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  1. Hello MTA players, I realised that I had to create this post because I got a lot of feedback, I stopped all my activities in MTA and I don't play MTA anymore because I had to make some changes in my life and change my life direction, I saw MTA in 2010 and I started playing, during this time I made very good friends, developers and players, so I would like to thank you all endlessly, 3 months ago I stopped all my activities in MTA, but I was still receiving a lot of message requests (for paid development or other issues) after that I gave everyone goodwill feedback, but I had to stop this because I was receiving a lot of messages from MTA servers and players, Anyway I have to say that I will miss all MTA players and developers, I will visit from time to time but I won't have much time for that, for some players who will try to contact me I have to say that I don't have a discord server and I don't answer private messages, I think you will be understanding and thanks for that... I have reached the end of my career in MTA. I have worked voluntarily on many servers and participated in numerous projects. I have sold all the projects I worked on, both paid and free, and I would like to announce that I will no longer be continuing my projects. I had a great time on many servers, and for that, I want to express my gratitude. Finally, I am deeply grateful to the valuable members of the MTA team, as they have helped me in many ways. Some of them include @Sarrum, @Vinyard, @Citizen, @IIYAMA, @AlexTMjugador, and myonlake (Patrik). I will miss you, guys!
    6 points
  2. Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company
    5 points
  3. Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=19007
    4 points
  4. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  5. -> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides
    3 points
  6. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  7. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  8. Hello all. The holiday season is finally here, and we have prepared a more compact summary post for you than usual. Please read on to see, what we have been up to lately. GTA VI The upcoming year will bring us the next game from the Grand Theft Auto series - GTA VI. Planned to launch in Fall 2025 on consoles, it will likely arrive on PC as well, just some months later. The second trailer for GTA VI is also rumoured to be shown soon, with some elaborate fan theories backing these rumours. Will the game be good? Only the time will tell, but looking back, there was not a major GTA game release from Rockstar Games that was bad (for the sake of this argument, let's consider the Trilogy as a minor release ). That alone makes it worth to look forward to it, and it will be also nice to re-visit Vice City similar to how we did it with Liberty City and San Andreas. MTA Status and Updates Not much to report in regards of MTA - we have been focusing on improving various parts of our infrastructure, which is not immediately visible at first glance. Still, since there are many areas that need the attention, there is a lot of work involved. Thankfully, CiBeR, Botder, Lopsi, Dutchman and others have been looking into it. Thanks to the hard work done by our Helper - FileEX, we have also refreshed the Lua syntax highlighting system on our Wiki. For a long time it was unmaintained, causing many of the recent MTA scripting functions and events to be not correctly highlighted in the code snippet examples on the wiki. This has changed though, and it should be working much better now. We have been also tinkering with our #MTASpotlights hashtag on X / Twitter. We are still exploring this idea, but nonetheless, thank you for your submissions so far. If you would like to share some media that we could promote, you can do so on our Discord, just please make sure to read the guidelines beforehand. And, naturally, there have been additions to the mod's source code now and then, bringing in new scripting functions and bugfixes. Similarly, we have been pushing those as client updates for you, also now and then. Player Counts and Other Statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 24,808 players 2024.12.22 (at 18.13 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 95,445 players 2024.12.15 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 478,736 players September, 2024 Highest recorded number of monthly unique players 805,903 players January, 2018 For a mod for a game that is nearly 20 years old now, these are fairly good numbers. Smaller than last year, but still impressive. We are glad that you are still with us. MTA:SA version or series Percentage of players using that version or series as of 24th of December, 2024 1.6.0 99.5% 1.5.9 0.4% <1.5.9 0.1% Also, as of 24th of December, 2024: there are over 90,000 members on our Discord server, we have got 13,790 followers on X/Twitter, 58,000 users follow our Facebook fanpage , and our Steam Community group has nearly 50,000 members. --- To end this post on a high note, we would like to take this moment to wish you all Happy Holidays and a Happy New Year. Enjoy the Season and take care. -MTA Team
    2 points
  9. I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.
    2 points
  10. PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)
    2 points
  11. MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
    2 points
  12. Link: https://payhip.com/TheDarkQ
    2 points
  13. It is indeed a kind of attack. It means that the player is able execute clientside-code on demand. The attacker is triggering 'known generic events' which might be handled by the server. The ones that are unknown are in your logs, the ones that are known and trigger able are not. But that does not mean that the ones that did trigger didn't cause unwanted results. You might want to consider to restart the resources, just to make sure there is no memory leak. The event which AngelAlpha mentioned can indeed help with detecting that kind of attacks. As an extend you can also add a honeypot, which in this case are 'unkown' events for your server but know for other servers. When a player uses this kind of attack again, you can ban them automatic. You might want take a closer look at your logs for candidates (for example money related). There is also this event: https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold But be careful with automating things, always test these kind of stuff or you might accidentally nuke your own player base.
    2 points
  14. I’m getting the “AC#4 Malicious activity” error when I try to join the server. I’ve already reinstalled Windows, but it didn’t fix anything. The Windows antivirus isn’t running, and stuff like Steam and Discord aren’t working either. Any idea what’s going on?
    1 point
  15. Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
    1 point
  16. I just found some old screenshots from 2012 I can't remember what the server name was. at some point in my MTA life, I actually enjoyed playing DD and I was a member of the [HiVi] DD/DM clan. even though I sucked at DD/DM, all that mattered was the friendship. (shoutout to David, Belmin and Kyle) 2012, a private server with zombies 2012, private server. we didn't need much to have fun back then. a private server and an admin panel was all we needed to have fun around this time, I had discovered the map editor and built some sort of a greenzone on LS Observatory 2012 as well. I can't remember which mod it was but it allowed you to literally carpet bomb :~. I found these on Facebook by accident. I wish I had saved more pictures. I'm not sure if Imgur existed back then, but all the images I uploaded were uploaded to tinypic (from 2008) and they are long gone.
    1 point
  17. Actually, I wasn't the one who said AI was stupid I just said that for now, especially chatgpt, it's very limited for complex scripts. I'll try cursor, thanks
    1 point
  18. Red Line: Purple Line: Red Line Download Link Purple Line Download Link
    1 point
  19. Welcome to the forums @O-Dog. Your thread has been moved to the Resources section. The Scripting section is for scripting inquiries.
    1 point
  20. When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end.
    1 point
  21. Seems like you forgot to link the community.mtasa.com download link here it is https://community.multitheftauto.com/index.php?p=resources&s=details&id=19012
    1 point
  22. I've run out of suggestions unfortunately, if i have smth i will come back
    1 point
  23. local toggle = false local savedCursorX, savedCursorY local function restoreCursorPos() if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end end local function togglePanel() toggle = not toggle if toggle then showCursor(true) for i = 1, 5 do setTimer(restoreCursorPos, i * 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) Can you just try this? ı added a timer for it.
    1 point
  24. You can find Multi Theft Auto on video media platforms YouTube and Twitch! Subscribe to us on YouTube Follow us on Twitch
    1 point
  25. Use setPlayerNametagShowing
    1 point
  26. You can use this event for protected invalid trigger
    1 point
  27. Honestly, the issues you listed are all issues that are caused by a combination of bad scripts and a bad infrastructure. There's only so much Multi Theft Auto can do if server owners don't bother to learn proper security practices and implement them. Also, anti-cheat clearly has seen updates numerous of times since 2023 (obviously they're not open about all the changes). Development is happening on a nearly daily basis with plenty of new updates coming available. The community is far from being neglected, a lot of the community is on the Discord server nowadays though. Please get your facts straight before you make such accusations.
    1 point
  28. https://www.youtube.com/live/LtNXNauoyNk Yesterday, we concluded our series of 2x2x2x2 tournaments. I want to summarize the results from the perspective of both the organizer and a witness to all the races. The registration process was extremely difficult. Honestly, I don’t remember ever struggling this much to find players. In the past, for a similar tournament, we’d get up to 15 teams registered on the first day, with 4-6 more teams signing up as reserve. Over 50 players participated in the tournament! There could have been more, but some registered teams couldn’t play. As a result, some groups had 4 teams, while others only had 2. In each subsequent round, all groups had 4 teams—two were the winners of their groups from the previous round, and the other two were the teams that placed second. This way, we could create balanced and exciting groups. Of course, the most intense matches started from the quarterfinals. The team (Pszymek + zee) lost by just 6 points to (Puffy + Kellus). There was a tiebreaker for first place between (DuXR + Confused) and (WiLL + GB + Emery), a narrow 2-point gap between (Honz + Suzuki) and (DeiN + LENZER), and this was only the quarterfinals! If you recall, the semifinals began with Chilliad maps. Sandking offroad were easier than in the second round, but the motorcycle part was not easy. That’s why I thought this round could favor teams that weren’t the group favorites—anything could happen on these maps. In the first semifinal, (Aroszparo + Mateoryt) lost to (DeiN + LENZER) by just 8 points. In the other semifinal, (DuXR + Confused) faced another tiebreaker, this time fighting (morpp + Gandras) for a spot in the finals. I’m glad this happened in the second semifinal so many players got to watch your battle. The Final Round In the finals, many spectators predicted (DeiN + LENZER) to win, but they ended up in fourth place. Happy birthday, Wenom The fight for first place was incredible—(January + BTN) and (Honz + Suzuki) were 128 points before the final round. And here, I want to thank morpp—he finished second and prevented a draw! I really didn’t want a tiebreaker for the finals. Thanks dude! I want to thank all the participants who register and played in the tournament! Huge respect to the players who knew they couldn’t beat the strong favorites but still showed up and gave it them all. With this tournament, I didn't just want to entertain the spectators watching the fails on Chiliad maps—I also wanted to see how active the community could be. I hope many of you had fun and enjoyed yourselves. See you later, guys! Tournament Results: 1st - MOTP (Honz + sneezy + namik) – 150 pts 2nd - IHS (BTN + January + Pepsi) – 148 pts 3rd - KAUNAS (morpp + Gandras) – 120 pts 4th - Gonshiki 4estnoy Sudbi (DeiN + LENZER + hills) – 92 pts
    1 point
  29. The warning occurs because onMarkerHit can be triggered by other elements like vehicles, not just players. This means you're sometimes passing a non-player element to getPlayerAccount, which results in returning false instead of an account. You should check if thePlayer is actually a player element before doing anything: function moveGate(thePlayer) if getElementType(thePlayer) == "player" then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)) , aclGetGroup("PMESP")) then moveObject(gate, 1500, 1334.8000488281, -1334.1999511719, 10) end end end addEventHandler("onMarkerHit", marker, moveGate) You should do the same in the move_back_gate function, otherwise, it will execute twice when a player enters with a vehicle, for example.
    1 point
  30. Add the image with imgur or something, and make sure it has .png or any other image format at the end of the link.
    1 point
  31. I found another way. On start interface resource add and instant remove armor to localPlayer, it's turning on armor bar, then taking health bar coords, armorY + (healthY - armorY) / 2 = breathY. And it's working perfect. UPDATE: for correct working of this method you need to let armor bar to be drawn for 1 frame at least. I used a timer, which checking armorX and armorY, until they became not 0, 0.
    1 point
  32. I never got to know you, but it's sad to see someone leave MTA. But I have "left MTA" long ago and I still visit here all the time, so leaving doesn't have to be what it looks like. Your post serves as a wake-up call reminding me that I should find some time to script on MTA for once. Whatever path in the life you're taking, I hope it's for the better
    1 point
  33. You can save your coordinates to the variables, and the use them to build text. Like: local rectangleStartX = x*1200 local rectangleWidth = x*1400 dxDrawText(rectangleStartX + rectangleWidth + 10, etc...) But i'm not sure right now about your coordinates, because "width" for dxDrawRectangle - it's not the endpoint, if wiki is right And then code will be more easy, because for width you can use just "200". As for take coordinates from rectangle - well, looks like it can't be done in MTA. P.S. I'm not good in UI scripting, just trying to help with simple logic.
    1 point
  34. Хорошо, спасибо за уделенное время!
    1 point
  35. Кикает с локалки с той же самой ошибкой? Скинь скриншот её полный. Выходит, что возможно и в самом деле бан, хотя с какого перепугу не пускать даже не локалку... Сбой? Вот кстати сообщение от администрации из похожей темы в этом году:
    1 point
  36. Thank you for your support to the community, it was an honor to have met you and I hope we meet again one day. I wish you the best of luck!
    1 point
  37. v5.1.0 released (forgot to announce it here) v5.2.0 released, changelogs: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v5.2.0
    1 point
  38. Thanks IIYAMA, FindRotation3D worked for the getting rotation. Did not achieve the desired result with a rocket projectile (19) though. Even after rotating it directly at point_B the projectile eventually starts heading out in a different direction, not exactly sure whats up with that. I think an easy way to fix that is using createObject along with moveObject and stuff, but in this case, what should I use to properly send projectiles from point A to point B since createProjectile only has starting position arguments to work with?
    1 point
  39. Não oferecemos suporte para scripts de terceiros, lamento. Entre em contato com o autor do resource e peça uma correção. Além disso, a maioria dos elementos do HUD estão com tamanho e posição fixa, o que dará alteração em resoluções diferentes. Sobre esse problema de distorção, isso acontece por uma questão de proporção (aspect ratio) e não de resolução. Como ele foi feito na resolução 1600 x 900 (proporção 16:9), isso significa que qualquer resolução que esteja nessa mesma proporção irá funcionar normalmente (1280 x 720 também é proporção 16:9, por isso que funciona normalmente nele também). Porém a resolução 800 x 600 tem proporção 4:3, ela é mais quadrada. O que causa distorção no HUD mesmo usando posições e tamanhos relativos. Para corrigir isso, existe a função DxSetAspectRatioAdjustmentEnabled que deve ser chamada dentro da função do onClientRender e antes das linhas do dxDraw.
    1 point
  40. Fixed video playback again after breaking change from Google. Download version 2.3.4 here.
    1 point
  41. We are planning to open source Sphene around Q4 of 2025. I'd like to set some expectations: Sphene is still heavily in development, by no means will Sphene be something you can just run and enjoy on a server. While a lot of features have been added to Sphene, a lot of the storyline is not fully playable yet. There are still a lot of glitches, and missing functionality. You WILL run into major issues. We are working through some of the last hurdles that kept us from open sourcing the project. We will only provide support on getting Sphene to run to those with clear intent to help its development. By open sourcing the project later this year, we hope to accelerate its development. We hope to work together as a community to better understand how the underlying game code operates and how to implement missing functionality into Sphene. We look forward to working together with all of you!
    1 point
  42. Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus
    1 point
  43. How do I change these progress bars colors? healthBar = DGS:dgsCreateProgressBar(0.40, 0.93, 0.2, 0.04, true) armorBar = DGS:dgsCreateProgressBar(0.40, 0.88, 0.2, 0.04, true) function updateBars () local playerHealth = getElementHealth (localPlayer ) DGS:dgsProgressBarSetProgress(healthBar, playerHealth) local playerArmor = getPedArmor(localPlayer) DGS:dgsProgressBarSetProgress(armorBar, playerArmor) end addEventHandler ( "onClientRender", root, updateBars )
    1 point
  44. You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui
    1 point
  45. In addition to the existing "Report community resources here" topic, this thread will list up the community guidelines outlining how the community should be used. Whilst these regulations cover a few popular situations, it is not to a strict rulebook—that is to say, the overarching rule is for you to be a good standing community member. Here are some criteria you should follow when sharing resources: Do not upload simple resources. These are: Vehicle/skin/weapon mods that primarily consist of DFF/TXD replacements. There are other places to share San Andreas mods. There are some exceptions, rare type of mods that, as a resource, do not work off the bat with MTA from GTA sources are allowed, such as tyre/wheel/weapon mods (aslong it's a pack), map and building, interior mods (Example: a map that consists of custom GTA objects or world parts) Resources solely based on code examples from the wiki "Useless resources": extremely simple scripts, especially one-liners Compiled resources based on a too small codebase (not worth to compile). Do not upload resources that do not do as advertised (this includes resources that are horribly broken) You are not allowed to upload resources that act solely as a publicity mirror (such as uploads with links to external websites to download the actual resource) You should not try to monetize your resources by using pay links (such as adf.ly). This can get you banned. Do not upload resources containing code you do not have the rights to (i.e, stolen code). Read the notes below for more information. The comments section is not a place to argue about resource stealing. Instead you should report said resources. Improving or fixing existing resources Although uploaded resources are made, by their author, for public download; the general rule is that you do not copy existing resources that you do not have the rights to. Then again, it may benefit the entire community if an old and abandoned resource is given new updates, which for that reason we, staff/moderators, may regularly do for some popular resources (as a form of Q&A, often for the reason of containing game-breaking bugs or being of low quality). If you want to help out like this yourself, see the question ''What do I do if I find a resource that has been abandoned?'' What do I do if I have a fix for a resource with a bug? Making small adjustments to resources and reuploading them as your own is not allowed. You need to contact the resource author so they can apply the fix and update the resource, or eventually grant you permission to do so. In some circumstances we the moderating team can patch resources if the author does not seem receptive to messages, where problems potentially affect large amounts of players/servers, or a (much downloaded) resource is of a quality detrimental to community. What do I do if I find a resource that has been abandoned? Please visit this thread if you would like to adopt a resource. If you find "fixed" resources that were not uploaded by the original author and to which the below exceptions details do not apply, then please report them (in this case, please only report newly uploaded resources after this policy's introduction date, so that old resources by inactive members are not removed). Exceptions: Re-uploading resources customized to target another gamemode/main purpose and/or using the original resource to base your edition off It can sometimes be allowed to upload modified resources if they change targetting overwhelmingly. If your re-upload is of a version (rather ''edition'') that cannot be unified with the original resource, because it has a different purpose or the changes made are converting it to a different target gamemode (for example, you use an existing adminpanel and change the buttons/functionality into a DayZ-gamemode panel). While you are not strictly required (by us) to see if the original author is inactive or will reply to you/permit it (unless included licenses say so), you will have to remove the material incase they explicitly request you to do so later on, as your resource will still be partially based off their work. Also if any original license forbids it or sets terms, you'll have to respect it and/or not do so. This exception is only valid for reasons such as the last mentioned, if due to that being the case both resources must have a different community listing. You are however required to mention and link to the original resource, and credit its authors in order to fall under this exception. Translated resources are also eligible if the same circumstances have been met. Other questions? What happens if I break the rules? (by discretion of the moderator) Depending on the situation, your content may be removed, or suspended. In addition, you may receive (temporary, in many cases) a community and/or forum ban. The regular rules about ban evading apply. All of this seems very obvious, yes, but extremely abusive behaviour on the community may result in a global ban from MTA. We are actively monitoring the community, and we apply common sense to all cases. As mentioned earlier, the absence of a rule does not mean the behaviour is allowed. How can I help? Make sure your email address on the forum and community are up to date, and if possible, establish a relationship between both your community profile and your forum profile. We will usually explain the reason for your resource being suspended in the resource log or comment section, and/or possibly over forum PM if your username is clear or we manage to link you. This helps make it easier to get in touch, and will prevent the situation where you simply re-upload the resource because you notice your resource has disappeared. We also encourage anyone who notices a resource in violation of these guidelines to click the newly added "Report" button below the description of all resources. The button will direct you to the below topic; If you want your own resource(s) deleted, or have something changed or corrected to it, you can make a post ("report" your own uploads) in the same fashion as written above, link your upload and describe your request on what needs to be done. Please note that all removal requests are subject to staff discretion, for example it's unlikely that we will delete popular resources (high download count, thus valuable to the broader community) even if the original author asks us to. Unless your license (if any, on the version you request removed) specifically states you got this power, you made a conscious decision to add your materials to the public domain by sharing it initially, and it would be near egoistic to take it away from others who are clearly finding it useful to this day. Note: Most of these regulations do also apply to Resources section release topics that may use alternate download mirrors other than community.multitheftauto.com (but will only be applied at moderator/staff discretion as not all of them can apply for those). As we do not control external hosting mirrors, the only thing we can do to enforce our regulations and demands is taking actions against the Resources section release topic and forbid placement of it, or subject it to additional requirements or changes. Additional regulations for the "Resources" subforum: - Topic title should be prefixed with either [REL], [DEMO] / [SHOW] or [SELL]. If you use the release prefix, the resource(s) that you're posting about should be publicly downloadable. If you use the demonstration prefix, then it's allowed to show off your private scripts or WIP's without any intention to publish it (or with the intention to publish it later). - If you upload resources posted in the 'Resources' section to external mirrors rather than the community page, then they must be uncompiled. We won't allow such content (compiled .luac) to be self-hosted out of security considerations. The community provides us with tools to deter malicious resources, if you come across a compiled DL on the forums then please be aware that we cannot protect your server from harm if you did use it, we kindly request you to report the topic in question instead. - Selling resources and gamemodes is only allowed in the "Resources" subforum and not in any other forum section, or on Discord, specifically in the #showroom channel (single post allowed). You're encouraged to sell only particular resources or a limited list of resources, bundled in a single topic. Bumping such topics (for the sole reason of bumping, like 'bump') is not allowed, nor is having alot of sale topics simultaneously: Moderators may judge on a case by case basis that you have too much selling activity or too much sale topics at the same time; we'd like to prevent commercial activities in this section from drowning out releases or show-offs. Anyone engaging in selling activities is doing so at their own risk, always take caution in dealing with a seller or buyer, and remember that if it seems too good to be true, it usually is. We recommend to review a member's forum reputation, activity & standing before making decisions. False deals can be either a scam or a person selling something not egilible for sale (not their work, stolen, leaked or public resources and code, etc) or unreasonable deals (qualitatively low value work for a too high price, misrepresentation of features or quality, etc), because of this we advise that if you doubt or aren't an experienced scripter, you call for the help of someone you know can tell if it's a reasonable deal and the product being sold looks good or not. We advise that you always press the seller for full source code and not compiled or otherwise protected, because you should ideally be buying the full rights to a work when you purchase it. While we cannot guarantee the safety of trading (for which reason we advise you to use common sense and precautions), we will do our best to intervene if a situation related to a scammer looking to make victims, having made victims, or of someone selling unreasonable products is brought forward to us. We kindly request you to submit a topic, post, or PM report in such situations or if you're concerned about anything. By reporting situations you allow us to prevent (scamming) incidents, eventually assist to resolve trading conflicts, or take action against scammers after the fact. Setting out to scam others is rewarded with a permanent ban, eventually a ban from all MTA services. By engaging in sale or trading activity on the MTA forums or Discord, you inherently agree to all of these terms and the fact that our decisions, arbitration, instructions and demands are final, to be judged on a case-by-case basis if we get involved. Legal disclaimer: (open spoiler by clicking ''Reveal hidden contents'')
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  46. Info: After finding the awesome "snow" script by R3mp i just had the idea to make a winter map ..and here it is: a winter version of my "green valley" map with snow textures and falling snow(thanks a lot to R3mp who made this script and allowed me to use it). Features: - falling snow (by R3mp) - custom snow textures for objects and skins (by SATAN) Supported Gamemodes: - Stealth Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=611 ------------------------------------------------------------------------------------------------------------ Check out R3mp's resources: https://community.multitheftauto.com/index.php?p=profile&id=454
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