
xMoDy
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addEventHandler ( "onClientResourceStart", resourceRoot, function () txd = engineLoadTXD ( "maverick.txd" ); engineImportTXD ( txd, 487 ); dff = engineLoadDFF ( "maverick.dff" ); engineReplaceModel ( dff, 487 ); end ); local shader = [[ texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } ]] local shader, t = dxCreateShader(shader, 0, 0, true, 'world,object,vehicle') local texture = dxCreateTexture("1.png") function applyShader(thePlayer, seat) local theVehicle = source if seat == 0 and thePlayer == localPlayer and shader then if texture then dxSetShaderValue(shader, 'Tex0', texture) engineApplyShaderToWorldTexture(shader, "frogger2_sign_1", source) end end end addEventHandler("onClientVehicleEnter", getRootElement(), applyShader) ----------------------- what should i do ? here isn't works! before: after:
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setDiscordState - Multi Theft Auto: Wiki Does anyone know how this function works?
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And how can I do that?
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How can I make it like this video https://www.youtube.com/watch?v=e6xVMqZGbFQ&ab_channel=ULTRABROXE I tried to do but it didn't work, all the time it's a straight line
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How can I make a 3D line like this image: https://prnt.sc/1jr5qcj
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can any one help me I want to make the voice of the player 3D , how can i do that? HOW
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how can i make a discord bot for mta for : servername , players count , map , version , ip type , and some things more like this : https://prnt.sc/vyjlix
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Yes, but how can I make it automatic from inside the server? Yes, but how can I make it automatic from inside the server? i went to make is like t.h : bindKey (source , "r" , "down" , "voiceptt") But it does not work
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I can talk from the z button but i want to add another so i have two buttons and i can talk from both like this : https://prnt.sc/vvwn0a
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Can I make a player not hit someone else and no one can hit
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thx
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I want to make sure, when I get into the car, is there a driver in the car
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yes
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I only have a question if I can change the player is Aim and thx