Welcome to the forums @Fujii.
As you're requesting a script to be made for you, please use the appropriate channels in the Portuguese section, and clarify whether it's paid or non-paid work.
https://forum.multitheftauto.com/forum/97-portuguese-português/
Welcome to the forums @Mr.Lenz.
Your thread has been moved into the Portuguese scripting section, as this is not an issue suitable for the international Client Support section.
Welcome to the forums @TheExplosiveBg.
MTA is not able to help with these types of issues, they are best sorted between you and the server Staff team.
If in doubt, please see MTA Forum rules.
Ok, please re-install Goldfish's scripts.
https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/
Or, if you have access to the modifier 'Mesh cleaner', try applying that and repairing your mesh.
Cool thanks.
Which version of Max are you using? Through Autodesk Desktop App, check for any updates available. If your Max is older than 2018, it might not have the dependencies that Goldfish utilities relies on.
If you want to be sure, install 2021 and all of the service packages available.
Ok, see if this makes more sense.
Select the model that you want to convert into collision model
Run script export_steve_col_script.ms
Specify a save location to save the .cst file
Open Steve M's Collision Editor and create a new project
Add the .cst file into the project
Save project to new .col file
Done (this is what I did to produce the attached file)
The utility script clears any zero-face geometry, which is essentially a triangle that has no mesh, only 3 edges. It cleans the mesh. Everything needed is below.
OK, I'll have a look at site storage settings. In the meantime, use the temporary download below
https://cdn.discordapp.com/attachments/308955445568077824/816623807590170624/new.col
Check the bottom of the post, there's a file that you can download.
Check my last post for the solution, if the file above doesn't work.
Edit. I've tested on MTA and the file I attached works fine.
Solution is on my second post, good luck.
Ok, if the file I linked above doesn't work, your model topology is poor and needs manual optimization. Things you don't want to have in collisions are: Overlapping edges, faces, vertices, and polygons that has 0 faces (edges without any triangles).