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Everything posted by FernandoMTA
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Update v3.0.0 just got released. It was tested and is considered an important & major release. If you are using previous versions of newmodels in your server, it is highly recommended that you read the full changelog and instructions on how to update your custom scripts and benefit from the improvements. Optimization has been always been a concern throughout the project, and some mistakes were made. I can now say that it has been improved. You can compare various newmodels version using the MTA performance browser (/ipb). newmodels has been in development since November 2021. It's now more than a year old! Thank you for all the support, and let's keep making it great! ?
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[REL] ModLoader 1.0 - Loads any mod without scripting!
FernandoMTA replied to Deltanic's topic in Resources
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you mean a client mod loader right? Ye I can make that ??
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Black screen when trying to join local server?
FernandoMTA replied to ALostEnglishGuy's question in Server
This is a good tutorial series you can follow! With this information, I can't really tell what's causing the black screen issue. Try the following: - make sure you have a clean and original copy of GTA:SA - uninstall MTA fully - install MTA again and see if you still can't join the map editor - if you still can't, close MTA then go to your MTA installation folder => server and launch the MTA server executable and let me know what happens -
request Create script /corazones 32/32 = godmode
FernandoMTA replied to Sr.black's topic in Resources
So basically a system for players to "find all heart pickups" that: - can be spawned by pressing F7 or using command /find - /corazones tells you how many you have collected of the total, like 4/32 - if you collect all hearts you receive the ability to use /godmode to toggle being invincible (just player health) on/off Did I understand? @Sr.black If that's what u want, I can make it. I can make it so you can customize the pickup object (so it's not just a heart) and you can have multiple collectibles that give different rewards (heart => godmode, others => other rewards). This sounds fun for freeroam servers. You reminded me of the GTA collectibles https://www.ign.com/wikis/grand-theft-auto-san-andreas/Collectibles https://gta.fandom.com/wiki/Collectibles#Grand_Theft_Auto:_San_Andreas I don't think anyone made a script to remake that on MTA yet -
This is where I keep a list of all the free & open source MTA resources/projects I've created and made available to the community. Join my Discord community where I post updates of all my projects! https://discord.gg/eUK7HcnT2J Click the images to access each project's landing page. All resources are available on community.mtasa.com (unless otherwise specificed). Other releases: IPL Tools: GTA:SA & SAMP .IDE Search Tool: https://github.com/Fernando-A-Rocha/mta-ide-search I hope you find my contributions useful. Suggestions are always welcome as well as criticism. Enjoy!
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Ever wanted to replace vehicles, skins and objects in your server by simply dragging & dropping the mods to a folder? Now it's possible! With auto_modloader, you can configure certain directories that it will scan for all model IDs and names. These models are then sent to the client for replacing. The system is robust, optimized and minimalistic. It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repository (Download & Documentation) : https://github.com/Fernando-A-Rocha/mta-auto-modloader#readme Community Page (Download) : https://community.multitheftauto.com/index.php?p=resources&s=details&id=18803 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy! Happy modding!!
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Released v.1.2.0 and v1.3.0! Full changelog here. Changes since v.1.1.0: Added Lua linter Added lod_distance mod attribute which allows you to set the replaced model's LOD distance. See: https://wiki.multitheftauto.com/wiki/EngineSetModelLODDistance Improved documentation Added request & force mods feature (on demand) with normal & dgs GUIs Added testing commands Updated TP system demo Fixed bug with mod file downloading
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Update v1.2.0: https://github.com/Fernando-A-Rocha/mta-ide-search/releases/tag/v1.2.0 vehicles.ide has columns separated by , and tabs \t but Rockstar forgot a comma after emperor and wayfarer; this change fixes parsing of this file https://gtaforums.com/topic/195694-vehicleside-possible-bug/
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This page is now the documentation's main README, the developer handbook: https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/MAIN.md From there you can find other pages for Lua Examples, Example Resources/Scripts, New-Models in Map Editor, newmodels & newmodels-engine Functions & Events documented. Enjoy!
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With these scripts you can take advantage of MTA's custom model IDs features and use added models in the Map Editor (e.g. map with SAMP objects): https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/custom_editor#readme
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New v.2.2.0 update! This update brings many improvements and two small fixes. Highlights: - added "lodDistance" parameter (there are new test mods that demonstrate it) - modList can now be optional (mod_list.lua can be removed if u dont want mods defined in newmodels - added removeExternalMods(ids_list) exported async function - moved start/stop messages from testing_server.lua to server.lua - fixed mod list checks not cancelling the resource because they were inside an Async function - (edge case) fixed startFreeingMod(...) not doing tonumber(data_id) to compare with id, so people who set id element data string had problems See the full changelog on GitHub!
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With all respect to the original creator of this resource, here is a mod downloader resource that I created and just published (free & open source like this resource). It supports encrypted models and is overall more customizable, so I'm leaving it here for anyone who'd like. Thank you for the inspiration!
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mod_downloader is a system that allows your players to control which replacement mods (skins, vehicles, objects/weapons) they want to download and use: Highly customizable Translatable Robust Optimized Up to date The following features are available: Resource settings to control everything Minimalistic CEGUI panel Alternative DGS panel (optional) Permissions system (per mod and to use the GUI) Teleportation system with GUI (example/demo) This resource is intended for servers that want to give players the choice of which server replacement mods they can use (e.g. Freeroam/RPG/Drift/Racing servers). It supports model files encrypted with NandoCrypt so no-one can steal your mods. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-mod-downloader#readme (Documentation here) Screenshots: https://github.com/Fernando-A-Rocha/mta-mod-downloader#screenshots Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18799 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
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New v2.1.0 update! The previous 2.0.4 version remains semi-stable, but it is highly recommended that you update your newmodels resource to this version, as well as make use of the new resource added, it simplifies a lot of things. See the full changelog on GitHub (link above). Thank you @httpRick once again for the help.
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[Freeroam] COOPERA.POWERCS.RO | Freeroam [English]
FernandoMTA replied to Sr.black's topic in Servers to play on
@Sr.blackdo you have any screenshots of the server? ?- 2 replies
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- mta
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Released v2.0.4 update. New feature: custom pickup support! createPickup + setElementData. It uses setPickupType to change the pickup model clientside. Thank you @httpRick for the idea.
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Portside, you need to start acknowledging facts. You were never the sole owner, you just showed it yourself in that screenshot. I don't have any agenda, and you just ignored my question on why you decided to kill SARP's legacy by selling it, which just goes to prove what your interests are. I don't need to say anything else, I didnt "choose violence".
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So just a SARP reboot rebranded without the owner's permission. Explain to people why you sold the SARP game mode, web services & brand for profit after I shut down the server. https://sa-roleplay.net/ San Andreas Roleplay - عيش الحياة الواقعيه What gives you the right to sell something you don't own? It became an Arabic text RP server which used the same database from the last day of SARP that you gave them, and that you're using now in this "Ardic Gaming" server. What sense does that make? That deserves a mention. Oh and hold your emotions, don't waste your time calling me out on having closed SARP, I was in my right halt the server temporarily (which became indefinitely).
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New v2.0.3 update. The functions changed in this update were unfortunately broken in the previous version. Please update.
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Ever dreamed of mapping with mods in MTA? It's now possible thanks to newmodels. All information about the project here (download).