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Everything posted by trx
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No it depends on the number you get assigned when joining a game. Player 1 is always the SWAT guy, Player 2 always Colonel Cortez and so on. We will look into skinchanging later on, but its not on our priority list.
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No, this is odd. It might be because the data folder is read only, you could try changing that. It shouldn't make a difference though. Never hurts to try, I guess.
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I think its safe to assume that the next version will have at least one goal or mission objective. Something to do.
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I'm glad you like this feature. It is one of the things that makes modding Vice City for Multiplayer that much more fun.
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Glad to hear you sloved it after all.. sounded like you wanter to play pretty bad You also have to start the Client and then connect to the server before you start a new game.
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Haha, do you really think that, after you little MTA summary?
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http://www.multitheftauto.com/page.php?show=servers
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When will it be out?
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In order to run MTA: VC you must run Vice City v1.0 Not anymore, Both versions work now 1.0 and 1.1
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I added six pictures to the development gallery from our test this evening. Have a look here http://meazle.xs4all.nl/gta/trx/mtavc-screens.htm
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no no, xerox. Although you do bring up a point. Heh. That's a nice idea. What I tried to say is, that you will not be hunting 'server ghosts' in our next release. EDIT - More clarification: If it moves, It's alive. If it doesn't move it doesn't have a dot.
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Nice post I'm glad you still had some fun playing the 0.3 beta. I haven't played it much since it was released, because I thought there were too many bugs in it, and wanted to help our team to get them fixed. Now that I've been testing the new and improved MTA, I can assure you, that there wil not be just one dot on the radar, and they will not be elusive at all. They might, in fact, prove to be very dangerous.
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Run-time error '10049': Address family is not supported
trx replied to a topic in Problems and Bugs - MTA 0.1/0.2 Alpha
First of all, the mod should run with Windows XP, since that's what I use and tested it on. Have you tried connecting to the server with IP 127.0.0.1 for the hosting client, and the real server IP for the other client? And about the "IP is already in use" statement, that is 'normal' kinda. Also, you should not put the portnumber behind the IP adress. -
Like I said, it was more of a (cool) accident, then it was ace flying. That was from my 'bridges' period, when I collected replays of me going under the bridges in Liberty City. This particular bridge is one of the hardest, because its very low and behind it is a wall of dirt, so you need to pull up fast to fly over it. I was just leveling the plane when it suddenly flipped upside down, and allowed me to fly under the bridge. I then managed to straighten it out enough to gain some lift and landed in the space between the dirt and the road above. I was pretty amazed I lived actually. If you want to see it, go download it here: http://meazle.xs4all.nl/gta/trx/files/r ... idge04.zip
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If Rockstar had found a way to have that many particles on screen without dropping the framerate below 10 or worse, I have no doubt they would have. It's very much like in the mission "The Job" when 'they' storm the place. I still think it a petty Rockstar did it that way. It's one of the coolest missions, but the cpu lag at the end of it is just horrible (even on decent systems), and playing in slow-mo takes the fun out if it (for me, anyways, I always leave the adrenaline pills well alone) And I refuse to lower my resolution even more. 1024 is low enough. I really didnt want to type such a long story, what I just meant to say was: That weapon will cause MAJOR lag issues.
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Thanks, I will not be able to perform that stunt again though. It was plane lucky. =P. Actually, right now my dodo skills are suffering from too much Vice City Helicopter controls. I used to get crazy in the dodo, but now I'm already happy I can keep the thing leveled when making turns. Sweaty hands all over again. =)
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Is the competition still open? I guess anyone who can fly upside down underneath a bridge and live to tell about it is qualified? eat that. =P
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Yes, you are right, this isn't the right forum. You should go to http://www.gtaforums.com . But I just tested it out of curiousity. I made a weapon pick up for it, and I was able to see it. (It has a blue aura) I then picked it up, and not surprisingly, was able to use it. It works like a grenade, and does little more than creating a large blanket of smoke. It didn't seem to do any damage, except to my framerate which dropped dramatically (I threw a couple of them, because I was impatient and didn't know how much smoke one of these things created). I guess that answers the question why Rockstar decided to leave them out for Vice City PC.
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I suppose you haven't seen my dodo-mod yet, MrBump? http://meazle.xs4all.nl/gta/trx/files/dodobomber.zip We are still unsure if its a good idea to implement though into MTA, but you seem like a dodo specialist, so I though you might like this mission. It let's you drop bombs from the dodo.. have fun.
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What do you mean by "easy to control" mode? That it pulls up faster? I don't think MTA is the reason for that, although it may. Just find your original handling.cfg file, backup your current one, and copy the original over your current one. If you are unsure of how to do that, then don't try it. It was never intended to be installed that way, and may have been overlooked upon release. In future versions, we will make sure not to modify any vehicle specs. We want to keep GTA3 and GTA VC as clean as possible.
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Yes, we do plan on implementing game modes for multi play. But before we do that, we are concentrating on making our mod more stable.
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I don't handle the finding of memory adresses for animations, I code the main.scm, which has little to do with getting the players animated (anymore) If I knew how, I would probably help them searching, but rest assured, we will find them. In fact, AJH and Rembo have already tracked down some animations this afternoon. A lot of stuff is already functional, we just need to stabilize it a lot more.
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Heheh, you won't find any hidden packages / rampages, because they are not there, but you will certainly see ramps you hadn't noticed before...
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I was experimenting with the Spectator mode, and it seems to work just fine. So my question is: would you guys like to see this implemented, and if so how?
