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Tut

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Everything posted by Tut

  1. We also have a Discord server where you could ask for help! https://discord.gg/mtasa I have closed your thread as requested.
  2. As you already have a thread open for the same server project, please stick to that one https://forum.multitheftauto.com/topic/130210-looking-paid-part-time-developer-indonesian-or-english-spoken/
  3. Tut

    Map size limit

    Yes, from what I recall there were some licensing or code encryption issues with the feature that Fastman92 proposed - I've yet to see any news on it so one could assume it won't be added in the near future. I've been working on a map expansion for quite a while, but the 8000x8000 bounds is just enough space for us. Please let me know what works best for you!
  4. Tut

    Map size limit

    I don't think this is possible without a custom client. Something you could do is warp the player into a different dimension once they reach the map limit. You'd have some issues with synchronization if you were to do this though. You're welcome to make a feature request for this, or look around to see if there's already a PR or feature request for this: https://github.com/multitheftauto/mtasa-blue/issues
  5. Tut

    music player

    Welcome to the forums! I've closed your thread as it's not clear whether you're asking a support or scripting question - please navigate through the forums to find the right section for you - we also have a Polish language section found here: https://forum.multitheftauto.com/forum/101-polish-polski/
  6. Moving this into a better section!
  7. Tut

    Please help

    Moving this into a better section!
  8. I've moved your thread into a better section!
  9. The Scripting section has a sub-section, the Scripting Tutorials section - that one is for tutorials only - if you need help with scripting, please use this section.
  10. Thread's been moved into the Scripting section as this is not a scripting tutorial.
  11. Tut

    help !

    Welcome to the forums. Your thread has been moved into the Server support section
  12. Please add more details surrounding the job/project that you're hiring for, including the terms for how you pay for the work.
  13. Hello @Vanku14 Your thread has been moved into the scripting section as this is not a tutorial! Please add your login panel code to a code block so that others can give you the feedback you need.
  14. Hello @Selective I've moved your thread into the Modelling section as your thread is not a modelling tutorial. As far as I can see, I've already provided you with a step by step guide in our Discord server. In case it wasn't clear, I've reposted it with a few tweaks below. To get started, extract all textures from your .txd files into a folder that will contain all of your textures. You can use Magic TXD for this process. It's important that you extract them in the same file type as the one that your model's materials asks for, which you can select when you import the model. If you selected '.tga' then you need to extract the textures as .tga file type. Next head up in the Customize menu -> configure user/project path -> external files -> add the folder that contains your textures. At last, set your viewport settings to display shaded materials with maps. If they don't display, restart the application and they should load correctly.
  15. That is possible to do, yes. Using engineReplaceModel, you can replace existing objects with the SAMP objects. There's a fair number of object ID's here that you probably won't need for your server (mostly duplicates): https://dev.prineside.com/en/gtasa_samp_model_id/tag/90-chips/
  16. I've moved your thread into a better section
  17. This is a modded object. If the picture is from SAMP (San Andreas Multiplayer) then it's possible it's part of the SAMP installation. In which case I have a guide for extracting the model! https://forum.multitheftauto.com/topic/130314-converting-samp-assets-to-mta/
  18. Tut

    cars template

    Original SA cars do not use unwrapped UVs for templates. Their UVs are a mess as the only texture they use is the vehiclegrunge256 texture. There are a few vehicles that support templates though - here's a list of all IDs https://wiki.multitheftauto.com/wiki/Paintjob For the example in your post, you can use any 3D application as long as they have a DFF importer. With the DFF imported, you can select all of the vehicle's surfaces detach them and then combine them into one mesh. From there, you can render out your UV canvas and choose to render it as wireframe. I'm sure there are already modding sites with these templates exported.
  19. I've moved your thread into the Spanish support section
  20. Closing thread as duplicate https://forum.multitheftauto.com/topic/131654-help-i-need-help-to-make-this-list-style/
  21. Thread's been moved into a better section for you.
  22. Thread's been moved into the scripting section as this is not a tutorial
  23. Tut

    HELP!!!

    I've moved your thread into the client support section, as this seems more like a regular client crash.
  24. As this is not a scripting question it does not quite fit in here. Please create a thread in the Looking for staff section if you want to advertise you're hiring!
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