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Showing results for tags '3d'.
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Hi, I'll showcase in this post the custom maps & 3D models that are available on the San Andreas Roleplay server (you can find the link for + info in my signature). 1. New roads near Angel Pine Remodelled the mountain terrain near the Angel Pine junkyard adding a paved road and a dirt road next to it. Seamless textures. Fits the game's atmosphere. Perfect collisions. BEFORE: AFTER: 2. New Palomino wooden bridge Remodelled the Palomino terrain that includes: - a wooden bridge that has flawless collisions and perfect textures - fixed the famous collision bug on the red bridge next to it BEFORE: AFTER: More creative 3D models and other interesting maps will be added to this post in the future.
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Hello, I have been tormented for a long time by a question related to blurring, namely on texture. I tried many methods to implement blur on a graphic element, but they all failed, and the fact is that in all shaders or resources, the player's screen is used for the blur texture and a shader is applied to it. And if you apply a blur to a transparent texture, then the blur will not work, and a black texture will be in the background in its place. After reading a lot of information on the implementation of blurring on different sources, I realized that blurring works in such a way that several images are taken that overlap each other and the transparency and position of the texture change and thus the blur effect is created, but here's the catch is it possible to implement this through a shader at all? Namely, to apply a blur to a transparent texture? Because I needed to create a 3d transparent image on which a blur will be superimposed and so that looking at the picture you can see the background behind it from the map well, this is more specific - below is an example of what exactly I wanted to implement. As you could see in the picture you can see a blurred box with glass effect blur, I need to do the same blur on a 3d element, but again, how can I apply a blur if the texture is transparent?
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- blur
- glasseffect
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