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Tut

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Everything posted by Tut

  1. @Guedes - I'm sorry but as myonlake said this is not possible. However, he did make an offer that you've yet to reply to.
  2. Thread's moved into the Portuguese scripting section for best results. I recommend adding your code into a <> code block which can be accessed from the advanced text editor mode.
  3. Tut

    Load 3D

    I believe you will have to use that function. You may also have to use setLowLODElement which sets an element as LOD. It seems that your images has been removed from its file host (Discord). PS. I've moved your question into the Scripting section as this is more coding related.
  4. Welcome to the forums @lc171 As this forum section is English, all content should be aimed towards that audience. If you want to post in the Portuguese language, please use the correct forum sections: https://forum.multitheftauto.com/forum/127-programação-em-lua/ As a side note, instead of pasting code straight into your post, please use the code block function that can be accessed from the Post Editor <> button in the top row!
  5. Tut

    Help Me

    I'm not aware of any plans. The best place to look would be our development Github: https://github.com/multitheftauto/mtasa-blue
  6. @report - we removed the IP from server browser for copying the name of another established server - as it appears the server owner has changed the name I'll go ahead and remove the blacklist for you
  7. Hello @Faizan Xmarty If you want the server updated please contact the server's staff team directly - MTA forums is not really the place to ask server developers to update their servers
  8. There are two things that you need to change here: Always load COL -> TXD -> DFF - any other loading order can produce errors After repositioning the object and its pivot point, apply a Reset xForm modifier before finally exporting to .col and .dff
  9. Hi @Sunflora There is currently no way for players to change their serial and is not a service offered by MTA. Serials are used to more easily identify a player by the computer they're accessing, and so allowing players to alter it would risk servers security and AC functionality. For more on serials please see its wiki page here: Serials Whether you buy a new PC and thereby get a new serial is entirely up to you, however there's no guarantee that it will be unknown to servers who's playing on the new/old PC.
  10. @#RooTs - It's true that it's unfortunate not to get replies for a few weeks, however please keep in mind that these forums are entirely voluntarily run by MTA staff and used in our free time. I've left your reply below with your uncalled for statement removed. Please stay on topic and thank you for helping
  11. Try adding a rotation key at the end of the timeline to each bone that is animated, or set the timeline to end on frame 15
  12. Objects mapped using createObject are world objects and doublesided option can then be enabled when defined as an Element. It's true that you can work around backface culling by duplicating and flipping polygons in the 3D model, however bear in mind this will add more file size. Unfortunately I'm not a scripter but hopefully someone will tune in and get you a better response soon.
  13. Unless you need to enable doublesided across hundreds of models, I would probably just do some basic scripting using setElementDoubleSided function
  14. I've removed two duplicates, thanks for reporting your posts
  15. I would consider checking out San Andreas RolePlay server. I've not played there yet but it looks to be a promising competitor to LS-RP at SAMP.
  16. This is so cool. I'm looking forwards to see more media from you guys! @Sonny-SARP - great screenshots, gotta love the Bearcat.
  17. Sorry it appears the image is removed from host (Discord)
  18. Tut

    Open Door

    @CastiaL - sadly this is not possible in MTA as the post mentions object.dat which we have no MTA functions for. @Selective - replace an existing door object with your custom door, or simply use a texture replacement shader to change the texture of an existing door on a scripting level, so that you can create multiple texture variants for each door.
  19. Removed a spam post along with the post replying to it.
  20. Create a plane that follows the trajectory of the stairs like so.
  21. My post explains exactly that
  22. There's a guide here that covers roughly that and a bit more: https://forum.multitheftauto.com/topic/121750-custom-environment-rigs-and-animations/ As far as I remember, the must-know is to always have 1 key in the first frame and the last frame of the animation on each bone, even if they're not animated. This might be incorrect but it's how I remember it working. Are you familiar with animating? What are examples of animations that you'd like to create? When animating it may help to enable IK so that rather than rotating bones, you can now move bones with the Move tool and other bones will then move along. This can be useful when moving end points e.g feet or hands. There are guides on YouTube that will help and really any video that covers skeleton animation will do - this includes biped and CAT rigs as they function much the same.
  23. When you're on the GTAforums page, right click download link and select 'open in new tab/incognito mode' and it should work.
  24. Closing this thread as requested!
  25. There's a guide here that goes over 2dfx/particles: https://forum.multitheftauto.com/topic/119253-model-integrated-lights-and-particles/ This 3ds Max script supports 2dfx out of the box: https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-31052020/ Edit: you can also add lights using MTA's createLight function.
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