local FPSLimit, lastTick, framesRendered, FPS = 100, getTickCount(), 0, 0
addEventHandler("onClientRender",root,
function()
local currentTick = getTickCount()
local elapsedTime = currentTick - lastTick
if elapsedTime >= 1000 then
FPS = framesRendered
lastTick = currentTick
framesRendered = 2
else
framesRendered = framesRendered + 1
end
if FPS > FPSLimit then
FPS = FPSLimit
end
local playerPing = getPlayerPing ( localPlayer )
local money = getPlayerMoney ( localPlayer )
local TheTeam = 'Police'
local xP = getPlayersInTeam(getTeamFromName(TheTeam))
local teamx = 'Civilians'
local xV = getPlayersInTeam(getTeamFromName(teamx))
local bank = getElementData(localPlayer, "Bank") or 0
dxDrawText(" #ff0000Civilians: "..#xV.." #bb0000| #0087f7Police: #ffffff"..#xP.." #bb0000| #00ff00FPS: #EEFFEE"..tostring(FPS).." #bb0000| #990099Ping: #EEFFEE"..playerPing.." ms #bb0000| #999999CASH: #ffffff"..money.." #bb0000| #00ffffBANK:#ffffff "..bank, 13, 996, 1280, 1020,tocolor(0,153,255,255),1,"default-bold","left","center",false,false,true,true)
end
)