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Everything posted by Tut
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Hello @Selective I've moved your thread into the Modelling section as your thread is not a modelling tutorial. As far as I can see, I've already provided you with a step by step guide in our Discord server. In case it wasn't clear, I've reposted it with a few tweaks below. To get started, extract all textures from your .txd files into a folder that will contain all of your textures. You can use Magic TXD for this process. It's important that you extract them in the same file type as the one that your model's materials asks for, which you can select when you import the model. If you selected '.tga' then you need to extract the textures as .tga file type. Next head up in the Customize menu -> configure user/project path -> external files -> add the folder that contains your textures. At last, set your viewport settings to display shaded materials with maps. If they don't display, restart the application and they should load correctly.
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That is possible to do, yes. Using engineReplaceModel, you can replace existing objects with the SAMP objects. There's a fair number of object ID's here that you probably won't need for your server (mostly duplicates): https://dev.prineside.com/en/gtasa_samp_model_id/tag/90-chips/
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This is a modded object. If the picture is from SAMP (San Andreas Multiplayer) then it's possible it's part of the SAMP installation. In which case I have a guide for extracting the model! https://forum.multitheftauto.com/topic/130314-converting-samp-assets-to-mta/
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Original SA cars do not use unwrapped UVs for templates. Their UVs are a mess as the only texture they use is the vehiclegrunge256 texture. There are a few vehicles that support templates though - here's a list of all IDs https://wiki.multitheftauto.com/wiki/Paintjob For the example in your post, you can use any 3D application as long as they have a DFF importer. With the DFF imported, you can select all of the vehicle's surfaces detach them and then combine them into one mesh. From there, you can render out your UV canvas and choose to render it as wireframe. I'm sure there are already modding sites with these templates exported.
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AC #4 Autoclicker
Tut replied to ElGitanoDeLosMalacatone87's topic in Ayuda relacionada al cliente/servidor
I've moved your thread into the Spanish support section -
Closing thread as duplicate https://forum.multitheftauto.com/topic/131654-help-i-need-help-to-make-this-list-style/
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Thread's been moved into a better section for you.
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Thread's been moved into the scripting section as this is not a tutorial
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As this is not a scripting question it does not quite fit in here. Please create a thread in the Looking for staff section if you want to advertise you're hiring!
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As you've posted a thread in a better section, I'll go ahead and close this one.
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Welcome to the forums! Thread's been moved into a better section for you
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As this is more aimed at server hosting, it's been moved into the Hosting Solutions section
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- gameserver
- free hosting
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Welcome to the forums. Your thread has been moved into the Portuguese scripting section
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Hello, Your thread has been moved into the Modelling section for a better chance at receiving the help you need. I'm not sure about .3ds file format, personally I was unable to import it into 3ds Max and had to use Photoshop to open it instead. As for .obj, you can import it in really any 3D application like Blender or 3ds Max which are both commonly used for GTA/MTA. For the DFF you don't need to do much - just make sure the materials are standard or GTA materials, that way they will be compatible with your DFF exporter. For COL, you will want to create an optimized version of the DFF but make sure it retains the same shape so that your collisions work as expected. For TXD, just import all of your images into a .txd file made with e.g Magic TXD: https://www.gtagarage.com/mods/show.php?id=27862
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The topic is quite vague, you're welcome to re-create it with more details about the resource.
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You can use setVehicleVariant to set which variant is spawned with your vehicle.
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Hello. In order to advertise content that you like to sell on our forums, please add enough details for someone to know how much it costs, how to purchase it, and get an idea of what they are purchasing through media or demo's - a few words does not really describe the item that they're looking to purchase. As a side note please do not create more than one instance of a thread, unless it's to translate it into your own language but make sure to post it to the correct section!
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Thread's been moved into the Spanish scripting section
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Hello @eoL|Shady, We currently have one Turkish moderator but as with every other section, we are regularly looking to bolster the teams. If you want to learn more on how moderators are selected, please see H. Other Notes in Forum Rules
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Hello. I've moved your thread into the Portuguese scripting section, so that you can hopefully receive the advice you need
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Hello, Your thread has been moved into a better section for this question! In order to delete cached files from other servers, navigate to your MTA resources folder and delete its contents. Beware, by deleting certain resources you might lose settings and binds specific to that server. MTA San Andreas 1.5\mods\deathmatch\resources
