EngineTable = {}
function enterVehicle ()
setVehicleEngineState(source, EngineTable[source] or false)
EngineTable[source] = nil
end
addEventHandler ( "onVehicleEnter", root, enterVehicle)
function exitVehicle ()
EngineTable[source] = getVehicleEngineState(source)
end
addEventHandler ( "onVehicleExit", root, exitVehicle)
function setEngine()
setVehicleEngineState(getPedOccupiedVehicle(player),not getPedOccupiedVehicle(player))
end
addCommandHandler("engine",setEngine)
Try