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Everything posted by Tut
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Thread moved to the Scripting section where it is easiest to receive help for this question
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Hi and welcome to the forums, @Mongou Your thread has been moved to the Portuguese Coding forum section for best results, as the International Scripting Tutorials section is only for tutorials that we approve. On topic, yes it is possible to do what you're asking, but I've been let know by someone who's used it that it can be very bad on performance, and of course this gets worse for more detailed models and textures. For more help I invite someone else to weigh in as I am not very knowledgeable on coding.
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Sure that's better. Can you try removing DFF replacements but keep TXD replacements, see if you are still receiving crashes.
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I'm not very knowledgeable on code - I'd leave that info for someone else to hand out. I believe code can be very memory demanding though, things like attachments. How does your txd, col and dff statistics look now? What is the highest file size you have for 1 file and what is the average size of each file type?
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Thread moved to the Portuguese forum for best results
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Hello For hiring Server Staff please use the correct forum: https://forum.multitheftauto.com/forum/149-looking-for-staff/ I highly recommend you read the Rules and Formatting for this section. It will help get you an idea of details that are good to include for hiring developers.
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A lot of modding sites has low poly vehicles. Look out for tags "low poly" and "GTA SA" or "SA Style" and you will get a lot of decent results. Libertycity.net is decent but as always, access mod sites at your own discretion.
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When you're worried about RAM don't use PNG format. Using DDS your image will occupy 3-4x less RAM while staying at a fixed image file size. It does increase your server download, but if you're concerned about memory usage you may not want to use PNG or JPEG. Try halving the resolution of all of your textures. 3MB or anything beyond 1024x pixels is overkill, usually you get away with 256x or 512x pixels. Unless of course it needs resolution to be read you may want to use 1024x. If you have a modeler on your team refer them to use built-in mesh optimization in their software. Highlight the importance of exporting meshes correctly; World objects should NEVER have vertex normals as their pipeline does not support it. Vertex normals also increases file size by a good 20-40 percentage. Your average DFF model has too high poly density - look into how GTA SA models are created in terms of topology and start adjusting to their standard.
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[PTPM] Protect The Prime minister Global Version [ENGLISH]
Tut replied to #Heshan||eUNLOCK||'s topic in Servers to play on
As server no longer qualifies for advertisement as indicated by author, I'll give this a lock. -
I have no idea how the function works, so it's hard to tell. If you check the guides in my signature, it should help get you started with modeling applications. For any questions on this topic I suggest you ask in the Modeling forum section!
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nao aparece os serve na minha aba net
Tut replied to wendigo956's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
One thread is sufficient to get your question across. https://forum.multitheftauto.com/topic/128280-problema-com-serve-de-mta/ If you can show your error, please do so to give others a better idea of the issue you're having. -
I would look at reducing to 150-1000KB but try to stay as far away from 1000KB as you possibly can. If you use any image shaders, audio files or anything that's downloaded, you'll want to look at having them compressed too.
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I do not recall, it's possible I didn't export vertex normals, as world objects doesn't use those and they usually bump up the DFF size by 20-40%.
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Thread moved to the Server Support forum for best chances of receiving help. Do you have any mods on your server? If so what is the average size of DFF/TXD/COL, and how many of each type do you have. If you are on MTA Discord please check Dutchman's post on the 0xE06D7363 crash offset for more details: https://discordapp.com/channels/278474088903606273/278521065435824128/639517303163191316
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Yes - had to use DXT3/888BGRA instead of DXT1. For the record DXT1 compression does not allow transcluency, only opaque and transparent pixels, whereas the 2 former compressions do allow transcluent pixels. Could be why, but I have zero coding knowledge.
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Yes, revert back to the old version of notworking. The 2 TXD's are for the DFF notworking.
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I just gave it the same texture as the functioning model had. I suspect it's the texture compression type being DXT1 that was the culprit. If that's the case, please try your old texture in 888 BGRA compression and DXT3 compression. You can change between these compressions yourself using Magic TXD. https://cdn.discordapp.com/attachments/308955445568077824/781421292648923136/888bgra.txd https://cdn.discordapp.com/attachments/308955445568077824/781421285674188840/dxt3.txd https://www.gtagarage.com/mods/show.php?id=27862
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There are no clues in either models that would explain your issue. Please try this test sample: I've expired the link
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Sure, I can have a look at the faulty model and compare it to the functioning model if you are able to send them. Please include .TXD.
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Are you able to show an example?
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OK - I've sent a PM informing of password reset steps
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Hi, what error are you receiving when trying to sign in on your former account? You're welcome to PM the error message.
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Hi, This is a known cheat. Thank you for bringing it to our attention, however these should be reported in our private bug tracker instead. As we're already aware of this cheat we do not need you to report it there, unless you believe you have sufficient material to help investigate and patch the exploit. https://forum.multitheftauto.com/forum/156-private-bugs/
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A blast from the past indeed! It's great to see old projects being continued.