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Tut

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Everything posted by Tut

  1. Thread's been moved into a better section for you.
  2. Sorry, it's pretty clear they're taken directly from CIT server so I've closed your thread.
  3. Tut

    discord polecam

    Please see the reply to your other thread!
  4. Thread and a few duplicates closed, please stick to one thread and add more details than just one link.
  5. Spam post above removed. As this thread is not related to MTA it has been closed.
  6. Thread's been moved to a better section for you
  7. Thread's been moved into a better section for you, merged with duplicate
  8. Thread's been moved into the Portuguese scripting section for you
  9. Thread's been moved into a better location for you
  10. Thread's been moved into the Portuguese scripting section
  11. Thread's been moved into the Portuguese scripting section for you
  12. Hello. Your images cannot be embedded on our site, please choose another image hosting site e.g https://imgur.com/
  13. Thread's been moved into a better section for you.
  14. Please see the guidelines for this section and adjust accordingly. Once the server has been released, please include more details around the server incl IP etc.
  15. Welcome to the forums. Your thread has been moved into the Turkish support section, as this is not a hosting solution/advert!
  16. I've checked your last post - please submit a server abuse complaint at https://forum.multitheftauto.com/forum/188-server-list-abuse-help/
  17. Welcome to the forums! Your thread has been moved into the Portuguese scripting section
  18. As this thread is showing its age, I've applied a lock. If you require any more help, please create a new thread so that you can get the custom help you need.
  19. Click to view the spoiler under tag #7. If using Kam's script this is how it's done. 1 is the diffuse map and 2 is the reflection map. When you add an Unwrap UVW or UVW Map modifier to unwrap the texture, you will be able to specify Map channel 2. You need to do this, as chrome/environment maps are always using UV channel 2.
  20. Yes, read the thread at point #7 on how to unwrap models for chrome/reflections.
  21. Hello, Section #7 on https://forum.multitheftauto.com/topic/118473-knowledgebase-modding-faq-and-help-thread/ explains how to unwrap models for the 2nd UV channel. The 2nd UV channel is used for environment maps (reflections). For your case, I'd imagine working with UVW Map or UVW Unwrap modifier and enabling Cyllinder projection mode would get you the results you're looking for. The envmap texture can be any texture, but is usually the vehicleenvmap image from vehicles.txd found in GTA SA installlation\models\generic\
  22. Welcome to the forums! Your thread has been moved into the Romanian support section for best results
  23. Are you able to post a bigger screenshot?
  24. Woop woop, look who has accumulated 1,000 posts. :shock:

    1. Show previous comments  1 more
    2. Tut

      Tut

      Oh no, don't give me bad ideas! :glasses7:

      UFPRLpH.png

    3. Patrick

      Patrick

      Oh sheet ?

    4. error403 ツ

      error403 ツ

      Felicidades 

  25. No, it's in the GTA material settings. Kam's: The Hero's:
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