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Removal of old Windows support for upcoming MTA 1.7 release
NightWatch404 and 5 others reacted to Megadreams for a topic
Due to security and operational reasons, we must announce that the upcoming Multi Theft Auto 1.7 release will not support Windows 7/8/8.1. We recommend that users still running these versions of Windows upgrade to Windows 10 or later, or switch to a Linux based operating system (using Lutris, Wine, etc...).6 points -
For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play. First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved. What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard. The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses. At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.4 points
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Hey everyone! I’m excited to share an open-source Figma plugin created specifically for MTA:SA developers working with Lua. The goal is simple: turn your Figma UI/UX designs into a structured Lua codebase, giving developers a solid starting point instead of having to manually recreate the entire interface from scratch. What does it do? The plugin analyzes your Figma interface and generates an initial Lua implementation based on the design, helping reduce a significant amount of repetitive and time-consuming work. It is designed to be a starting point, not a replacement for development — you can take the generated code, modify it, optimize it, and integrate it into your MTA:SA resource however you want. Why Open Source? I decided to make the project open source so the community can: Improve the converter Report bugs and suggest features Contribute new functionality Adapt the generated code to different use cases Learn from the implementation Help make Figma → Lua development faster for everyone Links Source Code / GitHub: github.com/SrTermax/Conversor-de-Figma-para-Lua-MTA Figma Community Plugin: Conversor de Figma para Lua — MTA:SA The project is completely free and open source. If you work with MTA:SA, Lua, UI/UX, or Figma, I’d love to hear your feedback and ideas for future versions. Contributions, suggestions, and issues are very welcome.3 points
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Being nickname trolled by admins + false messages
Wickness and 2 others reacted to roomforce21 for a topic
Hello, i was terribly trolled by one or more admins that for some reason have access to change my nickname and say stuff as me even if i didn't. I want the full help with that because now i can't even play normally with this kind of people. Here is link to my full console.log https://drive.google.com/file/d/16YHTiFVjvltmX9GY3e4yvdCYCulSQHJC/view?usp=sharing and you need to look from [2026-08-16 00:44:05] [Output] because that's the time i connected to SAES:RPG | @saesrpg.uk. That's the place i started playing after a long time, and this is the place that i got trolled too much by admins which have access to change my nickname and i can't see who was it and they also have a command which allows them to type :~ as me. also if someone is reading this, DON'T GET THERE!3 points -
Removal of old Windows support for upcoming MTA 1.7 release
skoozeblood and 2 others reacted to Megadreams for a topic
We have stats. Less than 1% of our player base uses a version older than Windows 10. We can't keep supporting it, and we won't for a small amount of stubborn people. If your PC can run Windows 7, it can also run Windows 10. Alternatively, Linux which we aim to support better in 1.7. You are running an operating system that is insecure, open to viruses, and disallows us from making important changes to improve MTA. Tens of people, maybe hundreds on a really busy day. Others included in your "millions" don't play MTA, and many of those numbers are taken up by embedded systems with no opinions. MTA 1.6 had issues. We acknowledged this multiple times. With MTA 1.7 we have worked hard to resolve many of those issue, a commitment that continues. Many of those issues came from having to adapt to more heavy servers (using more heavy assets) and having to further protections against cheaters. MTA is old, with a very old codebase, on top of an old game. It adds unique challenges. We continue to have a large player base that will happily move over to 1.7 once released. Don't make claims without having the stats to back it up. Don't make claims without a proper understanding of software development, and the efforts that go into a project like this. Windows 7 support by Microsoft ended over 6 years ago. Similarly we had supported Windows XP for many years after Microsoft did. We don't have a history of ending our support that quickly, and we only do if we have no other choice. Windows 10 will see support for the foreseeable future. That said, if you have issues with the game, or the default resources. Report them on our GitHub. You can also contribute to those fixes yourself (as we are open source). Already acknowledged and being fixed for MTA 1.7. Can't compare us with first-party games. We are a mod for a very old, poorly optimized game. The challenges for these are very different as we don't have access to the game's source code. Servers change their scripts, operating systems change, and cheaters change their methods. So yes, we have to make updates, and sometimes it doesn't work out as we meant to. We have already acknowledged the issues with 1.6 and that we are using 1.7 to fix them. We aim to prevent this from happening again. We have communicated heavily about all of this on our Discord server over these last few months. If you're not already in there, I highly suggest joining: https://discord.com/invite/mtasa3 points -
Removal of old Windows support for upcoming MTA 1.7 release
skoozeblood and 2 others reacted to Hoffmann for a topic
MTA won’t even launch for me on Windows 11, and I’m not the only one having issues. Other players are also reporting stability problems, so something definitely feels wrong with MTA nowadays. It’s honestly sad to see the game in this state. https://github.com/multitheftauto/mtasa-blue/issues/49523 points -
Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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1st MTA:VC Development movie !
-ffs-PLASMA and 2 others reacted to TermNL for a question
Time flies man...3 points -
Removal of old Windows support for upcoming MTA 1.7 release
skoozeblood and one other reacted to WafelTLD for a topic
Right now, even the most poorly optimized games run better than MTA. Seriously, the fact that games like Cyberpunk or even MindsEye perform better than MTA means something is seriously wrong. Please, don't punish people for speaking the truth, and stop spouting lines like "we're a small group doing this for free" - that doesn't calm anyone down and it just makes you guys look bad in people eyes. Claiming you're doing it for free doesn't mean anything when the game worked fine in older versions and the new ones have terrible optimization. From what I've observed, the last truly good version was build 23324. Newer ones have performed progressively worse, and that’s impossible to ignore.2 points -
New MTA is very unstable, every day new problems.
J4cobLIVEmain and one other reacted to WafelTLD for a question
I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse. Let me just show... First try to run MTA: Second try: Another: And another: Next one...: No end yet!: v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT: https://i.imgur.com/KcTfFvE.mp4 Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS: https://i.imgur.com/BzF0mcd.mp4 NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.2 points -
New MTA is very unstable, every day new problems.
Mtaowner and one other reacted to J4cobLIVEmain for a question
Hey, I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling. Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games) The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this I have a temp fix for HB timeout but only if you have your own private server, do this: Go to MTAserver.conf and look for this: <!-- Comma separated list of disabled anti-cheats. For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac>TYPE **95** HERE</disableac> so it looks like this: <disableac>95</disableac> Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated. And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server. Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server. I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922 Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol2 points -
MTA keeps getting worse and worse - AC and Integrity Violation Error
r3alniy and one other reacted to J4cobLIVEmain for a question
Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.2 points -
New version bug
Shinigami. and one other reacted to Vinyard for a question
Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.2 points -
Recommended MTA:SA Resources
skoozeblood and one other reacted to FernandoMTA for a topic
This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points -
Introducing Sphene, the SCM Interpreter
xLive and one other reacted to Megadreams for a topic
Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points -
Default MTA Server || Freeroam [P] EN The classic freeroam experience with unlimited chaos, drifting, shooting other players (or just using /peace for passive mode), hydra dogfighting and fun arena's. As a classic freeroam there are no restrictions to spawning in vehicles & weapons, and freedom applies to all other game aspects as well. Average players online is 100, so there's always someone to troll or fight! Click to join (mtasa://149.202.51.189:22005) ______ Prime Freeroam EN (Freeroam, NPC, AI) Click to join (mtasa://149.28.237.162:22003) ______ Welcome To San Andreas (Single Player Features!) EN (Freeroam, NPC, AI) The old-school single player San Andreas experience! Click to join (mtasa://wtsa.mtasa.moe:22003) SAES:RPG EN SAES:RPG is a gaming community and server which has ran on MTA since 2003 on both MTA:VC and MTA:SA, Our current server is an RPG based gamemode in which you can be Cops, Robbers, Gangs, Dealers, Medics, Mechanics and participate in Roleplay, Bank Robberies, Store Robberies, Racing, Hunting down criminals, Monthly giveaway events and much much more! Click to join (mtasa://51.38.67.64:4999) ______ CIT Cops 'n' Robbers, Gang Wars, Civilians | cit.gg EN/PT/AR/TR (CnR, Turf wars, Civilian jobs.) A community mainly focused on cops 'n' robbers, gang turf wars and a variety of civilian jobs, community made events, joining groups to play and have fun together. Click to join (mtasa://94.23.158.180:22003) ______ SAUR Utopia RPG EN An RPG server with multiple unique features and activities, with an active staff team. Click to join (mtasa://phoenix.saur.co:22003) FFS Gaming DM/Race/DD/Hunter/Shooter/Stuntage/Trials/HP/RUN/CW/PTP/CarBall/Training/Minigames/Geogesser EN FFS Gaming provides a vast amount of race type gamemodes all in one server. From regular races to be the fastest one, kicking your opponents into water in destruction derby or simply having a fun time in minigames, we provide everything to enjoy your stay. Click to join (mtasa://54.37.245.209:22003) ______ /TfF\ The Favoured Few - DM/HDM/OS/STUNTAGE/MINIGAMES/SHOOTER/CATCH/DD/POWERDD/HUNTER/RACE/CLANWARS/TRAINING The Favoured Few delivers thrilling Race Deathmatch (Regular, HDM or OS), competitive Clanwars, and an exclusive Power Destruction Derby mode, along with a wide range of gamemodes including Shooter, Hunter, Stuntage, Minigames, and Training. Take part in daily events to earn exclusive rewards, and explore the garage to customize your infernus! Click to join (tff.gg:22003) Drift Paradise MTA RU/UA/EN/US/PL/Global (Drift, Touge, Freeroam) Create the car of your dreams and travel to iconic places! All servers are synchronized, which means that you can play on any server on 1 account. #1 Drift Paradise [RED] MSK mtasa://95.129.234.27:22001 #2 Drift Paradise [RED] MSK mtasa://95.129.234.27:22002 #3 Drift Paradise [RED] MSK mtasa://95.129.234.27:22003 #4 Drift Paradise [RED] MSK mtasa://95.129.234.27:22004 #5 Drift Paradise [RED] MSK mtasa://95.129.234.27:22005 Note: Some users will need to use a VPN with a server in Russia to connect due to some restrictions. ______ Need For Speed: San Andreas Global/EN/PL/RU/ES/PT/TR/CZ/FR/DE/HU/ID (Race/Freeroam/Other) Racing server inspired by various nostalgic Need for Speed titles such as Underground 1/2, Most Wanted, Carbon, World where you start out with a slow car and progress by racing, participating in AI police pursuits and numerous other activities, all of which let you buy new cars and and upgrade their performance and visuals with hundreds of unique custom made body parts and complete customization of paintjobs through a NFS Carbon-like vinyl editor. Click to join (mtasa://178.33.54.30:20256) ______ Mr. Green Gaming EN/PT/AR/TR/RU/PL/DE/FR (Race, DM, CTF, Shooter, MIX) The classic racing experience! Join Race (mtasa://race.mrgreengaming.com:22003) Join Mix (mtasa://racemix.mrgreengaming.com:22003) ______ Sofa King Cool EN/Global Click to join (mtasa://87.98.182.70:22005) MTA DayZ TOP-GTA EN, PT, TR, PYC, PL, LT, DE, ES (DayZ / Zombies / Cars / Quests / DM) Enjoy advanced gameplay with zombies, lots of cars, missions and PvP. Created in 2013. International: mtasa://int1.top-gta.net:22003 Turkey: mtasa://tr1.top-gta.net:22003 Europe: mtasa://eu2.top-gta.net:22003 RUS/UA: mtasa://ru1.top-gta.net:22003 Moscow: mtasa://msk1.top-gta.net:22003 https://top-gta.net/ Note: Some players may need to use VPN in order to connect (because of local restrictions) Players from Russia can play without VPN on our Moscow server ______ Epic-Row Zombie RPG EN (Zombie, RPG) PvE based zombie gamemode with RPG elements. Click to join (mtasa://s.epicrow.com:22003) ______ StoneAge [DayZ] EN, PT (Survival/Zombies/DayZ) Fight against other survivors, make new friends, trade items, get rid of zombies, and don't forget: here your goal is just to survive, whatever the cost! Click to join (mtasa://158.69.122.226:22003) San Andreas Police Department: First Response EN (Emergency Services Simulation / RPG / AI) Step into the life of a Police Officer, Paramedic or Firefighter and react to a wide variety of callouts all over San Andreas. Click to join (mtasa://37.187.250.129:22004) ______ SAAW World War II EN (Team deathmatch / War (Conquest) / Airstrike / Sea war / Tank war) A team-based tactical world war II server featuring third person and first person gameplay and dozens of different vehicles, weapons, classes and maps. Main objective in every map is to bring the enemy ticket count to zero by capturing points, shooting enemies or sinking convoy ships. Click to join (mtasa://116.203.196.16:22003)2 points
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All Players Being Kicked with AC #4 6666
Alpachino reacted to skoozeblood for a question
I had opened a server in April--it was happening. So it's been happening for 4+ months. I think they might fix or at least address this in MTA 1.7 which is coming soon... maybe, maybe not. We can only hope bro.1 point -
Post-Apocalyptic MMORPG | San Andreas Apocalypse
skoozeblood reacted to KrynxtioN for a topic
mtasa://179.61.132.105:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? More informations: https://github.com/KrynxtioN/San-Andreas-Apocalypse/wiki DISCORD: https://discord.com/invite/Gfs84Ma8en // YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment1 point -
It's docs is not something we host and maintain as far as I know. Here you have a web archive link: https://web.archive.org/web/20260220180628/http://static.cegui.org.uk/static/WindowsLookProperties.html1 point
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MTA not launching
WafelTLD reacted to J4cobLIVEmain for a question
I got an answer on GitHub, that they will remove (or removed) all integrity checks in 1.7, check it out So I guess you should guys move to nightly 1.7 and check there if it's already in place.1 point -
MTA not launching
WafelTLD reacted to Relon Frolik for a question
I have the same issue, it worked fine on monday, but today it doesn't work1 point -
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Проблема с обновлениями.
CMERTb reacted to AngelAlpha for a topic
вот тут выкладывают последние билды но у тебя все равно не будут скачиваться наверно1 point -
Lua Editor In-Game v4.0 - Final update: .map editing, movable panel & crash fixe
J4cobLIVEmain reacted to BranD for a topic
Not at all. Quite the opposite, actually. I wanted to experiment with using AI for Lua development in MTA:SA, and I found it incredible. I've always built everything from scratch without relying on AI, and I can comfortably handle any development work without these tools. That said, I have to admit it's amazing—it's incredibly fast, efficient, and able to maintain a huge amount of context across projects, which makes the development process much smoother.1 point -
Lowrider Dancing [RACE map]
Hoffmann reacted to J4cobLIVEmain for a topic
Nice idea, when I will come back to racing once again I will try it - I think I might also move the "nicknames" on the screen, because if they are positioned like that (right side) they go off screen (points)1 point -
[SELL] Owl-Based Roleplay Gamemode
skoozeblood reacted to que for a topic
you shouldnt buy a gamemode and then try to sell it and pass it off as your work thats plagiarism which is a crime btw also @TMTMTLplease hit me back on discord i wanna buy one of your gamemodes for mtasa i wont do what this guy did1 point -
"You have been kicked from the server (AC#4)"
skoozeblood reacted to syntaxawe for a question
Hello everyone. Greetings to the MTA administration. I'm a new player in this game. I played on the "Drift Paradise" servers. After a while, I was kicked out of the game with the error described in the title. I researched what this error is and what could cause it. I've never used any prohibited programs in the game, not even external ones that could be related to other games. I can provide full details and screenshots of the error. I'm eagerly awaiting a response from the administration. Thanks in advance. For external communication: Discord - syntax.awwwwwwwe Telegram - @awesyntax1 point -
Subject: Seeking Paid Assistance for Vultaic MGM Setup & Debugging Hello everyone, I am currently working on a project using the Vultaic Multigamemode (MGM) framework, but I am encountering several persistent issues during the installation and configuration phase. Despite my efforts, I haven’t been able to get the environment fully stable and functional. I am looking for an experienced developer who is deeply familiar with the Vultaic framework, its module dependencies, and SQL integrations. What I need help with: Proper installation and resource structuring of the Vultaic MGM. Fixing script errors (nil values, database connection issues). Ensuring all game modes (Race, DM, Shooter, etc.) load correctly without map errors. General optimization for server performance. I value your time and expertise, so I am willing to pay for professional assistance to get this resolved efficiently. If you have experience with this specific framework and are interested in helping out, please send me a PM here or add me on Discord: [Discord istifadəçi adınızı bura yazın] Looking forward to hearing from you. Thanks! discord:calmn91 point
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Ofc you are right. and this should always be good advice for everyone to not mess with critical data. i know it, and more programmers should know that. i like to organize everything in hierarchy of importance. like cars possitions can be lost if something happens wrong. as that's not so crucial to server working after shutdown. and in database are still hold relativeley "fresh" data, like vehicle possitions and so on. But money and housing systems for examples are 1st or 2nd importance. so it must be sure that after buying a house money amount is right and house owner is assigned afap in buffer and database. and ofc validate everything. yeah i know that i can do that this way. but i was thinking about directly working with server objects. like buffermodule takes objects how they real look like. and scan only for lets say vehicles. and all previous ideas of how it will be implemented in lua. and make them in Cpp instead of lua. oldtable newtable etc. direct calling from module to built in dbFunctions should be faster in theory. and if i use some coroutines i can prevent that way server from lagging. but still keeping the lua code just to drive module. but i can mistaken somewhere and what i think can be fast. can also be not fast. on one side i can then keep everything hardly bounded together. but on the other side it can be error generating nightmare. what i know from experience in Cpp xD. and my question is. do i'm right about it? and if so. are there good sources to start with it? cause personaly i didn't found anything more usefull on the internet than example module. and ofc mta blue repo. im having in mind some sort of documentation. cause looking at servers source code just to get an idea of how module should look like and work pushes me back even from trying. im doing it everyday, so getting point of my mates is my second nature. but mta blue server is a lot of code. so i guess my natural questions are. if there is a chance that server can save 5% to 10% of power and space. is there any code documentation? so i can short my working time on module. ofc if im right that it can save cycles. i never wrote mta module, and didn't heard opinions of people who did. maybe someone is reading this rn. please get in to discussion. you can help me and others just by getting in to discussion. EDIT also thanks for earlier replying @IIYAMA1 point
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Malicious activity
MTA_PLAYERX12 reacted to Mishgun250 for a topic
Добрый день! При присоединении к серверу появляется данная ошибка "АС#4 Malicious activity". Переустановка Windows не помогла. В чем может быть проблема?1 point -
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Hello MTA Community, I am offering a completely unique, high-quality RPG Gamemode project. This is not another "internet leak" or a modified basic script - it’s a professional, custom-built environment designed for stability, performance, and top-tier player experience. I am moving away from the MTA scene to focus on other technologies, so I am selling the full source code along with all exclusive assets. What's inside? Complete Gamemode: Robust and optimized code (written with modern standards). Custom 3D Models: A huge collection of author-made models that you won't find on any other server. Modern UI/UX: Clean, responsive, and intuitive interfaces designed by a professional designer. Backend: High-performance integration. Language Localization: I can translate and rewrite the entire package into any language you need (English, Spanish, etc.) upon purchase. Visuals (Showcase) Don't just take my word for it - check the quality yourself: Scripts & UI Showcase: https://imgur.com/a/ncK8xHz Custom Models Showcase: https://imgur.com/a/Q4bumAQ Pricing & Offers I am looking for a serious owner who wants to launch a top-tier server without spending months on development. Project Bundle (Source Code + All Models): $300 USD Premium Bundle (Project + My Work/Translation/Implementation): $400 USD (Open to reasonable negotiations for serious buyers). Contact If you are interested, feel free to reach out: Discord: xelvor001 point
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Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.1 point
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https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity1 point
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Report community resources here!
Yegor123682 reacted to Towncivilian for a topic
https://community.multitheftauto.com/ This is a globalized thread so it will show in EVERY forum. Please reply to this thread with a link to the resource(s) you wish to report. Some reasons to report a community resource: Skin, weapon, or vehicle modifications (note that mods added to resources as assets rather than it's main purpose are allowed). Also model packs (like mass weapon or wheels/rims replacements) are allowed. Resources that were stolen or leaked/copied or which partially consists of such violating code Resources with none or poor descriptions Resources with "please delete" and such in their description These are just a few reasons in general, also if you see any resource in violation of the broader community guidelines (located at https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/) you can report it, referring to the regulation that resource violates. It's okay if none of these reasons apply to the resource you wish to report; post it anyway with a reason why you think it should be removed and we'll make a decision. To hopefully curb improper resources existing on the community, this topic has been made a global announcement across the forum. We'll do our best to keep on top of your reports. We will edit your post to indicate the issue has been dealt with. Also, note that we are not seeking any additional community moderators at this time.1 point -
PRO|Race Slipstream DRS System | Advanced Aerodynamics for MTA:SA Developed by Hunterix and AI ------------------------------------------------------------------------------------------ PRO|Race Slipstream DRS, a fully custom Drag Reduction System designed to bring tactical depth and realism to MTA racing servers. Unlike standard nitro scripts, this system manipulates the vehicle's physical handling and aerodynamics in real-time. How it Works: 1. Kinetic Energy Recovery (Slipstream Charging) The system encourages aggressive close-range racing. The DRS battery only charges when you are drafting behind another opponent. Requirements: You must be traveling above 150 km/h and maintain a distance of less than 10 meters from the car ahead. Visual Feedback: As you draft, the custom 3D light bar on the rear of the car creates a dynamic gradient, shifting smoothly from Red (Empty) to Yellow, and finally Green (Ready). 2. Active Aerodynamics & Physics Once the battery is fully charged (Green), the system is primed. Activation: Pressing 'X' engages the DRS. Visuals: The rear wing physically rotates 90 degrees to an open position to reduce air resistance. The light bar begins a rapid strobe effect to indicate active discharge. Physics: The script modifies the vehicle's dragCoeff (Drag Coefficient) in real-time. This effectively removes air resistance, allowing the car to break its natural top speed limit without unrealistic acceleration boosts. 3. Safety & Strategy Just like in Formula 1, the system is designed for straights, not corners. Brake Cut-off: Touching the brakes immediately deactivates the DRS, closes the wing, and restores normal downforce to ensure cornering stability. Dynamic Consumption: The charge drains while active, shifting the light bar color back from Green to Red, forcing players to strategically decide when to deploy their boost for the perfect overtake. Technical Features: Custom 3D Wing & Light Bar models. HLSL Shaders: Dynamic texture coloring with alpha blending and neon glow effects. Vector Math: Precise slipstream detection using dot products and velocity vectors. Custom Audio effects for activation and deactivation. https://www.youtube.com/watch?v=mvPintb-5GU Download : https://www.mediafire.com/file/ptmdt6rcjquq4rz/ProRaceDRS.zip/file https://discord.gg/PM6axzEZ1 point
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How to play MTA on Steam to count hours?
volfase reacted to konto1std_dc_beststore for a question
I have this problem too, is there any way to get a good answer?1 point -
Official MTA Public Roadmap
Yegor123682 reacted to FernandoMTA for a topic
Let's not be extreme like that, MTA isn't exactly stuck in time, it has evolved a lot over the years, although slowly. A roadmap of this nature would be beneficial for showcasing the project's big goals and give people an overview and better understanding of the necessary progress. I can't see any cons/downsides.1 point -
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20 Years of the Multi Theft Auto Project
NightWatch404 reacted to jhxp for a topic
I remember my own first encounter with the mod. It was also back in 2003, although few months later in the summer. MTA:VC 0.2 was a hot thing back then and I had just learned about it from a gaming magazine. Sure enough, it picked up my interest, but I was only able to play it myself later, at an internet café. While being limited, it was also impressive - I have found the freedom of the gameplay fascinating. You could do whatever you wanted ingame, and so could other players. You could play along with others, or try mowing them all down with your guns. You could get in a car, drive around and watch the mayhem from afar, or challenge other players to see, who is the best driver. Got ran over by another player? Just respawn and hunt them down, or ask your friends to get ingame and get your revenge together. And it all had that cool GTA wackiness and style that I loved. My VCP recruitment fight with Ransom! January, 2004. I sticked around and kept playing. Few months later, I was spotted by Ransom, who recruited me to my first MTA clan - VCP (Vice City Police). It did not end there - I have had a chance to participate in the MTA 0.5 beta tests, then got invited to the newly-formed dedicated QA Team for MTA:SA, led by l2ebel. From there, I worked my way and got to co-lead the QA Team. I also became the MTA Moderator later on and held various roles in the project over the years. This experience has actually landed me a career in Software Testing, which is still my occupation. Yet, nearly 20 years later from back when I started, I am still here, preparing this article for you. I could go on and on, but this was just my story - each of you have an MTA story of your own. Multi Theft Auto is made of such stories, and of course made by the people who starred in them.1 point -
[REL] GizmoPack
FernandoMTA reacted to THEGizmo for a topic
What is GizmoPack? it is a modular package of objects that extends the mapping capabilities of the MTA. Update List: List of films from updates and presentations: Download link: GizmoPack Legacy (Latest version) Authors: THEGizmo (Modeler, the main originator) i XeN (help with the project, editor of the texture editor)1 point -
[English] Advanced Gaming Roleplay [Custom Script]
skoozeblood reacted to Blast3r for a topic
Hi there, everyone! We've been working hard on yet another update, since you're all stoked to hear about it, here goes: Finished rewriting the Express Courier (trucker) job For everyone that have played before, you will probably be happy about this. The job was way too complicated for most people, huge vehicles all over the roads and it was rather confusing. We've rewritten it entirely to make it a lot more userfriendly and easy to use. UI changes We've implemented a few new features in the UI system which were required to take the job selection screen to the next level! Which means that we've got 2 new reusable UI elements at our disposal for GUIs. We've used the new element in the redesign of the Job Selection screen, which has been rewritten. Map changes We've created 3 new maps for the All Saints Hospital which got a new parking lot, a new entrance hall and an entire new interior Things that get you moving! Over 40+ new vehicle handlings have been created, featuring old vehicles like a '69 Dodge Charger RT 426 V8 Hemi to a 2015 Bugatti Veyron. Which means we've now got over 180+ different vehicles, something for everyone! Besides that we got some other exciting news! We've been through 2 closed beta tests and have resolved quite a bit of feedback to take things up a notch. The system will be properly tested and easier to use thanks to these tests, special thanks to the team of beta testers! We've also resolved over 25 bugs in the meantime, which means we're getting closer and closer to launching. Stay tuned to get more news about the forums we're setting up, since they will play a vital part in your character's story and/or company! For more updates such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point -
Map Editor [SUGGESTION]
SpeedyFolf reacted to Blast3r for a topic
That's already a thing, you just need knowledge on how to setup a server.1 point -
Renewing mtasa.com
SpeedyFolf reacted to Captain Cody for a topic
If you're going to add vehicles to the logo atleast use San Andreas vehicles..1 point -
[Guide] How to make autorestart using CRON [Debian/Ubuntu]
FernandoMTA reacted to JoaoZanetti for a topic
You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui1 point -
[REL] Roller Coaster Generator
SpeedyFolf reacted to dzek (varez) for a topic
MTA IS NOT FOR MAKING ADDONS FOR SAMP! This will just not work, this is MTA plugin for MTA and we are not supporting to use hard job of our community to SAMP. End of topic.1 point -
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