Jump to content

Tut

Administrators
  • Posts

    3,533
  • Joined

  • Last visited

  • Days Won

    118

Everything posted by Tut

  1. This forum section is not for trades. Please see the guidelines for this section
  2. Welcome to the forums @EclipseRolePlay. Your thread has been moved into the Portuguese scripting section
  3. As an adendum to the above, see this thread for more on server security.
  4. Check that your headlights glass is transcluent. Its material ID needs to be positioned last in the material ID list, so that materials behind it can render. If your mesh has 12 material ID's, then the glass needs to be ID 12.
  5. Hi brasilfavelaoficial2, As your server is aimed towards Brazil players, you should use the correct section. https://forum.multitheftauto.com/forum/175-servidores-para-jogar/ When creating threads please avoid excess upper case letters and also try to include more info on the server, pictures etc to give users an idea of what your server is all about.
  6. You will need to modify the DFF. If you're using The Hero's DFF plugin for 3ds Max, I think the only export setting you need to use is 'vertex prelights'. You need to ensure your vertex color and vertex illumination channels have the same color.
  7. Tut

    I HAVE A BIG TROUBLE

    Your thread has been moved into the Server Support section for best results. The Resource section is MTA resources related.
  8. Please show an image of zmodeler and MTA to give us a better understanding of the issue.
  9. Tut

    Ajuda pfvr

    Welcome to the forums @Fujii. As you're requesting a script to be made for you, please use the appropriate channels in the Portuguese section, and clarify whether it's paid or non-paid work. https://forum.multitheftauto.com/forum/97-portuguese-português/
  10. The ban was applied for toxic behavior, sorry it is not being removed.
  11. Welcome to the forums @Mr.Lenz. Your thread has been moved into the Portuguese scripting section, as this is not an issue suitable for the international Client Support section.
  12. It sounds like the code did not convert from MTA to SAMP. Please check that your converter works correctly, or consult with SAMP support.
  13. Moving this into a better forum. I cannot find any info on your user ID or handle. Is it possible you have other accounts that were also banned?
  14. Thread's been moved into the scripting section, as it's not a client/support question.
  15. Tut

    MTA Crashing In Server

    Applying a lock as the thread is inactive.
  16. Hi, If the mod works fine in single player or local server/map editor, please ask your server Staff if they disable local gta3.img mods for players.
  17. Duplicate thread merged into your original thread
  18. Welcome to the forums @vtrzy. Your thread has been moved into the Portuguese scripting section.
  19. Tut

    [Edited]

    Welcome to the forums @TheExplosiveBg. MTA is not able to help with these types of issues, they are best sorted between you and the server Staff team. If in doubt, please see MTA Forum rules.
  20. Tut

    Col

    Ok, please re-install Goldfish's scripts. https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/ Or, if you have access to the modifier 'Mesh cleaner', try applying that and repairing your mesh.
  21. Tut

    Col

    Cool, we have same version. Yes, please try to export now.
  22. Tut

    Col

    Cool thanks. Which version of Max are you using? Through Autodesk Desktop App, check for any updates available. If your Max is older than 2018, it might not have the dependencies that Goldfish utilities relies on. If you want to be sure, install 2021 and all of the service packages available.
  23. Tut

    Col

    Img tool doesn't matter. Please send me the .cst and .col that you created using the advice above.
  24. Tut

    Col

    Ok, see if this makes more sense. Select the model that you want to convert into collision model Run script export_steve_col_script.ms Specify a save location to save the .cst file Open Steve M's Collision Editor and create a new project Add the .cst file into the project Save project to new .col file Done (this is what I did to produce the attached file)
×
×
  • Create New...