Jump to content

trx

Retired Staff
  • Posts

    494
  • Joined

  • Last visited

Everything posted by trx

  1. What exactly do you mean? That you have tried making the original GTA3 mission for multiplayer? or was it a mod for another game? Well, regardless of what game it was for, you have to make checks for the conditions of all the players, not just one.
  2. Sounds very original guys. I think it would make for great fun indeed. Let me think about this. Meanwhile, keep the posts coming!
  3. You are right, we don't. But it will not work either. The fact is, it will be a tremendous job converting the single player missions into cooperative multi player. So we're not going to bother, since there is hardly anyone who'd actually play it. I'm not saying though, that none of the missions can or should be converted. I have plans to remake 'Turismo' for multiplayer somewhere along the line. Maybe 'Sayonara Salvatore' is another example of a single player mission that can be converted.
  4. AJH is right. IJsVogel and Headfonez actually work on the functionality of MTA, and I create gametypes for it. At the moment our sourcecodes aren't even merged yet, but that will not be the most difficult part. We all have our jobs divided to what we are best at, and we try to help each other out as much as we can. Though I don't have any VB programming knowledge, I can work on other things like making new gametypes.
  5. I like this part: You mean to say that cops are terrorists? lol... just kiddin, i couldn't help myself.
  6. Well, it's not too late to give the gametype a new look, like cops and robbers... I kind of like the idea... I think I will change the chasing cars into police cars, the barracks ol (roadblocks) into enforcers... And the Bus, well lets just make it Black ( = criminal car color ) So, now that it has become the 'Speed' gametype, I'll close this topic, and we can discuss it further in the topic 'Speed 2' . TOPIC CLOSED
  7. I'm so glad... I got the RC Buggies to work today, ( they can now be synchronized ) so there's going to be nice variation to the gametype. But as I was testing, I found out that the buggies may even not be fast enough to use for disarming the bomb ( driving under the bus ), so a little work is needed for that idea, as the player would get bored real quickly, especially if the bus keeps at full speed... I'm going to keep the option in, the player will be able to decide to disarm the bomb, or do something else ( unsure what, maybe harrass the roadblocks ) So the team with the bus can either win by disarming the bomb, or just keep the speed above 50 for a certain time ( I was thinking of 3 minutes ) Well, there you have it. It's beginning to look like a real gametype =)
  8. Those are good ideas, but MTA is a long way from implementing things like an honor status...
  9. No, the one blowing the cars up, will have unlimited RC buggies, only the bombdefusal buggy is just one.
  10. I didn't plan on making two buses, but only two teams. One team would consist of 3 players, the other of 8 or 16? players. The larger team would have to assault the bus using vehicles and make the bus go below 50? Mph. The team with 3 members would be divided into a busdriver, and two people controlling remote control buggies. On player with RC buggies would simply blow the attackers out of the way, the other player with a remote has only one RC buggy, and would have to drive under the bus for some time, to disarm the bomb. However, the code that lets you drive an rcbandit (the RC buggy) will not allow us to synchronize that car, since it doesn't get mentioned as a vehicle in the code (or anything else for that matter). And to simply create the rcbandit doesn't work either, as GTA3 will crash when the player tried to enter the tiny car. (he actually tries to get in lol) I'll keep working on this, since I like the idea a lot.
  11. I've made the bus heavier, so it probably will not slow down enough for a head-on collision to work. I want to balance it so, that the best way to stop the bus is to ram it off the road, making it collide into something solid or wet. I've also succesfully created a summonable roadblock. It works this way: Two Linerunners stand at both sides of a road, an 'Attacker' will stand inbetween them, and press the horn to make the Linerunners block the road. The roadblock is not meant to be impregnable, only to make it easier to knock the bus out of course. So far, I'm happy with the result, but if you guys have any other ideas, please post them.
  12. First off, I want to stress that there is a big difference between player skins and player models. MTA will not support distribution of custom player skins. Only the changing of the ingame player model will be used. We are currently working on this, but it is not really high priority at the moment. It's not getting a new skin (model) that is the problem, as it is telling the other clients that your character is using that model as skin. So for now, you'll see other players dressed up in gangwear, but your character will be the default player model. (so you can still use your custom skins while it lasts =P) As some of you might have read, I've been working on an ingame spawning interface, which will let you choose a side and wear the appropriate model, but according to IJsVogel, it will not work for a while, since the players cannot be 'checked' in the main.scm yet.
  13. I just relay here what I read on a site I deemed trustworthy. Maybe it was all fiction, but most likely San Andreas will have multiplayer over internet. And I also think they are going to include a ranking system which would be similar to RPG's, It will probably be a whole new concept, and therefore cannot be compared easily to other gametypes, and whether its Massively, I don't know. Probably... why not. It would be great fun. ( you'd just have to restart the server every 5 mins, ahum ) Well I for one have complete confidence in Rockstars abilities. Maybe they'll amaze us yet again.
  14. The thing I meant to say is that the models collision dimensions are stored in the handling.cfg, therefore the modified models need them to work properly, otherwise you wouldnt be able to tell what size your car has (you'd have to guess). Another thing is the Default.IDE file that usually also gets modified to display a new set of wheels. I just recommend to have two versions of GTA installed: a modded one for singleplayer or Multiplay over LAN, and an original one for Multiplay over Internet.
  15. I believe that Rockstar is already developing San Andreas, and that it will be an MMORPG game... I just hope we finish MTA before they finish GTA: SA. =P
  16. No, you have to keep it original to run MTA properly. The difference in models will cause collision data errors.
  17. trx

    More 0.3

    The Whoopee in CTW will be destroyable. I have placed some pickups along the way to restore the Whoopee's health, but if the Whoopee is destroyed or hits the water it will simply come back to where it was destroyed, with restored health.
  18. You can download a patch from Rockstars official gta3 site. It will patch the gta3.exe to version 1.1, which is the most common version, and therfore the recommended one.
  19. We have not begun integrating weapon pickups into the mod, but this is not really needed as well. Ultimately, the idea is to have a certain amount of weapons and ammo when you start or respawn. Depending upon what class you decide to play, you'd be outfitted with the appropriate weapons. For now, the spawn interface that will most likely be used for the Capture the Whoopee mission, will look like this: All players start on the roof of the police station on staunton. There are two actors standing there as well. One actor is a Diablo Gangmember, the other is a Mafia Gangmember. Both of them have a round blue marker in front of them, in which you walk to select their side. You will then be warped to the appropriate starting location, carrying weapons. So for deathmatch, you could make an extra selection area, for choosing which class you are going to be. Please note: These are just things I believe are possible, they are not sure to work in Multiplayer before I have a chance to test these things out. Though all the code for it is done, it just needs to be 'working' too.
  20. No, it's not hard to fly the Dodo without help of trainers or modifications. Just practice on the runway of the Airport. Get some speed, and keep tapping the Dodo down key, to keep the plane on the ground for as long as possible, to gain as much speed as possible. Then, if you have made enough speed, press the Dodo down key one time more, only just slightly longer this time. You might scratch the road with your nose/propellor a littlebit, but that's not a problem. Release the Dodo down key, and watch the plane shoot into the air. Now for the most important part: KEEP THE PLANE LEVELED! So press Dodo down key to do this. When the plane is leveled, it will want to make little dives. Don't worry about it, this is normal. IF THE NOSE OF THE PLANE IS POINTED UPWARD FOR TOO LONG, THE DODO WILL STALL, and you will drop almost straight down. To prevent this, press or tap the Dodo down key. So basically, all you need to keep the thing flying is the Dodo down key and the forward/gas key. After some time of practice, you'll be flying all over Liberty City, making loopings, flying underneath bridges, and even under water! (well those things are pretty hard to master) If you become a dodo fan, and want more action in a Dodo, then look for my dodobomber mod on http://www.gtareactor.de Have Fun y'all
  21. I have to see this first, before I believe it. To change all the menues, and NOT altering the gta3.exe, well... I dunno, I have doubts about this mod. Their website looks all crappy too... (not that mine is much better, but still) I just don't know...
  22. BAH! I just found out that GTA 3 will not let me handle more than 4 special actors, so 2 different models for each team =(. ( I didn't check it before, simply because I didn't expect this) Therefore I will return to my original plan: The Diablo's will have the models of your normal player and eightball, both in orange jumpsuits. For the Mafia, I selected Joey and Luigi. I selected those models because of their distictive looks, which makes it easier to see which side a player is on. TOPIC CLOSED
  23. Yes, I still believe it is possible, so I'm still working on this, but rather than selecting a character, you will be appointed a random one appropriate to the team you chose.
  24. Darkel Larger: http://meazle.xs4all.nl/gta/trx/files/darkl.jpg
  25. This is an idea i've had for a long time, and i probably will be combining a lot of missions into one at some point. This is very complicated to make, so i will not do so until i have a couple of gametypes completely the way they should be.
×
×
  • Create New...