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Everything posted by trx
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lol, IJsVogel. Didn't you have a picture of our queen? =P
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I think they are just ripping out the entire liberty city as one model, and stick it onto the vice city map. dunno if its possible, but i think thats what they are trying/have done
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=) I love your logics, artigamer.
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Allright, I've been wanting to show this for some time now. Unauthorized or not =P. This is a somewhat self-explanatory picture. I must add, though, that it is unsure if it will be included in MTA0.3, but will definatley make it into 0.4. It all depends on how much time it takes to incorporate all missions into the 'mechanical' code. (which isn't quite finished yet) As to who they are and what they can do, we'll leave you guys in the dark a little longer (don't wanna spoil all the fun at once =P)
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gta3 ps2 online... (theory)
trx replied to Mr.Bill's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
=) The classic CBM vs ATARI war... I always was a big atari fan (2600, 600XL, 130XE, 512STe) But then there was.... AMIGAAAAA! nuff said (I did pick up the 512Ste again later, for Cubase - running sync with octamed on my A1200 -) Oh, was I impressed with my A1200 when it could load cubase files from atari disks and save them to pc disks. Then I kinda dumped both machines and went PC (with a broken heart) -
So its ok if I lock this topic? TOPIC LOCKED! <---- that's my fault, I did that.
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You're right Zantei, I didn't mean to imply I can't take criticism. What I meant to say was: if all or most posts would become somewhat negative, I would soon think 'where the hell am I doing it for?' I'm not asking for fanmail or anything, don't get me wrong, I just would like to keep the enthusiasm alive. Which seems to be quite hard lately. You know, people posting things we can actually use to create a better mod, instead of how to behave toward other people; its (completely) irrelevant for the mod itself. Ofcourse, there are enough people who do post constructive ideas about gameplay or gametypes, and they always make me smile. Threads like these do not, but it would be ignorant of me to avoid them completely.
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Although I've made a DodoBomber mod as well, MTA still has no plans to incorporate planes or boats. This might all be changed in the future, for we are really trying to create appealing gamemodes for everyone. Maybe boat races, or somekind of 'survival race' for skilled pilots
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We are not angry, just a little disappointed in some reactions people post here. Generally people's expectations about our mod are too high. We are 'just' some people who have a common hobby: modding gta3. We are not some commercial company from whom you can demand things. I know we promised a release date way too early, and it was a mistake we will not soon repeat. I would like to add though, if posts like these keep being posted, why should I bother even reading the forum? Why should I bother reading your complaints and moaning about? It would take all the fun of modding away from it. Don't let it get to that, It would kill the mod.
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The 'Subscript out of range' Error might be caused because you are trying to sync (press F12) when you are too far away from each other. Use the 'hideout warp' function to both get to the same location instantly and then sync up. Another error might be caused because player1 is in a Banshee, but you (player2) see him driving a Linerunner, for example. Try to keep the models the same, too. (you could use the garage editor from Ultimate Trainer to get the required cars into your garage) Anyways, mta0.2 is good if you're really curious about it, but i suggest waiting for 0.3 will give you a far better impression about Multi Theft Auto. Or you could try the ggm mod meanwhile.
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I have had 0.2 running on Windows XP Pro, but I have to add that both client and server were running the same operating system. Also, both machines were updated with the newest VBRunTime files from microsoft.com.
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All unique stunts are disabled in 0.3. The ramps are still there, ofcourse, but you wil not receive any money, nor will the camera change. A small note on 0.2: If someone presses 'Esc', that player will stay completely still, even hanging in mid-air. Actually, that's how I took my first screenshot of the guy shooting the Dodo on our screenshot page, -kinda hard to fly the dodo, and shoot at it at the same time with only two hands- =P
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I've been experimenting with this issue, and to my surprise, it's possible to have the player get in the back of a car. I took a ride in the backseat of a policecar to the policestation. It's awesome to be driven around Liberty City at mad speeds. Kinda gets you the rollercoaster feeling... Anyways, we'll probably work on this feature in the future. I didn't test if I was able to hang out the window with my uzi though. (slaps himself in the face) Oh well, I'll be able to test that, and post my discoveries here..
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After reading tintin's reply, I took another (close) look at the picture, and there is really nothing in it which was added by a graphics utility as far as I can see. It would also not make any sense to do so, as he clearly knows how to create actors, cars, and tekst in gta3. The scoring system obviously DOES work, and it has nothing to do with the amount of cash players have, since getting into a taxi for instance, gets you $25 and that's hardcoded. Face it, the picture is genuine, now all we need to see is a working program. I think that would straighten things out very fast.[/b]
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You guys should not worry about the size of MTA, it will be small enough for everyone to download. Most likely less than 2Mb. Our current version is smaller than 1Mb.
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Come on, give the mods a break, will ya? MrBill has been known to type things rather too hastily, without looking it over before he presses 'enter' or 'send'. On the old forums he even accidentally named himself MtBill... However annoying it may seem, you should leave people to find these things out for themselves, instead of giving them shit for it. The way I see it now, is that you have been giving this topic far more attention than you should have. It has turned into a 'kick the mods' thread and am begining to wonder about your initial goal here. Your point has been made, (probably even before your first post) so please! We really are working hard at MTA to please you guys, and we ask nothing in return except respect. Even toward the eccentric among us. (ahum)
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Thanks for keeping the topic alive, xerox. I haven't got much time to look up all the topics, but I had read this topic before. It should be possible to make this gamemode happen. So now I have two scenario's for a good Deathmatch gametype: The Money Collecting thing, and this... I'm wondering if I could merge them together. I'll keep you guys posted about it. First, I need to clear it with the rest of the team, for I haven't worked on the Deathmatch gametype yet, because headfonez had some ideas about it himself. And since he hasn't got the time for it anymore, I'd say it has a good chance of making it into MTA.
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How did you suggest you put a bomb in your car? Alas... all garages are disabled for good reasons. If the bus is going over 50 Mph, a single explosion wil not tip the bus over. I do like the idea of the RC's dropping from the bus, though. I'll look into that.
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Possible problem with Speed mode
trx replied to a topic in General MTA Discussion - MTA 0.1/0.2 Alpha
I guess it's time to post some details about the mode. There is one bus which is bullet/flame/collision/fireproof. There are two teams, The team with the bus has Three players: one designated busdriver, the other two both get unlimited rcbandits. The bus starts to move over 50 Mph, and the bomb activates. The other team are the cops, and they only have policecars to drive in. The cops have the ability to make roadblocks of enforcers at certain points. The rcbandits ofcourse blow up the attacking policecars, but will also have the ability of disarming the bomb by driving under the bus for some time (a status bar will indicate how long) If the bus manages to drive over 50 Mph for about 3-4 minutes, or the bomb gets defused within that time, the busdriving team wins the round. Some details about the playability: The bus can do most corners between 50 and 65 Mph. One copcar will not be able to stop the bus, thus planning and teamwork is needed (or just simple stupidity of the busdriver =P) And don't be worried about this gametype being boring, you will have a choice to play other gametypes (possibly simultaneously) -
I remember that, xerox. It's good you remind me of it though, as it might be a good idea to have as gametype for the Liberty City Survivors (Deathmatchers) So i'll keep it in mind, along with the money-dropping thing...
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Actually, I meant the Moderators (well, I meant xerox) I know he can stand up for himself, but I would just like to let you know that I don't like it either if you call him an asskisser just because hes willing to give Draco and TrunksTom some credibility until they are proven right or wrong. Just let it go... We'll see if they can create what they claim. If not, you guys can always play our mod, right? hehe...
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Could you guys just shut up about whether the gta3t mod is real or not? Oh, and stop dissing the mods while you're at it. Thanks.
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A two whoopee mode had been suggested before, and could be made, but not before this mode has proven worthless as it is. The Whoopee actually does spawn at the same place every time, but only after one team has succesfully brought the car to their homeplace, and after which the teams will also be reset to their starting locations. Both teams start on Portland, and Mr. Whoopee is on top of the mulitstorey carpark on Staunton. So both teams will meet each other often on the Callahan Bridge and in the carpark, before they get to Mr. Whoopee.
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Oh you posted here too. oh well, I just asked you in the other post to not post any questions relating to mission coding, instead go to gtaforums.com. so now you know double, it should be clear. =P THREAD CLOSED
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Question about new Speed gamemode
trx replied to Squalid's topic in General MTA Discussion - MTA 0.1/0.2 Alpha
You really should be asking questions like this on gtaforums.com, but since you're the first, I'll help you out. It's real simple: the second line replaces the first one, because it's the last thing you tell the code. You can't have two numbers or bars on the text_status opcode, so you have to use the other text opcodes if you want two numbers appearing. Please don't ask anymore questions for help with coding on this forum. Do it on gtaforums.com. Those people are really helpful.
