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trx

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Everything posted by trx

  1. trx

    Cars

    Listen to me...
  2. We have just completed a successful test for the MTA: VC, and below is a link to some screenshots that I made while testing. WARNING Spoiler alert. Do not view the images if you think it will spoil your single player GTA Vice City quest. The images may not represent what will actually be in the mod. It is something that was possible and has a lot of potential. Go here: http://meazle.xs4all.nl/gta/trx/mtavc-screens.htm
  3. Just showing some more possibilities: So you don't have to imagine how it looks like
  4. Thank me for posting that link. No, you can't use the 100% savegame if you compiled a new main.scm. You can only use savegames created with that new main.scm.
  5. I don't know what you mean by the tuck and roll thing, but if you mean getting out of a car while it's driving, it's really not so hard if you have any knowledge of main.scm programming. Just make a loop that stores the car you are driving, and get the coordinates from that car. Then add something like if "enter/exit vehicle" key is pressed, remove player from car and put him at the stored coordinates. If you don't like the way the player is animated, give him a new one. If you don't have any knowledge of main.scm programming, then I can't help you.
  6. Ugh... this has nothing to do with MTA. ====> Thread Locked <=====
  7. I never liked GTA2 either, the cars were even worse than GTA1, and they responded real sluggish. Your player could run faster backwards then he could forward. And lots of other things. Never played it much. We stayed with GTA1, and I had many new graphics for the cars installed (some of them truly masterpieces, and are still looking very good) Take a look at: http://azz.gouranga.com/index.php?page=106 . Those are all the cars ever awarded "The One" status.
  8. LOL, You guys just crack me up. Multiplayer for GTA1 was the greatest thrill a person could have on the computer at that time. (uh, on LAN that is) It's very nice to see RockStar has released it for free now. The only thing is, hardly anyone can play it anymore, for it runs like shait under WinXP or on a AMD Athlon XP. Maybe they included a fix of some kind?
  9. I have no idea why, probably because it needs a wait somewhere EDIT* put end_thread below start_mission &STRIPPED Ooh, I really love that bullet time thing, good work!
  10. Here, I just made a stripped version. Try if this compiles (it did on my comp) If not, you might be using the wrong tools (versions) This is the MAIN.gsr #MISSION STRIPPED name_thread "MAIN" fade 0, 0 set_current_time 22, 0 create_player %null, 83.0, -849.7, 9.3, $player_char make_actor_from_player $player_char, $player_actor start_mission &STRIPPED This is the STRIPPED.gsr (the mission code) request_model %hunter load_requested_models create_car %hunter, 83.0, -859.7, 9.3, $hunter fade 1, 1 @stripped wait 0 if 0 is_player_driving $player_char jf @stripped wait 2000 jump @stripped I hope it is of any help.
  11. =) It's not important I think if the project is VC or GTA3 as long as you know what is what. I've just tested some things out, and I've had no problems de/compiling the main.scm. I added a Hunter right where you start, and started with the COPCAR mission instead of the INTRO. Worked without any problems for me.
  12. I've also had difficulties with that before, but I haven't tested it with Vice City yet. The reason is probably incompatibility. You'd better stick with Barton's for creating your own mod, then if your interested in assisting MTA, you'd have to use vGTAasm.
  13. I found them: (phew) Thanks to ctlaltdel http://www.gtaforums.com/ib/ikonboard.c ... 49;t=96827 http://vice-city.gibteshier.de/ (for the disassembler) These are the programs the MTA team will use
  14. OK, Thanks. I'll strip it down even further myself (next thing tomorrow -yaaawn-)
  15. Ah, I see. I've just returned from my vacation, so I don't really know what happend to vGTAasm for Vice City, It seems to have been abandoned and picked up by someone else, and is not released yet. I just downloaded Bartons latest Mission Builder (0.135, I believe), and am I dissapointed to see he made a mess out of it once more. I have used his previous mission builders for gta3, but had to switch to another mission editor for the MTA project ( vGTAasm, or 'Dans' Editor ). It is much faster to code in, and much clearer to read than Barton's, and after getting accustomed to that language, I find it hard to return to Barton's language. But if there is no alternative -ugh- then I guess I'll have to. PS. its late now and im feeling lazy, so could anyone tell me where i can find a completely stripped main.scm for vc? that means nothing in the game, only your player, cars and peds.
  16. Nice work, supersocialist, (although I haven't tried the main.scm out, i'm sure it works) I think you could be a candidate. Let me talk to IJsVogel about it. I am wondering one thing though: Are you using Bartons Mission Builder or another program?
  17. trx

    A name

    "The name is Real Unimportant" as Toni would have put it. I kinda agree, and think something like Vice City Online would be simple and accurate for use as a name. Agh ow well. It don't matter much. MTA:VC is fine.
  18. Oh Yeah! I'll be back in a couple of days, and I can't wait to start work on Vice City Multiplayer. I wasn't able to use the net for a couple of days, but i just read the news, and I'm quite excited.
  19. trx

    Team Idea

    I can't change the colors of the arrows, but the colors on the radar is done. It should now only display an arrow and a dot for active players only
  20. That is quite accurate, and no need for more clarification. Thanks for taking the time to type that out.
  21. It's on some sites, but you can get it here: http://meazle.xs4all.nl/gta/trx/files/dodobomber.zip
  22. xerox is right, though. If you want to add something, but your post is already the last one, Edit that one then.
  23. Sure, why not, if you feel like it. Characters planned for use with MTA are: Miguel (diablo); Joey (mafia); Cop; Robber (guy with panties on his head); 8Ball (in prison suit, solo deathmatcher) and a Taxidriver (butler model or original model) Good Luck
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