Jump to content

Search the Community

Showing results for tags 'vice city'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Member Title





Found 9 results

  1. Since I've had some trouble with this myself and couldn't find a good enough tutorial for it online, I'll post it here for anyone else that might be interested in playing on the Vice City and Liberty City maps by Wolfee-J and BlueEagle12. NOTE this isn't the definitive way to go about doing this, it's just what works for me. First step is to go into your MTA directory, doesn't matter if it's 1.5 or 1.6 same method is used for both versions, but for the sake of the tutorial I'll use 1.6. Second step is to download MTA-Streamer, Vice City and Liberty City maps. Before all of this we should give ourselves admin permissions on our server, we do so by going into C:\Program Files (x86)\MTA San Andreas 1.6\server\mods\deathmatch and opening the acl.xml file, i recommend notepad++ as it's easier to read than regular notepad. Then, we need to find <group name="Admin">, usually on line 18 as you can see on the left. Under this group we will add a line: <object name="user.YourUsername"></object>, paste it under the resource.acpanel line. The username you set in the line doesn't have to match the username in your MTA settings, so if you have HEX/HTML5 color codes in your name you don't have to worry about that. Since we are done with the acl file for now, we can save and close it. Next, open the resources folder and this is where we'll paste the folders from within the archives we downloaded. Note that github creates an extra folder within the archive, so for example you have the MTA-Vice-City-master.zip file, you open it and there is another folder in the archive with the same name as the archive, we open that folder and we will see a folder called [VC], this is what we need to extract into the resources folder, you can disregard the other 2 files in there, they serve no purpose. The same goes with the other 2 archives. With this we are finished with the steps outside of MTA, now we need to enter the game. We host our own game, wait for the player to spawn and then we need to register an account with the username we set in the acl file. Since I set my username in the line as just "nide", i type "/register nide nide" in the chat, so the format is /register username password, but for the sake of the tutorial my password and username are the same. After you have registered you need to log in by typing "/login username password", without using "" ofcourse. After we have logged in we should see a message in chat saying that we can press the P key to open the admin panel, which means that we have properly set up our acl file for registering. After we open the admin panel we go over to the resources tab, and press manage ACL. We then press the create ACL button on the right hand side and create a new ACL, make sure the name is something short enough to not be complicated, for the sake of the tutorial I will just name it VC since that is the map I will be using. I should preface this by saying that capitalization in the following steps is VERY important, if you don't capitalize properly nothing will work. We see that our ACL has been added at the bottom, so we double click to open it. On the right hand side we get a few extra buttons, but the one we need is the "Add Right" button, which essentially assigns permissions to the ACL. we get a box with a text line to input our permission, and the one we need is general.ModifyOtherObjects, mind the capitalization, again. After we have added it, it should turn green by default meaning it is enabled. After this we need to create a group by pressing the Create Group button on the right hand side. You NEED to name it MTA-Stream, same as the resource in the folder. After you have created the group, we need to add the ACL we created a minute before, by pressing the Add ACL button on the right hand side. We get a drop down menu of ACL's, scroll down until you find the one you created, double click and add it. Next, we need to add the map resources to the group. We do so by pressing the Add Object button and add the following, similar to the Add ACL process. These are the resources we need to add to the group, so I will list them here so you can just copy them over: resource.MTA-Stream resource.VC2 resource.VCLightGen resource.VCMini resource.LC2 resource.LCLightGen resource.LCMini After that is done we can close the ACL tab and look over to the resources list. First we select MTA-Stream and start the resource, waiting for it to fully load, the default SA map should disappear. After waiting for a few moments the resource should be loaded in properly. For the sake of the tutorial I'll use Vice City as an example, but it's the same procedure for Liberty City. We select LC2 and start the resource. For a first time start of the map it's going to take a long time for it to load in, the game will stutter and lag a lot but after it stops the map should be loaded in properly. After that's done, select LCLightGen and LCMini and start both resources. LC2 is the main map, LCLightGen is the lighting generation and LCMini is just a custom minimap. If you spawn on Missionary Hill on the vanilla SA map and after loading everything in you should be in the water, you can look around and see where the map loaded in and travel by boat, you can spawn it in the admin panel by selecting yourself in the player list. The map should be loaded in properly with no issues, other than some missing textures and weird looking objects, but I think that's just because the maps themselves arent 100% polished. If there are any questions reply down below and I'll try to respond to the best of my ability. Thank you for reading and good luck.
  2. This part of Starfish Island, was used to make the first-ever MTA:SA Race Map. Thanks to lukum, we can see how it looks like. Simply beautiful. Join the uDka Racing server and play it on there! However, this map has one pesky bug: Whenever map is ending and going back to normal SA Race maps, the collisions stops working on some roads. If somebody has a script to fix that, lukum and I would be appreciated
  3. Есть карта Vice City, загружается на сервер с помощью скрипта. Как можно её же запустить в Map Editor? Пробовал Import - ничего не пишет в ответ.
  4. Хочу ради интереса запустить карту Vice City. Запускаю этот код: addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),function() for i=550,20000 do removeWorldModel(i,10000,0,0,0) end setOcclusionsEnabled(false) -- Also disable occlusions when removing certain models setWaterLevel(-15000) -- Also hide the default water as it will be full of holes end) Карта Vice City эта: https://github.com/Wolfee-J/MTA-Vice-City В mtaserver.conf <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> <resource src="deleteStandartMap" startup="1" protected="0" /> <resource src="VC2" startup="1" protected="0" /> <resource src="VCLightGen" startup="1" protected="0" /> <resource src="VCMini" startup="1" protected="0" /> Итог: Как правильно прописать ресурсы, чтобы всё чётко работало? Когда захожу на сервер, какое-то время висит экран в районе Чилиада и идёт подгрузка, но потом всё равно спавнит на обычной карте.
  5. ----THIS HAS BEEN RELEASED! CHECK PAGE 12!!---- And his lame pictures™ Short answer: its continuation of original vice city map done by Rockstar games which works on san andreas engine. Whole map concept is to do a stable VC Map including more objects. As an official idea i will be adding GTA V things such as: Radar , Skins , Weapons , Vehicles (but with custom liveries/textures like VCPD Cruiser) etc. Some GTA IV Vehicles or Skins are there too (For example Police Merit or Lycan Bike , its just to add better atmosphere and make it more realistic.) Note: More Screens availible in Other posts
  6. Server Name: [ENG/EU/HUN]Official Vice City Modded Playground [FUN/DM]OPENBETA TEST EVERY WEEKEND Server IP: It will be a fun game server in the making. There are a lot of community-created scripts on the server that I rewrote for optimization. Please give the server a chance and be a member of a start-up community! The Server is currently only available for testing on weekends, we are constantly developing it. On weekdays, the server is password protected for the time being. The official final opening of the Server is 20.02.2021 17:00 !! We are also looking for a developer with free time, contact us if you are interested! Video: Short clashed tutorial video
  7. hey, i fought hard !!! plz join me : (how-to) discord > https://discord.gg/fHmHVk it's another new discord :) files needed > (link removed by forum moderation) if u got retail vice city, use this link for MTA : Win32 Client (Installer): http://www.projectredivivus.com/files/mta05r2/mta05r2_full_installer.exe then, and in mtaclient.exe choose 1.1 like this : then connect to : ip > port > 2003 then "start game". _ long nights passed, i hope we will play again the server is stunt or deathmatch/fun... MY STEAM NICK NAME : add me on steam friends "Chr1sMK2", and write it's for mta in my profile & i accept friend. ==== enjoy ?
  8. Vice City Roleplay is an entirely new roleplaying experience made completely from scratch utilizing MTA's latest script features in currently in Closed Beta. Our service exhibits a wide array of features, ranging from common functionalities such as factions and vehicle dealerships to a unique vehicle sound system based off of RPM with manual and automatic gear shifting or a slot based inventory system. The server is set in current day Vice City and due to the entire map being hosted on the server, players can connect and play without having to install a single client-side modification. The server tailors to your needs by giving players the ability to adjust the object streaming distance to their own preferences. Our core features are listed below, but as time passed and development continues, you can expect much more content even after the server's release. Roleplay in Vice City. An entirely new script: Scripted from the ground up. Multi-faction system: Players can be in 3 factions at the same time, whilst each faction provides 5 sub-divisions. Unrestricted faction ranks: Each member of a faction can have a unique rank set to them. Jobs-system: Players can make money in a simple way by working jobs, such as thrash masters or taxi drivers. Business-system: Players can start their own business and link jobs to them, meaning you can hire people to your business as thrash masters who will collect garbage. A slot-based inventory-system. Makes players able to expand their inventories using backpacks, which they can drop on the ground whilst the contents of it save. A right click menu allows players to interact with the objects in their inventory such as equipping different types of body armor. A Health System that calculates damage and simulates pain, and bleeding effects based off of the type of injuries such as cuts, blunt trauma, and even the caliber of a bullet. A Suppression system which makes firefights even more intense and realistic. An in-depth weapon-system which utilizes an entire library of firearms, magazines, and calibers where firearms can be named after real-life counterparts and will be displayed using the correct image in the inventory. Magazine compatibility checks ensure that the correct magazines can only be used in compatible weapon systems. Interior System: Enter interiors without delay or lag, even when entering interiors located in San Andreas. Or create your own using our Interior Builder. Place each wall or floor individually and in different sizes, making the perfect interior for your character. Furniture System: After you purchase or create your own interior, you can purchase furniture and model your home to your own liking. Texture System: Makes players able to texture anything from a Wall, Floor, Couch or Television, using a library provided by the server, or their own by simply putting in a link. A Vehicle System that uses custom vehicle sounds and calculates RPM, allowing cars to use any sound in our library independently whilst also giving players to option to purchase automatic or manual transmission vehicles. An MDC System that integrates both a dispatch and a web-interface, allowing easy callsign distribution, dispatching and accessing of reports. As states the features listed above are our core systems, meaning there's much more for players to enjoy and much more will be added as the server development progresses. Below you can go through some of our media and updates released in the past. Vice City Roleplay Teaser #1 Interior Building Timelapse Teaser #2 Status Updates You can find all of our Status Updates on our forums with no registration required at: https://forums.vc-rp.net/index.php?/forum/12-news-announcements/ Additionally, you can visit our own Wikipedia page for a more detailed explanation of our project's features: https://wiki.vc-rp.net/index.php/Main_Page Joining the Server Forums: https://forums.vc-rp.net/ MTA Server: mtasa:// (Closed Beta Participants Only) Teamspeak: Discord: https://discord.gg/kpaJHft
  9. hello Need help to vice city radar and f11 to mta sa server !!
  • Create New...