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  1. mta-add-models is a library/framework resource that I made: Its purpose is allowing you to add new peds(skins)/objects/vehicles to your server. All the new added models will be automatically synced with all players. Supports encrypted mod files using the NandoCrypt system. As of v2.0.0, files with attribute download="false" in meta.xml are supported, and newmodels will handle downloading them! The way to achieve this is by following the tutorial included in the project's documentation (see GitHub link below) The resource comes with test commands for you to experiment with the mods provided and see what's going on under the hood. You're meant to make your own implementations to use newmodels in your server's complex systems. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-add-models#readme (Documentation here) Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18598 (will try to update often) (NEW) Custom Map Editor: https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/custom_editor/README.md For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  2. Matrix Gaming is a clan server founded by particularly skilled people in content creation and development. We offer you a completely new environment to have fun in, with limitless possibilities and constant improvement. We're players that always wanted to take the gaming experience in MTA:SA to the next level, and this server is proudly a project we dedicated a lot of time on to ensure you the best gameplay you'll ever experience. Our IP: mtasa:// (Click to beam inside your MTA:SA client) Our website: https://mxgaming.net Our discord server: https://discord.com/invite/ncJxqsY9Wz Our Freeroam gamemode is very diverse, it differs a lot from the usual freeroam where all you do is pretty much drive all day until you get bored. We offer you custom vehicles models made by our talented 3D Modeller (-mx-Wanted), models that even lower end computers can properly run. Not only that, but with our IVF 2.0 mod, you can use realistic vehicle features in-game, just like the original GTA:SA mod. In addition to that, thanks to -mx-Bolm, we also offer you a whole lot of character skins that you can use and have your fun with. Our Freeroam also contains multiple events that run after a specific interval of time, such as Car Treasure. This event challenges you to find a hidden vehicle through a hint, you'll have exactly 10 minutes to find it to win Money and XP. Besides all of this, you can customize your game however you like through our main panel (can be accessed by pressing F7). You'll find a bunch of settings ranging from QoL to Graphics that'll completely transform how your game behaves. We also care for laid-back and competitive players, we provide custom weapon models and sounds with completely REBALANCED properties and synchronized damage. Although, if you're not a big fan of Deathmatch, you can just toggle your PASSIVE MODE through our panel. You have the ability to customize your environment, your gameplay, edit your handlings, fly, hover and jump using your vehicles too! * Shooter: The classic Shooter experience, where you're given an Infernus and a jumping ability to eliminate all your enemies and be the last one standing to win. You can switch your vehicle, obtain nitro or a vehicle repair through the custom pickups in the game mode's maps. * DD: A fun Destruction Derby experience, where you push the players off the map towards the water or ram them until their vehicle explodes. The last one standing wins. Maps include nitro, repair and vehicle change pickups as well. * Domination: A game mode inspired from the Call of Duty game series, where two teams 'Alpha' and 'Bravo' compete against each other to capture the 3 flags: A, B and C. For each flag a team captures, they gain 1 point every 5 seconds. The team that reaches 200 points first, or has the most points by the end of the 10 minute match wins. * Team Deathmatch: In this game mode, two teams 'Grove' and 'Vagos' fight each other with enabled respawn inside the event. Each kill equals 1 point, headshots grant double points. The match's duration is 10 minutes. The team that has most points by the end of the match wins. * Heist: Our server offers a heist game mode that allows clans in-game to compete between each other to crack a vault's code to rob the goods inside and obtain a briefcase. The briefcase must be delivered to the delivery drop-off location using the special Heist bulletproof and damage tolerant Van. Our clan is very fond of dogfighting. Because of that, we decided to take the Dogfight experience to the next level by implementing new things. Our aircraft rockets are improved and are patterned through custom AI that allows a very engaging aircraft combat experience with high speeds and required accuracy. Where and how you aim actually matters. We were heavily inspired by how GTA V's aircraft work. Besides Hydra, we have also improved Hunter and Rustler by granting them additional features. For hunters: You can use advanced missiles to take down your enemy, in addition to the usual explosive cannon. For rustlers: the aircraft is now faster and generates less drag. And its explosive cannons are way more powerful now. All our combat aircraft are given a targeting vizor to help track enemies down. EXTRA FEATURES: * Clans: Allows you and your friends or other players to be part of one team. Customize your clan with any kind of tag, color and name you want. We have a special clan panel that allows you to view your clan logs, invite new players to your clan, be invited to a clan and list all the clan invitations you are the source or target of. Each clan has 3 ranks: Member, Leader, and Owner. Only one person can own a clan. * A custom rank/level system: Currently, the max Level is set to 35. You level up by gaining XP points through killing other players or winning events. * Responsive, modern and fluid GUI, for an amazing user experience. * A full-on game customization panel with plenty of settings and graphical modifications. * Responsive damage system: Weapons are rebalanced, and damage is properly synchronized. Damage is bodypart responsive, which means hitting a player on the leg would deal less damage to the target than hitting them on the torso or the head. * Car Treasure: Every 30 minutes, a car spawns in the Freeroam. Players have 10 minutes to find the car to win a good amount of XP and money. * Lotto: Your usual lotto feature, starts every 30 minutes and generates a random number. If the player purchases the ticket with the lucky number, they win a good sum of money. MORE TO COME SOON! THE SERVER IS HEAVILY OPTIMIZED SO THAT EVEN THE LOWEST END COMPUTERS USERS CAN ENJOY A MESMERIZING EXPERIENCE. We look forward to seeing you. -mx- Administration.
  3. Eu peguei uma skin da net que supostamente ela foi feita com varias camadas para txd de roupas e etc... Porem eu sou novo mexendo com modelagens e texturas no MTA, Gostaria de saber se alguem sabe algum jeito de eu trocar camada por camada? Imagem da modelagem que mostra as camadas: https://prnt.sc/veg627 no jogo a skin vem padrão "nua"
  4. Olá, eu estava atoa (nem tanto) e resolvi compilar as melhores skins femininas (na minha opnião), está tudo numa planilha do google docs: Skins FEMININAS GTA SA. A planilha tem várias abas e continuará sendo atualizada. Sei lá, resolvi compartilhar com vocês porque acho que pode ajudar na busca por skins para colocar no servidor, certo? Enjoy
  5. I found interesting videos URL and URL about PUBG skins system... (not ad) Interesting things, such cloak on 0:36 on first vid and armor and backpack that on 2:30+ on second vid. And i want to find out how it was done? Just algorithm. Would be greatly appreciated for any ideas...
  6. Hello, in this video i'll show you guys the easiest way of UVW Mapping. You can use this method on skins or objects. Make sure that the textures that you'll use are 64 * 64, 128 * 128, 64 * 128 etc. Let me know in the comments if you want more 3DS Max tutorials like this in the near future. I hope I could help!
  7. سلام عليكم ورحمه الله وبركاته بدون مقدمات ندخل في الموضوع دايركت فيديو يوضح آلية عمل المود : المود بأختصار تحفظ الشخصية الي معك بأسم واذا كان سي جي تقدر تلبسه وتحفظ الملابس الي لبسته عليه وتقدر تحذف وتختار الشخصية من الجريد ليست وقابل ان يكون اكثر من مليون صفحة اعتماداً على الاكوانت داتا openSkins المود يفتح بأمر المود مافيه حقوق ولا هو مشفر سويته للي يبي يتعلم ماحلل الي يحط حقوقه ويقول انه مسويه ((: رابط التحميل: https://up.top4top.net/downloadf-8640t4o01-zip.html واتمنى من كل واحد يشوف الموضوع يدعي لي بالخير :)) الاهداء للكل دون استثناء @oscarhrb وتم عمل المود لأن فيه واحد طلبه معليش في الفيديو كنت شوي مفهي
  8. ╔─━━━━? BRASIL STYLO MEC 3.0 ?━━━━─╗? IP Do Server: mtasa://✔ Status ON✔ Modo: Role Play / Freeroam✔ Carros Brasileiros ??✔ Motos Brasileiras ??✔ Skins Modificadas✔ Mapas Modificados✔ Texturas Modificadas✔ Vagas: Corporação / Gangue / Staff✔ Servidor 100% Sem Lag✔ Download Acelerado✔ Download Compactado? Página Do Facebook: fb.com/bsmpagina/ ☎ Raidcall: 546053╚─━━━━? BRASIL STYLO MEC 3.0 ?━━━━─╝
  9. Yo guys, I got a little problem. I can't seem to get this right. When I try to use ''Editable Mesh, Polygon, Create'' feature. I can't get a good ''skin'' placement on the surface. It's all washed out, which means the surface is small. But is there a way around this so it will match up with the other wall? (btw I made the other wall by just changing the surface ''skin''). I'm new to 3ds max, so pls don't me harsh. 1: my problem: 2: what the skin is, 3: what it should look like. https://imgur.com/a/quNyv78 . If anyone could help me, I'd appriciate it alot, because I could not find it on google myself. Mabye im just too stupid. Anyway thanks alot. Greetings Taurus
  10. I need a script type. I have a Hydra and I would like to give one skin and another. For example, the MiG-29 and F-16. Please help!
  11. Hello I have been trying to get skins to work in multiplayer for quite some time now. I have followed tutorials but nothing seems to be working. The model is always the same as it was. I am trying to replace a ped. Any help would be appreciated. I can upload the file to show you what i did if you need it. Thanks!
  12. Attention I have created this topic to tell you everyone that I am going to freelance in MTA:SA. As you don't know I am working with MTA:SA since 2013 and I have a lot of experience. If you are interested in any of MTA:SA (like DayZ) resouces, scripts or other things, just tell me what you want and I will sell it to you. Also I can teach you how to make some kind of scripts/resources/models/etc. by yourself, how to add it to the server. I can be your server scripter/mapper/hacker/etc., just hire me. Don't be shy You can contact me via e-mail ([email protected]) or skype (herokileris), or here in the forum (this topic or pm). For example, some of the scripts I have made and I can sell you: Vip - (in DayZ) gets more blood, restorations when eating, using medics, drinking... Also gets more stats after each spawning in the map. Animals in the map spawning and has an inventory in which they drop randomly Raw Meat after death. Respawn timer works perfectly. Zombies changed their status from walking or running, how they walk like randomly in the game, they scream, moan, bite your neck, infect you. Also I have a lot of DAYZ zombie models and sounds. Weapons system - each weapon has own model and shooting sound, inventory space slots, the name, the spawning chances, damage, ammo use, crosshire (including and snipers). Hold your breath system - when you aim, your crosshire moves, you can hold your breath and stop moving crosshire by holding a key like for example: for a 5 seconds. There are sounds added also for it. Sounds for you and others when you use medics, food, drinks, etc. like in the real life depending on the distance. Armour, hats, helmets, masks, caps and other clothing systems. MORE AND MORE. Group system. Scoreboard system. Give/Set items system. Map bugs fixer. Radiators, engines, tires, rotors, scrap metals, tank parts, etc. system for vehicles. AND MORE. I have all .lua files.
  13. Buenas!, este script está muy bueno, basicamente lo que hace es darte la posibilidad de seleccionar tu personaje con unos blink para moverte y a su vez decidír el sexo del mismo. El problema deviene cuando has seleccionado a tu personaje? este al iniciar se quita el skin que te pusiste y automaticamente se pone el skin inicial, no sé si me doy a entender?. Lo que quiero es saber como hago para qu el skin pretederminado de mi server Day-Z no reemplaze el de panel menú selección, aquí el script!: femaleSkins = {179, 93} maleSkins = {73, 287} --------**-------- -------//\\------- ------// \\------ -----// \\----- ----// \\---- ---// \\--- --// \\-- --\\ Settings //-- local defaultSex = "male" -- Set the default sex (Can be "male" or "female") -- Please note that any of the timers below are in milliseconds (ms) local skinCamTimer = 100 -- Timer to switch the camera to the selected skin (Change to a higher value if the camera doesn't switch to the Ped Selection Screen) local playerCamTimer = 100 -- Timer to switch the camera back to the player (Change to a higher value if the camera doesn't switch back to the player) local setSkinTimer = 50 -- Timer to override any skin change done by other scripts (Change to a higher value if the player's skin doesn't change) -- Scroll settings local autoScrollStart = 200 -- Set the time it takes in ms to enable auto scroll when holding down your arrow keys (cannot be lower than 50) local autoScrollSpeed = 80 -- Set the time it takes in ms to switch between skins when holding down your arrow keys (cannot be lower than 50) --// \\-- --\\ //-- ---\\ //--- ----\\ //---- -----\\ //----- ------\\ //------ -------\\//------- --------**-------- local sWidth,sHeight = guiGetScreenSize() local origWidth,origHeight = 1280,960 local isScreenVisible = false local skinRequested = false function text(text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(text, x/origWidth*sWidth+1.5, y/origHeight*sHeight+1.5, w/origWidth*sWidth+1.5, h/origHeight*sHeight+1.5, tocolor(0,0,0,255), scale/origWidth*sWidth, font, alignX, alignY, clip, wordBreak, postGUI) dxDrawText(text, x/origWidth*sWidth, y/origHeight*sHeight, w/origWidth*sWidth, h/origHeight*sHeight, color, scale/origWidth*sWidth, font, alignX, alignY, clip, wordBreak, postGUI) end function image(x, y, w, h, image, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postGUI) dxDrawImage(x/origWidth*sWidth, y/origHeight*sHeight, w/origWidth*sWidth, h/origHeight*sHeight, image, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postGUI) end function mainScreen() dxDrawImage(0,0,sWidth,sHeight,"img/bg.png",0,0,0,tocolor(255,255,255,255),true) text("Selecciona a tu superviviente:", 74, 35, 610, 136, tocolor(0, 155, 255, 255), 5.00, "default", "left", "top", false, false, true, false, false) text("Soldado-Z: "..selectedSkin.."/"..totalSkins, 290, 198, 440, 249, tocolor(0, 155, 255, 255), 2.50, "default", "left", "top", false, false, true, false, false) text("Use el ratón o las flechas de tu teclado para seleccionar. Presiona [Enter] cuando hallas decidido.", 322, 837, 1042, 875, tocolor(255, 255, 255, 255), 2.00, "default", "center", "center", false, false, true, false, false) image(473, 419, 96, 140, "img/arrow.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) image(767.75, 419, 96, 140, "img/arrow.png", 180, 0, 0, tocolor(255, 255, 255, 255), true) image(45, 207, 130, 131, "img/male.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) image(55, 380, 130, 131, "img/female.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function prevArrowBlink() image(473, 419, 96, 140, "img/arrow-blink.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function nextArrowBlink() image(767.75, 419, 96, 140, "img/arrow-blink.png", 180, 0, 0, tocolor(255, 255, 255, 255), true) end function maleActivated() image(45, 207, 130, 131, "img/male-active.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end function femaleActivated() image(55, 380, 130, 131, "img/female-active.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end local prevButtonClickable = guiCreateStaticImage(0.36, 0.44, 0.08, 0.15, "img/transparent.png", true) local nextButtonClickable = guiCreateStaticImage(0.62, 0.44, 0.07, 0.15, "img/transparent.png", true) local maleButtonClickable = guiCreateStaticImage(0.06, 0.21, 0.10, 0.14, "img/transparent.png", true) local femaleButtonClickable = guiCreateStaticImage(0.06, 0.40, 0.07, 0.14, "img/transparent.png", true) function showClickables(isScreenVisible) guiSetVisible(prevButtonClickable,isScreenVisible) guiSetVisible(nextButtonClickable,isScreenVisible) guiSetVisible(maleButtonClickable,isScreenVisible) guiSetVisible(femaleButtonClickable,isScreenVisible) end showClickables(isScreenVisible) function toggleScreen() if isScreenVisible then closeScreen() else addEventHandler("onClientRender",root,mainScreen) if defaultSex == "male" then addEventHandler("onClientRender",root,maleActivated) elseif defaultSex == "female" then addEventHandler("onClientRender",root,femaleActivated) end isScreenVisible = true showClickables(isScreenVisible) showCursor(true) setTimer(function()showChat(false)end,200,1) setPlayerHudComponentVisible("all",false) bindKey("enter","down",changePlayerSkin) end end function closeScreen() skinRequested = false firstTime = false setTimer(function()setCameraTarget(localPlayer)end,playerCamTimer,1) triggerServerEvent("setElemDimen",localPlayer,localPlayer,0) removeEventHandler("onClientRender",root,mainScreen) removeEventHandler("onClientRender",root,femaleActivated) removeEventHandler("onClientRender",root,maleActivated) isScreenVisible = false showClickables(isScreenVisible) showCursor(false) setTimer(function()showChat(true)end,200,1) setPlayerHudComponentVisible("all",true) unbindKey("enter","down",changePlayerSkin) end function onSpawn(firstTime) if skinRequested == true or firstTime == true then toggleScreen() triggerServerEvent("setElemDimen",localPlayer,localPlayer,2) triggerServerEvent("setElemFrozen",localPlayer,localPlayer,true) setTimer(function()setCameraMatrix(-4949.8793945313, 1934.9215087891, 1.1398046016693)end,skinCamTimer,1) elseif firstTime == true then addEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) end firstTime = false end addEvent("onJoin",true) addEventHandler("onJoin",root,onSpawn) function requestSkinChange() if skinRequested == false then skinRequested = true addEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) if not firstTime == true then outputChatBox("¡Podrá seleccionar otro skin después del siguiente spanw!.",0,225,75,true) end end end bindKey("F4","down",requestSkinChange) function changePlayerSkin() toggleScreen() setPlayerTheirSkin() skinChosen = true triggerServerEvent("setElemFrozen",localPlayer,localPlayer,false) removeEventHandler("onClientPlayerSpawn",localPlayer,onSpawn) end function setChosenSkinOnSpawn() if skinChosen == true then setTimer(function()setPlayerTheirSkin()end,50,1) end end addEventHandler("onClientPlayerSpawn",localPlayer,setChosenSkinOnSpawn) local ped = createPed(-4952.5239257813, 1940.0152587891, 1.1328125) setElementDimension(ped,2) local tune = playSFX3D("radio","Ambience",-4949.8793945313, 1934.9215087891, 1.1398046016693,true) setSoundVolume(tune,1) setSoundMaxDistance(tune,50) setElementDimension(tune,2) function getSelectedSkinID() local ID = skinTable[selectedSkin] return ID end function setMenuPedSkin() local ID = getSelectedSkinID() setElementModel(ped,ID) end function changeSex(sex) if source == maleButtonClickable or sex == "male" then defaultSex = "male" setPedAnimation(ped,"GANGS","Invite_Yes",_,_,false,false,_) skinTable = maleSkins totalSkins = #skinTable selectedSkin = 1 setMenuPedSkin() if isScreenVisible then removeEventHandler("onClientRender",root,femaleActivated) addEventHandler("onClientRender",root,maleActivated) end elseif source == femaleButtonClickable or sex == "female" then defaultSex = "female" setPedAnimation(ped,"BEACH","SitnWait_loop_W",_,_,false,false,_) skinTable = femaleSkins totalSkins = #skinTable selectedSkin = 1 setMenuPedSkin() if isScreenVisible then removeEventHandler("onClientRender",root,maleActivated) addEventHandler("onClientRender",root,femaleActivated) end end end addEventHandler("onClientGUIClick",resourceRoot,changeSex) changeSex(defaultSex) function selectNextSkin() if selectedSkin == totalSkins then selectedSkin = 1 else selectedSkin = selectedSkin+1 end end function selectPrevSkin() if selectedSkin == 1 then selectedSkin = totalSkins else selectedSkin = selectedSkin-1 end end function setPlayerTheirSkin() local ID = getSelectedSkinID() setTimer(function()triggerServerEvent("changePlayerSkin",localPlayer,ID,selectedSkin)end,setSkinTimer,1) end -- Button prev < local renderprev = true function prevPedButton() if isScreenVisible then playSound("scroll.mp3") if renderprev == true then addEventHandler("onClientRender",root,prevArrowBlink) renderprev = false end setTimer(function()removeEventHandler("onClientRender",root,prevArrowBlink) renderprev = true end,50,1) selectPrevSkin() setMenuPedSkin() end end addEventHandler("onClientGUIClick",prevButtonClickable,prevPedButton,false) bindKey("arrow_l","down",prevPedButton) -- Button next > local rendernext = true function nextPedButton() if isScreenVisible then playSound("scroll.mp3") if rendernext == true then addEventHandler("onClientRender",root,nextArrowBlink) rendernext = false end setTimer(function()removeEventHandler("onClientRender",root,nextArrowBlink) rendernext = true end,50,1) selectNextSkin() setMenuPedSkin() end end addEventHandler("onClientGUIClick",nextButtonClickable,nextPedButton,false) bindKey("arrow_r","down",nextPedButton) -- Scroll functions function nextPed_scroll() timernext = setTimer( function() timernext2 = setTimer( function() nextPedButton() end ,autoScrollSpeed,0) end ,autoScrollStart,1) end bindKey("arrow_r","down",nextPed_scroll) function prevPed_scroll() timerprev = setTimer( function() timerprev2 = setTimer( function() prevPedButton() end ,autoScrollSpeed,0) end ,autoScrollStart,1) end bindKey("arrow_l","down",prevPed_scroll) function killAutoScroll_next() if isTimer(timerprev) then killTimer(timerprev) elseif isTimer(timerprev2) then killTimer(timerprev2) end end bindKey("arrow_l","up",killAutoScroll_next) function killAutoScroll_prev() if isTimer(timernext) then killTimer(timernext) elseif isTimer(timernext2) then killTimer(timernext2) end end bindKey("arrow_r","up",killAutoScroll_prev)
  14. Hello! I read somewhere that specific skins that you cannot attack items to, are not having the bone components. How can I add these sort of bone components to skins? Any tutorial on that? Thanks
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