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Everything posted by Tut
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Welcome to the forums @Miranda-MTA. Your thread has been moved into the Portuguese scripting section.
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Raven Role Play POLSKI SAMP SERWER
Tut replied to Steven524's topic in Poszukiwania i oferty graczy, reklamy serwerów
Thread's been moved into the Polish section. -
Ok. The reason it creates invisible walls is not the exporter, but an issue with transforms or pivots. - Export collision at 0,0,0 XYZ - Reset transforms and Scale - Dimensions must be less than 256 +/-1 on each axis If your model follows these rules please upload your .dff and .col to https://upload.mtasa.com/
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Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/
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Hi, Import the collision to Steve M's collision editor, click optimize and save as new .col. http://www.steve-m.com/downloads/tools/colleditor2/
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In our conversation you were explicitly told it's illegal to discuss or offer assistance with cracked software. Due to ignoring warnings you were banned, and that ban stays. Sorry I cannot bring you any better news.
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I've had a look, doesn't seem possible with Blender.
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No, these are maxscripts. Check with Blender script if it mentions 2dfx or light.
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Duplicate thread closed. Please create only one instance per question. Your thread has been moved into a better section. If you use Goldfish's scripts, you can apply 2dfx to an omni light or dummy. The light must be child of the object. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-31052020/ I also have a guide for this. https://forum.multitheftauto.com/topic/119253-model-integrated-lights-and-particles/
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Welcome to the forums @Baron Noev. Sorry, we can not help you with leaked resources anywhere.
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Ola tudo bem com vcs vim indicar um servidor de mta
Tut replied to ninjaop777's topic in Servidores para jogar
Thread's been moved into the Portuguese Server Advertisement section. It's a good idea to have a look at your thread in light mode. Take note of the dark mode artifacts. -
Closing as resolved!
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Welcome to the forums @Mtadayz Your thread has been moved into the Servers To Play On section, as that's the correct place for advertising servers.
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Welcome to the forums @lucasoliveira21 Your thread has been moved into the Client Support section for best results. The Google Translate page issue has been fixed in your post.
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Welcome to the forums @TerrorMTA Your thread has been moved into the Portuguese section. Please use this going forwards. If you're getting an error message, please paste it here.
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Show the product, payment method, proof of creatorship etc. See the info Tekken linked above.
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Welcome to the forums @Demok0909. Your thread has been moved into the Russian language section - please use this for Russian posts.
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Hi Zonoster, There's no such thing as far as I'm aware. SAMP has its own map editor, you can find it below. https://www.moddb.com/downloads/san-andreas-multiplayer-map-editor
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Hi, You must merge all objects into 1 mesh, world objects does not support components.
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Hi @TrmPlmn Please show us the issue you're presented with - of your application and the result in MTA. Remember that transparent materials should occupy the last ID in your mesh. So, if you have 10 material ID's, the transparent material should be ID 10. Check #8 on this post. When replacing models with transparencies, you should use the alpha transparency flag from engineReplaceModel.
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Please edit your thread and its title to have English content first, and PT/BR last, as this is an English section!
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Hi @André Lustosa Your thread has been moved into the Portuguese section. For posting in this language, please use this section.
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Szukam serwa
Tut replied to HooDiNiHooDiNi's topic in Poszukiwania i oferty graczy, reklamy serwerów
Welcome to the forums @HooDiNiHooDiNi Your thread has been moved into the Polish section, please use this for future posting in said language.