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Everything posted by Tut
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It does not seem so to me, are you able to weigh in, @Khadeer143?
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Thread moved to the Arabic forum. For any further posting in said language, please use this or a better suited section.
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Ban on Discord Maladoy#0007 no motiv
Tut replied to Maladoy's topic in Site/Forum/Discord/Mantis/Wiki related
Thread moved over to an appropriate section. You were banned for evading a ban among other reasons listed at: https://forum.multitheftauto.com/topic/127210-un-ban/ As such I'm locking this thread. -
You would miss out on the physics and handling settings, potentially making the performance a whole lot different than the way it should be. Yes, it's possible to do it, as long as the model format uses same hierarchy and naming as cars do. Use EngineReplaceModel to replace the car with your bike. For the animation you can use EngineLoadIFP. Why are you looking to do this?
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Hi @Anas, There's no need to create duplicates of existng threads, for which reason the other one is removed. Please click the 3 dots on the upper right of your post if you want to edit the contents. Your thread is not forgotten, don't worry.
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Hi, It's best that you create a new thread and leave inactive threads be. That way we can ensure threads stay on topic and aren't continously derailed.
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Can you please show a screenshot of your connection error?
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Hi Marwanwahid, As you already have an existing (Click me) thread for this issue I'll go ahead and lock this one. Please click the 3 dots on the upper right of your post to edit it, in case you've forgotten to add information to your initial post.
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Hi Sack23, Please check that the image name in the .txd file corresponds to the original file name. You can find the image names at the Wiki skins page. Are you importing the .txd using MTA functions or by replacing it in your gta3.img? Hola Sack23, Compruebe que el nombre de la imagen en el archivo .txd corresponde al nombre del archivo original. Puede encontrar los nombres de las imágenes en la página de máscaras de Wiki. ¿Está importando el .txd usando funciones MTA o reemplazándolo en su gta3.img?
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To the above posters. You cannot vouch for another player to be unbanned here, or try to argue that a player is given an unfair ban by not banning the rest. This section is clealy to appeal your own ban and not someone else's.
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The serial is not banned by MTA. Please post a screenshot of what the error says. It could be a connection issue on your end, as you state that it happens on all servers.
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Operation Scorpion || Making Server Like Call of duty Modern Warfare
Tut replied to YYH55's topic in Servers to play on
Thread moved to the correct section Some more details would help explain the server you're creating. -
@uqhala offtopic post hidden, also please keep your posts in English when using the international forums. You can find our Turkish forum here: https://forum.multitheftauto.com/forum/95-turkish-türkçe/
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- mta dd clanwar
- mta dd
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Thread moved to a better forum. For any further posting in Arabic language, please use this forum. If you want to receive help in the the Scripting section, please keep posts readable to the English community.
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Hi @HarmonyXDXD, The blurry appearence is due to the sign object not having the same aspect ratio of 256x64 image. It's stretched beyond that. To fix this you'll want to scale the graphics on the horizontal axis inwards, say 80% scale. If you're using Photoshop you can use ALT SHIFT and drag the left/right side of the bounding box. This will allow you to scale the graphics towards center while maintaining the height. 256x64 in itself is not a whole lot, so if you're not getting good results after doing the above, you may want to up it to 512x128. Be mindful of resolutions though, your image size is going to fire up tremendously, especially if using .txd or .dds formats.
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Alguien sabe porqué sucede esto al iniciar un server?
Tut replied to CjSam's topic in Ayuda relacionada al cliente/servidor
Thread moved to Spanish language forum. For any further posting in said language, please use this forum. -
Moving this to Servers to play on.
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Thread moved to Spanish language forum. For any further posting in said language, please use this section. If you want to post in the international section, make sure that the title and post is in English.
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Thread moved to Arabic section. Please use this for any further posting in your language.
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- mta sa
- شيوخ العرب
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It's a problem in MTA in the sense that we cannot modify IDE and IPL files in order to change object flags. The actual glitch is present in single player though, so it's an error by Rockstar. ?
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I believe in order for alpha to render correctly on player models, they would need certain IDE flags, but they do not use any flags that I'm aware of. The issue can be fixed for world objects by replacing objects that has IDE flag 68, with the original DFF and TXD of the leaves. If the object is then mapped in another interior or dimension (65k exists, plenty), the DFF/TXD replacements can be set to only enable in that world. So if it's an interior project that you're dealing with, this might very well be an ideal solution. There's also the option of coding a HLSL script to draw alpha correctly, but that requires a bit of advanced understanding of coding as well as the shader language.
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It's an issue with alpha rendering system. Have you mapped these objects or is everything default? It tends to happen when a LOD element is removed from an object, but I don't know why. You might be able to resolve it by loading the object with a DFF replacement and enabling the alphaTransparency flag.
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Como faço pra mostrar um rank de drift no scoreboard?
Tut replied to Maaster's topic in Programação em Lua
Thread moved to Portuguese forum. For any further posting in said language, please use this forum.- 1 reply
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Hi and welcome to the forums @Francisco123 Thread moved to Portuguese forum. For any further posting in said language, please use this forum.