlayer],vehicle) setSoundMaxDistance(currentSound[localPlayer],30) setSoundVolume(currentSound[localPlayer],50) end end ) How to synchronise to all players?
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I want attach images to my message in default mta chat with a word, but i dont know how to attach the image to the message.. Anyone can help, and show me a example?
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here's a video about the bug..: How to fix this bug? I tried many things, but unsuccessfully.. :s Here the code: Client.lua: local sX, sY = guiGetScreenSize() setElementData(localPlayer,"name",nil) GUIEditor = { button = {}, edit = {} } GUIEditor.button[1] = guiCreateButton(0.72, 0.74, 0.03, 0.04, ">", true) kuldottpmek = {} fogadottpmek = {} GUIEditor.edit[1] = guiCreateEdit(0.38, 0.74, 0.34, 0.04, ".", true) guiEditSetMaxLength(GUIEditor.edit[1], 150) local dxfont0_gothic = dxCreateFont(":mta_wintertime/gothic.ttf", 14) local screenW, screenH = guiGetScreenSize() local players = getElementsByType ( "player" ) addEventHandler("onClientRender", root, function() local players = getElementsByType ( "player" ) local elem = 0 local fpm = 0 local kpm = 0 local uzenet = guiGetText(GUIEditor.edit[1]) dxDrawRectangle(screenW * 0.3722, screenH * 0.2722, screenW * 0.3833, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawRectangle(screenW * 0.1757, screenH * 0.2722, screenW * 0.1896, screenH * 0.5100, tocolor(0, 0, 0, 162), false) dxDrawText("Játékoslista", screenW * 0.1764, screenH * 0.2722, screenW * 0.3653, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, false, false) for id,player in ipairs(players) do local plname = getPlayerName(player) elem = elem + 1 dxDrawText(plname, screenW * 0.1764, screenH * 0.2500+(elem*70), screenW * 0.3653, screenH * 0.3578, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "left", "center", false, false, true, true, false) dxDrawRectangle(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367, tocolor(0, 0, 0, 162), false) end dxDrawText(getElementData(localPlayer,"name") or "Válassz játékost", screenW * 0.3722, screenH * 0.2722, screenW * 0.7556, screenH * 0.3167, tocolor(255, 255, 255, 255), 1.00, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawText(getElementData(localPlayer,"name") and "Elérhető most" or "", screenW * 0.5278, screenH * 0.3056, screenW * 0.6014, screenH * 0.3411, tocolor(255, 255, 255, 255), 0.65, dxfont0_gothic, "center", "center", false, false, false, true, false) dxDrawRectangle(screenW * 0.3722, screenH * 0.3467, screenW * 0.3833, screenH * 0.3844, tocolor(0, 0, 0, 162), false) for k,v in ipairs(kuldottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(94, 192, 254, 162), false) dxDrawText("Te:", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) for k,v in ipairs(fogadottpmek) do kpm = kpm + 1 dxDrawRectangle(screenW * 0.3722, screenH * 0.2775+(kpm*62), screenW * 0.3833, screenH * 0.0633, tocolor(255, 255, 254, 162), false) dxDrawText(getElementData(localPlayer,"name")..":", screenW * 0.3729, screenH * 0.1430+(kpm*124), screenW * 0.7556, screenH * 0.4367, tocolor(110, 110,111, 200), 1.00, "default-bold", "left", "center", false, false, false, true, false) dxDrawText(v, screenW * 0.3729, screenH * 0.3050+(kpm*62), screenW * 0.7556, screenH * 0.4733, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, true, true, false, false) end end end ) function onClientClick(button, state) local elem = 0 if button == "left" and state == "down" then for k, v in ipairs(players) do local plname = getPlayerName(v) elem = elem+1 if isInBox(screenW * 0.1764, screenH * 0.2850+(elem*35), screenW * 0.1889, screenH * 0.0367) then if plname == getPlayerName(localPlayer) then return end setElementData(localPlayer,"name",plname) kuldottpmek = {} fogadottpmek = {} end end end end addEventHandler("onClientClick", root, onClientClick) function isInBox(xS,yS,wS,hS) if(isCursorShowing()) then local cursorX, cursorY = getCursorPosition() cursorX, cursorY = cursorX*sX, cursorY*sY if(cursorX >= xS and cursorX <= xS+wS and cursorY >= yS and cursorY <= yS+hS) then return true else return false end end end function trig1() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(kuldottpmek,uzenet) end end addEvent("uzenet",true) addEventHandler("uzenet",root,trig1) function trig2() if getElementData(localPlayer,"name") == nil then return end local nev =getElementData(localPlayer,"name") or "" local targetPlayer = getPlayerFromName ( nev ) if targetPlayer then local uzenet = guiGetText(GUIEditor.edit[1]) table.insert(fogadottpmek,uzenet) end end addEvent("uzenet2",true) addEventHandler("uzenet2",root,trig2) function test() if getElementData(localPlayer,"name") == nil then return end local uzenet = guiGetText(GUIEditor.edit[1]) triggerServerEvent("pmuzenet",localPlayer,getLocalPlayer(),uzenet) end addEventHandler("onClientGUIClick",GUIEditor.button[1],test,false) Server.lua: function privateMessage(thePlayer) local sendToName = getElementData(thePlayer,"name") local toPlayer = getPlayerFromParticalName (sendToName) triggerClientEvent(thePlayer,"uzenet",toPlayer) triggerClientEvent(toPlayer,"uzenet2",thePlayer) setElementData(toPlayer,"fogadott",true) setElementData(thePlayer,"fogadott",false) end addEvent("pmuzenet",true) addEventHandler("pmuzenet",root,privateMessage) function getPlayerFromParticalName(thePlayerName) local thePlayer = getPlayerFromName(thePlayerName) if thePlayer then return thePlayer end for _,thePlayer in ipairs(getElementsByType("player")) do if string.find(string.gsub(getPlayerName(thePlayer):lower(),"#%x%x%x%x%x%x", ""), thePlayerName:lower(), 1, true) then return thePlayer end end return false end
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I want create a dx private message system, like the fb messenger.. But how to make it possible? Or where can i download a script like this? sorry for my bad english..
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local redcircle = dxCreateTexture("teszt.png") addEventHandler("onClientRender", root, function() dxDrawMaterialLine3D(-1989.73804, 214.91431, 50,-1989.73804, 214.91431,43.1096496582031, redcircle, 6, tocolor(255,255,255),0,5,6) end) I change numbers, but i cannot rotate the image... how to rotate the image? sorry for my bad english..
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if getElementData(getLocalPlayer(),"kukaseh") then for k, v in ipairs ( getElementsByType( 'object' )) do if getElementData( v, 'munkakuka' ) then local bx, by, bZ = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(playerX, playerY, bx, by) local dist = actualDist/(worldMaxSize/((worldWidth+worldHeight)/2)) local rot = findRotation(bx, by, playerX, playerY)-camZ local blipX, blipY = getPointFromDistanceRotation( (MiniMap_x+MiniMap["width"]+MiniMap_x)/2, (MiniMap_y+MiniMap_y+MiniMap["height"])/2, math.min(dist, math.sqrt((MiniMap_y+MiniMap_y+MiniMap["height"])/2-MiniMap_y^2 + MiniMap_x+MiniMap["width"]-(MiniMap_x+MiniMap["width"]+MiniMap_x)/2^2)), rot ) local blipX = math.max(MiniMap_x, math.min(MiniMap_x+MiniMap["width"], blipX)) local blipY = math.max(MiniMap_y, math.min(MiniMap_y+MiniMap["height"], blipY)) if dist <= 120 then dxDrawImage(blipX - blipSize/2, blipY - blipSize/2, blipSize, blipSize, "blips/1125.png",0,0,0,tocolor(255,255,255,255)) end end end end when this true, and the dxDrawImage show, the FPS decrease from 100 to 50.. how to fix this?
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if i create a table, and i insert datas with table.insert, the datas are deleted when i reconnect.. why? how to save datas? sorry for my terrible english :ss
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I want get online player count from my secondary server, and show with a label.. But how is it possible?
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I wanna get remaining time from the video, but does not working.. Why? function callback(data, error) if (error ~= 0) then return outputChatBox(error) end if (data == "ERROR") then return outputChatBox("data error") end local data = fromJSON("["..data.."]") if (data) then local minutes, seconds = convertTime(tonumber(data.length)) if seconds < 10 then seconds = "0"..seconds end outputChatBox("Title: "..data.title) outputChatBox("Length: "..minutes..":"..seconds ) outputChatBox("Remaining: "..data.remaining) loadBrowserURL( browser, data.link ) end end
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I want play songs from youtube, but i don't know how to use a converter to this.. Anyone can send me a WORKING link like this: http://www.convertmp3.io/fetch/?video=..ytlink..? Sorry for my bad english...
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I want create a dxdraw rectangle and text on the map. But how to make this possible?
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vas1 = createObject ( 3529, -2112.55103, -249.87376, 35.32031, 0, 0, 0 ) function repairClickedVehicle( button, state, player ) if button == "left" and state == "down" then if getElementType( source ) == "object" then destroyElement(vas1) end end end addEventHandler( "onElementClicked", getRootElement( ), repairClickedVehicle ) This working fine... but when i reconnect, the object appear again.. how to fix this?