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  1. Are you bored and want to RACE with some folks, on maps made by me, my friends or some random maps? You're in the right place! Visit International Racing Server (IRS) - open for literally anyone. You can play with us, or your friends there. I want to do also some events in the future there, and the prize would be a temporary staff on the server, installing your own skin that you'll tell us to install or maybe even prized competitions soon. Keep in mind, that this is not DD / DM RACE, instead it is a Classic Race with checkpoints. Some server commands: /nos (nfs | hybrid | normal| ) Select your nitro style. NFS: You can manually turn it off / on by pressing LCTRL or L-MOUSE BUTTON at anytime, and hybrid-style NOS; press fire once to start NOS, press fire again to stop. /fpslimit (vehicle / boat) (number) Adjust your FPS number. Default server FPS is 100. We recommend setting 30 fps for Boats because boats won't work properly while sliding on land or when landing from a distance F7 - Turn on / off race progress bar F5 - Turn on / off toptimes on a map C - Enable carhide X - Enable carfade /cpdelays - toggle the delays /setdelaypos x y - set the relative position of the delays [0 - 1] /rate (1-10) (also can do 1.5-9.5) Rate the map you are currently playing. All ratings will be shown, when you'll vote for a new map in () near the map name /votemap Start a map voting process. If you dont like certain map you are playing, you can boot up a window and you can vote for a new map to be played there /new Vote for a random map to start /skin (number) - Change your racer skin. It will save it to your account, if you are logged in /register (password) Register your account /login (password) Login to your account with the credentials you've written when registering Things to come (if i'll find scripts / do scripts myself for it): Win Money after finishing race Map Panel where you can buy maps Wheel panel for you to give yourself a new wheel look You can also upload your own maps for us to validate, and they might appear on the server! Join our Discord channel for that! https://discord.gg/y6wt7awQDm you will be able to communicate with other folks there as well, and also tag me if you'll encounter any problems We just want to create a peaceful community with friends, and you randoms of course - and we want to grow it. Consider staying there. More server info is on the Discord. Thanks! - IRS Staff
  2. Have you played one of these racing maps? Basically, people need to help one person get to the end of the map. Here's a cool example of a teamwork map. Something unique
  3. I wanted to test if I can get vehicles from VC and III to an MTA race. My testing example is the Kuruma from GTA III. The models weren't the problem, but somehow in the race the custom handling doesn't work as it shoud. It's especially way too fast. My handling.lua: function handlingChange () local modelId = 541 setModelHandling(modelId, "mass", 1500.0) setModelHandling(modelId, "turnMass", 4000.0) setModelHandling(modelId, "dragCoeff", 2.0) setModelHandling(modelId, "centerOfMass", {0.0, 0.0, 0.15} ) setModelHandling(modelId, "percentSubmerged", 75) setModelHandling(modelId, "tractionMultiplier", 0.70) setModelHandling(modelId, "tractionLoss", 0.80) setModelHandling(modelId, "tractionBias", 0.54) setModelHandling(modelId, "numberOfGears", 5) setModelHandling(modelId, "maxVelocity", 180.0) setModelHandling(modelId, "engineAcceleration", 17.0) setModelHandling(modelId, "engineInertia", 10.0) setModelHandling(modelId, "driveType", "fwd") setModelHandling(modelId, "engineType", "petrol") setModelHandling(modelId, "brakeDeceleration", 7.17) setModelHandling(modelId, "brakeBias", 0.55) setModelHandling(modelId, "ABS", false) setModelHandling(modelId, "steeringLock", 30.0) setModelHandling(modelId, "suspensionForceLevel", 1.6) setModelHandling(modelId, "suspensionDamping", 0.1) setModelHandling(modelId, "suspensionHighSpeedDamping", 0.0) setModelHandling(modelId, "suspensionUpperLimit", 0.27) setModelHandling(modelId, "suspensionLowerLimit", -0.13) setModelHandling(modelId, "suspensionFrontRearBias", 0.5) setModelHandling(modelId, "suspensionAntiDiveMultiplier", 0.3) setModelHandling(modelId, "seatOffsetDistance", 0.24) setModelHandling(modelId, "collisionDamageMultiplier", 0.8) setModelHandling(modelId, "monetary", 18000) setModelHandling(modelId, "modelFlags", 0x00000000) setModelHandling(modelId, "handlingFlags", 0x00000000) setModelHandling(modelId, "headLight", 1) setModelHandling(modelId, "tailLight", 1) setModelHandling(modelId, "animGroup", 0) outputChatBox("beep") end addEventHandler("onResourceStart", resourceRoot, handlingChange) Is there a mistake in the values or is there something to it that I don't understand? If needed I may send you all the map files. Any help will be appreciated.
  4. This happened during a Captains Cup Pro Match around 2017, when uDka Racing server had a "achat" feature, that you could literally say Text To Speech on the chat. Funny trolling captured on the recording
  5. Hello! I can't seem to find a solution for this message: 1 or less players are required to start 'race-fuzimu321312312123' if not using ghostmode Even if map has enabled ghostmode, race resource also has enabled "ghostmode" and I have one-spawn and autoghostmode - it still doesn't work. Do you know what I can change in RACE gamemode to prevent that from happening? I remember on older builds i only needed one-spawn to execute maps properly, and now it doesn't work... Map has only 1 spawnpoint but I don't want to add new ones. Help is appreciated, thx.
  6. Hello there! Since not too many Classic Racing servers went for 1.6 yet (some DM / DD / Shooter etc.: servers did) I decided to launch a test server, for y'all if you want to check if anything changed in 1.6 for racing. SKC Vanilla also turned to 1.6 but they have very big ammount of maps & it might lag. My server doesn't have too many maps, scripts so it's perfect to test how things look: mtasa:// Check out F9 - RACE for more info, for commands etc.: I'll describe basic commands here /nos (nfs | normal | hybrid) - change nitro style /fpslimit (vehicle | boat) (number) - Limit your FPS F4 - Carfade C - Carhide Only racing maps with checkpoints.
  7. Hello there! Does anybody have any MTA:SA Race converter? That converts old-format race maps to new format ones? I've been searching for it on many racing forums but they won't work or they're corrupted. I can't find it anywhere. Does any of you have it by any chance?
  8. A pro racer did a new PB of 0:59:32 on Bandito. 29 and lower possible!?
  9. uDka Racing Clan has been established in 2012 by lukum and abinesh. It's a Classic Race (non DM / DD) clan that's still running and need new members. Since there has been low activity of our clan members and the previous recruiter lately - I got a green light to recruit new people. If you meet the following criteria below, we might accept you: - You have played at least once, or twice on Race gamemode (DM/DD is optional, however if you want transition from DM/DD - go ahead, we also sometimes do DD / DM events and have those maps on our server, but we don't play them too often and they're mostly easy DM maps) - You will be active on MTA:SA (could play on the server that we have / or other servers - you can play once a week, twice a week - as long as you'll be active it will be great) - You are willing to participate in Clan events / matches (a.k.a funwars, clanwars) - You are willing to contribute to the future ideas of the server (if you know scripting for example - you can also help us do something with scripts that will be used for events etc.:) There are no criteria for countries - if you can play in EU timezone on evenings or afternoon then it will be great! You can join as a casual player - If you don't want to play clanwars or matches with other teams I can also consider your application. However, please be active on Discord or on Team / Server events. I'm doing a recruitement event, which will happen this Sunday (26th February) on 6PM EU CET (18:00) on uDka Racing Server (ip: mtasa:// We'll play uDka test maps, kind of like a "funwar" i'll use script for matches to do that, and whoever will get the best ammount of points (SCORE on scoreboard, activated by TAB) and show his skill, will be invited to clan, as a trial member (you'll be prompted to add a uDka-T prefix before your nickname). Trial usually ends after 1 week, and then you can fully join the clan without [-T] in your tag prefix. However, if you'll not get a chance to be selected I can provide you training if you're willing to train and you can re-apply whenever you feel you'll be ready. In these training courses, i'll show you tips & tricks, share videos how to be better at racing and you'll have to beat some tops or get close to some toptimes made by professional racers. I'll launch a special private server, that you'll be able to join and do toptimes on. When you'll be accepted, you will get access to: - Our Discord server - Our special "Team" chat on Discord, which you will be able to communicate with members, play with them if they would want to etc.: - If you'll behave and be active you might even get a chance to have Moderator rights on our server, which will allow you to: upload maps straight from our server by (by Pressing F6 and heading into "uploader" - you'll need to follow desired instructions there, provided by admins to operate the uploader), moderate the server by kicking and banning the players, controling CW scripts & more. When recruiting I will look at: - How well will you handle the vehicles - What lines will you use on certain maps types - If you'll use common tricks (like tapping, or wheelie-tapping to gain speed on a motorbike) - If you'll avoid obstacles and take very good shortcuts, even if you don't know the map (it's a very important skill to have) You can decide to leave at anytime, but I hope that you'll also still play on our servers, and maybe even in the other teams (we made some great players that are now in the other TOP racing teams). You'll always be welcomed. Alternatively, if you can't join the recrutations but you're still interested - let me know about yourself by adding me on Discord: Jacob #9425 or writing a private message here. You'll be guided to record a toptime made on our server, and upload it somewhere (Streamable, YouTube) etc. I will rate your driving. You can train the maps as long as you want. Hopes and dreams that I want to achieve in the future, in terms of this / or other clan: - Make a business, so for the first time ever on Racing - members of the clan would be paid if they'll attend matches / performances - Making connections, so we can pull of the first LAN Pro Racing event sometime with a prize pool! You can catch up with our Clan members (or me) in these servers: - MrGreen Gaming (RACE, not mix) - FFS Gaming - uDka Racing Server - SKC Vanilla Race (whenever there will be a match, there will be alot of traffic - you might spot me and talk to me anytime) - 5 Versatile and ARG/PL Racing Server - [SiK] Speed is King Private Server - -[alw]- Any Last Words Server (similar to the other ones written upward, traffic might be there if match will be ongoing so you'll be able to spot me) If you don't know about Pro Racing - here are some videos made by me, or other recorders - you can see how much skill it takes to play in these sort of games: I'm hoping to see you there, this Sunday! Thanks! -Jacob
  10. EVENT I'm inviting you to participate in a event on uDka Racing Server (mtasa:// - we're going to play maps from the previous editions of Captains Cup tournament, that was held in 2016! This mode before, involved PRO teams picking / banning maps. We're not going to use Captains Mode for that matter, because we're re-building the map pool for a pro game that will be held on that particular mode, however we just are going to play maps with normal CW script. For future events you can add the server to your favourites on the server browser, we usually make them on Saturday / Sunday, starting from 16-18CET hour, however if you added to favourites and still dont see it - just search uDka and you should see the server with gamemode: RACE LITE. DATE: 3rd June 2023 18:00 CET EU 11 maps Normal points system Max.: players to start the event: 4 (if less, will be canceled) Time after finish: 60sec (increased from 40 sec) I hope you'll join, and enjoy the event! There are no country restrictions for joining the server so if you're a casual player you can join too, and have fun
  11. This is a showcase, of a rather funny map on a Racing gamemode. Basically, your objective is to destroy all lamps (indicated on the radar) in order for the final checkpoint to appear. Very funny map, as MTA:SA Racers worst nightmare is... lamps! Shout-out to Lukum for scripting
  12. This part of Starfish Island, was used to make the first-ever MTA:SA Race Map. Thanks to lukum, we can see how it looks like. Simply beautiful. Join the uDka Racing server and play it on there! However, this map has one pesky bug: Whenever map is ending and going back to normal SA Race maps, the collisions stops working on some roads. If somebody has a script to fix that, lukum and I would be appreciated
  13. Matrix Network is a server that gathers many gamemodes into one place; connecting them all with Freeroam. The server has been officially released the 25th of March 2023. We offer you multiple well-refined features that we're sure you'll enjoy very much. The server supports the following languages: English, Turkish, Portuguese, Russian and Estonian. We plan on adding support for more languages in the near future. We will also be expanding to include a full-on multi gamemode lobby that offers: DM Racing, Shooter, Clan Wars & and other new gamemodes. Our server contains a lot of vehicle/character/weapon mods that will not impact your performance much at all. We took great care in making sure our server is very optimized, specifically our mod loader. Most of our vehicles were made uniquely for the server by our previous 3D Modeler, including some incredible handlings. Our server is very potato-friendly for the content it actually offers. Have you ever seen vehicles in MTA:SA that allowed you to use indicators? Or, vehicles that have high speed deployable spoilers? Maybe you have, but Matrix Network implements the original 'ImVehFt' mod in-game in a way that simulates it very well in comparison with the original mod. GUI in the last few years has become very crucial to the basic user experience. Our server offers modern looking GUI, with our own hand-drawn artwork. We offer you an implementation of new/classic game-modes directly through Freeroam: Domination: Some of us are Call of Duty fans, and one of the gamemodes that captivated us there was Domination. Two teams fighting to capture objectives, defending them to gain points and overthrowing the opponent to win the round. Race: Classic race is fun, but, have you ever tried racing with real cars with semi to full realistic handlings? FFA Deathmatch: We take the Deathmatch part of Freeroam very seriously. Therefore, we managed to create an amazing bullet sync logic along with a weapon balance that took the assault gameplay to another level. Team Deathmatch: Fight the opposing team to continuously gain points and win! Derby: We all played the classic Demolition Derby in GTA San Andreas, but we thought it would be even more fun to play it with players. So why not? Progression within the server matters to us, therefore, you can level up in-game and show off your skills against other players. We didn't forget about team competition. Clans are definitely a main thing in our server, with the capturable bases & Heists! Speaking of those, you can rob casinos with your clan mates and deliver the stolen goods to your base! Crack the vault open and escape from your opponents! And if you're a fan of dogfight, you'll be in the right place. We have tirelessly worked on improving the dogfight logic in the game and ended up with something completely game changing. Aside from all this, our staff and community are very friendly and we're always open to communicate! You would see more if you watch our trailer: https://www.youtube.com/watch?v=Xv5zQQFT6FE Here's some more of our online content: https://www.youtube.com/shorts/Hm9a2od2ZaI https://www.youtube.com/shorts/o0nOUZJV0RE And our most popular one yet (for some reason...): https://www.youtube.com/shorts/tnd_21jxOSY Join our discord server: https://discord.gg/matrixnetwork Our website: https://mxgaming.net/ And don't forget to follow us on our other socials: Instagram: https://www.instagram.com/mxgamingnetwork/ TikTok: https://www.tiktok.com/@mxgamingnetwork/ Facebook: https://web.facebook.com/mxgamingnetwork/ Our IP: mtasa://
  14. One of the most beautiful examples, that you can script EVERYTHING in MTA. This is how racing would look from Top Down View perspective. Map and script made by [uDka]lukum and it's available on the uDka Racing Server!
  15. Hello All I want to introduce you to my server i been working on, its based on Destruction Derby (DD) gamemode which is another gamemode from Race gamemode, i have united all elements into 1 place which allows you to train you DD skills in 3 different ways. It also has features like anti-spam, anti-afk and stats system which keeps track of your stats (maps played, kills, wins, deaths, points and rank) Custom Wheels mods. Custom Win music. Toggleable car wheels and spoiler. Weekly map updates. 1. Standard DD [DD] Goal here is to be last player alive, you have to kill rest of the players and be last one surviving. 2. Training DD [TRAINING] Unlike the last one you can die as many times you want here, goal here is to be able to learn from your mistakes, when you die you will respawn, each map that has [TRAINING] in it will have this respawn feature and will be played for 5 minutes unless map is changed, there are no winners here rather than yourself. 3. Race DD [RACE] Goal here is simple, you finish the map as fast as you can, your time will be recorded and you can compete with other players or with yourself. Unlike the other servers which require there to be some amount of players to have fun or game, here you can play or train alone, when you are alone in server you can use command /redo to restart maps as you like/want. There are no much players left playing this amazing gamemode, mostly everyone play's CW's and there are no much ways how new players can discover this mode, so this is my attempt to create friendly/welcoming server for new players which also gives you all the tools you need to become master in this gamemode. Server Name: [DDS] Destruction Derby Stars Cross DD/Training/Race Server IP: mtasa:// Discord: https://discord.gg/BvE4SYZ8gv Game State: https://www.game-state.com/ Thank you and have good day!
  16. I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: MAP LIST: 1 - Giza Circuit: It is dry, sandy and rocky. Across the map, there are large sand dunes and pyramids in the background. The track has two caves, the first one is longer than another one, both decorated with some hieroglyphics. Drivers are on full throttle for most of the lap due to its long straights and fast corners. Additionally the sky is orange. 2 - Highland Circuit: The track takes you through a long road through the mountains with noticeable elevation changes, and a long straight with a blue sky overcasting it. The map itself has four cliffs, rocks and moderate tree clumps. The circuit is considered difficult to drive because it cross so many different types of obstacles. 3 - Arctic Circuit: The track is set in a frozen area in an urban environment at night, with many curves and changes in height, to allow for a challenge in skill to the competitors. 4 - Nippon Circuit: A circuit based on Japan, complete with Japanese-themed buildings. The track is essentially flat with numerous mid- to slow-speed corners with plenty of room for overtaking. 5 - Waterpark Circuit: It is a circuit filled with water canals, with some land parts around it and decorated with buildings and aquatic structures. In the middle of the track, the players will enter an aquarium. The circuit is generally flat, but has a gradual gradient. 6 - Casino Night Circuit: The map takes place at nighttime in a huge city decorated with buildings (especially casinos) filled with neon colored light. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns. The circuit is considered difficult to drive. 7 - Hotring Deluxe Circuit: The circuit is situated on flat lands surrounded by large grandstands. The course is rather long, having multiple twists and turns. The roads often has crash barriers, making the course extremely hard. While many of the corners have barriers, there are zones that players can driving off the track. 8 - Metropolis Circuit: This circuit takes place at day time, it features multiple skyscrapers in various designs, a tunnel, a bridge and barriers. 9 - Scandinavia Circuit: The circuit takes place during the sunset in an urban environment. Noticeable elevation changes and a bridge are some of this track defining features. 10 - Archipelago Circuit: The circuit is filled with bridges connected to grassy islands with a few rocks on them, industrial structures and ships. Also, forests and mountains can be seen in the background. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns without guard rail. 11 - Steppe Circuit: Like its name replies, it takes place in a large area of flat unforested grassland with a large bridge above the track. The road is just plain grey pavement. There are not many details to this track, unlike most other tracks. Good braking stability are crucial to win at this circuit because there are a lot of long straight lines ending with heavy braking. 12 - Firenze Circuit: It is a large night time city with bridges and a large amount of houses with red roofs. 13 - Black Forest Circuit: This race is lined with crash barriers. The track takes place in a dense forest and the course is rather long, having multiple twists and turns. 14 - Twinkle Circuit: The track takes place during the sunset. It is a grassy plain with a view of lush vegetation, trees and and some buildings. In the background, there are hills which have green plants on top. The course is considered to be quite fast and relatively easy to drive. CLICK HERE TO DOWNLOAD MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [MAP] Custom City Island
  17. !!! EVENT !!! DATE: Saturday 29th, October Time: 18:00 EU Time (CEST) Number of maps: 7 Map Types: Stunt Race Maps Points System: Carbon Server: uDka Racing (mtasa:// (Running since: 2012) Event Name: Stunties & Funnies ______________________________________________________ What is "Carbon Points System" ? - It's a system, that gives you points depending on your position in a race. For example - if you would collect Checkpoint 1 from 1st place, you would get 15 points to your score, if you would do it from 2nd place however - you would get 13 points. Tournament results will be posted as soon, as event will end. You will be able to see the scores by pressing "Tab" button and checking your desired score under your nickname, and other's score as well. Keep also in mind, that maps that will be presented on the event, aren't from MTA Community Website (community.multitheftauto.com/), there will be user-made maps that were NEVER posted on MTA Community Keep in mind, that this is not a "DM Race" event, this is a Classic Race event with a "Stunt maps" vibe. Last map is worth the most points - because it's the longest (9 min) and you can get alot of points there. See ya soon!
  18. I found this video today from my mediafire account, I remember I joined this server between 2010 and 2012 (may not be exact), then the server closed down and I switched to DDC and finally stop at FFS Does anyone know the people named in this video, how are they now and are they still playing MTA From a player SEA with 350 ping :))
  19. Hello everybody! For about few months I thought about doing some cool MTA:SA Racing Event - for racing enthusiasts and here I'm coming with the brilliant idea, that was actually taken very positively in one of my community Discord Channels - Speedrunning Classic MTA:SA Race Maps. What are MTA:SA Classic Race Maps? - These are maps, that were introduced in the early launch of MTA:SA. Of course, some of them aren't playable, or broken - and I'm skipping DD (Destruction Derby) maps (in these speedruns we're focusing on maps with checkpoints). Is there a map pool? - Yes, map pool is present but it's slightly modified. Some problematic maps, and nonesense maps (such as Hot Route, or Island - were removed), also mx_sky which is crashing the "gamemode" was also removed - other maps on the other hand are playable & ready to play & do toptimes on Is there a video, from me showing how to play this speedrun? - Yes, here it is: I've did this run in 2h:16m:55s - I counted it without stopwatch, or anything else - I just started counting time in my editing program from the very first frame when the "racing map title" shows up (0:01) to the end (when the text "You've won a race" shows up) - it's easy to count that way. I would prefer these cool speedrunning essentials that speedruners use (these Time Split programs like Live Split) Why don't you post this on speedrun.com - but you're posting it here instead? - Is it because speedrun.com doesn't give a f* about this - i've submitted a request there, they denied it and they forwarded me to contact the administration so I did, and I opened a ticket and never got a response since - even the category admins aren't responding to this idea, but one mod responded by stating that "MTA Should have it's own leaderboard if so" - so here I made it: https://docs.google.com/spreadsheets/d/1ocaLTZWdsMa2SP1o-lR0eULCHkwu88AerTtPHQn8LEU How do you submit the run? - I've made a google form to this: https://forms.gle/y1t4EKfBwNEjtp8B8 What are the rules? - Here you go, i've written them couple of months ago (somewhere in May) Rules: - Players play on 60fps server - No splicing allowed - you record / stream the run from the beginning of the first map - to the end of the last map (like on the video) - Wheelie-tapping, motorbike tapping (with UP Arrow, and Down+UP Arrow) (to boost your speed) is allowed - Players play on the same local server with resource files. Download them here: https://www.mediafire.com/file/zuhfnhiltek4yew/Speedrun_Server_Package_with_Resources.zip/file - Players are allowed before the recorded / streamed run, to examine / play maps randomly in order to train the best map lines - Maps while speedrunning are played in order - from very first one to last one (just like in the first submitted run) - In the server resource file, all up-to date fixes are installed (map fixes, some object collision fixes) and updated Anti Cheat settings - Time is counted after you start the first map (in your recording) and ends after you complete the last map in the list - You are not allowed to change server settings in any way (in the server resource package to download, already everything is set up, so you need to only launch the Local server and join it) (i can make some exceptions: if you want to turn off scripts like Delay Indicator, Race Ghost or some other scripts that bother you - you can for example, but only if they aren't affecting the car speed, etc in any way) - You are not allowed to cheat, use trainers. This will result in disqualification. How to set up the server? - Download server files along with installed resources - Unpack the server anywhere - Click and open MTA Server - Join MTA:SA and head over to Server Browser / Local - Join "Speedrun Server" on local - Login with /login Speedrun 1234 (if there's no account - type /register Speedrun 1234 , and then login with the same credentials) - Press "P" to open Admin Panel and head over to maps. There are speedrun maps, you can play them by pressing double click on the name. - NEW RULE (added now): If you have a script that will boot up every single map in the order (from the first one - to the last one > it is allowed) Allowed commands / binds on the server: - To enable carhide, press C, to enable Carfade press X (these things up your FPS count a little) - To select nitro variation type /nos (nfs, hybrid, normal) - nfs nitro is commonly used (you can turn it on / off manually by pressing Mouse / CTRL) - If you're still worried if there's no 60fps on the server, you can limit the game to 60fps by typing /fpslimit (vehicle, boat) (number) so it should look like this: /fpslimit vehicle 60, /fpslimit boat 60 - If you don't see well in the maps with night time / weather press O to turn on Day mode Other Scripts: One Spawn - this script makes you to spawn everytime at the "best spawn" (everybody will have equal chances there) No Smoke Horn - as name says, no smoke horn while pressing accelerate button before the countdown starts I hope I can encourage some of you to try it out, and play the maps for yourself and compete in this fun little event. I've provided needed links for the already done server, so you just boot it up from MTA Server.exe There is no event end-date so you can basically do runs wherever you feel like doing so Thanks, and I hope I see some names on the leaderboards soon
  20. Hello all. This is another custom map open to the public of the MTA community made by me. It's a new island where players are free to go and explore. Please be aware this map will not come with any resources other than the map itself, draw distance and some custom textures. Feel free to use the map for any gamemode. This map offers the following stuff (Total Objects: 1622): - Airport - Beaches - Bridges - Contruction Area - Dock - Factories - Fire Department - Forested Area - Gas Station - Hospital - Parking Lots - Police Station - Restaurants - Ships - Shopping Area - Skyscrapers - Small Mountain - Stunt Objects - Suburban Area - Traffic Lights, Lampposts - Warehouses VIDEO: SCREENSHOTS: INSTALLATION: 1 - Simly unpack the ZIP file. Open the "resources" folder and copy the "Custom-City-LS" folder to: <MTA installation directory>\server\mods\deathmatch\resources 2 - Connect to your server and type "refresh" in the console window so the server will detect the new resources. 3 - Now in the console again type in: start Custom-City-LS. That's it Note: you can also open it with the map editor. LOCATION: Los Santos X: 2904 Y: -792 Z: 11 CLICK HERE TO DOWNLOAD This map wasn't rushed in any way, I've always tried to deliver high quality maps, also it has been tested for bugs and gameplay. Please do not upload these files on any other site. However, you are welcome to share the link to this site whereever you want. Cheers and have fun! MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [RACE] Custom Racing Circuit Map-Pack
  21. В общем суть проблемы в следующем: Машины в гараже не перекрашиваются,стикеры не клеятся. Пробовал разные модели, нечего не помогает в консоли ошибок не каких нету. Вернее все красится покупается в том числе и стикеры но они не отображаются по неизвестной причине! гитхаб https://github.com/StrixG/driftparadise-legacy/tree/races-and-houses Может кто знает помогите!
  22. Is there any way to enable collisions with cars (That were created with Map Editor and are part of the map) in the race gamemode? I mean, the ordinary collisions like in other gamemodes, and not just some kind of tank mode for those cars. P.S. I know almost nothing about Lua scripting.
  23. Hi there. I'm releasing all the maps I have created over the past 7 years (2016 - 2022) for the RACE Game Mode FOR FREE!. This pack contains 149 race maps including circuits, offroad, motorbikes, fun and normal city maps. Please don't adjust the respawn or other settings as this is the way I intended them to be played. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: CLICK HERE TO DOWNLOAD MAP LIST: MORE MAPS FOR FREE: [RACE] RG's Map-Pack [RACE] Custom Racing Circuit Map-Pack [MAP] Custom City Island
  24. KWKSRV One of the oldest test servers on MTASA, from back in the day, is still here. Currently running on the best connection yet, but soon i'll try starlink. Its all KWKSND's maps and resources connected by a highway that circles SanAndreas. You'll see Zombies, Peds, Hookers, Traffic, UFOs, Stunts, Races and much more. You can buy Drones, Toys, Homes ETC. Visit Odies Stunt Park and Liberty Island. Visit the Theme Park and Ride a Ferris Wheel or Pirate Ship. Go on a Cruise. Operate the Crane, Train and Titan Ship. Get Abducted, Escape, get Revenge. Want a job? Crush Cars, Deliver Pizza and Stolen Vehicles or Blast n Move rock. Be a Wanted Criminal or Join the SAPD and Clean Up The Crime Wave. Win Lottos, Demo Buildings, Hold a Drug Lab or Raid a Nightclub for Big Money. Login For Stats Tracking, Visit Shooting Range, Gain Skills, Camp for Stamina. See 2 YouTube Theaters, Miniplayer, 3D Radio, add Your URL everyone hears it. There has been tons of bug fixes in the last year to the point its pretty much error free now. The IP can change from time to time unfortunately, so i kept my classic old web page alive. http://kwksrv.8bit.ca/KWKSRV2021.html From there you can always get the correct IP and click to join. Drop in and say hi
  25. Hello fellas. This topic will be updated - might not be regularly, but what's planned below will be out in some days/months/years. As for now I upload two parts of MTA Racing Tutorials, which I think might be useful for your cruises through SA. PART 1 - HOW TO SET UP YOUR OWN SERVER FOR TRAINING PURPOSES PART 2 - 45 CUTS FOR SAN ANDREAS RACING PART 3 (TBA) - USEFUL WAYS: LINES, BUGROADS AND MORE PART 4 (TBA) - OVERVIEW OF TIPS&TRICKS PART 5 (TBA) - HYDRA RACING & STUNTING GUIDE PART 6 (TBA) - PAD VERSUS KEYBOARD - THE NEVERENDING BATTLE. OVERVIEW OF CONTROL METHODS
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