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Tut

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Everything posted by Tut

  1. Without a currently active presence from the Azerbaijani community, it will not need its own forum. Thanks for the suggestion - we will keep an eye out if the demand increases for it.
  2. Thread's been moved into the Scripting section for best results. The text was unreadable in white theme and is now fixed.
  3. I don't do coding, sorry. Wait for someone to reply with help.
  4. Welcome to the forums @Janela Your thread has been moved into the Portuguese scripting section. The English scripting section should only be posted to in English language.
  5. Tut

    MTA SDK Node JS

    Thread's been moved into a better section.
  6. Welcome to the forums @Pr0GreSiVe Your thread has been moved into the Servers section. Servers to play on is for advertising servers.
  7. Welcome to the forums @JULIUUUUUUUUU Your thread has been moved into the Portuguese programming section. This is the correct place for your language. Please do your fellow forumers a favor and avoid excessive capital letters!
  8. Welcome to the forums @diwalewaleskosko Thread has been moved into the Portuguese programming section, as that's your primary language.
  9. Thread's been moved into the Portuguese programming section
  10. I have gone ahead and closed your thread. In the future, instead of mentioning others, please use the report feature. Click the 3 dots in the upper right of your post.
  11. Thread's been moved into a better suited section.
  12. What is a Helper? Helpers are regular members of the Community who dedicate some of their time to help others. They are recognized by MTA for standing out as friendly and helpful support for scripting, technical and other topics. Helpers serve as role models for the Community and are easily approachable for general advice, problem solving or pointing to the right direction. Helpers can move threads into the correct sections, but cannot assist with moderation, unless they are also a Moderator. They can be identified by their unique rank and colored name. How can I become a Helper? Helpers are recruited through invitation only. There is no way to apply for this role, however we are on constant lookout for, and pick members who provide solid, helpful advice over a longer period of time. To make communication easier between MTA Staff and Helpers, they have their own private channels to liaise and discuss general Forum and Discord issues. It is required to have a Forum account in order to become a Helper, but there are no activity requirements. List of Helpers Tekken iDannz Cuervo_fi Paweł The_GTA Reyomin Vampire Abasalt_Yar Nico834 Kecskusz TMTMTL
  13. As this is being gravebumped, I'll apply a lock - please consider creating a new thread as needed
  14. Hi @FutScripter Thread's been moved into the Scripting section for best results. MTA Chat is not for receiving support, but for general discussion of MTA.
  15. Hi @SrGustavo_BRR Thread's been moved into the Portuguese programming section. The section that you posted to is an English section.
  16. Hi @Marruda Thread's been moved into the Mapping Support section. Please install the latest Resources package. In map editor settings, you can enable collision patches to remove objects that normally cannot be selected. Otherwise check out this guide. https://mirror.multitheftauto.com/mtasa/resources/
  17. Tut

    Topic

    This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation: gtahelper.ms & RW_Material.ms goes into \Autodesk\3ds Max XXXX\scripts\Startup rwioXXXX.dli goes into \Autodesk\3ds Max XXXX\Plugins Restart the application and you can now import/export through File in the upper left.
  18. Hello, welcome to the forums @Matheus_Teteu Your thread has been relocated into the Portuguese scripting forum, where it will receive the help it needs
  19. Tut

    Topic

    This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme. Kam's does not export material ID's correctly, which explains the Z fighting issue.
  20. If you need to update a thread, click the Edit button on the lower left, or the 3 dots in the upper right of your post. https://forum.multitheftauto.com/topic/129173-alguem-em-ajuda-n-sei-como-coloco-o-script-ele-e-mysql-e-so-da-pra-comprar-items-do-inventario-com-o-charmoney-mais-queria-comprar-com-dinheiro-normal-do-jogo-me-ajudem-pfv/
  21. Hello, welcome to the forums @XernobyL Your thread's been moved into the Portuguese forum. The Site/Forum/Discord/Mantis/Wiki related is within the international part of the forums where posts should be English.
  22. Tut

    Topic

    Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.
  23. It would be best that you use your existing thread in the correct forum. https://forum.multitheftauto.com/topic/129059-rpg-sainrpg-san-andreas-insane-networkenglish/ If you look at your thread in light mode, it will have format issues - these can be removed with the Tx icon.
  24. Tut

    Topic

    I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.
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