Jump to content

Tut

Administrators
  • Posts

    3,478
  • Joined

  • Last visited

  • Days Won

    114

Everything posted by Tut

  1. Tut

    Col

    Ok, see if this makes more sense. Select the model that you want to convert into collision model Run script export_steve_col_script.ms Specify a save location to save the .cst file Open Steve M's Collision Editor and create a new project Add the .cst file into the project Save project to new .col file Done (this is what I did to produce the attached file)
  2. Tut

    Col

    The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.
  3. Tut

    Col

    OK, I'll have a look at site storage settings. In the meantime, use the temporary download below https://cdn.discordapp.com/attachments/308955445568077824/816623807590170624/new.col
  4. Tut

    Col

    Check the bottom of the post, there's a file that you can download. Check my last post for the solution, if the file above doesn't work. Edit. I've tested on MTA and the file I attached works fine. Solution is on my second post, good luck.
  5. Tut

    Col

    Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).
  6. Tut

    Col

    Using the advice from my second post, please see if the attached file works. new.col
  7. Welcome to the forums @Miranda-MTA. Your thread has been moved into the Portuguese scripting section.
  8. Tut

    Col

    Please post the link here.
  9. Tut

    Col

    Ok. The reason it creates invisible walls is not the exporter, but an issue with transforms or pivots. - Export collision at 0,0,0 XYZ - Reset transforms and Scale - Dimensions must be less than 256 +/-1 on each axis If your model follows these rules please upload your .dff and .col to https://upload.mtasa.com/
  10. Tut

    Col

    Ok. Install Goldfish's scripts and under Utilities/Tools choose 'export_steve_col_script.ms' with model selected. Import the result into Steve m's collision editor and save to new .col. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/
  11. Tut

    Col

    Hi, Import the collision to Steve M's collision editor, click optimize and save as new .col. http://www.steve-m.com/downloads/tools/colleditor2/
  12. In our conversation you were explicitly told it's illegal to discuss or offer assistance with cracked software. Due to ignoring warnings you were banned, and that ban stays. Sorry I cannot bring you any better news.
  13. I've had a look, doesn't seem possible with Blender.
  14. No, these are maxscripts. Check with Blender script if it mentions 2dfx or light.
  15. Duplicate thread closed. Please create only one instance per question. Your thread has been moved into a better section. If you use Goldfish's scripts, you can apply 2dfx to an omni light or dummy. The light must be child of the object. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-31052020/ I also have a guide for this. https://forum.multitheftauto.com/topic/119253-model-integrated-lights-and-particles/
  16. Welcome to the forums @Baron Noev. Sorry, we can not help you with leaked resources anywhere.
  17. Thread's been moved into the Portuguese Server Advertisement section. It's a good idea to have a look at your thread in light mode. Take note of the dark mode artifacts.
  18. Welcome to the forums @Mtadayz Your thread has been moved into the Servers To Play On section, as that's the correct place for advertising servers.
  19. Tut

    ERROR CL33

    Welcome to the forums @lucasoliveira21 Your thread has been moved into the Client Support section for best results. The Google Translate page issue has been fixed in your post.
  20. Welcome to the forums @TerrorMTA Your thread has been moved into the Portuguese section. Please use this going forwards. If you're getting an error message, please paste it here.
  21. Tut

    Selling rpg scripts

    Show the product, payment method, proof of creatorship etc. See the info Tekken linked above.
  22. Welcome to the forums @Demok0909. Your thread has been moved into the Russian language section - please use this for Russian posts.
  23. Hi Zonoster, There's no such thing as far as I'm aware. SAMP has its own map editor, you can find it below. https://www.moddb.com/downloads/san-andreas-multiplayer-map-editor
×
×
  • Create New...