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Lowrider RACE dancing map. Another one of my ideas. Player who wins with other player, gets teleported to the finish and finishes the map, while other just dies. If you are alone, you need to reach certain amount of points. Buttons work but sometimes even if you are in the middle (but way off middle) you can still get perfect. If you don't see the video, here's the id: watch?v=3W-vXzHMMFE
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Midnight Remix Club - Multi-Gamemode MTA Server Derby • Race • Clan War • Garage • Rankings • Community Website: https://mr-club.com Discord: https://discord.gg/jUQAFu3n8R Server: mtasa://190.102.40.7:22158 About Midnight Remix Club Midnight Remix Club is a custom Multi Theft Auto: San Andreas server focused on competitive and arcade-style gameplay, built around a modern multi-gamemode experience. The project started with the goal of creating a clean, stable and enjoyable MTA server with polished visuals, custom systems, active development and a community-first structure. Every feature is being designed to improve the gameplay flow, the user interface and the long-term progression of each player. Whether you enjoy classic Destruction Derby, fast-paced Race maps, competitive Clan Wars or simply customizing your vehicles, Midnight Remix Club offers a complete environment for both casual and competitive players. Main Gamemodes Destruction Derby Our Derby system includes different arena styles and gameplay variations, designed for both classic and modern DD players. Current Derby areas include: Cross - classic Cheetah-based derby gameplay.Carnage - aggressive and intense derby matches.Old School - nostalgic maps with classic vehicle changes and old-school gameplay feeling.Clan War - competitive derby environment for organized matches. Race Race mode is built for speed, precision and competition. Players can enjoy custom race maps, checkpoint-based progression, improved radar routing and top-time focused gameplay. The Race system is being developed with a clean HUD, better checkpoint visibility and a smoother experience for both new and experienced players. Arena Hub The Arena Hub allows players to access different gameplay areas and rooms in a more organized way. It is designed to support public matches, training rooms and future competitive features. Custom Features Custom User Panel - a modern F2 panel with dashboard, stats, achievements, ranking, clan and settings.Garage System - vehicle customization with paint, wheels, body parts and saved setups per vehicle.Ranking System - progression based on wins, kills, race finishes and competitive activity.Achievements - long-term goals for Derby, Race, Clan War, economy and garage progression.Clan System - clan management, recruitment, requests and competitive structure.Audio Settings - player-controlled sound settings and radio system.Nitro Modes - customizable nitro behavior with Automatic and Permanent modes.Custom Radar Systems - improved Derby and Race radar settings with visual customization.Discord Integration - server status, community updates and future interaction between the game and Discord. Why Join Midnight Remix Club? Midnight Remix Club is not just another default MTA server. It is an actively developed project with a strong focus on polish, stability and long-term growth. We are building the server step by step, improving the experience based on real gameplay testing, player feedback and technical refinement. Our focus is: Clean and modern interface.Stable gameplay flow.Competitive Derby and Race experience.Custom progression systems.Community-driven development.Official website and Discord support.Continuous updates and patch notes. Community, Discord and Website Our official website is the main place to check the server identity, public information, updates and roadmap. Website: https://mr-club.com Our Discord server is where the community can follow announcements, changelogs, roadmap updates, clan organization and future events. Discord: https://discord.gg/jUQAFu3n8R We currently support multilingual community communication, including Portuguese, English and Spanish announcement channels. Server Information Server Name: Midnight Remix Club Game: Multi Theft Auto: San Andreas Gamemodes: Destruction Derby, Race, Clan War, Arena Hub Server Link: mtasa://190.102.40.7:22158 Website: https://mr-club.com Discord: https://discord.gg/jUQAFu3n8R Final Message Midnight Remix Club is open for players who enjoy competitive racing, derby action, vehicle customization and a growing MTA community. Join the server, test the gameplay, share your feedback and become part of the project as it continues to evolve. Midnight Remix Club Built for Derby, Race and the MTA community.
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Race Server with ELO System (still WIP, but you can earn elo or bet your elo on other players!) with fully functional Map Uploader that allows logged in users to upload their race maps. It's a 24/h server, sometimes you'll see me or my friends testing out some scripts. From interesting maps, we have a Paramedics Sub Mission (similar to the single player one), or a coop Towing map that you tow vehicles It's checkpoint racing, not DM / DD racing. Server name: Vanilla | Classic Race Server | 24/h @1shot1kill.pl IP: mtasa://91.224.117.19:28060 Feel free to play, any player is welcome from EU or any other regions. I'll see more activity: More scripts will come. To-do probably: Userpanel with few stuff like "player of the week" (similar to what GTA.RU Racing Server had before) Money system that will save money and you'll be able to buy some stuff with it Server is extended to August 2026 so you have many months to play on it Enjoy
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Hey there! I'd like to share some videos of my crazy and insane RACE map ideas First off, a map with the locked "V" key, that locks you in the "front view" camera of a Hydra. Need to be a total badass to fly through without crashing and with high speed Do you like planes? I kinda do, but this Rustler Tree Slalom (HARD-CORE written purposefully) and if you like trees, or crashing on trees... This map is just for you!
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A Ready Race Server Repository Contains various scripts that Classic Racing (checkpoint racing) servers use and some new scripts too with maps. Ready for casual racing or pro racing. It has around 800-900 vanilla RACE maps, and 100-200 casual maps. It has most important scripts for pro racing, like Pole Remover that's required in some maps, offroad wheels and much more. There is also well known RACE clanwar script by Vally, that has been redesigned to new standards Changes for some classic scripts Map Ratings - Now correctly working, with its own F4 gui where you can sort best rated / worst rated maps. It also notifies you to rate a map from 1-10. Map ratings save if you turn off the script VallyCW - Race League (clanwar) script by Vally. Completely overhauled, added bunch of new things - including ability to set captains, new point system more used in FFA games, /tech pause (it locks after 10 seconds) and much more. One of the most amazing implementations is the ability to export stats now - it should export the match stats to the VallyCW folder to stats.txt, which will give you full score and player scores. cw_script - Edited by BurN, now edited by Mateoryt. Also added new points system, and overhauled the script with new features. Toptimes - Retained more classic look, but edited few things like colors (1st, 2nd, 3rd toptimes), similar to SiK server back in the day. Only bad thing about it is spacing between the country flag. I'll probably upload robson race_toptimes2 there too, but if country flags will not work there for you, then use this one or remix the Robson script. It uses the flags from the scoreboard resource Carhide - the classic carhide from servers like GTA.RU back in the day. Fixed and working on newer servers Delay Indicator - smaller delay indicator, with an new command /clearsplits to clear splits when you delete a toptime. They will not show up anymore if you do that Installation: First off, do not wipe everything from resources. Only wipe the [addons] and [maps] folder from [gamemodes] / [race] folder. You can also keep voicepack or whatever I don't use it, but if you delete it it might cause you some warnings Put everything (or replace some stuff) to your server resources folder. Replacing i mean one thing in gamemodes / race / race client and server.lua to support onSpectateRequest so it warps people to spectator mode if clanwar script is running and they are in the spectators team Important thing: First off, type in the server console aclrequest list and check if any of the resources need acl requests, if they do - type aclrequest allow all or aclrequest allow (resource name) or all. Then you'll give all the scripts that need this acl rights so they can function properly. If any of the scripts will not work, try extracting that script from .zip maybe it will work better If you'd like to play on a server of mine I don't run 24/h servers I run a server whenever I can, and whenever I play - check out mtasa://51.75.58.35:10899 - I have most of these scripts in-place Feel free to contribute to anything, i'm looking for a working racing carfade that other servers have (I don't know if the mta community version works fine, or that one that is in the base server). Some scripts there are WIP but playable and you can test them out too like the ELO script (or modify it if you want)
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Welcome to **SAS Network**, a next-generation MTA:SA community combining the best game modes in one place! Play your way: • **CNR (Cops and Robbers)** – create chaos, chase criminals, earn reputation • **ClanWars** – build your team, dominate the battlefield • **Freeroam** – explore, drift, chill, and show off your rides • **Race** – master custom-made tracks and climb the leaderboards What makes us special: • Smooth, lag-free EU servers • Fully optimized custom systems • Active and friendly international community • Frequent updates, challenges, and seasonal events • Discord integration & ranking system Whether you’re into competition, cruising, or pure fun — **SAS Network** has a place for you. Join now: **Server IP:** Coming Soon **Discord:** https://discord.gg/rrFJ5CPsjz **Website:** Coming Soon
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Hey there, I'm not currently playing MTA, but I decided to launch a server with all of the singleplayer GTA:SA Race maps (that are available on the Race Tournaments). You can check it out, and drive those also with original FPS enabled, that also means with the original car handling! So whoever wants to try the SP maps out without traffic and for toptime battles, you are here in the right place! Shout out to the user robot123 (admin of Joshimuz's speedrun server) for providing me with these amazing 1-to-1 recreations! FPS server: 30 Slots: 100 It will be running for some time. Add the IP to the bookmarks and check in from time to time if you want to. I might turn it off sometimes just because it's running on lemmehost. If you'll like it, thank you! And hey, you can write here under comments at which time you can join in so I can keep the server running! mtasa://144.76.57.59:33874
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uDka Racing Clan has been established in 2012 by lukum and abinesh. It's a Classic Race (non DM / DD) clan that's still running and need new members. Since there has been low activity of our clan members and the previous recruiter lately - I got a green light to recruit new people. If you meet the following criteria below, we might accept you: - You have played at least once, or twice on Race gamemode (DM/DD is optional, however if you want transition from DM/DD - go ahead, we also sometimes do DD / DM events and have those maps on our server, but we don't play them too often and they're mostly easy DM maps) - You will be active on MTA:SA (could play on the server that we have / or other servers - you can play once a week, twice a week - as long as you'll be active it will be great) - You are willing to participate in Clan events / matches (a.k.a funwars, clanwars) - You are willing to contribute to the future ideas of the server (if you know scripting for example - you can also help us do something with scripts that will be used for events etc.:) There are no criteria for countries - if you can play in EU timezone on evenings or afternoon then it will be great! You can join as a casual player - If you don't want to play clanwars or matches with other teams I can also consider your application. However, please be active on Discord or on Team / Server events. I'm doing a recruitement event, which will happen this Sunday (26th February) on 6PM EU CET (18:00) on uDka Racing Server (ip: mtasa://37.25.106.213:22043). We'll play uDka test maps, kind of like a "funwar" i'll use script for matches to do that, and whoever will get the best ammount of points (SCORE on scoreboard, activated by TAB) and show his skill, will be invited to clan, as a trial member (you'll be prompted to add a uDka-T prefix before your nickname). Trial usually ends after 1 week, and then you can fully join the clan without [-T] in your tag prefix. However, if you'll not get a chance to be selected I can provide you training if you're willing to train and you can re-apply whenever you feel you'll be ready. In these training courses, i'll show you tips & tricks, share videos how to be better at racing and you'll have to beat some tops or get close to some toptimes made by professional racers. I'll launch a special private server, that you'll be able to join and do toptimes on. When you'll be accepted, you will get access to: - Our Discord server - Our special "Team" chat on Discord, which you will be able to communicate with members, play with them if they would want to etc.: - If you'll behave and be active you might even get a chance to have Moderator rights on our server, which will allow you to: upload maps straight from our server by (by Pressing F6 and heading into "uploader" - you'll need to follow desired instructions there, provided by admins to operate the uploader), moderate the server by kicking and banning the players, controling CW scripts & more. When recruiting I will look at: - How well will you handle the vehicles - What lines will you use on certain maps types - If you'll use common tricks (like tapping, or wheelie-tapping to gain speed on a motorbike) - If you'll avoid obstacles and take very good shortcuts, even if you don't know the map (it's a very important skill to have) You can decide to leave at anytime, but I hope that you'll also still play on our servers, and maybe even in the other teams (we made some great players that are now in the other TOP racing teams). You'll always be welcomed. Alternatively, if you can't join the recrutations but you're still interested - let me know about yourself by adding me on Discord: Jacob #9425 or writing a private message here. You'll be guided to record a toptime made on our server, and upload it somewhere (Streamable, YouTube) etc. I will rate your driving. You can train the maps as long as you want. Hopes and dreams that I want to achieve in the future, in terms of this / or other clan: - Make a business, so for the first time ever on Racing - members of the clan would be paid if they'll attend matches / performances - Making connections, so we can pull of the first LAN Pro Racing event sometime with a prize pool! You can catch up with our Clan members (or me) in these servers: - MrGreen Gaming (RACE, not mix) - FFS Gaming - uDka Racing Server - SKC Vanilla Race (whenever there will be a match, there will be alot of traffic - you might spot me and talk to me anytime) - 5 Versatile and ARG/PL Racing Server - [SiK] Speed is King Private Server - -[alw]- Any Last Words Server (similar to the other ones written upward, traffic might be there if match will be ongoing so you'll be able to spot me) If you don't know about Pro Racing - here are some videos made by me, or other recorders - you can see how much skill it takes to play in these sort of games: I'm hoping to see you there, this Sunday! Thanks! -Jacob
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Hello everybody! For about few months I thought about doing some cool MTA:SA Racing Event - for racing enthusiasts and here I'm coming with the brilliant idea, that was actually taken very positively in one of my community Discord Channels - Speedrunning Classic MTA:SA Race Maps. What are MTA:SA Classic Race Maps? - These are maps, that were introduced in the early launch of MTA:SA. Of course, some of them aren't playable, or broken - and I'm skipping DD (Destruction Derby) maps (in these speedruns we're focusing on maps with checkpoints). Is there a map pool? - Yes, map pool is present but it's slightly modified. Some problematic maps, and nonesense maps (such as Hot Route, or Island - were removed), also mx_sky which is crashing the "gamemode" was also removed - other maps on the other hand are playable & ready to play & do toptimes on Is there a video, from me showing how to play this speedrun? - Yes, here it is: I've did this run in 2h:16m:55s - I counted it without stopwatch, or anything else - I just started counting time in my editing program from the very first frame when the "racing map title" shows up (0:01) to the end (when the text "You've won a race" shows up) - it's easy to count that way. I would prefer these cool speedrunning essentials that speedruners use (these Time Split programs like Live Split) Why don't you post this on speedrun.com - but you're posting it here instead? - Is it because speedrun.com doesn't give a f* about this - i've submitted a request there, they denied it and they forwarded me to contact the administration so I did, and I opened a ticket and never got a response since - even the category admins aren't responding to this idea, but one mod responded by stating that "MTA Should have it's own leaderboard if so" - so here I made it: https://docs.google.com/spreadsheets/d/1ocaLTZWdsMa2SP1o-lR0eULCHkwu88AerTtPHQn8LEU How do you submit the run? - I've made a google form to this: https://forms.gle/y1t4EKfBwNEjtp8B8 What are the rules? - Here you go, i've written them couple of months ago (somewhere in May) Rules: - Players play on 60fps server - No splicing allowed - you record / stream the run from the beginning of the first map - to the end of the last map (like on the video) - Wheelie-tapping, motorbike tapping (with UP Arrow, and Down+UP Arrow) (to boost your speed) is allowed - Players play on the same local server with resource files. Download them here: https://www.mediafire.com/file/zuhfnhiltek4yew/Speedrun_Server_Package_with_Resources.zip/file - Players are allowed before the recorded / streamed run, to examine / play maps randomly in order to train the best map lines - Maps while speedrunning are played in order - from very first one to last one (just like in the first submitted run) - In the server resource file, all up-to date fixes are installed (map fixes, some object collision fixes) and updated Anti Cheat settings - Time is counted after you start the first map (in your recording) and ends after you complete the last map in the list - You are not allowed to change server settings in any way (in the server resource package to download, already everything is set up, so you need to only launch the Local server and join it) (i can make some exceptions: if you want to turn off scripts like Delay Indicator, Race Ghost or some other scripts that bother you - you can for example, but only if they aren't affecting the car speed, etc in any way) - You are not allowed to cheat, use trainers. This will result in disqualification. How to set up the server? - Download server files along with installed resources - Unpack the server anywhere - Click and open MTA Server - Join MTA:SA and head over to Server Browser / Local - Join "Speedrun Server" on local - Login with /login Speedrun 1234 (if there's no account - type /register Speedrun 1234 , and then login with the same credentials) - Press "P" to open Admin Panel and head over to maps. There are speedrun maps, you can play them by pressing double click on the name. - NEW RULE (added now): If you have a script that will boot up every single map in the order (from the first one - to the last one > it is allowed) Allowed commands / binds on the server: - To enable carhide, press C, to enable Carfade press X (these things up your FPS count a little) - To select nitro variation type /nos (nfs, hybrid, normal) - nfs nitro is commonly used (you can turn it on / off manually by pressing Mouse / CTRL) - If you're still worried if there's no 60fps on the server, you can limit the game to 60fps by typing /fpslimit (vehicle, boat) (number) so it should look like this: /fpslimit vehicle 60, /fpslimit boat 60 - If you don't see well in the maps with night time / weather press O to turn on Day mode Other Scripts: One Spawn - this script makes you to spawn everytime at the "best spawn" (everybody will have equal chances there) No Smoke Horn - as name says, no smoke horn while pressing accelerate button before the countdown starts I hope I can encourage some of you to try it out, and play the maps for yourself and compete in this fun little event. I've provided needed links for the already done server, so you just boot it up from MTA Server.exe There is no event end-date so you can basically do runs wherever you feel like doing so Thanks, and I hope I see some names on the leaderboards soon
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!!! EVENT !!! DATE: Saturday 29th, October Time: 18:00 EU Time (CEST) Number of maps: 7 Map Types: Stunt Race Maps Points System: Carbon Server: uDka Racing (mtasa://46.33.254.46:22043) (Running since: 2012) Event Name: Stunties & Funnies ______________________________________________________ What is "Carbon Points System" ? - It's a system, that gives you points depending on your position in a race. For example - if you would collect Checkpoint 1 from 1st place, you would get 15 points to your score, if you would do it from 2nd place however - you would get 13 points. Tournament results will be posted as soon, as event will end. You will be able to see the scores by pressing "Tab" button and checking your desired score under your nickname, and other's score as well. Keep also in mind, that maps that will be presented on the event, aren't from MTA Community Website (community.multitheftauto.com/), there will be user-made maps that were NEVER posted on MTA Community Keep in mind, that this is not a "DM Race" event, this is a Classic Race event with a "Stunt maps" vibe. Last map is worth the most points - because it's the longest (9 min) and you can get alot of points there. See ya soon!
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EVENT I'm inviting you to participate in a event on uDka Racing Server (mtasa://37.25.106.213:22043) - we're going to play maps from the previous editions of Captains Cup tournament, that was held in 2016! This mode before, involved PRO teams picking / banning maps. We're not going to use Captains Mode for that matter, because we're re-building the map pool for a pro game that will be held on that particular mode, however we just are going to play maps with normal CW script. For future events you can add the server to your favourites on the server browser, we usually make them on Saturday / Sunday, starting from 16-18CET hour, however if you added to favourites and still dont see it - just search uDka and you should see the server with gamemode: RACE LITE. DATE: 3rd June 2023 18:00 CET EU 11 maps Normal points system Max.: players to start the event: 4 (if less, will be canceled) Time after finish: 60sec (increased from 40 sec) I hope you'll join, and enjoy the event! There are no country restrictions for joining the server so if you're a casual player you can join too, and have fun
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Long time ago, in those distant days when the evil spirit of Off-road wheels had not yet attacked the community, and Wenom was not the one effortlessly claiming first place in every round. Back when a time of 2:08 on Wu Zi Mu was considered a great achievement, and mappers, like wizards, created maps with such intricate lines that it took your breath away. In those days, when the National Cup wasn’t signed up by sixteen teams from a single nation, but by sixteen different nations. Somewhere in the principality of LSR, a new idea ignited within us. We envisioned something fresh—a show destined to make history. For us, it was a thrilling new challenge. In August 2016, it all began. We called it The Battle Begins. Sixty-four actors, sixty-four stories, sixty-four fates, all woven together on a single stage. A tournament that was meant to mark the start of something greater. The winners? Their names may have faded from memory, but those who were there, who witnessed it firsthand, still remember those days. It was a time when, for many, everything was just beginning. Some took their first steps on stage, while others, weary yet wise, passed their knowledge to a new generation, leaving their mark on history. And no one knew where this path would lead. Years passed, the stage evolved, just as the world around us changed. But we couldn’t leave this story unfinished. In 2021, as if awakening from a long slumber, we returned with a new season—The Battle Continues. This wasn’t just a continuation; it was a revival. The atmosphere in the air, the performances that left the audience breathless—it all became another chapter in MTA Race history. The old guard reminisced with nostalgia about the first season, while the new generation absorbed every word, every emotion, trying to imagine how it all began. But history never stands still. The second season demanded a conclusion, a finale to put a definitive end to this saga. Actors, tired of simple roles, craved new challenges. The veterans whispered, "Remember how it was?" And the newcomers, holding their breath, listened to their tales, dreaming of becoming part of the legend themselves. And now, years later, we return to where it all began—to complete what was started so long ago. Ladies and gentlemen, welcome... The End of The Battle. We invite all who wish to take part in this battle, where everyone can test their skills, enjoy the races, and feel the spirit of competition. Description: Your team, consisting of two players, will compete against other racers in a 2x2x2x2 system. Thirty-two teams will be randomly divided into 8 groups of 4 teams each. Players earn points for each race. The top two teams with the highest points advance to the next round. Each round consists of 5 maps, while the final round has 8 maps. Tournament Features: Dynamic group generation. Teams advancing to the second round will face new opponents. You will not race against the team that advanced alongside you from your group—but you may meet them again in the semifinals or final. If two or more teams tie in points within a group, an additional tiebreaker round will be played. Rules for tiebreakers are explained below. Varied map styles: The tournament will feature races of different types—Vanilla, Racing with NOS, Off-road, Moto, Grand Prix. Information: Multiplayer: Multi Theft Auto 1.6.0 (MTA) Ghostmode: On Registration: Opens on April 12, 2025, closes on April 24, 2025 All maps will be unknown, meaning you cannot practice them in advance. Limit: 32 teams + reserve teams Schedule: Saturday, 26 April 2025 – (Round 1) 17:00 CEST (1 Group) 17:35 CEST (2 Group) 18:10 CEST (3 Group) 18:45 CEST (4 Group) 19:20 CEST (5 Group) 19:55 CEST (6 Group) 20:30 CEST (7 Group) 21:05 CEST (8 Group) Sunday, 27 April 2025 – (Quarterfinals, Semifinals, Final) 17:00 CEST (Quarterfinal 1) 17:35 CEST (Quarterfinal 2) 18:10 CEST (Quarterfinal 3) 18:45 CEST (Quarterfinal 4) 19:30 CEST (Semifinal 1) 20:15 CEST (Semifinal 2) 21:10 CEST (Final) Server: mtasa://46.174.50.45:22056 (LSR) Rules: Points system: 1st – 15 pts, 2nd – 13 pts, 3rd – 11 pts, 4th – 9 pts, 5th – 7 pts, 6th – 5 pts, 7th – 3 pts, 8th – 1 pts FPS limit: 100 Players cannot use the quick respawn button (Default "B"). Respawn time on all maps is 10 seconds. Unsportsmanlike behavior (profanity, insults, threats, flooding, inappropriate conduct) results in disqualification. Forbidden: Cheats, trainers, mods, or any programs granting an unfair advantage. Fake players are not allowed (leads to disqualification). If a player disconnects (Timeout) within the first 10 seconds of a race, the referee will pause the race until reconnection. Follow the schedule strictly! If your team fails to join on time, a reserve team will replace you. Tiebreaker Rules: An additional round is played if two or more teams are tied in points after all rounds. 2x2: Your team wins if one player finishes 1st and the other reaches the finish line. However, if one of your players finishes 1st but the other fails to finish, while opponents take 2nd and 3rd, your team loses. 2x2x2 / 2x2x2x2: Standard points system (as in Rule 1). Registration and all information - https://discord.gg/RX39uR9p
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This happened during a Captains Cup Pro Match around 2017, when uDka Racing server had a "achat" feature, that you could literally say Text To Speech on the chat. Funny trolling captured on the recording
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Hey there! So today I noticed a very strange bug. Yesterday everything was working fine with the editor, and i made few maps yesterday too. I come in today to the Editor and make a map, first thing that's off is that when i set gamemode Race and put checkpoints - arrow from the checkpoints dissapeared but i said: OK, let's move on. I did 22 checkpoints and then tried to test the map - and it only counted 2 checkpoints so i needed to re-arrange them as nextids to make them work. It only made 8 checkpoints work via nextid, so i restarted the game - and then something weird happened - i couldn't save, load or do a new map anymore because it said that there was some problem with the editor, that save and load function weren't working. It worked again after installing the latest version of MTA. My friend wasn't that lucky because he reinstalled MTA and he has the same problem still. Turns out it's not a problem that's happening only for me - it has happened for my friend also who tried to do a map. I don't know if MTA developers are putting something bts but i also recently noticed that MTA acts strange. Before it launched way quicker and always pooped up prompt that i have asi files bla bla bla pretty fast, now when i start the app its like loading, then app is dissapearing, reopening on its own couple of times (at best 1 time) (without showing any update prompt) and then it finally loads the prompt about ASI so i can skip it and play the game. Something weird is going on.
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Have you played one of these racing maps? Basically, people need to help one person get to the end of the map. Here's a cool example of a teamwork map. Something unique
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Are you bored and want to RACE with some folks, on maps made by me, my friends or some random maps? You're in the right place! Visit International Racing Server (IRS) - open for literally anyone. You can play with us, or your friends there. I want to do also some events in the future there, and the prize would be a temporary staff on the server, installing your own skin that you'll tell us to install or maybe even prized competitions soon. Keep in mind, that this is not DD / DM RACE, instead it is a Classic Race with checkpoints. Some server commands: /nos (nfs | hybrid | normal| ) Select your nitro style. NFS: You can manually turn it off / on by pressing LCTRL or L-MOUSE BUTTON at anytime, and hybrid-style NOS; press fire once to start NOS, press fire again to stop. /fpslimit (vehicle / boat) (number) Adjust your FPS number. Default server FPS is 100. We recommend setting 30 fps for Boats because boats won't work properly while sliding on land or when landing from a distance F7 - Turn on / off race progress bar F5 - Turn on / off toptimes on a map C - Enable carhide X - Enable carfade /cpdelays - toggle the delays /setdelaypos x y - set the relative position of the delays [0 - 1] /rate (1-10) (also can do 1.5-9.5) Rate the map you are currently playing. All ratings will be shown, when you'll vote for a new map in () near the map name /votemap Start a map voting process. If you dont like certain map you are playing, you can boot up a window and you can vote for a new map to be played there /new Vote for a random map to start /skin (number) - Change your racer skin. It will save it to your account, if you are logged in /register (password) Register your account /login (password) Login to your account with the credentials you've written when registering Things to come (if i'll find scripts / do scripts myself for it): Win Money after finishing race Map Panel where you can buy maps Wheel panel for you to give yourself a new wheel look You can also upload your own maps for us to validate, and they might appear on the server! Join our Discord channel for that! https://discord.gg/y6wt7awQDm you will be able to communicate with other folks there as well, and also tag me if you'll encounter any problems We just want to create a peaceful community with friends, and you randoms of course - and we want to grow it. Consider staying there. More server info is on the Discord. Thanks! - IRS Staff
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I wanted to test if I can get vehicles from VC and III to an MTA race. My testing example is the Kuruma from GTA III. The models weren't the problem, but somehow in the race the custom handling doesn't work as it shoud. It's especially way too fast. My handling.lua: function handlingChange () local modelId = 541 setModelHandling(modelId, "mass", 1500.0) setModelHandling(modelId, "turnMass", 4000.0) setModelHandling(modelId, "dragCoeff", 2.0) setModelHandling(modelId, "centerOfMass", {0.0, 0.0, 0.15} ) setModelHandling(modelId, "percentSubmerged", 75) setModelHandling(modelId, "tractionMultiplier", 0.70) setModelHandling(modelId, "tractionLoss", 0.80) setModelHandling(modelId, "tractionBias", 0.54) setModelHandling(modelId, "numberOfGears", 5) setModelHandling(modelId, "maxVelocity", 180.0) setModelHandling(modelId, "engineAcceleration", 17.0) setModelHandling(modelId, "engineInertia", 10.0) setModelHandling(modelId, "driveType", "fwd") setModelHandling(modelId, "engineType", "petrol") setModelHandling(modelId, "brakeDeceleration", 7.17) setModelHandling(modelId, "brakeBias", 0.55) setModelHandling(modelId, "ABS", false) setModelHandling(modelId, "steeringLock", 30.0) setModelHandling(modelId, "suspensionForceLevel", 1.6) setModelHandling(modelId, "suspensionDamping", 0.1) setModelHandling(modelId, "suspensionHighSpeedDamping", 0.0) setModelHandling(modelId, "suspensionUpperLimit", 0.27) setModelHandling(modelId, "suspensionLowerLimit", -0.13) setModelHandling(modelId, "suspensionFrontRearBias", 0.5) setModelHandling(modelId, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(modelId, "seatOffsetDistance", 0.24) setModelHandling(modelId, "collisionDamageMultiplier", 0.8) setModelHandling(modelId, "monetary", 18000) setModelHandling(modelId, "modelFlags", 0x00000000) setModelHandling(modelId, "handlingFlags", 0x00000000) setModelHandling(modelId, "headLight", 1) setModelHandling(modelId, "tailLight", 1) setModelHandling(modelId, "animGroup", 0) outputChatBox("beep") end addEventHandler("onResourceStart", resourceRoot, handlingChange) Is there a mistake in the values or is there something to it that I don't understand? If needed I may send you all the map files. Any help will be appreciated.
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- handling
- handling.cfg
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Hello! I can't seem to find a solution for this message: 1 or less players are required to start 'race-fuzimu321312312123' if not using ghostmode Even if map has enabled ghostmode, race resource also has enabled "ghostmode" and I have one-spawn and autoghostmode - it still doesn't work. Do you know what I can change in RACE gamemode to prevent that from happening? I remember on older builds i only needed one-spawn to execute maps properly, and now it doesn't work... Map has only 1 spawnpoint but I don't want to add new ones. Help is appreciated, thx.
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Hello there! Since not too many Classic Racing servers went for 1.6 yet (some DM / DD / Shooter etc.: servers did) I decided to launch a test server, for y'all if you want to check if anything changed in 1.6 for racing. SKC Vanilla also turned to 1.6 but they have very big ammount of maps & it might lag. My server doesn't have too many maps, scripts so it's perfect to test how things look: mtasa://23.88.73.88:23161 Check out F9 - RACE for more info, for commands etc.: I'll describe basic commands here /nos (nfs | normal | hybrid) - change nitro style /fpslimit (vehicle | boat) (number) - Limit your FPS F4 - Carfade C - Carhide Only racing maps with checkpoints.
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Hello there! Does anybody have any MTA:SA Race converter? That converts old-format race maps to new format ones? I've been searching for it on many racing forums but they won't work or they're corrupted. I can't find it anywhere. Does any of you have it by any chance?
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This is a showcase, of a rather funny map on a Racing gamemode. Basically, your objective is to destroy all lamps (indicated on the radar) in order for the final checkpoint to appear. Very funny map, as MTA:SA Racers worst nightmare is... lamps! Shout-out to Lukum for scripting
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This part of Starfish Island, was used to make the first-ever MTA:SA Race Map. Thanks to lukum, we can see how it looks like. Simply beautiful. Join the uDka Racing server and play it on there! However, this map has one pesky bug: Whenever map is ending and going back to normal SA Race maps, the collisions stops working on some roads. If somebody has a script to fix that, lukum and I would be appreciated
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Matrix Network is a server that gathers many gamemodes into one place; connecting them all with Freeroam. The server has been officially released the 25th of March 2023. We offer you multiple well-refined features that we're sure you'll enjoy very much. The server supports the following languages: English, Turkish, Portuguese, Russian and Estonian. We plan on adding support for more languages in the near future. We will also be expanding to include a full-on multi gamemode lobby that offers: DM Racing, Shooter, Clan Wars & and other new gamemodes. Our server contains a lot of vehicle/character/weapon mods that will not impact your performance much at all. We took great care in making sure our server is very optimized, specifically our mod loader. Most of our vehicles were made uniquely for the server by our previous 3D Modeler, including some incredible handlings. Our server is very potato-friendly for the content it actually offers. Have you ever seen vehicles in MTA:SA that allowed you to use indicators? Or, vehicles that have high speed deployable spoilers? Maybe you have, but Matrix Network implements the original 'ImVehFt' mod in-game in a way that simulates it very well in comparison with the original mod. GUI in the last few years has become very crucial to the basic user experience. Our server offers modern looking GUI, with our own hand-drawn artwork. We offer you an implementation of new/classic game-modes directly through Freeroam: Domination: Some of us are Call of Duty fans, and one of the gamemodes that captivated us there was Domination. Two teams fighting to capture objectives, defending them to gain points and overthrowing the opponent to win the round. Race: Classic race is fun, but, have you ever tried racing with real cars with semi to full realistic handlings? FFA Deathmatch: We take the Deathmatch part of Freeroam very seriously. Therefore, we managed to create an amazing bullet sync logic along with a weapon balance that took the assault gameplay to another level. Team Deathmatch: Fight the opposing team to continuously gain points and win! Derby: We all played the classic Demolition Derby in GTA San Andreas, but we thought it would be even more fun to play it with players. So why not? Progression within the server matters to us, therefore, you can level up in-game and show off your skills against other players. We didn't forget about team competition. Clans are definitely a main thing in our server, with the capturable bases & Heists! Speaking of those, you can rob casinos with your clan mates and deliver the stolen goods to your base! Crack the vault open and escape from your opponents! And if you're a fan of dogfight, you'll be in the right place. We have tirelessly worked on improving the dogfight logic in the game and ended up with something completely game changing. Aside from all this, our staff and community are very friendly and we're always open to communicate! You would see more if you watch our trailer: https://www.youtube.com/watch?v=Xv5zQQFT6FE Here's some more of our online content: https://www.youtube.com/shorts/Hm9a2od2ZaI https://www.youtube.com/shorts/o0nOUZJV0RE And our most popular one yet (for some reason...): https://www.youtube.com/shorts/tnd_21jxOSY Join our discord server: https://discord.gg/matrixnetwork Our website: https://mxgaming.net/ And don't forget to follow us on our other socials: Instagram: https://www.instagram.com/mxgamingnetwork/ TikTok: https://www.tiktok.com/@mxgamingnetwork/ Facebook: https://web.facebook.com/mxgamingnetwork/ Our IP: mtasa://176.31.162.103:22003
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One of the most beautiful examples, that you can script EVERYTHING in MTA. This is how racing would look from Top Down View perspective. Map and script made by [uDka]lukum and it's available on the uDka Racing Server!
