Jump to content

FernandoMTA

Members
  • Posts

    426
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by FernandoMTA

  1. Hi idk if this is needed currently. MTA now has new useful file functions to scan folders for files etc: https://wiki.multitheftauto.com/wiki/PathListDir
  2. lol thanks idk how I missed skin id 199!!!! Please tell me if you find any more issues. Stay alert to github v1.2.2 relesed with the patch mentioned above https://github.com/Fernando-A-Rocha/mta-modloader-reborn/releases/tag/v1.2.2
  3. You can make a custom "sirens" script with custom corona lights attached to vehicles. This will work regardless of the model. As for the hardcoded vehicle features like truck/tow-truck attach, dozer, ZR350 popup headlights, etc, some of these don't have workarounds in MTA using Lua scripts, but others do. For example, you can code popup headlights using vehicle component position/rotation. Good luck
  4. Sirens won't work on models added using enginerequestmodel. Other features like dozer or tow truck also don't work. See bug report: https://github.com/multitheftauto/mtasa-blue/issues/1861 I have a lot of experience with these new model features. Feel free to ask. I created this framework: https://github.com/Fernando-A-Rocha/mta-add-models/
  5. It would be nice to see performance comparisons on real MTA scripts running unobfuscated VS obfuscated using your product. Clientside scripts, to be more precise, are the ones server devs would be interested in protecting from theft.
  6. @cr4zypi3t You have some software on your PC that MTA classifies as VPN unfortunately. Could you please run MTADiag and post the results?
  7. Working on a complete remake of this project "newmodels_reborn" Check https://github.com/Fernando-A-Rocha/mta-add-models/tree/main !
  8. Yes, you can only track the client's resources download progress using that event ^ Downloading resource(s) can happen immediately when the player joins the server (downloaded resources are started progressively as their downloads finish) or during the gameplay if an admin/dev restarts a resource or starts a new resource that needs to be downloaded. To make a Loading/Downloading panel that appears when the player joins you just need to wait & check if the player is downloading, track the progress, and when done, initiate the next step (can be a login panel). Tracking download progress later during gameplay doesn't really matter.
  9. If you handle the outputChatBox messages in 1 resource or script, you can simply override the outputChatBox function, redefining to do your color changes and magic. -- serverside outputChatBoxOriginal = outputChatBox outputChatBox = function(text, element, r, g, b, colorCoded) -- here you can change text variable return outputChatBoxOriginal(text, element, r, g, b, colorCoded) end
  10. You can already do this yourself, i dont have time right now :)) u would have to edit a bit of the scripts though, as it is made to function with regular .dff, .txd, .col only
  11. Hello, because that link was for a previous version (3.2.0), and 3.3.0 is the only one supported: https://github.com/Fernando-A-Rocha/mtasa-resources/releases/tag/v3.3.0-newmodels-editor
  12. You cant replace that txd file directly (you also can't replace hud.txd and others directly). Instead, use the shader system https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture see the Basic texture replacement shader example in that wiki page you will need to replace the materials (individual textures) contained inside vehicle.txd individually. You can do it for all vehicles automatically, or for specific elements.
  13. nice, im gonna make folder organization possible now. @RekZ Done. Check version 1.2.0 I published.
  14. @Laciisf Basically, interiors in GTA San Andreas are objects placed in a different Interior World (https://wiki.multitheftauto.com/wiki/SetElementInterior) In MTA, we can also make use of a different feature called Dimensions, to place players, objects and other elements in different virtual worlds. Read more about it in https://wiki.multitheftauto.com/wiki/Dimension The reason we don't just use Interior Worlds is because there are only a limited number of them, each with their own particularities. Dimensions give you much more control etc.
  15. Here you go!
  16. Hi, I've published a few resources related to GTA San Andreas IPL parsing and loading on MTA:SA. Load and convert IPL map files in MTA:SA to spawn objects in your server! https://github.com/Fernando-A-Rocha/mta-ipl-map-loader Convert Map Editor (.map) to IPL format: https://github.com/Fernando-A-Rocha/mta-map-to-ipl Convert Binary GTA:SA IPL files to the text IPL format: https://github.com/Fernando-A-Rocha/mta-binary-ipl-to-text Enjoy!
  17. object ID support is coming soon But custom ids is not going to happen because this resource is just for replacing models, not adding. There are other scripts for that purpose that developers can use.
  18. modloader_reborn is a resource for servers to replace game models with little effort. Easy to use. Optimized script. No configuration required. Drag & drop DFF/TXD files to the correct folders. Readme & Download: https://github.com/Fernando-A-Rocha/mta-modloader-reborn
  19. Have you guys found the formula of success? What are your plans and goals for the server in terms of players, RP quality and gameplay? A good gamemode is not everything...
  20. Who says it needs to be the same people who develop that maintain a roadmap? It takes little effort to have things like that on the web for the public to see. There used to be someone in charge as a Community Ambassador. Why not have it as a plus, not as a distraction...
  21. Maybe you are missing something, I can't know. Give me more information :-))
×
×
  • Create New...