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Everything posted by Tut
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Ok, see if this makes more sense. Select the model that you want to convert into collision model Run script export_steve_col_script.ms Specify a save location to save the .cst file Open Steve M's Collision Editor and create a new project Add the .cst file into the project Save project to new .col file Done (this is what I did to produce the attached file)
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The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.
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OK, I'll have a look at site storage settings. In the meantime, use the temporary download below https://cdn.discordapp.com/attachments/308955445568077824/816623807590170624/new.col
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Check the bottom of the post, there's a file that you can download. Check my last post for the solution, if the file above doesn't work. Edit. I've tested on MTA and the file I attached works fine. Solution is on my second post, good luck.
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Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).
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Using the advice from my second post, please see if the attached file works. new.col
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Welcome to the forums @Miranda-MTA. Your thread has been moved into the Portuguese scripting section.
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Raven Role Play POLSKI SAMP SERWER
Tut replied to Steven524's topic in Poszukiwania i oferty graczy, reklamy serwerów
Thread's been moved into the Polish section. -
Ok. The reason it creates invisible walls is not the exporter, but an issue with transforms or pivots. - Export collision at 0,0,0 XYZ - Reset transforms and Scale - Dimensions must be less than 256 +/-1 on each axis If your model follows these rules please upload your .dff and .col to https://upload.mtasa.com/
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Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/
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Hi, Import the collision to Steve M's collision editor, click optimize and save as new .col. http://www.steve-m.com/downloads/tools/colleditor2/
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In our conversation you were explicitly told it's illegal to discuss or offer assistance with cracked software. Due to ignoring warnings you were banned, and that ban stays. Sorry I cannot bring you any better news.
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I've had a look, doesn't seem possible with Blender.
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No, these are maxscripts. Check with Blender script if it mentions 2dfx or light.
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Duplicate thread closed. Please create only one instance per question. Your thread has been moved into a better section. If you use Goldfish's scripts, you can apply 2dfx to an omni light or dummy. The light must be child of the object. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-31052020/ I also have a guide for this. https://forum.multitheftauto.com/topic/119253-model-integrated-lights-and-particles/
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Welcome to the forums @Baron Noev. Sorry, we can not help you with leaked resources anywhere.
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Ola tudo bem com vcs vim indicar um servidor de mta
Tut replied to ninjaop777's topic in Servidores para jogar
Thread's been moved into the Portuguese Server Advertisement section. It's a good idea to have a look at your thread in light mode. Take note of the dark mode artifacts. -
Closing as resolved!
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Welcome to the forums @Mtadayz Your thread has been moved into the Servers To Play On section, as that's the correct place for advertising servers.
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Welcome to the forums @lucasoliveira21 Your thread has been moved into the Client Support section for best results. The Google Translate page issue has been fixed in your post.
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Welcome to the forums @TerrorMTA Your thread has been moved into the Portuguese section. Please use this going forwards. If you're getting an error message, please paste it here.
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Show the product, payment method, proof of creatorship etc. See the info Tekken linked above.
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Welcome to the forums @Demok0909. Your thread has been moved into the Russian language section - please use this for Russian posts.
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Hi Zonoster, There's no such thing as far as I'm aware. SAMP has its own map editor, you can find it below. https://www.moddb.com/downloads/san-andreas-multiplayer-map-editor