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Tut

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Everything posted by Tut

  1. Tut

    I HAVE A BIG TROUBLE

    Your thread has been moved into the Server Support section for best results. The Resource section is MTA resources related.
  2. Please show an image of zmodeler and MTA to give us a better understanding of the issue.
  3. Tut

    Ajuda pfvr

    Welcome to the forums @Fujii. As you're requesting a script to be made for you, please use the appropriate channels in the Portuguese section, and clarify whether it's paid or non-paid work. https://forum.multitheftauto.com/forum/97-portuguese-português/
  4. The ban was applied for toxic behavior, sorry it is not being removed.
  5. Welcome to the forums @Mr.Lenz. Your thread has been moved into the Portuguese scripting section, as this is not an issue suitable for the international Client Support section.
  6. It sounds like the code did not convert from MTA to SAMP. Please check that your converter works correctly, or consult with SAMP support.
  7. Moving this into a better forum. I cannot find any info on your user ID or handle. Is it possible you have other accounts that were also banned?
  8. Thread's been moved into the scripting section, as it's not a client/support question.
  9. Tut

    MTA Crashing In Server

    Applying a lock as the thread is inactive.
  10. Hi, If the mod works fine in single player or local server/map editor, please ask your server Staff if they disable local gta3.img mods for players.
  11. Duplicate thread merged into your original thread
  12. Welcome to the forums @vtrzy. Your thread has been moved into the Portuguese scripting section.
  13. Tut

    [Edited]

    Welcome to the forums @TheExplosiveBg. MTA is not able to help with these types of issues, they are best sorted between you and the server Staff team. If in doubt, please see MTA Forum rules.
  14. Tut

    Col

    Ok, please re-install Goldfish's scripts. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/ Or, if you have access to the modifier 'Mesh cleaner', try applying that and repairing your mesh.
  15. Tut

    Col

    Cool, we have same version. Yes, please try to export now.
  16. Tut

    Col

    Cool thanks. Which version of Max are you using? Through Autodesk Desktop App, check for any updates available. If your Max is older than 2018, it might not have the dependencies that Goldfish utilities relies on. If you want to be sure, install 2021 and all of the service packages available.
  17. Tut

    Col

    Img tool doesn't matter. Please send me the .cst and .col that you created using the advice above.
  18. Tut

    Col

    Ok, see if this makes more sense. Select the model that you want to convert into collision model Run script export_steve_col_script.ms Specify a save location to save the .cst file Open Steve M's Collision Editor and create a new project Add the .cst file into the project Save project to new .col file Done (this is what I did to produce the attached file)
  19. Tut

    Col

    The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.
  20. Tut

    Col

    OK, I'll have a look at site storage settings. In the meantime, use the temporary download below https://cdn.discordapp.com/attachments/308955445568077824/816623807590170624/new.col
  21. Tut

    Col

    Check the bottom of the post, there's a file that you can download. Check my last post for the solution, if the file above doesn't work. Edit. I've tested on MTA and the file I attached works fine. Solution is on my second post, good luck.
  22. Tut

    Col

    Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).
  23. Tut

    Col

    Using the advice from my second post, please see if the attached file works. new.col
  24. Welcome to the forums @Miranda-MTA. Your thread has been moved into the Portuguese scripting section.
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