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Showing results for tags 'inazuma'.
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Hi there, Today, I would like to present you with my latest Old School map creation: "Knave." Inspired by my admiration for G.I character Arlecchino, I decided to create a map centered around her instead of basing it on a region. Arlecchino has become one of my favorite characters due to her intriguing backstory, past, and captivating character design. Known as the Fourth of the Fatui Harbingers and also known as “Knave”, Arlecchino is the Director and Owner of the House of the Hearth, an orphanage in Snezhnaya. Enjoy the video! Inspiration I was inspired by the Arlecchino character demo video to create the map. The video starts in Mondstadt Cathedral and moves through Inazuma and the Sumeru desert region known as Mausoleum of King Deshret before ending in the Opera Epiclese of Fontaine. After the next part, we don't know where she went, only that she is sitting on a throne. I tried to replicate the scenes from the character demo video and synchronize the map's music with the atmosphere like as in my previous concept old school maps, Inazuma, Sumeru, Mausoleum of King Deshret & Fontaine However, I made a reinterpretation of one part. When the song becomes soft again with clouds and kids, I instead created a green zone covered with a hundreds of flowers. I added Arlecchino's character ascend material flower, the rainbow rose. Credits Video & Edit by VonKasty Detailed credits can be found in the video's description. You may subscribe to Nakvie's YouTube channel as the owner of the Channel) Special thanks to Nico for assisting me with fixing the Red Flash part in the map! Best regards, Nebla
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Hi there! Today, I would like to share with you my texture pack, which I have utilized in my previous maps. I will be updating this thread after every ten maps I create, as planned. I truly hope you enjoy using these textures! Eternal Lightning (Nebla - Inazuma) Sumeru's breath (Nebla - Sumeru) Memorial of Deshret (Nebla - Mausoleum of King Deshret Trial of Fontaine (Nebla - Fontaine) Mars Mission (Nebla - Mars Effect) Reaper Chase (Nebla v.7 - Mass Effect) Academic tactics (Nebla - Akademiya) Iram's Past (Nebla - Iram of The Pillars) Fresh Pool (Nebla ft. ZeRoXy - Revolt: Pool Days) Virtualist (Nebla ft. DiatroN - VirtuaL) Download Full Pack Installation (For Testing & Preview) Download any texture file(s) you liked Extract zip files and put them into server/mods/deathmatch/resources Get in game and type /refresh & then type /start [Texture file name] For example, /start EternalLightning Installation for engaging the texture with your map Copy all the files in the file except meta.xml and then put them into your map file open the meta.xml in the texture file and copy the codes paste them into your map's meta.xml without lines below If the texture file has extra brown.dff & grey.dff put the code below into your map's meta.xml <script src="client.lua" type="client" /> <file src="grey.dff" type="client" /> <file src="brown.dff" type="client" /> <file src="vgehshade.txd" type="client" /> <file src="vgsehseing1.txd" type="client" /> If there aren't extra grey.dff & brown.dff files, simply remove them in meta.xml code like as below <script src="client.lua" type="client" /> <file src="vgehshade.txd" type="client" /> <file src="vgsehseing1.txd" type="client" /> In some files, there may only be 'vgsehseing1.txd.' So, you need to remove 'vgehshade.txd' from the meta.xml because that file does not exist. Be cautious with this part; if you test your map with a defined texture that is not present in the map, it may don't start your map. If that happens, simply don't panic. And read below Solution: go to server/mods/deathmatch/resources and delete everything in editor_dump & editor_test files. Then get in game and type /restart editor_main /restart editor_gui /restart editor_dump And done, you can play your map now. Don't worry, your map is not gone; it's actually bugged due to including a texture in the meta.xml file as if it exists in the map, even though it does not exist in the actual files. Your sincerely, Nebla
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Hello there, today I'm presenting you my new FDD (Fun Destruction Derby) map: "Tenshukaku 鳴神" I have initiated my plan to convert the G.I regions into the FDD gamemode. First up is Tenshukaku, the first G.I region I've created, as I've promised in the Fontaine thread. Map story Tenshukaku is the residence of the Electro Archon, her excellency, the Raiden Shogun herself. The heart of Inazuma city. And our triumph over the Raiden Shogun in the duel has led to the abolishment of the Vision Hunt Decree once and for all, making us the living heroes of the Inazuma city. Our objective is finalized, and we now have the privilege to walk the very city at our own leisure. Features Now, I would like to showcase a few notable aspects that I have been planning ahead and intend to utilize on my future FDD maps. The feedback compelled me to make adjustments on my next FDD maps. We have enabled a texture remover script for users with limited computers. If you experience lag or freezing while playing the map, simply type '/hidec' to remove the textures. However, if your computer is sufficiently powerful, you can execute '/hidec' once more to bring back the textures. This map consists of two phases – the Tenshukaku main town center and the Inazuma boss domain known as 'Oneiric Euthymia' You can effortlessly shift between these two domains via teleports, which we have meticulously configured to prevent getting stuck while teleporting. I wish to extend my deepest gratitude to @Nico834 from the MTA path contributors for the wonderfully crafted custom teleport and 'hidec' texture scripts! Enjoy the video! Best regards, Nebla