Jump to content

Tut

Moderators
  • Posts

    3,538
  • Joined

  • Last visited

  • Days Won

    118

Everything posted by Tut

  1. As this thread is showing its age, I've applied a lock. If you require any more help, please create a new thread so that you can get the custom help you need.
  2. Click to view the spoiler under tag #7. If using Kam's script this is how it's done. 1 is the diffuse map and 2 is the reflection map. When you add an Unwrap UVW or UVW Map modifier to unwrap the texture, you will be able to specify Map channel 2. You need to do this, as chrome/environment maps are always using UV channel 2.
  3. Yes, read the thread at point #7 on how to unwrap models for chrome/reflections.
  4. Hello, Section #7 on https://forum.multitheftauto.com/topic/118473-knowledgebase-modding-faq-and-help-thread/ explains how to unwrap models for the 2nd UV channel. The 2nd UV channel is used for environment maps (reflections). For your case, I'd imagine working with UVW Map or UVW Unwrap modifier and enabling Cyllinder projection mode would get you the results you're looking for. The envmap texture can be any texture, but is usually the vehicleenvmap image from vehicles.txd found in GTA SA installlation\models\generic\
  5. Welcome to the forums! Your thread has been moved into the Romanian support section for best results
  6. Are you able to post a bigger screenshot?
  7. Woop woop, look who has accumulated 1,000 posts. :shock:

    1. Show previous comments  1 more
    2. Tut

      Tut

      Oh no, don't give me bad ideas! :glasses7:

      UFPRLpH.png

    3. Patrick

      Patrick

      Oh sheet ?

    4. error403 ツ

      error403 ツ

      Felicidades 

  8. No, it's in the GTA material settings. Kam's: The Hero's:
  9. I'm using 3ds Max. It might be named something else on your program. Perhaps Ambient?
  10. I increased the Surface Properties from 0.45 to 1.00. The material color was slightly grey so I made it fully white.
  11. I'm not able to test this myself, please see if it works. https://cdn.discordapp.com/attachments/308955445568077824/840221036905758730/2406_fix.dff
  12. I think you're missing an export setting. If you're unable to locate it please zip up your .txd and .dff and upload to https://upload.mtasa.com/
  13. Welcome to the forums! Your thread has been moved into the Client Support section.
  14. Hello, It looks like the texture is different in GTA vs zmodeler. Have you checked that the correct texture is applied? If yes, the brightness will either be dependant of a material setting or vertex colors. It's possible there is an export setting that you need to tick on.
  15. Welcome to the forums! Your thread has been moved into Sunucular (Turkish advertisement) section for best results.
  16. Welcome to the forums! Your thread has been moved into the Server Support section for best results.
  17. No support for leaked resources here, Wananazo.
  18. It might just be a missing vertex color export feature with Kam's script. You would have to use Goldfish's scripts or The Hero's plugin for exporting lighting correctly
  19. For Kam's script, when exporting you need to select VCol and deselect Nor.
  20. Welcome to the forums. Your thread has been moved into the Scripting section for best results
  21. Thread's been moved into the Portuguese scripting section
  22. Welcome to the forums! Your thread has been closed as it does not contain enough info around the server that you're advertising. When advertising Portuguese servers, please use the correct forum: https://forum.multitheftauto.com/forum/97-portuguese-português/
  23. Welcome to the forums. I have closed a duplicate thread, please create only 1 instance of a thread.
  24. @Maruchan your thread has been moved into Scripting section. Scripting Tutorials is for tutorials only. This is the third time I move your threads, please remember this next time you make a thread.
  25. Hello, Please appeal your ban in the correct section and follow the designated template for appeals. https://forum.multitheftauto.com/forum/195-discord-ban-appeals/
×
×
  • Create New...