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  1. Hello friends, today I will share with you a very simple and under development hud. To get rid of FPS and screen pollution, it is enough to install and run the hud I made on your server. Download > Link
  2. Eu quero fazer uma hud mas so sei fazer com % exemplo: Vida 100% colete 100% e gostaria de fazer aquelas mais modernas tipo de barra tipo assim Alguem Consegue me ajudar?
  3. i get problems when i use a different resolution,when i use 1366x768 its all alright but when i use 1024x768 or others the images and retangles just disappear screenW,screenH = guiGetScreenSize() local resW, resH = 1366,768 local x, y = (screenW/resW), (screenH/resH) local components = { "area_name", "radio", "vehicle_name" } function HudVictor ( ... ) if (not isPlayerMapVisible()) then local Dinheiro = getPlayerMoney(localPlayer) local Banco = getElementData(localPlayer, "Bank:Caixa") or "Não Sincronizado" local weapon = getPedWeapon(getLocalPlayer()) local weaponClip = getPedAmmoInClip(getLocalPlayer(), getPedWeaponSlot(getLocalPlayer())) local weaponAmmo = getPedTotalAmmo(getLocalPlayer()) - getPedAmmoInClip(getLocalPlayer()) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local fome = getElementData(getLocalPlayer(), "hunger") or 50 local sede = getElementData(getLocalPlayer(), "sede") or 50 dxDrawImage(screenW * 0.6594, screenH * 0.0208, screenW * 0.3328, screenH * 0.1028, "hud/files/Icons/prehud.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7727, screenH * 0.0208, screenW * 0.0547/100*vida, screenH * 0.1028, tocolor(255, 0, 0, 255), false) dxDrawRectangle(screenW * 0.8273, screenH * 0.0208, screenW * 0.0547/100*colete, screenH * 0.1028, tocolor(70, 130, 180, 255), false) dxDrawRectangle(screenW * 0.8820, screenH * 0.0208, screenW * 0.0547/100*fome, screenH * 0.1028, tocolor(244, 164, 96, 255), false) dxDrawLine((screenW * 0.9367) - 1, screenH * 0.1236, screenW * 0.9914, screenH * 0.1236, tocolor(70, 130, 180, 255), 1, false) dxDrawLine(screenW * 0.9914, screenH * 0.1236, screenW * 0.9914, (screenH * 0.0208) - 1, tocolor(70, 130, 180, 255), 1, false) dxDrawRectangle(screenW * 0.9367, screenH * 0.0208, screenW * 0.0547/100*sede, screenH * 0.1028, tocolor(145, 224, 230, 255), false) dxDrawText(""..Dinheiro, screenW * 0.6914, screenH * 0.0319, screenW * 0.7492, screenH * 0.0800, tocolor(255, 255, 255, 255), 1.00, "default-bold", "right", "center", false, false, false, false, false) dxDrawText(""..Banco, screenW * 0.6914, screenH * 0.0847, screenW * 0.7492, screenH * 0.1144, tocolor(255, 255, 255, 255), 1.00, "default-bold", "right", "center", false, false, false, false, false) dxDrawImage(screenW * 0.7727, screenH * 0.0222, screenW * 0.0547, screenH * 0.1014, "hud/files/Icons/health.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8266, screenH * 0.0222, screenW * 0.0555, screenH * 0.1014, "hud/files/Icons/bulletproof.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8820, screenH * 0.0208, screenW * 0.0547, screenH * 0.1028, "hud/files/Icons/hunger.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1204, 18, 60, 61, "hud/files/Icons/water.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1051, 98, 212, 113, "hud/files/Icons/Armas/"..weapon.. ".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(""..weaponClip.."/"..weaponAmmo.."", 1173, 141, 1249, 192, tocolor(255, 255, 255, 255), 1.00, "pricedown", "center", "center", false, false, false, false, false) end end --/100*fome function setHud() addEventHandler("onClientRender", getRootElement(), HudVictor) setPlayerHudComponentVisible("armour", false) setPlayerHudComponentVisible("wanted", false) setPlayerHudComponentVisible("weapon", false) setPlayerHudComponentVisible("money", false) setPlayerHudComponentVisible("health", false) setPlayerHudComponentVisible("clock", false) setPlayerHudComponentVisible("breath", false) setPlayerHudComponentVisible("ammo", false) for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), setHud) function removeHud() setPlayerHudComponentVisible("armour", true) setPlayerHudComponentVisible("wanted", true) setPlayerHudComponentVisible("weapon", true) setPlayerHudComponentVisible("money", true) setPlayerHudComponentVisible("health", true) setPlayerHudComponentVisible("clock", true) setPlayerHudComponentVisible("breath", true) setPlayerHudComponentVisible("ammo", true) end addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), removeHud)
  4. Bom dia, tarde ou noite. Estava editando alguns scripts/huds e tentando torna-los compatíveis, porém encontrei alguns problemas, lembrando que sou apenas um iniciante e não tenho conhecimento algum em Script, todos os conhecimentos que obtive foi observando tutoriais e usando a logica : O sistema de fome, Sede e Sono estão incluso na HUD, são funcionais porém, não existe maneira de reabastece-los, ou seja : - O Sistema tem sua própria fome, O HUD está sincronizado com a fome ( Ela diminui), igualmente para sede e sono(Apenas repliquei os arquivos e mudei os nomes deixando-os mais logico possível), porém não existe maneira de faze-las retornar ao ''máximo'', ou seja²: - O Player não tem uma ''loja'' ou comida para ingerir e nem uma cama pra dormir(Press F to Pay Respect)(Sad dmais). - Minha ideia inicial era deixar a HUD Oculta e aparecer quando eu pressionar certo botão ''TAB'' (RESOLVIDO) Aguardo uma resposta para explicar mais detalhes e postar o script/hud se necessário. (claro que vai ser né Saulo) (Não me leve a mal, Apenas preciso sentir que tem alguem do outro lado)
  5. سلام عليكم اتمني ان يكون الجميع بخير وصحة وعافية hud الموضوع عن مود ولكن داخل الدبابة فقط C لما تكون داخل الدبابة اضغط علي حرف وبيتغير المنظور الي المنظور الاول ☀☀☀☀-------------------------------------------------------------------------------------------------------------------------------------------------------☀☀☀☀ ☀☀☀☀-------------------------------------------------------------------------------------------------------------------------------------------------------☀☀☀☀ صور للمود C قبل الضغط علي حرف C بعد الضغط علي حرف ☀☀☀☀-------------------------------------------------------------------------------------------------------------------------------------------------------☀☀☀☀ اترككم مع تحميل المود اذكر الله بالتوفيق
  6. Olá, eu estava querendo colocar o nick do jogador na hud que estou fazendo, porém quando eu coloco ele aparece por exemplo: "Meu#929292Nick", ou seja, com o código da cor, alguém sabe como retira isso? function SousaHud ( ... ) if (not isPlayerMapVisible()) then local dinheiro = getPlayerMoney(localPlayer) local banco = getElementData(localPlayer, "bank.money") or "0" local muniarma = getPedAmmoInClip (localPlayer) local munitotal = getPedTotalAmmo (localPlayer) local vida = math.floor(getElementHealth(getLocalPlayer())) local colete = math.floor(getPedArmor(getLocalPlayer())) local fome = getElementData(getLocalPlayer(), "fome") or 100 local sede = getElementData(getLocalPlayer(), "sede") or 100 local nome = getPlayerName (localPlayer) dxDrawRectangle(screenW * 0.7897, screenH * 0.0495, screenW * 0.2103, screenH * 0.2487, tocolor(0, 0, 0, 215), false) dxDrawRectangle(screenW * 0.7978, screenH * 0.0651, screenW * 0.1949, screenH * 0.0352, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7978, screenH * 0.1133, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.8993, screenH * 0.1133, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7978, screenH * 0.1589, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.8985, screenH * 0.1589, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.8985, screenH * 0.2044, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7971, screenH * 0.2044, screenW * 0.0941, screenH * 0.0326, tocolor(255, 255, 255, 255), false) dxDrawRectangle(screenW * 0.7978, screenH * 0.2500, screenW * 0.1949, screenH * 0.0352, tocolor(255, 255, 255, 255), false) dxDrawText(""..nome.. "", screenW * 0.7971, screenH * 0.0651, screenW * 0.9926, screenH * 0.1003, tocolor(0, 0, 0, 254), 1.20, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("R$"..dinheiro , screenW * 0.7971, screenH * 0.1120, screenW * 0.8912, screenH * 0.1458, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("R$"..banco , screenW * 0.8985, screenH * 0.1120, screenW * 0.9926, screenH * 0.1458, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Fome " ..fome.. "%", screenW * 0.7971, screenH * 0.1576, screenW * 0.8912, screenH * 0.1914, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Sede " ..sede.. "%", screenW * 0.8985, screenH * 0.1576, screenW * 0.9926, screenH * 0.1914, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Vida " ..vida.. "%", screenW * 0.7971, screenH * 0.2031, screenW * 0.8912, screenH * 0.2370, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Colete " ..colete.. "%", screenW * 0.8985, screenH * 0.2031, screenW * 0.9926, screenH * 0.2370, tocolor(0, 0, 0, 254), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Rawer Roleplay", 1084, 191, 1350, 219, tocolor(0, 0, 0, 254), 1.50, "default-bold", "center", "center", false, false, false, false, false) end
  7. Alguém sabe me dizer se tem como por pontuação no dinheiro em DX ? ex: 5.000,000 e também o texto com bordas ao redor ? local Dinheiro = (getPlayerMoney(getLocalPlayer())) local Banco = getElementData(localPlayer,"Banco") or 0 local procurado = getPlayerWantedLevel(getLocalPlayer()) dxDrawText(Empregos, screenW - 140 - 10, 15 + 200, screenW - 328 - 10 + 315, 30, tocolor(255, 255, 255, 255), 0.9, Fonte, "center", "center", false, false, false, false, false) dxDrawText(Dinheiro, screenW - 328 - 10, 10 + 183, screenW - 350 - 10 + 190, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true ) dxDrawText(Banco, screenW - 328 - 10, 10 + 183, screenW - 321 - 10 + 312, 20, tocolor ( 255, 255, 255, 255 ), 0.7, Fonte, "right", "top", false, false, false, true )
  8. Olá pessoal, OLÁ PESSOAL PRECISO DE UMA AJUDA URGENTE !! Estou a 4 dias trabalhando em um HUD !!! criei Barra Saúde com porcentagem / coleta / comida / água e sono O erro é o seguite eu começo a programar porém por algum motivo eu erro alguma coisa DAI quando vou procurar a hud em meus arquivos ela simplismente desaparece dai tenho que começa do zero. bom a minha hud ele contem ID ARMA E PENTE VIDA, COLETE, FOME,SEDE E SONO NÃO CONSEGUIR FAZER UM SCRIPT DE LANCHONETE ENTÃO QUERO VINCULAR A ALGUMA LOJA BAIXADA NA INTERNET (LANCHONETE MOD) PARA QUE A HUD FUNCIONE JUNTAMENTE COM ELA EMPREGO QUERo VINCULAR COM A AGENCIA DE EMPREGO LOGO DA ARMA NIVEL DE PROCURADO HORARIO (REAL 24 HORAS, DINHEIRO NO BANCO E DINHEIRO NA CARTEIRA) LOGO DAS ARMAS ICON DO GTA NÃO QUER APARECER NA HUD NAO SEI O PORQUE ESSE E O CODIGO LIMPO O MEU SCRIPT E ESSE AQUI addEventHandler("onClientRender", root, function() dxDrawImage(1009, 38, 422, 210, ":HUD/images/fundo.png", 0, 0, 0, tocolor(3, 224, 251, 255), false) dxDrawImage(1159, 48, 111, 20, ":HUD/images/Vida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1159, 78, 114, 21, ":HUD/images/Colete.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1159, 119, 116, 21, ":HUD/images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) -- acho que essa barra e a de sono dxDrawImage(1159, 150, 116, 21, ":HUD/images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) -- acho que essa e da comida dxDrawImage(1159, 181, 116, 21, ":HUD/images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) -- acho que essa e da agua nao lembro ao certo pq eu copiei e colei da barra que ja tinha prontoo dxDrawText("fome %", 1191, 48, 1251, 80, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("colete%", 1191, 83, 1251, 115, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawImage(1256, 20, 100, 109, ":HUD/images/logocat.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("fome%", 1196, 124, 1256, 156, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("sede%", 1196, 146, 1256, 178, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("sono%", 1196, 181, 1256, 213, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("ID:", 1305, 223, 1360, 259, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("hORARIO ", 1168, 220, 1275, 238, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawImage(1035, 133, 100, 97, ":HUD/icons/0.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Arma || Pente", 1025, 258, 1132, 276, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("DINHEIRO MAO", 1015, 48, 1091, 73, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("DINHEIRO BANCO", 1015, 83, 1112, 129, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawText("Desempregado", 1219, 253, 1332, 287, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawImage(1122, 48, 29, 25, ":HUD/images/logodinheiro.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1122, 75, 29, 24, ":HUD/images/logobanco.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1275, 115, 29, 25, ":HUD/images/comida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1280, 145, 24, 26, ":HUD/images/bebida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(1278, 179, 27, 24, ":HUD/images/sono.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("NIVEL PROCURADO", 1009, 9, 1090, 38, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, false, false, false) dxDrawImage(1009, 24, 22, 14, ":HUD/images/procurado.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end ) BOM GENTE IREI DEIXAR DO JEITO QUE TA SO O CODIGO LIMPO PQ TO COM MEDO DE MEXER NOVAMENTE E DA MERDA BEM VOU COMENTAR O QUE CADA COISA É SE ALGUÉM PUDER MIM AJUDAR TO A 4 DIAS TENTANDO CRIAR ELA, SO NAO COLOQUEI NADA PQ TODA VEZ QUE MECHO Q CHEGA EM UM DETERMINADO MOMENTO EU ERRO AI A HUD SOME E NAO AAPARECE MAIS
  9. I want create a HUD with image progress bars. I think i need dxDrawImageSection, but i don't know how to use this for a progress bar. Anyone can give me a example of this progress bar with imagesection?
  10. Hello MTA community, I am having problems on my server and I came across this topic a help request '-' 1° Error: Simply all panels that open on "arrow, clynder and etc" markers are invisible, only appear after I open the map. 2° Hud and Radio from the original GTA S.A do not fade from the screen, only if I restart the script "HUD Remover and the Radio Remover" https://imgur.com/nInVQeM --Bug Radar / Dashboard does not appear https://imgur.com/0VpJpUV --Radar showing up after I open the map "Key: F11"
  11. Boa noite, Eu estou com uma HUD da Internet, porém o DINHEIRO QUE ESTÁ NO BANCO NAO fica na HUD alguem poderia me ajudar ja tentei pesquisar mas nao achei nada..... CODIGO HUD function dxDrawHud () local avatarSelec = getElementData(getLocalPlayer(), "avatar") if not avatarSelec then avatarSelec = 2 end local SaldoBank = getElementData(localPlayer, "banco:Saldo") or 0 local vida = getElementHealth ( getLocalPlayer() ) + 0.40000152596 local armor = math.floor (getPedArmor ( getLocalPlayer())) local stat = getPedStat ( getLocalPlayer(), 24 ) local oxgen = math.floor(getPedOxygenLevel(getLocalPlayer())) oxigenio = getPedOxygenLevel ( getLocalPlayer() ) --local money = string.format("%010d", getPlayerMoney(getLocalPlayer())) local money1 = string.format("%011d", getPlayerMoney(getLocalPlayer())) local money2 = getPlayerMoney(getLocalPlayer()) local procurado = getPlayerWantedLevel(getLocalPlayer()) local ammo = getPedAmmoInClip (localPlayer,getPedWeaponSlot(localPlayer)) local ammo1 = getPedTotalAmmo(localPlayer)-getPedAmmoInClip(localPlayer) local money = convertNumber(getPlayerMoney(getLocalPlayer())) [CODIGO BANK] --[[ ################################################ # # # SCRIPT PRODUZIDO POR: # # FACEBOOK.COM/VAZERNMTA # # # # # ################################################ ]] local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 11) local dxfont1_fonte = dxCreateFont("font/fonte.ttf", 13) atmTxd = engineLoadTXD("models/atm/kmb_atmx.txd") engineImportTXD(atmTxd, 2942) bankTxd = engineLoadTXD("models/bank/lanblokd.txd") engineImportTXD(bankTxd, 4005) local bankBot = createPed(150, 359.71246, 173.56975, 1008.38281, -90) local atm1 = createObject(2942, 359.86437, 188.99635, 1008.04281) local atm2 = createObject(2942, 360.86437, 188.99635, 1008.04281) local atm3 = createObject(2942, 361.86437, 188.99635, 1008.04281) local atm4 = createObject(2942, 1928.58215, -1768.56689, 13.14688, 0, 0, 90) local atm5 = createObject(2942, 1815.18152, -1557.53162, 13.08579, 0, 0, 70) local atm6 = createObject(2942, 1682.24341, -1272.46252, 14.41477, 0, 0, 0) local atm7 = createObject(2942, 1051.96143, -1131.20642, 23.42813, 0, 0, 0) local atm8 = createObject(2942, 537.36407, -1740.75659, 11.87771, 0, 0, 180) setElementInterior(atm1, 3) setElementDimension(atm1, 2) setElementInterior(atm2, 3) setElementDimension(atm2, 2) setElementInterior(atm3, 3) setElementDimension(atm3, 2) setElementInterior(bankBot, 3) setElementDimension(bankBot, 2) setElementFrozen(bankBot, true) function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function dxDrawLinedRectangle( x, y, width, height, color, _width, postGUI ) _width = _width or 1 dxDrawLine ( x, y, x+width, y, color, _width, postGUI ) -- Top dxDrawLine ( x, y, x, y+height, color, _width, postGUI ) -- Left dxDrawLine ( x, y+height, x+width, y+height, color, _width, postGUI ) -- Bottom return dxDrawLine ( x+width, y, x+width, y+height, color, _width, postGUI ) -- Right end local szx,szy = guiGetScreenSize() local tx, ty, tz = 1411.80339, -1699.87390, 13.53949 local sz = tz-2.5 local marker = createMarker (tx, ty, sz, "cylinder", 1, 241, 155, 0, 0) local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) local l_0_1 = false local l_0_2, l_0_3 = guiGetScreenSize() local l_0_4 = dxCreateScreenSource(l_0_2, l_0_3) grid = Grid(x*497, y*400, x*325, y*162) colum = grid:addColumn("Jogadores", x*200) grid:setVisible(false) function playersGrid() grid:clear() for i, player in pairs(getElementsByType("player")) do if (player ~= localPlayer) then grid:addItem(colum, getPlayerName(player):gsub("#%x%x%x%x%x%x", "")) end end end addEventHandler("onClientPlayerQuit", root, playersGrid) addEventHandler("onClientPlayerJoin", root, playersGrid) addEventHandler("onClientResourceStart", resourceRoot, playersGrid) addEventHandler("onClientPlayerChangeNick", root, playersGrid) addEventHandler("onClientRender", root, function() if l_0_1 then dxUpdateScreenSource(l_0_4) dxDrawImage(0, 0, l_0_2, l_0_3, l_0_4) end end ) addEventHandler ( "onClientRender", root, function ( ) vx, vy, vz = getElementPosition(marker) scX, scY = getScreenFromWorldPosition(vx, vy, vz+3.5) cx,cy,cz,clx,cly,clz,crz,cfov = getCameraMatrix() dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz+3.5) if scX then largura, altura = 626, 350 Tx = scX-(5000/dist)*szx/626/largura*cfov Ty = scY-(100/dist)*szy/350/altura*cfov Tw = (5000/dist)*szx/400/largura*cfov Th = (5000/dist)*szy/400/altura*cfov if dist < 80.0 then if (isLineOfSightClear(cx, cy, cz, vx, vy, vz+1.5, true, false, false)) then if not isElementWithinMarker(localPlayer, marker) then --dxDrawText("$", Tx, Ty, Tw, Th + 40, tocolor(255, 255, 255, math.abs(math.sin(getTickCount()/700))*200), 1.00, dxfont1_fonte, "left", "top", false, false, true, true, false) --dxDrawText("Loja de #f19b00vida #ffffffe #f19b00colete", Tx, Ty + 120, Tw, Th + 40, tocolor(255, 255, 255, math.abs(math.sin(getTickCount()/700))*200), 1.00, dxfont2_fonte, "left", "top", false, false, true, true, false) dxDrawImage ( Tx, Ty, Tw, Th, "gfx/joinIcon.png",0,0,0,tocolor(255,255,255,255)) end end end end end) function cancelPedDamage(attacker) cancelEvent() end addEventHandler("onClientPedDamage", bankBot, cancelPedDamage) function caixaUI() local money = convertNumber(getPlayerMoney(localPlayer)) local bankMoney = convertNumber(getElementData(localPlayer, "Bank:Royal")) exports["fx_blur"]:dxDrawBluredRectangle(0, 0, screenW, screenH, tocolor(255, 255, 255, 255)) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg2.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768, isCursorOnElement(x*464, y*366, x*93, y*95) and "gfx/ui/t_button2.png" or "gfx/ui/t_button.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768, isCursorOnElement(x*625, y*366, x*93, y*95) and "gfx/ui/d_button2.png" or "gfx/ui/d_button.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768, isCursorOnElement(x*778, y*366, x*93, y*95) and "gfx/ui/r_button2.png" or "gfx/ui/r_button.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(getPlayerName(localPlayer):gsub("#%x%x%x%x%x%x", ""), x*310, y*158, x*406, y*182, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("R$ "..money, x*339, y*189, x*426, y*213, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("R$ "..bankMoney, x*340, y*216, x*427, y*240, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) if getElementData(localPlayer, "Notification") then dxDrawText("[Erro] "..getElementData(localPlayer, "Notification"), x*240, y*680, x*706, y*441, tocolor(255, 0, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end if getElementData(localPlayer, "Notification:S") then dxDrawText("[Sucesso] "..getElementData(localPlayer, "Notification:S"), x*240, y*680, x*706, y*441, tocolor(0, 255, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end end function acessingUI() exports["fx_blur"]:dxDrawBluredRectangle(0, 0, screenW, screenH, tocolor(255, 255, 255, 255)) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg1.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end function depositUI() local money = convertNumber(getPlayerMoney(localPlayer)) local bankMoney = convertNumber(getElementData(localPlayer, "Bank:Royal")) exports["fx_blur"]:dxDrawBluredRectangle(0, 0, screenW, screenH, tocolor(255, 255, 255, 255)) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bgd.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(getPlayerName(localPlayer):gsub("#%x%x%x%x%x%x", ""), x*310, y*158, x*406, y*182, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("R$ "..money, x*339, y*189, x*426, y*213, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("R$ "..bankMoney, x*340, y*216, x*427, y*240, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(x*402, y*564, x*540, y*56, isCursorOnElement(x*502, y*564, x*320, y*56) and tocolor(0, 84, 131, 255) or tocolor(0, 112, 175, 255), false) createEditBox("2", 0.379, 0.443, 0.22, 0.06, true, "", false, 7, "arial", false, 1, {0, 0, 0, 127 }, true, { 0, 0, 0, 55 }, 1, true, 60, true, "Digite o valor", { 0, 0, 0, 127 }, true, 1, "arial", true, true, {0, 0, 0}, false) dxDrawText(" Cancelar", x*619, y*580, x*706, y*441, --[[isCursorOnElement(x*502, y*401, x*320, y*56) and]] tocolor(255, 255, 255, 255)--[[ or tocolor(0, 0, 0, 127)]], 1.00, dxfont1_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(x*402, y*480, x*540, y*56, isCursorOnElement(x*502, y*480, x*320, y*56) and tocolor(0, 84, 131, 255) or tocolor(0, 112, 175, 255), false) dxDrawText(" Depositar", x*619, y*497, x*706, y*441, --[[isCursorOnElement(x*502, y*401, x*320, y*56) and]] tocolor(255, 255, 255, 255)--[[ or tocolor(0, 0, 0, 127)]], 1.00, dxfont1_fonte, "left", "top", false, false, false, false, false) if getElementData(localPlayer, "Notification") then dxDrawText("[Erro] "..getElementData(localPlayer, "Notification"), x*240, y*680, x*706, y*441, tocolor(255, 0, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end if getElementData(localPlayer, "Notification:S") then dxDrawText("[Sucesso] "..getElementData(localPlayer, "Notification:S"), x*240, y*680, x*706, y*441, tocolor(0, 255, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end end function sacUI() local money = convertNumber(getPlayerMoney(localPlayer)) local bankMoney = convertNumber(getElementData(localPlayer, "Bank:Royal")) exports["fx_blur"]:dxDrawBluredRectangle(0, 0, screenW, screenH, tocolor(255, 255, 255, 255)) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bgr.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(getPlayerName(localPlayer):gsub("#%x%x%x%x%x%x", ""), x*310, y*158, x*406, y*182, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("R$ "..money, x*339, y*189, x*426, y*213, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("R$ "..bankMoney, x*340, y*216, x*427, y*240, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(x*402, y*564, x*540, y*56, isCursorOnElement(x*502, y*564, x*320, y*56) and tocolor(0, 84, 131, 255) or tocolor(0, 112, 175, 255), false) createEditBox("3", 0.379, 0.443, 0.22, 0.06, true, "", false, 7, "arial", false, 1, {0, 0, 0, 127 }, true, { 0, 0, 0, 55 }, 1, true, 60, true, "Digite o valor", { 0, 0, 0, 127 }, true, 1, "arial", true, true, {0, 0, 0}, false) dxDrawText(" Cancelar", x*619, y*580, x*706, y*441, --[[isCursorOnElement(x*502, y*401, x*320, y*56) and]] tocolor(255, 255, 255, 255)--[[ or tocolor(0, 0, 0, 127)]], 1.00, dxfont1_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(x*402, y*480, x*540, y*56, isCursorOnElement(x*502, y*480, x*320, y*56) and tocolor(0, 84, 131, 255) or tocolor(0, 112, 175, 255), false) dxDrawText(" Retirar", x*619, y*497, x*706, y*441, --[[isCursorOnElement(x*502, y*401, x*320, y*56) and]] tocolor(255, 255, 255, 255)--[[ or tocolor(0, 0, 0, 127)]], 1.00, dxfont1_fonte, "left", "top", false, false, false, false, false) if getElementData(localPlayer, "Notification") then dxDrawText("[Erro] "..getElementData(localPlayer, "Notification"), x*240, y*680, x*706, y*441, tocolor(255, 0, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end if getElementData(localPlayer, "Notification:S") then dxDrawText("[Sucesso] "..getElementData(localPlayer, "Notification:S"), x*240, y*680, x*706, y*441, tocolor(0, 255, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end end function transUI() local money = convertNumber(getPlayerMoney(localPlayer)) local bankMoney = convertNumber(getElementData(localPlayer, "Bank:Royal")) exports["fx_blur"]:dxDrawBluredRectangle(0, 0, screenW, screenH, tocolor(255, 255, 255, 255)) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*0, y*0, x*1360, y*768,"gfx/ui/bgt.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(getPlayerName(localPlayer):gsub("#%x%x%x%x%x%x", ""), x*310, y*158, x*406, y*182, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawText("R$ "..money, x*339, y*189, x*426, y*213, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawText("R$ "..bankMoney, x*340, y*216, x*427, y*240, tocolor(0, 0, 0, 127), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) dxDrawRectangle(x*402, y*564, x*540, y*56, isCursorOnElement(x*502, y*564, x*320, y*56) and tocolor(0, 84, 131, 255) or tocolor(0, 112, 175, 255), false) createEditBox("1", 0.379, 0.443, 0.22, 0.06, true, "", false, 7, "arial", false, 1, {0, 0, 0, 127 }, true, { 0, 0, 0, 55 }, 1, true, 60, true, "Digite o valor", { 0, 0, 0, 127 }, true, 1, "arial", true, true, {0, 0, 0}, false) dxDrawText("Transferir", x*619, y*580, x*706, y*441, --[[isCursorOnElement(x*502, y*401, x*320, y*56) and]] tocolor(255, 255, 255, 255)--[[ or tocolor(0, 0, 0, 127)]], 1.00, dxfont1_fonte, "left", "top", false, false, false, false, false) if getElementData(localPlayer, "Notification") then dxDrawText("[Erro] "..getElementData(localPlayer, "Notification"), x*240, y*680, x*706, y*441, tocolor(255, 0, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end if getElementData(localPlayer, "Notification:S") then dxDrawText("[Sucesso] "..getElementData(localPlayer, "Notification:S"), x*240, y*680, x*706, y*441, tocolor(0, 255, 0, 255), 1.00, dxfont0_fonte, "left", "top", false, false, false, false, false) end end function render() local screenx, screeny, worldx, worldy, worldz = getCursorPosition() local px, py, pz = getCameraMatrix() local hit, x, y, z, elementHit = processLineOfSight ( px, py, pz, worldx, worldy, worldz ) local tx, ty, tz = getElementPosition(localPlayer) local rx, ry, rz = getElementPosition(atm1) local rx2, ry2, rz2 = getElementPosition(atm2) local rx3, ry3, rz3 = getElementPosition(atm3) local rx4, ry4, rz4 = getElementPosition(atm4) local rx5, ry5, rz5 = getElementPosition(atm5) local rx6, ry6, rz6 = getElementPosition(atm6) local rx7, ry7, rz7 = getElementPosition(atm7) local rx8, ry8, rz8 = getElementPosition(atm8) local distancia = getDistanceBetweenPoints3D(tx, ty, tz, rx, ry, rz) local distancia2 = getDistanceBetweenPoints3D(tx, ty, tz, rx2, ry2, rz2) local distancia3 = getDistanceBetweenPoints3D(tx, ty, tz, rx3, ry3, rz3) local distancia4 = getDistanceBetweenPoints3D(tx, ty, tz, rx4, ry4, rz4) local distancia5 = getDistanceBetweenPoints3D(tx, ty, tz, rx5, ry5, rz5) local distancia6 = getDistanceBetweenPoints3D(tx, ty, tz, rx6, ry6, rz6) local distancia7 = getDistanceBetweenPoints3D(tx, ty, tz, rx7, ry7, rz7) local distancia8 = getDistanceBetweenPoints3D(tx, ty, tz, rx8, ry8, rz8) if not isEventHandlerAdded("onClientRender", root, caixaUI) then if (distancia <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if hit then if elementHit == atm1 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia2 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if hit then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if elementHit == atm2 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia3 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if hit then if elementHit == atm3 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia4 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if hit then if elementHit == atm4 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia5 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if hit then if elementHit == atm5 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia6 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if hit then if elementHit == atm6 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia7 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if hit then if elementHit == atm7 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end if (distancia8 <= 1.5) then if not isEventHandlerAdded("onClientRender", root, caixaUI) then if not isEventHandlerAdded("onClientRender", root, depositUI) then if not isEventHandlerAdded("onClientRender", root, transUI) then if not isEventHandlerAdded("onClientRender", root, sacUI) then if not isEventHandlerAdded("onClientRender", root, acessingUI) then if hit then if elementHit == atm8 then addEventHandler("onClientRender", root, acessingUI) setElementFrozen(localPlayer, true) setTimer(function() if not isEventHandlerAdded("onClientRender", root, caixaUI) then addEventHandler("onClientRender", root, caixaUI) end removeEventHandler("onClientRender", root, acessingUI) showCursor(true) setElementFrozen(localPlayer, false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(false) end, 2500, 1) end end end end end end end end end end addEventHandler("onClientClick", root, render) local rootElement = getRootElement() local screenWidth, screenHeight = guiGetScreenSize() local maxrange = 20 function dxDrawTextOnElement(TheElement,text,height,distance,R,G,B,alpha,size,font, ...) local x, y, z = getElementPosition(TheElement) local x2, y2, z2 = getCameraMatrix() local distance = distance or 20 local height = height or 1 local value1 = 2 local value2 = 2 if (isLineOfSightClear(x, y, z+2, x2, y2, z2, ...)) then local sx, sy = getScreenFromWorldPosition(x, y, z+height) if(sx) and (sy) then local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) if(distanceBetweenPoints < distance) then dxDrawText(text, sx+value1, sy+value2, sx, sy, tocolor(R or 255, G or 255, B or 255, alpha or 255), (size or 1)-(distanceBetweenPoints / distance), font or "arial", "center", "center", false, false, false, true, false) end end end end function wolrdTexts() dxDrawTextOnElement(bankBot,"Atendente #1066e7(BOT)",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm1,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm2,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm3,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm4,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm5,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm6,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm7,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") dxDrawTextOnElement(atm8,"Clique para utilizar ",1,20,255,255,255,255,1.5,"default") end addEventHandler("onClientRender",rootElement, wolrdTexts) function closePanel(_,state) if isEventHandlerAdded("onClientRender", root, caixaUI) then if state == "down" then if isCursorOnElement(x*1068, y*94, x*36, y*38) then showCursor(false) showChat(true) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, caixaUI) end end end if isEventHandlerAdded("onClientRender", root, transUI) then if state == "down" then if isCursorOnElement(x*1068, y*94, x*36, y*38) then showCursor(false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(true) playSound("sfx/hit.mp3", false) grid:setVisible(false) removeEventHandler("onClientRender", root, transUI) changeVisibility("1", false) end end end if isEventHandlerAdded("onClientRender", root, depositUI) then if state == "down" then if isCursorOnElement(x*1068, y*94, x*36, y*38) then showCursor(false) showChat(true) playSound("sfx/hit.mp3", false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) changeVisibility("2", false) removeEventHandler("onClientRender", root, depositUI) end end end if isEventHandlerAdded("onClientRender", root, sacUI) then if state == "down" then if isCursorOnElement(x*1068, y*94, x*36, y*38) then showCursor(false) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", false) showChat(true) playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, sacUI) changeVisibility("3", false) end end end if isEventHandlerAdded("onClientRender", root, sacUI) then if state == "down" then if isCursorOnElement(x*502, y*564, x*320, y*56) then playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, sacUI) addEventHandler("onClientRender", root, caixaUI) changeVisibility("3", false) end end end if isEventHandlerAdded("onClientRender", root, depositUI) then if state == "down" then if isCursorOnElement(x*502, y*564, x*320, y*56) then playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, depositUI) addEventHandler("onClientRender", root, caixaUI) changeVisibility("2", false) end end end end addEventHandler("onClientClick", root, closePanel) function uiButtons(_,state) if isEventHandlerAdded("onClientRender", root, caixaUI) then if state == "down" then if not isEventHandlerAdded("onClientRender", root, transUI) or isEventHandlerAdded("onClientRender", root, depositUI) or isEventHandlerAdded("onClientRender", root, sacUI) then if isCursorOnElement(x*464, y*366, x*93, y*95) then -- trans playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, caixaUI) addEventHandler("onClientRender", root, transUI) grid:setVisible(true) changeVisibility("1", true) end end if not isEventHandlerAdded("onClientRender", root, depositUI) or isEventHandlerAdded("onClientRender", root, sacUI) or isEventHandlerAdded("onClientRender", root, transUI) then if isCursorOnElement(x*625, y*366, x*93, y*95) then -- deposit playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, caixaUI) addEventHandler("onClientRender", root, depositUI) changeVisibility("2", true) end end if not isEventHandlerAdded("onClientRender", root, sacUI) or isEventHandlerAdded("onClientRender", root, depositUI) or isEventHandlerAdded("onClientRender", root, transUI) then if isCursorOnElement(x*778, y*366, x*93, y*95) then -- sac playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, caixaUI) addEventHandler("onClientRender", root, sacUI) changeVisibility("3", true) end end end end end addEventHandler("onClientClick", root, uiButtons) function depositButton(_,state) if isEventHandlerAdded("onClientRender", root, depositUI) then if state == "down" then if isCursorOnElement(x*502, y*480, x*320, y*56) then if getText("2") then if tonumber(getText("2")) < getPlayerMoney(localPlayer) or tonumber(getText("2")) == getPlayerMoney(localPlayer) then playSound("sfx/hit.mp3", false) addEventHandler("onClientRender", root, caixaUI) changeVisibility("2", false) removeEventHandler("onClientRender", root, depositUI) setElementData(localPlayer, "Bank:Royal", getElementData(localPlayer, "Bank:Royal") + tonumber(getText("2"))) setElementData(localPlayer, "Notification", false) triggerServerEvent("onDepositMoney", localPlayer, localPlayer, tonumber(getText("2"))) setElementData(localPlayer, "Notification:S", "Depósito de R$ "..tonumber(getText("2")).." feito!") setTimer(setElementData, 7000, 1, localPlayer, "Notification:S", false) else playSound("sfx/hit.mp3", false) setElementData(localPlayer, "Notification:S", false) setElementData(localPlayer, "Notification", "Você não possui este valor!") setTimer(setElementData, 7000, 1, localPlayer, "Notification", false) end end end end end end addEventHandler("onClientClick", root, depositButton) function saqueButton(_,state) if isEventHandlerAdded("onClientRender", root, sacUI) then if state == "down" then if isCursorOnElement(x*502, y*480, x*320, y*56) then if getText("3") then if tonumber(getText("3")) == getElementData(localPlayer, "Bank:Royal") or tonumber(getText("3")) < getElementData(localPlayer, "Bank:Royal") then playSound("sfx/hit.mp3", false) addEventHandler("onClientRender", root, caixaUI) removeEventHandler("onClientRender", root, sacUI) changeVisibility("3", false) setElementData(localPlayer, "Bank:Royal", getElementData(localPlayer, "Bank:Royal") - tonumber(getText("3"))) setElementData(localPlayer, "Notification", false) triggerServerEvent("saqueBankMoney", localPlayer, localPlayer, tonumber(getText("3"))) setElementData(localPlayer, "Notification:S", "Retirada de R$ "..tonumber(getText("3")).." feito!") setTimer(setElementData, 7000, 1, localPlayer, "Notification:S", false) else playSound("sfx/hit.mp3", false) setElementData(localPlayer, "Notification:S", false) setElementData(localPlayer, "Notification", "Você não possui este valor!") setTimer(setElementData, 7000, 1, localPlayer, "Notification", false) end end end end end end addEventHandler("onClientClick", root, saqueButton) function transButton(_,state) local gridItem = grid:getSelectedItem() local item = grid:getItemDetails(colum, gridItem) if isEventHandlerAdded("onClientRender", root, transUI) then if state == "down" then if isCursorOnElement(x*502, y*564, x*320, y*56) then -- if getPlayerFromName(item) then if getText("1") then if tonumber(getText("1")) == getElementData(localPlayer, "Bank:Royal") or tonumber(getText("1")) < getElementData(localPlayer, "Bank:Royal") then playSound("sfx/hit.mp3", false) addEventHandler("onClientRender", root, caixaUI) grid:setVisible(false) changeVisibility("1", false) removeEventHandler("onClientRender", root, transUI) setElementData(localPlayer, "Bank:Royal", getElementData(localPlayer, "Bank:Royal") - tonumber(getText("1"))) setElementData(localPlayer, "Notification", false) setElementData(localPlayer, "Notification:S", "Transferência de R$ "..tonumber(getText("1"))..", para "..item.." feito!") setTimer(setElementData, 7000, 1, localPlayer, "Notification:S", false) triggerServerEvent("transMoney", localPlayer, tonumber(getText("1")), item) else playSound("sfx/hit.mp3", false) setElementData(localPlayer, "Notification:S", false) setElementData(localPlayer, "Notification", "Você não possui este valor!") setTimer(setElementData, 7000, 1, localPlayer, "Notification", false) end end --[[else setElementData(localPlayer, "Notification:S", false) setElementData(localPlayer, "Notification", "Jogador não encontrado! Verifique se ocorreu mudança no nome.") setTimer(setElementData, 7000, 1, localPlayer, "Notification", false) end]] end end end end addEventHandler("onClientClick", root, transButton) function isCursorOnElement( posX, posY, width, height ) if isCursorShowing( ) then local mouseX, mouseY = getCursorPosition( ) local clientW, clientH = guiGetScreenSize( ) local mouseX, mouseY = mouseX * clientW, mouseY * clientH if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then return true end end return false end
  12. Quero fazer com que o cargo ou o emprego do player, apareça na hud por uma acl, é possivel? nesse modelo ai: http://prntscr.com/nlcbpj
  13. Bom, criei um "complemento" para um hud já existente, mas ele foi criado em uma pasta diferente. Então, criei a hud, estava funcionando(minha resolução 1280x720), so que, quando testo em outras resoluções(1366x766; 1360;760; etc) ela buga ( https://prnt.sc/mm5y2w aqui ela está em 1366x768) Qual pode ser o erro? Segue abaixo: local screenW, screenH = guiGetScreenSize() local resW, resH = 1366, 768 local x, y = ( screenW/resW ), ( screenH/resH ) function drawHUD() local estrelasprocurado = getPlayerWantedLevel (localPlayer) local ArmaAtual = getPedWeapon(localPlayer) local MunicaoPente = getPedAmmoInClip (localPlayer) local MunicaoTotal = getPedTotalAmmo (localPlayer) dxDrawImage(x*0.8430, y*0.0375, x*0.2000, y*0.1778, ":[BR]HUDRPComplemento/img/"..ArmaAtual..".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*1142, y*187, x*80, y*0, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*0.8945, y*0.2014, x*0.1039, y*0.0306, tocolor(0, 0, 0, 109), false) dxDrawText("Munição: "..MunicaoPente.."/"..MunicaoTotal, x*1161, y*135, x*1268, y*177, tocolor(255, 255, 255, 255), 1.00, "default", "center", "center", false, false, false, false, false) dxDrawRectangle(x*0.7867, y*0.0431, x*0.0000, y*0.0306, tocolor(255, 255, 255, 255), false) dxDrawRectangle(x*0.7867, y*0.0431, x*0.1016, y*0.0306, tocolor(0, 0, 0, 84), false) dxDrawText("Estrelas: "..estrelasprocurado, x*1034, y*37, x*1114, y*51, tocolor(255, 255, 255, 255), x*0.98, "default", "center", "top", false, false, false, false, false) dxDrawRectangle(x*873, y*31, x*130, y*22, tocolor(0, 0, 0, 84), false) dxDrawText("Desempregado", x*898, y*37, x*961, y*51, tocolor(255, 255, 255, 255), x*0.95, "default", "left", "top", false, false, false, false, false) dxDrawLine(x*874, y*51, x*874, y*51, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*873, y*53, x*1002, y*53, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*1008, y*53, x*1137, y*53, tocolor(255, 255, 255, 255), x*1, false) dxDrawLine(x*1147, y*167, x*1276, y*167, tocolor(255, 255, 255, 255), x*1, false) end addEventHandler("onClientRender", getRootElement(), drawHUD) function toggleRadar() if isVisible then addEventHandler("onClientRender", root, drawHUD ) else removeEventHandler("onClientRender", root, drawHUD ) end isVisible = not isVisible end bindKey ("F11", "down", toggleRadar) local hudTable = { "ammo", "armour", "clock", "health", "money", "weapon", "wanted", "area_name", "vehicle_name", "breath", "clock" } addEventHandler("onClientResourceStart", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, false) end end ) addEventHandler("onClientResourceStop", resourceRoot, function() for id, hudComponents in ipairs(hudTable) do showPlayerHudComponent(hudComponents, true) end end )
  14. local x,y = guiGetScreenSize() local px,py = 1280,720 local x,y = (sx/px), (sy/py) function hud () dxDrawImage(x*918, y*0, x*362, y*58, ":br_hud/shruk.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("$", x*955, y*19, x*1089, x*68, tocolor(0, 177, 142, 255), 1.30, "default-bold", "left", "top", false, false, false, false, false) end addEventHandler("onClientRender", root, hud)
  15. Olá novamente ? , provavelmente estou quebrando uma regra do fórum (que no caso seria criar + de 1 tópico sobre o mesmo assunto, mas o tópico anterior meu foi trancado) e peço desculpas, mas... Bom tenho algumas duvidas 1 - como posso fazer um circulo marcar a vida como a foto deste link : foto.png 2 - como posso fazer com que o player ao sentir fome ou sede perca vida aos poucos, e o mesmo circulo citado na duvida acima marque o quanto o player sente de fome e sede. 3 - ultima duvida é como salvar isso quando o player sair e um sistema de compra de lanches e bebidas para eles poderem compra ( OBS: Já tentei utilizar, alguns setElementData, getElementData, setElementHealth junto com um setTimer mas não ficou de uma forma legal ficou meio bugado, e o circulo desproporcional ) Agradeço a todos desde já
  16. Всем привет! Поглядываю я на MTA и вспоминается мне игра All Point Bulleting! вот подумываю сделать полную копию этой игрушки на MTA! что скажите ? никто не хочет объединиться и заняться со мной данным проектом ? к примеру интерфейс, HUD, автомобили, города, вытянуть с Unreal Engine и перенеси в GTASA не проблема а вот на счёт сценария игры не знаю, кто сталкивался ? возможно ли скриптами написать свой сценарий игры ? взаимодействовать его в онлайне ? на сколько это тяжело ?
  17. R1S1NG

    Bug in my hud

    Hello everyone, I have a server which has a bug and nobody knows how to solve it, its hud is disabled every time I put a new one on it, thus removing the original, however, if I add a script as the screen joke blue, or a cinema like cinema experience ... things that cover the screen, or something like that, the normal hud comes back, and if I give / showhud anyway it comes back if I open the F11 map or do some other actions then does not advance that script to remove it in the login ... Players already reported this occur with the chat, it disappeared, does anyone have any solution? There are scripts that do not show anything for this bug! Any other script that uses the screen do not know how to explain, but with some scripts this occurs. Sorry if I put this topic in the wrong session! Thanks to anyone who can help me or try
  18. السلام عليكم و رحمة الله و بركاته كنت فاضي و ماني عارف وش اسوي ف حبيت اسوي ذا السكربت البسيط و احطه هنا ك اول سكربت اسويه و ذا اول سكربت كامل اسويه بيدي يعني ما بكون ماخذ من مودات ثانية او موداتي الثاني ..إلخ مع العلم اني مبتدء صور مدري اذا التصميم انعمل قبل كذا بالمنتدى لكن احس اني شايفها قبل كذا علشان كذا عملت مثلها المميزات 1- ما تجيب لاق و ذا اهم شي 2- تناسب كل الشاشات 3- الدم لو صار 200 ما يتغير و يضل بحجمه يعني ما يخرب 4- في اف8 hud لو تبي ترجع الشكل القديم تقدر عن طريقة كتابة كلمة 5- شكل حلو و لائق للاسلحة 6- لما تنزل الماء بطلع لك عداد الاوكسجين 7- تقدر تعرف الوقت الحقيقي , الفبس , البنق الاهدائات كل المنتدى بدون استثناء رابط التحميل هنا او https://up.top4top.net/downloadf-961y3xfb1-zip.html http://www.mediafire.com/file/8v6kwtniddc02na/NewHudbyKiller.zip
  19. I got a custom hud in my MTA server,but the default one is glitching in it! how to fix this error hud downloaded from here pls help me to fix this eror
  20. Hey Dear MTA Community! Today i wanna show you my new works (almost all of them aren't finished because i didnt have to finish them). And i want to offer myself as an UI/GUI/Web designer, i've really cheap designs (depends on what do you need). Before you contact me you have to know that i'm really bad in logos. Thanks for reading and enjoy watching. SKYPE: Jekorgi DISCORD: Jekorgi #8655 E-Mail: [email protected] You can find my all works there: https://imgur.com/a/VFKnQhY Simple avatar: YouTube Banner: Race HUD: Wallpaper: Business card: Instagram redesign: Forum theme: Simple tournament logo: Race HUD: Ranks for my Race:
  21. Hani2001

    [Help] Hud

    Please help me If i past image colored will be change all colors to black i need to still colored not black client: local texturesimg = { { "img/radardisc.png", "radardisc" } } addEventHandler("onClientResourceStart", resourceRoot, function() for i = 1, #texturesimg do local shader = dxCreateShader("shader/shader.fx") engineApplyShaderToWorldTexture(shader, texturesimg[i][2]) dxSetShaderValue(shader, "gTexture", dxCreateTexture(texturesimg[i][1])) end end) shader.fx: texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } }
  22. Eu tenho uma hud modificada em meu servidor, mas tem momentos que a original aparece atrás da nova, tipo quando abro alguma coisa na tela como algum painel e etc, eu tenho um cinema, se eu abro ele a hud vem tmb, mas mesmo removendo cinema do servidor ela vem em outros scripts, as vezes o chat some também com isso, e tipo digamos que eu dei restart no painel de login, eu vou bugar se eu clicar em não logar e jogar como guest e o chat vai sumir. Resumindo ele some ou a hud antiga volta, e não achei nada que ativasse a antiga denovo, tanto que usei o prórpio tópico de ajuda daqui e fiz um script de showhud... mas é apenas para login, oq n me resolve pq quando faço login é normal. Obrigado a quem souber me ajudar!
  23. Hy! I would like to make a dxDraw indicator that shows stamina. I wanted to make a picture, that fills up to a certain level based on a value, so I tried using dxDrawImageSection and RenderTarget too, but I couldn't make it. It is important that I want it to be relative, so like I have a 200x200 size picture that I draw in 80x80, or in 50x50 and so on based on the user's resolution. Could someone help me in this?
  24. i created a HUD with rectangles (bg rectangle, hp, armor...etc), and i want this make movable, so that move at the same time, but i don't know how to make this possible anyone can help? sorry for my bad english :c
  25. Una consulta chicos como hago para que este local sounds sea infinito ya que cuando activo esta script solo se reproduce una vez y luego se corta.. function onResourceStart() local Zx,Zy,Zz = getElementPosition( ped ) --- Puede ser que halla un mal argumento aquí? porque el debugscript 3 me dice que sí!!!... local sound = playSound("sounds/respiracion.ogg", Zx, Zy, Zz, false) setSoundMaxDistance(sound, 20) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
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