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Tut

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Everything posted by Tut

  1. I've moved your thread into a better section
  2. This is a modded object. If the picture is from SAMP (San Andreas Multiplayer) then it's possible it's part of the SAMP installation. In which case I have a guide for extracting the model! https://forum.multitheftauto.com/topic/130314-converting-samp-assets-to-mta/
  3. Tut

    cars template

    Original SA cars do not use unwrapped UVs for templates. Their UVs are a mess as the only texture they use is the vehiclegrunge256 texture. There are a few vehicles that support templates though - here's a list of all IDs https://wiki.multitheftauto.com/wiki/Paintjob For the example in your post, you can use any 3D application as long as they have a DFF importer. With the DFF imported, you can select all of the vehicle's surfaces detach them and then combine them into one mesh. From there, you can render out your UV canvas and choose to render it as wireframe. I'm sure there are already modding sites with these templates exported.
  4. I've moved your thread into the Spanish support section
  5. Closing thread as duplicate https://forum.multitheftauto.com/topic/131654-help-i-need-help-to-make-this-list-style/
  6. Thread's been moved into a better section for you.
  7. Thread's been moved into the scripting section as this is not a tutorial
  8. Tut

    HELP!!!

    I've moved your thread into the client support section, as this seems more like a regular client crash.
  9. As this is not a scripting question it does not quite fit in here. Please create a thread in the Looking for staff section if you want to advertise you're hiring!
  10. As you've posted a thread in a better section, I'll go ahead and close this one.
  11. Welcome to the forums! Thread's been moved into a better section for you
  12. As this is more aimed at server hosting, it's been moved into the Hosting Solutions section
  13. Welcome to the forums. Your thread has been moved into the Portuguese scripting section
  14. Hello, Your thread has been moved into the Modelling section for a better chance at receiving the help you need. I'm not sure about .3ds file format, personally I was unable to import it into 3ds Max and had to use Photoshop to open it instead. As for .obj, you can import it in really any 3D application like Blender or 3ds Max which are both commonly used for GTA/MTA. For the DFF you don't need to do much - just make sure the materials are standard or GTA materials, that way they will be compatible with your DFF exporter. For COL, you will want to create an optimized version of the DFF but make sure it retains the same shape so that your collisions work as expected. For TXD, just import all of your images into a .txd file made with e.g Magic TXD: https://www.gtagarage.com/mods/show.php?id=27862
  15. The topic is quite vague, you're welcome to re-create it with more details about the resource.
  16. You can use setVehicleVariant to set which variant is spawned with your vehicle.
  17. Hello. In order to advertise content that you like to sell on our forums, please add enough details for someone to know how much it costs, how to purchase it, and get an idea of what they are purchasing through media or demo's - a few words does not really describe the item that they're looking to purchase. As a side note please do not create more than one instance of a thread, unless it's to translate it into your own language but make sure to post it to the correct section!
  18. Tut

    Más vehículos

    Thread's been moved into the Spanish scripting section
  19. Tut

    conversation

    Hello @eoL|Shady, We currently have one Turkish moderator but as with every other section, we are regularly looking to bolster the teams. If you want to learn more on how moderators are selected, please see H. Other Notes in Forum Rules
  20. Hello. I've moved your thread into the Portuguese scripting section, so that you can hopefully receive the advice you need
  21. Hello, Your thread has been moved into a better section for this question! In order to delete cached files from other servers, navigate to your MTA resources folder and delete its contents. Beware, by deleting certain resources you might lose settings and binds specific to that server. MTA San Andreas 1.5\mods\deathmatch\resources
  22. Hello. Your 4 other posts has been removed as duplicates. Please create only 1 instance of a post and use the Edit tool where necessary.
  23. Tut

    Port 22126 issues

    Locking this as resolved
  24. Tut

    HELP

    Thread's moved into the Server Support section for best results
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