
Nicolas3D
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The script worked, but for some reason some parts got darker colors
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Nicolas3D started following Customization of ped , Doublesided script , Help with CreateObject and 1 other
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I hadn't seen it, but I tested the scripts mentioned and the argument error obj = createObject ( id, x, y, z, 0, 0, 0, false ) this is the script i use to create object
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Hello everyone, I'm having a problem that an object is not doubleside, there are already several scripts and none of them worked. I'm creating an object through lua, what would be the script to make it work?
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the time that the model appears because I have to arrive very close to load
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thank you very much for your explanation helped me to understand and learn a little thank you very much for your explanation helped me to understand and learn a little 3 There would be no way to change the 3D switching time with the lod
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ERROR: test.lua:2: attempt to call global 'engineLoadDFF' (a nil value There was even a lod but it is original to the game, and even if it moves me away, it does not disappear
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the basics I can understand ? but it's starting to complicate in some parts my area is 3D but I want to evolve to script
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I didn’t understand, I could show you an example I don’t know much about scripta
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I had used this code for the lods but I believe it doesn’t fit or I did it wrong https://wiki.multitheftauto.com/wiki/EngineReplaceModel_notes txdLOD = engineLoadTXD( "garageLOD.txd" ) engineImportTXD( txdLOD, modelIdLOD ) dffLOD = engineLoadDFF( "LODDFF/5164.dff", 0 ) engineReplaceModel( dffLOD, 5164 ) objLOD = createObject( 5164, 2839.0313,-2371,9531,7.29688, 0, 0, 270, true ) setLowLODElement(3724, 5164) engineSetModelLODDistance (5164,5000)
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tks for map is better to use serverside or clientside
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Tks, I will have to use the .map, so the script will not be necessary, but I was in doubt how to put the lod in the .map in case I created a lod, how do I load it
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Hello I'm editing the map and I can't use the create object function, is there any special function when the object is modified? What is better to use for the .map or .lua player? what is the difference between server and client? function loadMapObjects() createObject ( 3724, 2838.0313, -2371.9531, 7.29688, 0, 0, 270 ) end addEventHandler("onResourceStart", resourceRoot, loadMapObjects) txd = engineLoadTXD("TXD/3724.txd") engineImportTXD (txd, 3724) dff = engineLoadDFF("DFF/3724.dff") engineReplaceModel (dff, 3724) col = engineLoadCOL("COL/3724.col") engineReplaceCOL (col, 3724) <meta> <info author="Nicolas3D" version="1.3" name="LS" type="mapa" /> <script src="objetos.lua" type="client" /> <script src="posicao.lua" type="server" /> <file src="DFF/3724.dff" /> <file src="COL/3724.col" /> </meta>
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Do you know how to tell me if it is possible to make the ped gain muscle, put on weight, and other functions he has in GTA This function works with players
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Is there any way to make the mood random? That has rain, sun, storm and etc
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is there a script that allows the player to change the look of the ped, such as haircut, clothes and etc? And is there any way to do something GTA V style online with customizing the ped?