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Tut

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Everything posted by Tut

  1. Hey Fierelier, Woovie gave a more technical explanation to this than I'd be able to give:
  2. Made me a new forum banner :tongue8:

  3. Welcome to the forums @viniciuss I've moved your thread into the Portuguese scripting section, as this is not a Scripting Tutorial.
  4. @Patrick's map converter converts quaternions I believe. Maybe you could look at the code or ask him for tips. Collisions are stored in gta3.img in collision archives. MTA cannot load collision archives, and so you may have to unpack those in order to get individual collision files. These collision archives use same naming convention as their respective IPL, and the collision files inside of the archives are named the same as their DFF.
  5. Welcome to the forums. Moving this into a better section for you
  6. Moving this into Resources section, as that is the only section that allows sale of resources.
  7. Tut

    warning

    Closing this as spam.
  8. Hello. I'm not familiar with the programs you're working with, but it looks like your model was exported with some sort of optimization settings. Before you export, make sure that your mesh is a polygon-mesh, meaning no shapes and only polygons. It may help that you post your Sketchup Export settings and ZModeler Import settings to give us an idea of what might be the issue.
  9. I've moved your thread into the Ban appeals section where it best belongs. The two duplicates has been closed. As a side note I understand you're clearly frustrated with the ban, but you will have to follow the same rules as everyone else posting to these forums. I've edited out the inappropriate content in your post.
  10. Duplicate closed, please stick to your existing appeal: https://forum.multitheftauto.com/topic/132396-ban-appeal/
  11. Duplicate closed, please stick to your existing appeal: https://forum.multitheftauto.com/topic/132396-ban-appeal/
  12. As suggested above I've moved your thread into the Portuguese scripting section.
  13. Welcome to the forums! Moving this into a better section for you
  14. Closing this as requested
  15. Tut

    radar

    @Ren712 has made something like this, he posted the code on Discord if you'd a look: https://discord.com/channels/278474088903606273/479969831207174166/771099222887759964
  16. Thanks. I'm not sure if you've noticed that the bank floor's collision is different from the DFF. This might create invisible walls simply because the collision model is different from the DFF model. Other than that, the models are very unoptimized and certainly not fit for games - I would look at optimizing them or at least the collision. For this file I have used the same steps as in my second post by exporting to CST. If this doesn't fix it for you, I'm afraid your only solution is lowering the polycounts of your model and making sure the collision models are covering the DFF model correctly. https://cdn.discordapp.com/attachments/308955445568077824/883322569770545152/colfixes.zip
  17. Please zip up DFF + COL and upload to https://upload.mtasa.com/
  18. Tut

    Busco Scripter

    Hi, please use your existing thread on this: https://forum.multitheftauto.com/topic/132320-busco-scripter/
  19. Hi, you will need to disable occlusions in this area to resolve this issue. setOcclusionsEnabled( false ) An occlusion is an optimization approach used to remove objects that aren't seen behind big buildings and such. Removing occlusions globally may result in frame drops, so what you could do is create a colshape to define the area where you want to remove occlusions.
  20. Moving this into the Resources section. Scripting section is for receiving help or guidance on anything coding related in MTA.
  21. Your thread has been moved into the Russian forums for best results
  22. Tut

    Busco Scripter

    Your thread has been moved into the Spanish forums for best results
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