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Found 13 results

1. ## Getting the coordinates of the collisions we are looking at?

Is there a way to check for collisions where the player is looking without aiming the gun as if the getWorldFromScreenPosition and GetPedTargetCollision functions were combined?
2. ## [HELP] How to get the moving dx element position?

This is the code: local now = getTickCount() local x,y = interpolateBetween(one, one1, 0, two, two1, 0, (now - start) / ((start + 2500) - start), "Linear") local now2 = getTickCount() local x2,y2 = interpolateBetween(asd, asd1, 0, fgh, fgh1, 0, (now2 - start2) / ((start2 +2500) - start2), "Linear") if right == false then dxDrawRectangle(x, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) else dxDrawRectangle(x2, (sy_/2-20) * ym, 3* xm, 40 * ym,tocolor(255,255,255,255)) end -- if x >= 1063 and x <= 1073 and right == false then test = true elseif x >= 1089 and x <= 1099 and right == false then test = true elseif x >= 1158 and x <= 1172 and right == false then test = true elseif x >= 1212 and x <= 1232 and right == false then test = true elseif x >= 1276 and x <= 1293 and right == false then test = true elseif x >= 1423 and x <= 1433 and right == false then test = true elseif x >= 1476 and x <= 1487 and right == false then test = true else test = false end i want change the test to true when the rectangle is in the granted position, but how can i get the momentary position of the dx rectangle?
3. ## [HELP] How to fix the errors?

This is my code: local sp2 = getVehicleNitroLevel(car)*180 if sp2 ~= false and sp2 ~= nil and sp2 > 1 then dxDrawImage(x-w/1+36, y-h/1+260, 256, 256, "images/fuelindicator.png", sp2,0,0, 0xFFFFFFFF,true) dxDrawBorderedImage(x-180, y+45,245, 245, "images/fuelnum.png", 0,0,0, tocolor(colorR2, colorG2, colorB2,255)) dxDrawImage(x-105, y+110, 95, 95, "images/line.png", 0,0,0, tocolor(0,0,0,255)) dxDrawImage(x-105, y+110, 95, 95, "images/shadow.png", 0,0,0, tocolor(0,0,0,255)) end Working fine, but in debugscript flooding this error: the line 108 is the local sp2 = getVehicleNitroLevel(car)*180 how to fix this error?

5. ## [HELP] What is the ID for this road object??

https://imgur.com/a/ZbuQTmR What is the road object ID? I need this object for my map.. :s
6. ## [HELP] How to fix the fps drop?

if getElementData(getLocalPlayer(),"kukaseh") then for k, v in ipairs ( getElementsByType( 'object' )) do if getElementData( v, 'munkakuka' ) then local bx, by, bZ = getElementPosition(v) local actualDist = getDistanceBetweenPoints2D(playerX, playerY, bx, by) local dist = actualDist/(worldMaxSize/((worldWidth+worldHeight)/2)) local rot = findRotation(bx, by, playerX, playerY)-camZ local blipX, blipY = getPointFromDistanceRotation( (MiniMap_x+MiniMap["width"]+MiniMap_x)/2, (MiniMap_y+MiniMap_y+MiniMap["height"])/2, math.min(dist, math.sqrt((MiniMap_y+MiniMap_y+MiniMap["height"])/2-MiniMap_y^2 + MiniMap_x+MiniMap["width"]-(MiniMap_x+MiniMap["width"]+MiniMap_x)/2^2)), rot ) local blipX = math.max(MiniMap_x, math.min(MiniMap_x+MiniMap["width"], blipX)) local blipY = math.max(MiniMap_y, math.min(MiniMap_y+MiniMap["height"], blipY)) if dist <= 120 then dxDrawImage(blipX - blipSize/2, blipY - blipSize/2, blipSize, blipSize, "blips/1125.png",0,0,0,tocolor(255,255,255,255)) end end end end when this true, and the dxDrawImage show, the FPS decrease from 100 to 50.. how to fix this?

8. ## [HELP] How to get mute remaining time?

How to get mute remaining time? For example i write /getmute, and then output "Mute remaining time: 5 mins", or "You are not muted". Sorry for my bad english.
9. ## [BUG] Why not show the F11 map the players??

When i press the F11, just the local player blip displayed, and the other players are not.. How to fix this?
10. ## [HELP] How to fix the size problem in my script?

this is the code: and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this?
11. ## [HELP] How to add this function to the played time script?

i have this played time script: and i want add to this a command, which the admins can add more hours for anyone, how to make this command??
12. ## Why not working the dx element?

local screenW, screenH = guiGetScreenSize() function ahudd() dxDrawImage(screenW * 0.8424, screenH * 0.6289, screenW * 0.1194, screenH * 0.0256, "nbgg.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(screenW * 0.8444, screenH * 0.6322, screenW * 0.1153, screenH * 0.0189, "nn.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Jármű épség:", (screenW * 0.8424) + 1, (screenH * 0.6289) + 1, (screenW * 0.9618) + 1, (screenH * 0.6544) + 1, tocolor(0, 0, 0, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) dxDrawText("Jármű épség:", screenW * 0.8424, screenH * 0.6289, screenW * 0.9618, screenH * 0.6544, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, false, false, false) end function asdxd() local playerVehicle = getPedOccupiedVehicle ( localPlayer ) if playerVehicle then local vehicleHealth = getElementHealth ( playerVehicle ) / 10 addEventHandler("onClientRender", root, ahudd) else removeEventHandler("onClientRender", root, ahudd) end end addEventHandler("onClientRender", root, asdxd) fileDelete("client.lua") why not working? i want, when the player get in a vehicle, show the dx element, and when get out, hide the dx element, and if player in a vehicle, the dx element show just for her
13. ## Why move the dxDrawColorText with the name, in a nametag?

i added this to a nametag script: dxDrawColorText (getElementHealth(player).."%", sx-w- (offset*-10), sy - (offset*5), sx, sy - (offset*-15), tocolor(255,255,255,255), textscale*NAMETAG_TEXTSIZE or (textscale*NAMETAG_TEXTSIZE)/1.5, srfont2, "center", "center", false, false, false ) and for example when long the playername, the "100%" move to left direction. How to fix this? sorry for my very-very bad English:c
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