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Captain Cody

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Everything posted by Captain Cody

  1. I can tell you for a fact from lots of testing and experience, soon as you get a lot of objects in .lua it will murder your FPS.
  2. I've done a lot of testing on this, .lua maps murder CPU usage for clients and drop their FPS alot; not 100% sure why, though likely has to do with how the maps are processed. Also, even with / without properties; this occurs.
  3. One issue with this general logic, although it may be smaller; it is actually a lot more laggy to using .lua mapping vs .map mapping.
  4. Already made https://discord.gg/EzDfAvq
  5. Reason why the distance bots wreak, is due to the process line of sites not being able to properly process LOD objects due to them lacking collisions.
  6. It's funny to see how multiple bots turned out.
  7. Not near my best works, there's still so much work I'd have to do to it for it to come close. Also, no I didn't base it off of that, to best honest I was watching @Sam@ke's older bot video and thought I'd have a go at my own
  8. That's likely due to half fraps setting.
  9. https://community.multitheftauto.com/index.php?p=resources&s=details&id=14226 Need to adapt https://community.multitheftauto.com/index.php?p=resources&s=details&id=11071 To work properly though
  10. There's a lighting shader ren just released on the community, works quite well for maps such as these. Also please don't write in a grey color, makes it impossible to read unless highlighted on the darker theme.
  11. #1, try using xtools importer #2 Convert it to editable poly, select poly, select everything, then use splice plane, after so select each split bit and detach.
  12. This is because SA has quite bright nighttime prelighting.
  13. Working on a new one that's stupidly advanced, basically maps out the environment around it Though this one's just a concept design, I'm not sure how it'll hold up around canyon walls and what not, because it triggers a control to steer the other way if it cannot find anything, meaning a huge mess.
  14. Freeze the object on stream out, on stream in unfreeze it.
  15. Ima actually release this code tomorrow, I'm making a much more advanced one later today.
  16. I'd recommend you use magic TXD. TXD workshop is older then dust itself.
  17. This is a script that allows NPCs to find their own roads and paths without any predefined locations, all that is required is proper material mapped road Cols, and you're set. Currently, it's in really early stages, thus it's prone to wrecks, but even since this video I've vastly improved it. Video of it in action (Excuse the low quality, I have a crappy computer) By using multiple rays it's able to guide itself around tracks at a reasonable speed unlike previous attempts by other people this one is based off material type meaning as long as grass, rock, or something else other than a road surrounds the track it can find its way without walls. In the future, it could allow dynamic NPC races with little to no setup.
  18. Export the model from 3ds max as .obj then open a clean scene and reimport it.
  19. Convert it to Sas TXD format...
  20. Center the object at 0,0,0 then export the COL.
  21. The loop doesn't cause the lag, it's the calculations as Mr_Moose stated
  22. Unable to open c:\program files (x86)\steam\steamapps\common\grand theft auto san andreas\data\timecycp.dat for MD5 checksum check that file.
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