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Hey MTA community! I'm happy to release the latest and final version of the In-Game Lua Editor for MTA:SA. Version 4.0 is the definitive release: it adds map editing, a fully movable panel and finally kills the old CEF crashes, all to make development inside the game smoother than ever. This is the last planned version. It is complete, stable and polished, the way I wanted to leave it for the community. What's New in v4.0: Map Editing: create and edit .map files right inside the editor, with full XML syntax highlighting and automatic meta.xml registration. Movable Floating Panel: grab the header and drag the whole editor anywhere on the screen. It stays inside the viewport and centers itself when you open it. CEF Crash Fixes: the random client freezes and crashes when opening or closing the panel are gone, fixed with proper load timing, double validation before every browser call, and hardened content escaping. Open and close it as much as you want. New Theme: a modern dark theme with color-coded file types, so client, server, shared, html, map and meta files are instantly recognizable. Automatic Backups: every file is backed up before it is overwritten on save, and compiled .luac scripts now show their original .lua source. Still includes everything from before: Create Resources directly in the editor, choosing the folder (e.g., [ADMIN], [GAMEMODES]). Rename and Relocate Resources in one single action. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit Client, Server, Shared, HTML and Map files, with subfolder support. Base Path System to restrict developers to specific folders, perfect for team organization and isolating workspaces. Optional Function guardrail to block risky functions like loadstring, setAccountPassword, removeAccount and others when enabled. In-Panel Notifications giving real-time feedback for every action. Security: Full ACL Permission System to control access and operations, with guest accounts blocked automatically. Activity Logs with SQLite tracking every create, edit, delete, rename and restart operation. Path Protection, escaped dynamic content and a 1 MB per-file limit to prevent risky operations. Five languages: English, Spanish, Portuguese, Turkish and Arabic. Video Demo: https://youtu.be/mc87jbFDJIk Download / GitHub Repository: https://github.com/TridentSky/LuaEditorMTA Discord: https://discord.gg/mjWuv7Zbyh How it Works: The In-Game Lua Editor lets you browse, create, edit and delete Lua, HTML and Map files in real time, directly inside MTA:SA. No external editors, no FTP uploads, and no server restarts required. Installation Instructions: 1. Download the resource and add it to your server. 2. Grant "Admin" ACL permissions to the resource. 3. Edit the permissionACL variable in editorS.lua with your admin group. 4. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and version 4.0 is the complete result I wanted to share with everyone. Thank you all for the support over the releases. Developed by BranD - Trident Sky Company5 points
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Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=190074 points
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For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play. First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved. What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard. The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses. At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.3 points
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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3 points
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-> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides3 points
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I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse. Let me just show... First try to run MTA: Second try: Another: And another: Next one...: No end yet!: v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT: https://i.imgur.com/KcTfFvE.mp4 Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS: https://i.imgur.com/BzF0mcd.mp4 NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.2 points
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Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.2 points
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why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.2 points
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Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.2 points
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This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points
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Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points
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I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.2 points
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PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)2 points
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you shouldnt buy a gamemode and then try to sell it and pass it off as your work thats plagiarism which is a crime btw also @TMTMTLplease hit me back on discord i wanna buy one of your gamemodes for mtasa i wont do what this guy did1 point
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mtasa://179.61.132.105:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? DISCORD: https://discord.com/invite/Gfs84Ma8en BEMYDRE4M DEVELOPMENT ON YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment1 point
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Do you really have nothing better to do than post BS? It's just sad, man. I see why Ardic blacklisted you - you never could help yourself. None of this helps your cause at all. Not surprised at your inability to understand that though.1 point
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Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.1 point
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Back in 2011, we threw a crazy idea on the table—what if we merged multiple servers into one seamless world? At the time, it sounded impossible. Everyone talked about it, a few even tried, and some of the biggest names in the scene turned it into a quiet race. But we were the ones who actually crossed the finish line. Not only did we pull it off—we did it so well that it caught the attention of FFS Gaming leadership and even the MTA developers themselves. If you’ve ever played on FFS Gaming and enjoyed the unified experience there… well, you’ve already seen the legacy of what we built. And now, after all these years, we’re finally releasing our archives to the public. Not for clout. Not for nostalgia. But to ignite the same fire in a new generation that once burned in us — the thrill of building something the world said couldn’t be done. Originally, this was meant to be a community-driven project born on the MTA forums. Over time, the team chose to keep it private, and the project evolved behind closed doors. NPG became a full multi‑gamemode experience for Multi Theft Auto: San Andreas, engineered to push the platform to its absolute limits and deliver gameplay no one had seen before. Today, that door opens. Break it. Improve it. Learn from it. Or simply enjoy the raw ambition of a project built by kids who refused to accept “impossible.” The legacy is real. The code is yours. The next chapter belongs to you. Modes Freeroam Race Fallout Hay RPG Dance Our Wonderful Team Benxamix (early v0.1 Founder) @qaisjp(MTA Developer, development, owner), @Orange(MTA Developer, development), Myself (Leadership, owner), Otto (Web development, co-owner) Noel (Co-owner) @Anderl (Contributor) Naz (Contributor) Others: BlueRay, Ryder, Kieran, Liam, Pocco, Samer, Viper, @AeroXbird Thank you to everyone who made it possible. DOWNLOAD LINK PS. This is old code from 2011-2012; you'll need to adapt it to the current MTA version. This is not a simple plug & play. Coding experience is required to get it running. We do not bear any responsibility or consequences for how you use this code. PPS. Hi everyone, hi old OGs - stumbling upon this place brings back so many memories.1 point
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UPDATE: I figured that it was an acl issue, that I had to enable HTTP for everyone, so the created API can be available for everyone, even the ones who don't have any auth But I will be needing help on ACL, since I am creating a new form scratch gamemode, I will need to write my own and custom acl as well. Or perhaps use the current account system of MTA as well since I can't edit to create my own And I appreciate a lot for the helps IIYAMA gave me during this issue with the stuff I had with CEF and how they should communicate.1 point
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Добрый день! При присоединении к серверу появляется данная ошибка "АС#4 Malicious activity". Переустановка Windows не помогла. В чем может быть проблема?1 point
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Hey there, As you may know, I am currently working on a futuristic / cyberpunk-style, old-school concept map, and the project is still a work in progress. I will be sharing more updates, previews, and details on Discord I would also like to make this project more community-driven. If you’re interested, you can share your digital artwork, drawings, or designs with me here on the forum or via Discord DM. Selected artworks may be featured directly inside the map, for example as: * Signboards * Billboards * Holograms Posters or other cyberpunk-themed visuals [Caption] There are tons of other holograms and billboards around the map but I didn't want to show it all at once Your art will become part of the city itself, helping shape the overall atmosphere and identity of the map. Every submitted artwork that is used will be carefully showcased in the end credits section, with proper recognition given to its creator. If you’d like to see your work showcased in a cyberpunk environment, feel free to reach out. I’m excited to see what the community can bring to this world! Yours sincerely,1 point
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Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.1 point
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Really cool project! It's nice to see someone putting effort into tooling for MTA. The community really lacks this kind of stuff and it's a shame these posts don't get more attention. I'm actually working on something similar myself, a direct converter for developers that goes from Figma to MTA. You design your UI in Figma, tag your layers with suffixes like _checkbox, _image, _button, etc., and it exports the whole thing ready to use. Different approach but same goal: making UI development less painful. Good luck with the project, hope it gets the traction it deserves.1 point
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i'm planning to purchase a snapdragon X powered laptop which is ARM based, will i face problem playing mta or gta sa?1 point
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| BIG Roleplay — Donde tu historia toma vida BIG Roleplay, ofreciendo una experiencia seria, estable y diseñada para que puedas desarrollar tu personaje sin límites. ¿Qué encontrarás en BIG? Sistemas únicos de skins, vehículos, mejoras visuales y rendimiento. Eventos dinámicos y actividades que dan vida a la ciudad. Propiedades disponibles en diversas zonas para crear tu propio camino. Vehículos accesibles desde concesionarios sin restricciones. Facciones abiertas, listas para que líderes les den identidad y rumbo. Sin ventajas premium iniciales: todo se consigue jugando. Un mundo abierto para que imagines, crees y evoluciones Tu personaje, tu historia, tu impacto en la ciudad. ¿Listo para vivir a lo grande? Esto es BIG. Únete ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:220071 point
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Hello, when I reviewed your code I came across many issues, and I fixed them through testing. You can check again if you’d like. Let me tell you about the changes I made: The requested "proper zombie system" is now ready: Uses a single timer Controlled animations Smooth flow Performance optimized function findRotation(x1, y1, x2, y2) local t = -math.deg(math.atan2(x2 - x1, y2 - y1)) return t < 0 and t + 360 or t end local zombies = {} function createZombie(x, y, z, firstTarget) local zombie = createPed(0, x, y, z, 0, true) zombies[zombie] = { target = firstTarget, state = "spawning", lastAnimation = nil, spawnTime = getTickCount(), updateDelay = getTickCount() } setPedAnimation(zombie, "ped", "getup_front", 2000, false, true, true, false) setTimer(function() if isElement(zombie) and zombies[zombie] then zombies[zombie].state = "idle" end end, 2000, 1) end function setZombieAnimation(zombie, anim) if not isElement(zombie) or isPedDead(zombie) then return end local data = zombies[zombie] if not data then return end if data.lastAnimation == anim then return end setPedAnimation(zombie) if anim == "idle" then setPedAnimation(zombie, "ped", "WALK_drunk", -1, true, true, true, false) elseif anim == "chase" then setPedAnimation(zombie, "ped", "run_fatold", -1, true, true, true, false) elseif anim == "attack" then setPedAnimation(zombie, "medic", "cpr", -1, true, true, true, false) end data.lastAnimation = anim end function updateZombieState(zombie, data) if not isElement(zombie) or isPedDead(zombie) then zombies[zombie] = nil return end if not isElement(data.target) or isPedDead(data.target) then data.target = findNearestPlayer(zombie) if not data.target then data.state = "idle" return end end local tx, ty, tz = getElementPosition(data.target) local zx, zy, zz = getElementPosition(zombie) local distance = getDistanceBetweenPoints3D(tx, ty, tz, zx, zy, zz) setElementRotation(zombie, 0, 0, findRotation(zx, zy, tx, ty), "default", true) if distance <= 1.5 then if data.state ~= "attack" then data.state = "attack" setZombieAnimation(zombie, "attack") end elseif distance <= 50 then if data.state ~= "chase" then data.state = "chase" setZombieAnimation(zombie, "chase") end local angle = findRotation(zx, zy, tx, ty) local moveX = math.cos(math.rad(angle)) * 0.1 local moveY = math.sin(math.rad(angle)) * 0.1 setElementPosition(zombie, zx + moveX, zy + moveY, zz) else if data.state ~= "idle" then data.state = "idle" setZombieAnimation(zombie, "idle") end end end function findNearestPlayer(zombie) local nearestPlayer = nil local nearestDistance = math.huge local zx, zy, zz = getElementPosition(zombie) for _, player in ipairs(getElementsByType("player")) do if player ~= zombie and isElement(player) and not isPedDead(player) then local px, py, pz = getElementPosition(player) local distance = getDistanceBetweenPoints3D(zx, zy, zz, px, py, pz) if distance < nearestDistance then nearestDistance = distance nearestPlayer = player end end end return nearestPlayer end function updateZombies() for zombie, data in pairs(zombies) do if data.state == "spawning" then if getTickCount() - data.spawnTime > 2000 then data.state = "idle" setZombieAnimation(zombie, "idle") end else if getTickCount() - data.updateDelay > 100 then updateZombieState(zombie, data) data.updateDelay = getTickCount() end end end end local updateTimer = setTimer(updateZombies, 200, 0) addEventHandler("onClientElementDestroy", root, function() if zombies[source] then zombies[source] = nil end end) addCommandHandler("zombie", function() local x, y, z = getElementPosition(localPlayer) createZombie(x, y + 4, z, localPlayer) end)1 point
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Given that this topic gained more Turkish-speaking traction, we will move this to its language-specific section.1 point
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Actually, I wasn't the one who said AI was stupid I just said that for now, especially chatgpt, it's very limited for complex scripts. I'll try cursor, thanks1 point
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I am the owner of the Tehran MTA server with IP 5.57.39.170. I wanted to register my MTA server on this account. If I need a license, let me know and I will send it to you.1 point
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Witaj w nowej erze MTA:DAYZ! Przedstawiamy serwer MTA:DAYZ – The-DayZ, tworzony przez Trust & Machin. Projekt powstawał przez rok, jest w pełni autorski, pisany od zera bez użycia gotowych rozwiązań. Premiera planowana na zimę tego roku . Zobacz zwiastun serwera Dołącz do naszej społeczności na Discordzie ━━━━━━━━━━━━━━━━━━━━ Dlaczego warto wybrać nasz serwer? Każdy system został stworzony z myślą o graczach, zoptymalizowany i dopracowany, aby zapewnić stabilną i wciągającą rozgrywkę. Chcemy zaoferować coś unikatowego, nie kolejną kopię istniejących rozwiązań. ━━━━━━━━━━━━━━━━━━━━ Interfejs dostosowany do potrzeb gracza: • Wszystkie statystyki w jednym miejscu • Historia punktów premium i punktów gry • Przejrzysty poradnik, ustawienia bindów, FPS i audio • Możliwość personalizacji celownika oraz korzystania z kodów polecających • Lista osiągnięć, które możesz zdobywać podczas gry ━━━━━━━━━━━━━━━━━━━━ • Poziomy grup odblokowujące kolejne funkcje, m.in.: – własny TAG na czacie – blip lokalizacji śmierci towarzysza na mapie – bonusy medyczne i inne taktyczne wsparcie • Ranking grup — na podstawie łącznych statystyk wszystkich członków grupy, takich jak zabójstwa, czas przeżycia, tworzymy dynamiczny ranking, który pozwala na rywalizację między zespołami i podkreśla najlepsze drużyny na serwerze ━━━━━━━━━━━━━━━━━━━━ Wprowadziliśmy bezpieczny system wymiany, który pozwala handlować nawet offline, co poprawia komfort rozgrywki i zmniejsza ryzyko oszustw. ━━━━━━━━━━━━━━━━━━━━ W grze spotkamy legendarnych bossów, w tym Groundera — przeciwnika, który potrafi tworzyć falę uderzeniową, podrywającą graczy i utrudniającą jego pokonanie. ━━━━━━━━━━━━━━━━━━━━ System craftingu pozwala na tworzenie unikalnych przedmiotów u wybranych NPC. Daje to możliwość zdobycia legendarnych rzeczy dostępnych wyłącznie poprzez tworzenie ich samodzielnie. ━━━━━━━━━━━━━━━━━━━━ Bazy zapewniają bezpieczne miejsce na Twoje przedmioty: • Możliwość ich zakupu za walutę premium lub zdobycia za punkty gry – dbamy, aby nie promować P2W • Rozbudowany system logów oraz szczegółowe nadawanie uprawnień – możesz przydzielać różne poziomy dostępu poszczególnym graczom, np. dostęp do konkretnego pokoju lub tylko do małego namiotu. W ten sposób poznasz ich, zanim dasz pełny dostęp do bazy. ━━━━━━━━━━━━━━━━━━━━ Na mapie pojawiają się rozbite pojazdy, które można przeszukać i zdobyć cenne łupy. Crashe wyróżniają się dużą ilością unoszącego się dymu, co ułatwia ich znalezienie. ━━━━━━━━━━━━━━━━━━━━ Ekwipunek został zaprojektowany tak, aby był prosty w obsłudze, a jednocześnie oferował przydatne funkcje: • Podgląd zdjęcia i opisu przedmiotu • Możliwość szybkiego zebrania całej amunicji jednym przyciskiem • Opcja wyrzucania kilku przedmiotów naraz ━━━━━━━━━━━━━━━━━━━━ Z uwagi na spadek popularności MTA:DayZ na polskiej scenie oraz chęć utrzymania wysokiej aktywności i zdrowego PvP, zdecydowaliśmy się czasowo zablokować dostęp do miasta San Fierro. Na tym obszarze znajduje się trująca chmura, która eliminuje gracza w kilka sekund. Jeśli serwer będzie się dobrze rozwijał, planujemy w przyszłości wprowadzić sprzęt umożliwiający bezpieczne wejście i ewentualne odblokowanie tej lokacji. ━━━━━━━━━━━━━━━━━━━━ Pojazd bez stali Pojazd ze stalą Została dodana możliwość montażu stali w pojeździe, która zwiększa jego odporność oraz zapewnia m.in. ochronę przed przebiciem opon. ━━━━━━━━━━━━━━━━━━━━ To nie wszystko — nie chcemy w zapowiedzi ujawniać wszystkich szczegółów, chcemy, abyście odkrywali je sami, grając na serwerze. Zapraszamy do wyczekiwania na start serwera oraz dołączenia do naszej społeczności na Discordzie: Discord Jeśli opis to dla Was za mało, zachęcamy również do obejrzenia ponad 30-minutowego filmu z serwera: Zobacz film Dziękujemy za zainteresowanie i zapraszamy do wspólnej gry!1 point
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Welcome to the forums @O-Dog. Your thread has been moved to the Resources section. The Scripting section is for scripting inquiries.1 point
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Good job, I like it1 point
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There are two kinds of methods, one with setTimer and the other with the alternative onClientRender setTimer : The cursor always appears in the center for one frame after showCursor(true). function openPanel() showCursor(true) -- Save the last cursor position (values between 0 and 1) local x, y = getCursorPosition() -- Get the screen resolution local sx, sy = guiGetScreenSize() -- After 50ms, set the cursor back to its previous position setTimer(function() setCursorPosition(x * sx, y * sy) end, 50, 1) end onClientRender: Use a timer or onClientRender to set the position after showing the cursor. function panelAc() showCursor(true) local x, y = getCursorPosition() local sx, sy = guiGetScreenSize() local function imlecDuzelt() setCursorPosition(x * sx, y * sy) removeEventHandler("onClientRender", root, imlecDuzelt) end addEventHandler("onClientRender", root, imlecDuzelt) end your fixed code : local toggle = false local savedCursorX, savedCursorY local function togglePanel() toggle = not toggle if toggle then showCursor(true) if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() -- Wait one frame before setting the cursor position setTimer(function() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end, 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) I think you understand, if you have a different problem please post it here or create a new topic and tag me1 point
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I've run out of suggestions unfortunately, if i have smth i will come back1 point
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MAP Converters Some basic map converters that may be useful. https://mtaclub.eu/converters Please let me know if you find a bug!1 point
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My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving1 point
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You obtained your copy of Grand Theft Auto from an unofficial source, and we do not support such copies. You should always obtain the game from an authorized source, for your own safety and a smooth gaming experience, and I also recommend installing the game in the original installation folder.1 point
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@Dutchman101 pls change my ban reason cuz this one is boring my serial is C0C42AB588698E74FD719E8FC4B00394 and ur mom is fat1 point
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COMPREI UM NOVO COMPUTADOR,BAIXEI O MTA,QUANDO ENTRO NOS SERVIDORES APARECE QUE FUI EXPULSO PELO ERRO AC #4 76CM QUANDO VOU ENTRAR NOVAMENTE APARECE QUE ESTOU BANIDO,SENDO QUE NUNCA JOGUEI NO SERVIDOR, QUANDO ACONTECE ISSO APARECE QUE ESTOU BANIDO EM TODOS OS SERVIDORES IMAGEM DO ERRO:https://imgur.com/a/tIWv25u1 point
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Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus1 point
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You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui1 point
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In addition to the existing "Report community resources here" topic, this thread will list up the community guidelines outlining how the community should be used. Whilst these regulations cover a few popular situations, it is not to a strict rulebook—that is to say, the overarching rule is for you to be a good standing community member. Here are some criteria you should follow when sharing resources: Do not upload simple resources. These are: Vehicle/skin/weapon mods that primarily consist of DFF/TXD replacements. There are other places to share San Andreas mods. There are some exceptions, rare type of mods that, as a resource, do not work off the bat with MTA from GTA sources are allowed, such as tyre/wheel/weapon mods (aslong it's a pack), map and building, interior mods (Example: a map that consists of custom GTA objects or world parts) Resources solely based on code examples from the wiki "Useless resources": extremely simple scripts, especially one-liners Compiled resources based on a too small codebase (not worth to compile). Do not upload resources that do not do as advertised (this includes resources that are horribly broken) You are not allowed to upload resources that act solely as a publicity mirror (such as uploads with links to external websites to download the actual resource) You should not try to monetize your resources by using pay links (such as adf.ly). This can get you banned. Do not upload resources containing code you do not have the rights to (i.e, stolen code). Read the notes below for more information. The comments section is not a place to argue about resource stealing. Instead you should report said resources. Improving or fixing existing resources Although uploaded resources are made, by their author, for public download; the general rule is that you do not copy existing resources that you do not have the rights to. Then again, it may benefit the entire community if an old and abandoned resource is given new updates, which for that reason we, staff/moderators, may regularly do for some popular resources (as a form of Q&A, often for the reason of containing game-breaking bugs or being of low quality). If you want to help out like this yourself, see the question ''What do I do if I find a resource that has been abandoned?'' What do I do if I have a fix for a resource with a bug? Making small adjustments to resources and reuploading them as your own is not allowed. You need to contact the resource author so they can apply the fix and update the resource, or eventually grant you permission to do so. In some circumstances we the moderating team can patch resources if the author does not seem receptive to messages, where problems potentially affect large amounts of players/servers, or a (much downloaded) resource is of a quality detrimental to community. What do I do if I find a resource that has been abandoned? Please visit this thread if you would like to adopt a resource. If you find "fixed" resources that were not uploaded by the original author and to which the below exceptions details do not apply, then please report them (in this case, please only report newly uploaded resources after this policy's introduction date, so that old resources by inactive members are not removed). Exceptions: Re-uploading resources customized to target another gamemode/main purpose and/or using the original resource to base your edition off It can sometimes be allowed to upload modified resources if they change targetting overwhelmingly. If your re-upload is of a version (rather ''edition'') that cannot be unified with the original resource, because it has a different purpose or the changes made are converting it to a different target gamemode (for example, you use an existing adminpanel and change the buttons/functionality into a DayZ-gamemode panel). While you are not strictly required (by us) to see if the original author is inactive or will reply to you/permit it (unless included licenses say so), you will have to remove the material incase they explicitly request you to do so later on, as your resource will still be partially based off their work. Also if any original license forbids it or sets terms, you'll have to respect it and/or not do so. This exception is only valid for reasons such as the last mentioned, if due to that being the case both resources must have a different community listing. You are however required to mention and link to the original resource, and credit its authors in order to fall under this exception. Translated resources are also eligible if the same circumstances have been met. Other questions? What happens if I break the rules? (by discretion of the moderator) Depending on the situation, your content may be removed, or suspended. In addition, you may receive (temporary, in many cases) a community and/or forum ban. The regular rules about ban evading apply. All of this seems very obvious, yes, but extremely abusive behaviour on the community may result in a global ban from MTA. We are actively monitoring the community, and we apply common sense to all cases. As mentioned earlier, the absence of a rule does not mean the behaviour is allowed. How can I help? Make sure your email address on the forum and community are up to date, and if possible, establish a relationship between both your community profile and your forum profile. We will usually explain the reason for your resource being suspended in the resource log or comment section, and/or possibly over forum PM if your username is clear or we manage to link you. This helps make it easier to get in touch, and will prevent the situation where you simply re-upload the resource because you notice your resource has disappeared. We also encourage anyone who notices a resource in violation of these guidelines to click the newly added "Report" button below the description of all resources. The button will direct you to the below topic; If you want your own resource(s) deleted, or have something changed or corrected to it, you can make a post ("report" your own uploads) in the same fashion as written above, link your upload and describe your request on what needs to be done. Please note that all removal requests are subject to staff discretion, for example it's unlikely that we will delete popular resources (high download count, thus valuable to the broader community) even if the original author asks us to. Unless your license (if any, on the version you request removed) specifically states you got this power, you made a conscious decision to add your materials to the public domain by sharing it initially, and it would be near egoistic to take it away from others who are clearly finding it useful to this day. Note: Most of these regulations do also apply to Resources section release topics that may use alternate download mirrors other than community.multitheftauto.com (but will only be applied at moderator/staff discretion as not all of them can apply for those). As we do not control external hosting mirrors, the only thing we can do to enforce our regulations and demands is taking actions against the Resources section release topic and forbid placement of it, or subject it to additional requirements or changes. Additional regulations for the "Resources" subforum: - Topic title should be prefixed with either [REL], [DEMO] / [SHOW] or [SELL]. If you use the release prefix, the resource(s) that you're posting about should be publicly downloadable. If you use the demonstration prefix, then it's allowed to show off your private scripts or WIP's without any intention to publish it (or with the intention to publish it later). - If you upload resources posted in the 'Resources' section to external mirrors rather than the community page, then they must be uncompiled. We won't allow such content (compiled .luac) to be self-hosted out of security considerations. The community provides us with tools to deter malicious resources, if you come across a compiled DL on the forums then please be aware that we cannot protect your server from harm if you did use it, we kindly request you to report the topic in question instead. - Selling resources and gamemodes is only allowed in the "Resources" subforum and not in any other forum section, or on Discord, specifically in the #showroom channel (single post allowed). You're encouraged to sell only particular resources or a limited list of resources, bundled in a single topic. Bumping such topics (for the sole reason of bumping, like 'bump') is not allowed, nor is having alot of sale topics simultaneously: Moderators may judge on a case by case basis that you have too much selling activity or too much sale topics at the same time; we'd like to prevent commercial activities in this section from drowning out releases or show-offs. Anyone engaging in selling activities is doing so at their own risk, always take caution in dealing with a seller or buyer, and remember that if it seems too good to be true, it usually is. We recommend to review a member's forum reputation, activity & standing before making decisions. False deals can be either a scam or a person selling something not egilible for sale (not their work, stolen, leaked or public resources and code, etc) or unreasonable deals (qualitatively low value work for a too high price, misrepresentation of features or quality, etc), because of this we advise that if you doubt or aren't an experienced scripter, you call for the help of someone you know can tell if it's a reasonable deal and the product being sold looks good or not. We advise that you always press the seller for full source code and not compiled or otherwise protected, because you should ideally be buying the full rights to a work when you purchase it. While we cannot guarantee the safety of trading (for which reason we advise you to use common sense and precautions), we will do our best to intervene if a situation related to a scammer looking to make victims, having made victims, or of someone selling unreasonable products is brought forward to us. We kindly request you to submit a topic, post, or PM report in such situations or if you're concerned about anything. By reporting situations you allow us to prevent (scamming) incidents, eventually assist to resolve trading conflicts, or take action against scammers after the fact. Setting out to scam others is rewarded with a permanent ban, eventually a ban from all MTA services. By engaging in sale or trading activity on the MTA forums or Discord, you inherently agree to all of these terms and the fact that our decisions, arbitration, instructions and demands are final, to be judged on a case-by-case basis if we get involved. Legal disclaimer: (open spoiler by clicking ''Reveal hidden contents'')1 point
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This is a really big MTA problem. In MTA when you play animation on ped / player It was always be frozen and he can't move. You can work around this but this way sucks too.. but working. This way is using binds and setControlState function. Look at my video.1 point
