-
Posts
2,753 -
Joined
-
Last visited
-
Days Won
18
Everything posted by Captain Cody
-
Ohh VC server, that was running an ancient streamer of mine. My new streamer is compiled of months of work.
-
Jack? Don't belive I've heard that name before.
-
Well if that's your reasoning then explain this
-
Ahaa made that when I had my V1 streamer; what I used there was an unstable mess compiled of streaming out / streaming in stuff on the go. It was a huge complicated mess that didn't work as intended I would highly highly recommend against trying to achieve that, MTAs streaming system is too unstable to support it.
-
Why do people use MTAs map editor for the crap that is SAMP? MTA, in general is hundreds of times better then SAMP. Any ways you need to remodel it using 3ds max and they probably used a custom scripted downloader.
-
I'll be damned it does; maybe the lift is represented as the physical body of the fork lift (How they pulled off collisions from it).
-
You need to use getVehicleComponentPosition.
-
In the core lua really isn't useful for making stuff from scratch; instead it's usually used as a plugin system for games (Such as MTA) to modify the game or for stuff like unreal make a game using an existing engine.
-
First of all quit using a grey font color, impossible to read in dark theme unless highlighted, secondly check the community,
-
Not fixable because MTA treats maps as objects and SA doesn't cast headlights on objects. However you can recreate the headlights using a shader.
-
Would any one like to see harvest moon 64 in MTA?
Captain Cody replied to Captain Cody's topic in General
Issue in that is the legality, I can only do games that have become "Abandonware / unsupported". Harvest moon is still available for sale, but general legality in it is that I wouldn't get stuck due to it. Arma however is still semi-supported and is still sold on it's original console. -
Oh yeah sorry, forgot about that; was up late last night. Also use setAccountData(getAccount("CodyJ"),"myZom",5000)
-
setAccountData(getPlayerFromName("CodyJ"),"myZom",5000)
-
[OFFERING] Freelance | Resources, scripts and other [PAID]
Captain Cody replied to 28WL's topic in Looking for staff
An IP host name resolver is easy, all you have to do is connect with the correct API also hours making something and not giving it to someone, really? Spend months making something, then you can tell someone (I spent to long on it thus I'm keeping it) but even so you're a hired scripter, you need to finish the deal. -
Map is apart of my race server which will be back online soon.
-
Nice idea, but in general Doss attacks generally target servers that are popular, or getting popular. Even with 100% from scratch scripts I've been hit 4 times on my race server. Past that, one thing not to be forgotten are proper RP jobs.
-
Another main thing I'll be adding is the bots will be able to learn from their mistakes, adjusting their turn degrees based on if they successfully managed said multiplier multiple times or not.
-
After my current project is in operational stages I'm thinking of ripping the harvest moon map, updating it and scripting all the harvest moon 64 stuff into MTA, anyone interested in this? I'm thinking of having a huge global farm people can mess around with. Or maybe multiple farms something like that, I want to combine all of the levels of the map, and extend onto them; making something awesome.
-
Next update will include the bots being able to choose which direction they go at 3+ ways, so if they get to a 4 way or something they can choose either to go straight, left, or right. Also going to make it so it memorizes its route and sends info to other bots to ensure they don't end up colliding.
-
Looking for an advanced solution with slow loading objects
Captain Cody replied to 2kristof2's topic in Scripting
I"m sorry I was just poking some fun at it; you'll want to statically replace every object at once, and create LODS without collisions. -
Looking for an advanced solution with slow loading objects
Captain Cody replied to 2kristof2's topic in Scripting
Not sure if it's possible lad/ -
I've done so many custom maps on MTA, and ever single time I've found that using .lua is a lot more laggy then using .map.
-
Maybe it's only applicable for custom objects then.
-
On average most of my mapping hits about 50+ thousand objects using .lua, my fps drops to 50% of what I usually experience, using .map my fps doesn't drop a single frame. With no extra variables, every player who joined in the .lua phase reported a huge FPS drop, using .map they experienced little to no FPS drop. Maybe with a small amount of objects it won't mess with your FPS much, but as soon as you start getting a large amount of objects lag will sky rocket. You can ask any one who joined Heretrics during its open beta, at the time I was running .lua and everyone was getting lag map wise, (Myself included) after switching to .map no lag.
