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Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company5 points
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Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=190074 points
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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-> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides3 points
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Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.2 points
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why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.2 points
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Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.2 points
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This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points
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Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points
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I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.2 points
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PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)2 points
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This right here is exactly what the MTA community needs. It is small enough already. Break down the language barrier and bring us all together! Very excited about this one.1 point
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Hello everyone. Greetings to the MTA administration. I'm a new player in this game. I played on the "Drift Paradise" servers. After a while, I was kicked out of the game with the error described in the title. I researched what this error is and what could cause it. I've never used any prohibited programs in the game, not even external ones that could be related to other games. I can provide full details and screenshots of the error. I'm eagerly awaiting a response from the administration. Thanks in advance. For external communication: Discord - syntax.awwwwwwwe Telegram - @awesyntax1 point
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I'm experiencing a similar problem. I updated to build 24068, but the problem persists. Are there any other possible solutions? Why can't you switch the update branch to stable build 23952 for now? Everything works fine on it, and there are no errors.1 point
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Hi, We do not handle server bans. This is not a MTA ban. Please reach out to the admin team of the server that banned you in order to appeal your ban, or seek other servers to play on. Good luck!1 point
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Back in 2011, we threw a crazy idea on the table—what if we merged multiple servers into one seamless world? At the time, it sounded impossible. Everyone talked about it, a few even tried, and some of the biggest names in the scene turned it into a quiet race. But we were the ones who actually crossed the finish line. Not only did we pull it off—we did it so well that it caught the attention of FFS Gaming leadership and even the MTA developers themselves. If you’ve ever played on FFS Gaming and enjoyed the unified experience there… well, you’ve already seen the legacy of what we built. And now, after all these years, we’re finally releasing our archives to the public. Not for clout. Not for nostalgia. But to ignite the same fire in a new generation that once burned in us — the thrill of building something the world said couldn’t be done. Originally, this was meant to be a community-driven project born on the MTA forums. Over time, the team chose to keep it private, and the project evolved behind closed doors. NPG became a full multi‑gamemode experience for Multi Theft Auto: San Andreas, engineered to push the platform to its absolute limits and deliver gameplay no one had seen before. Today, that door opens. Break it. Improve it. Learn from it. Or simply enjoy the raw ambition of a project built by kids who refused to accept “impossible.” The legacy is real. The code is yours. The next chapter belongs to you. Modes Freeroam Race Fallout Hay RPG Dance Our Wonderful Team Benxamix (early v0.1 Founder) @qaisjp(MTA Developer, development, owner), @Orange(MTA Developer, development), Myself (Leadership, owner), Otto (Web development, co-owner) Noel (Co-owner) @Anderl (Contributor) Naz (Contributor) Others: BlueRay, Ryder, Kieran, Liam, Pocco, Samer, Viper, @AeroXbird Thank you to everyone who made it possible. DOWNLOAD LINK PS. This is old code from 2011-2012; you'll need to adapt it to the current MTA version. This is not a simple plug & play. Coding experience is required to get it running. We do not bear any responsibility or consequences for how you use this code. PPS. Hi everyone, hi old OGs - stumbling upon this place brings back so many memories.1 point
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For a access scoped accounts. Step 1. Make a backup of your acl.xml file. Step 2. Create a new account with for example the name: /register user_XTrqveZgi8 {password} Step 3. Modify the acl.xml. Add a group: Used for defining who has access to what. The prefix user.{username} is used to define that it is a user account that is granted access. <group name="webaccess"> <acl name="webaccess_acl"></acl> <object name="user.user_XTrqveZgi8"></object> </group> And the access list: Used to define the access rights. Replace resource.{resourcename}.http with the resource that is allowed to be accessed to. You can also rename webaccess_acl, but you also have to update the same name in the acl tag located in the group: <acl name="{name}"></acl>) <acl name="webaccess_acl"> <right name="resource.resourcename.http" access="true"></right> </acl> This all will grand the user 'user_XTrqveZgi8' access to http requests to resource {X}. Things to keep in mind: Never use an old ACL, because not yet created -> known accountnames can be recreated by a random player in your server. Always make a backup of your ACL file.1 point
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Добрый день! При присоединении к серверу появляется данная ошибка "АС#4 Malicious activity". Переустановка Windows не помогла. В чем может быть проблема?1 point
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I’m getting the “AC#4 Malicious activity” error when I try to join the server. I’ve already reinstalled Windows, but it didn’t fix anything. The Windows antivirus isn’t running, and stuff like Steam and Discord aren’t working either. Any idea what’s going on?1 point
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Hey there, As you may know, I am currently working on a futuristic / cyberpunk-style, old-school concept map, and the project is still a work in progress. I will be sharing more updates, previews, and details on Discord I would also like to make this project more community-driven. If you’re interested, you can share your digital artwork, drawings, or designs with me here on the forum or via Discord DM. Selected artworks may be featured directly inside the map, for example as: * Signboards * Billboards * Holograms Posters or other cyberpunk-themed visuals [Caption] There are tons of other holograms and billboards around the map but I didn't want to show it all at once Your art will become part of the city itself, helping shape the overall atmosphere and identity of the map. Every submitted artwork that is used will be carefully showcased in the end credits section, with proper recognition given to its creator. If you’d like to see your work showcased in a cyberpunk environment, feel free to reach out. I’m excited to see what the community can bring to this world! Yours sincerely,1 point
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Hello MTA Community, I am offering a completely unique, high-quality RPG Gamemode project. This is not another "internet leak" or a modified basic script - it’s a professional, custom-built environment designed for stability, performance, and top-tier player experience. I am moving away from the MTA scene to focus on other technologies, so I am selling the full source code along with all exclusive assets. What's inside? Complete Gamemode: Robust and optimized code (written with modern standards). Custom 3D Models: A huge collection of author-made models that you won't find on any other server. Modern UI/UX: Clean, responsive, and intuitive interfaces designed by a professional designer. Backend: High-performance integration. Language Localization: I can translate and rewrite the entire package into any language you need (English, Spanish, etc.) upon purchase. Visuals (Showcase) Don't just take my word for it - check the quality yourself: Scripts & UI Showcase: https://imgur.com/a/ncK8xHz Custom Models Showcase: https://imgur.com/a/Q4bumAQ Pricing & Offers I am looking for a serious owner who wants to launch a top-tier server without spending months on development. Project Bundle (Source Code + All Models): $300 USD Premium Bundle (Project + My Work/Translation/Implementation): $400 USD (Open to reasonable negotiations for serious buyers). Contact If you are interested, feel free to reach out: Discord: xelvor001 point
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Yeah, I worked on something similar some time ago, but I ran into many challenges when converting Figma designs into MTA Lua scripting. While the editor does offer a way to create layouts based on Figma templates, that approach is still very limited and quite basic. Because of that, I decided to build this app. It allows you to design the entire interface directly within the application and export a complete, ready-to-test MTA resource with ease. Thanks for your comment!1 point
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I cannot seem to find unstable variant of net.so/net_64.so anywhere. The install-data script (which uses https://mirror-cdn.multitheftauto.com/bdata/net_64.so) fetches untested one. The same site does actually provide unstable net.dll for windows. https://nightly.multitheftauto.com also just provides untested one. So, if anyone could provide me with the link to unstable net_64.so v1.7, that'll be wonderful. I'm specifically looking for rev-25899 but any of the recent revision will work.1 point
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PRO|Race Slipstream DRS System | Advanced Aerodynamics for MTA:SA Developed by Hunterix and AI ------------------------------------------------------------------------------------------ PRO|Race Slipstream DRS, a fully custom Drag Reduction System designed to bring tactical depth and realism to MTA racing servers. Unlike standard nitro scripts, this system manipulates the vehicle's physical handling and aerodynamics in real-time. How it Works: 1. Kinetic Energy Recovery (Slipstream Charging) The system encourages aggressive close-range racing. The DRS battery only charges when you are drafting behind another opponent. Requirements: You must be traveling above 150 km/h and maintain a distance of less than 10 meters from the car ahead. Visual Feedback: As you draft, the custom 3D light bar on the rear of the car creates a dynamic gradient, shifting smoothly from Red (Empty) to Yellow, and finally Green (Ready). 2. Active Aerodynamics & Physics Once the battery is fully charged (Green), the system is primed. Activation: Pressing 'X' engages the DRS. Visuals: The rear wing physically rotates 90 degrees to an open position to reduce air resistance. The light bar begins a rapid strobe effect to indicate active discharge. Physics: The script modifies the vehicle's dragCoeff (Drag Coefficient) in real-time. This effectively removes air resistance, allowing the car to break its natural top speed limit without unrealistic acceleration boosts. 3. Safety & Strategy Just like in Formula 1, the system is designed for straights, not corners. Brake Cut-off: Touching the brakes immediately deactivates the DRS, closes the wing, and restores normal downforce to ensure cornering stability. Dynamic Consumption: The charge drains while active, shifting the light bar color back from Green to Red, forcing players to strategically decide when to deploy their boost for the perfect overtake. Technical Features: Custom 3D Wing & Light Bar models. HLSL Shaders: Dynamic texture coloring with alpha blending and neon glow effects. Vector Math: Precise slipstream detection using dot products and velocity vectors. Custom Audio effects for activation and deactivation. https://www.youtube.com/watch?v=mvPintb-5GU Download : https://www.mediafire.com/file/ptmdt6rcjquq4rz/ProRaceDRS.zip/file https://discord.gg/PM6axzEZ1 point
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Welcome to **SAS Network**, a next-generation MTA:SA community combining the best game modes in one place! Play your way: • **CNR (Cops and Robbers)** – create chaos, chase criminals, earn reputation • **ClanWars** – build your team, dominate the battlefield • **Freeroam** – explore, drift, chill, and show off your rides • **Race** – master custom-made tracks and climb the leaderboards What makes us special: • Smooth, lag-free EU servers • Fully optimized custom systems • Active and friendly international community • Frequent updates, challenges, and seasonal events • Discord integration & ranking system Whether you’re into competition, cruising, or pure fun — **SAS Network** has a place for you. Join now: **Server IP:** Coming Soon **Discord:** https://discord.gg/rrFJ5CPsjz **Website:** Coming Soon1 point
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eyvallah o kadar uğraşamam olmuyorsa olmuyordur bir şey yapmışsın ama anlayamıyorum o kadar kod bilgim yok. oyunda açtıktan sonra silah değiştiremiyorum ve sesler gelmiyor silahtan1 point
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This script replaces the default GTA traffic lights with a fully customizable system, allowing server owners to design and manage intersections according to their own needs. It is intended for those who want to add more flexibility and realism to traffic control on their server. MAIN FEATURES Complete Cycle Customization Each intersection can be configured individually. It is possible to let two directions run simultaneously (for example, north-south) or switch each direction one by one. Cycle lengths, order of signals, and groupings are fully adjustable. Custom Signal Types The system supports more than just the standard red-yellow-green. Arrows for straight or left turns, or other shapes, can be added directly into the configuration to create more complex traffic setups. Automatic or Manual Operation Intersections can run in a fixed cycle or in automatic mode. In automatic mode, the script monitors traffic flow, for example, if a defined number of vehicles pass within a set time frame, the intersection activates. The thresholds and time intervals are configurable. Compatibility The resource is not tied to any specific gamemode. It works on freeroam, roleplay, or custom environments without requiring additional dependencies. VIDEO SHOWCASE PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)1 point
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¡Bienvenido a una nueva era de MTA:DAYZ! Te presentamos el servidor MTA:DAYZ – The-DayZ, desarrollado por Trust & Machin. El proyecto estuvo en desarrollo durante un año, totalmente original y programado desde cero, sin utilizar soluciones prefabricadas. El lanzamiento está previsto para este invierno. Mira el tráiler del servidor Únete a nuestra comunidad en Discord ━━━━━━━━━━━━━━━━━━━━ El servidor está desarrollado por un equipo polaco, pero cuenta con traducciones a varios idiomas — ¡incluido el español ━━━━━━━━━━━━━━━━━━━━ ¿Por qué elegir nuestro servidor? Cada sistema fue creado pensando en los jugadores, optimizado y perfeccionado para garantizar una experiencia estable y atractiva. Queremos ofrecer algo único — no solo otra copia de lo que ya existe. ━━━━━━━━━━━━━━━━━━━━ Interfaz pensada para el jugador: • Todas las estadísticas en un solo lugar • Historial de puntos premium y de juego • Guía clara, configuración de teclas rápidas, FPS y audio • Personalización de la mira y sistema de códigos de invitación • Lista de logros que puedes desbloquear durante el juego ━━━━━━━━━━━━━━━━━━━━ Sistema de grupos: • Los niveles de grupo desbloquean nuevas funciones, como: – TAG propio en el chat – Marcador en el mapa del lugar de muerte de un compañero – Bonificaciones médicas y otros apoyos tácticos • Ranking de grupos — basado en las estadísticas conjuntas de todos los miembros (kills, tiempo de supervivencia, etc.), creando una competición dinámica y destacando a los mejores equipos ━━━━━━━━━━━━━━━━━━━━ Sistema de intercambio seguro: Permite comerciar incluso estando offline, lo que mejora la comodidad y reduce el riesgo de estafas. ━━━━━━━━━━━━━━━━━━━━ ¡Jefes legendarios te esperan! Entre ellos Grounder — un enemigo capaz de generar una onda expansiva que lanza a los jugadores por los aires y dificulta derrotarlo. ━━━━━━━━━━━━━━━━━━━━ Sistema de crafteo: Permite crear objetos únicos con ciertos NPCs. Algunos objetos legendarios solo pueden conseguirse fabricándolos uno mismo. ━━━━━━━━━━━━━━━━━━━━ Bases seguras para tus pertenencias: • Se pueden comprar con moneda premium o puntos de juego — diseñado para evitar el Pay2Win • Sistema avanzado de registros y permisos detallados — puedes dar acceso limitado a una tienda de campaña o a una sala específica antes de otorgar acceso total a la base ━━━━━━━━━━━━━━━━━━━━ En el mapa aparecen vehículos accidentados que pueden ser saqueados para obtener loot valioso. Son fáciles de localizar gracias al humo denso que los rodea. ━━━━━━━━━━━━━━━━━━━━ Inventario práctico e intuitivo: • Vista previa de la imagen y descripción del objeto • Recoger toda la munición con un solo clic • Posibilidad de soltar varios objetos a la vez ━━━━━━━━━━━━━━━━━━━━ La ciudad de San Fierro está temporalmente bloqueada. En esta zona existe una nube tóxica que mata al jugador en pocos segundos. Si el servidor se desarrolla con éxito, planeamos introducir equipamiento especial para entrar de forma segura y reabrir esta localización en el futuro. ━━━━━━━━━━━━━━━━━━━━ Ahora es posible reforzar los vehículos con acero. Esto aumenta su resistencia y los protege, por ejemplo, contra pinchazos en los neumáticos. ━━━━━━━━━━━━━━━━━━━━ Y eso no es todo — no queremos revelar cada detalle, queremos que los descubras por ti mismo jugando en el servidor. Espera con ganas la apertura del servidor y únete a nuestra comunidad en Discord: Discord Para quienes quieran ver más: también tenemos un vídeo de más de 30 minutos del servidor. Ver vídeo ¡Gracias por tu interés — esperamos jugar contigo pronto! ━━━━━━━━━━━━━━━━━━━━ A continuación te mostramos algunas imágenes del servidor: ━━━━━━━━━━━━━━━━━━━━1 point
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I am the owner of the Tehran MTA server with IP 5.57.39.170. I wanted to register my MTA server on this account. If I need a license, let me know and I will send it to you.1 point
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Welcome to the forums @O-Dog. Your thread has been moved to the Resources section. The Scripting section is for scripting inquiries.1 point
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# UPDATE * Added sounds when the player doesn't have enough money or when the purchase is done ( different sounds for both). * Dealers now have voices that are triggered when the the bag is opened or when the player can't buy the weapon. * The bag now remains open even when the transaction is failed.1 point
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When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end.1 point
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Good job, I like it1 point
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Seems like you forgot to link the community.mtasa.com download link here it is https://community.multitheftauto.com/index.php?p=resources&s=details&id=190121 point
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cursorX, cursorY = getCursorPosition() -- showCursor(false) <-- Use Before Then ... -- showCursor(true) <-- Use After Then screenX, screenY = guiGetScreenSize() setCursorPosition(cursorX*screenX, cursorY*screenY)1 point
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Shared\sdk\version.h #define MTASA_VERSION_MAJOR 1 #define MTASA_VERSION_MINOR 6 #define MTASA_VERSION_MAINTENANCE 0 #define MTASA_VERSION_TYPE VERSION_TYPE_CUSTOM #define MTASA_VERSION_BUILD 0 MTASA_VERSION_BUILD это то, что ты ищешь. Можно указать например #define MTASA_VERSION_BUILD 230881 point
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My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving1 point
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تواصل معي دسكورد اخوي ,اقدر اسويلك هو w.lth contact me in discord ,i can do it for you w.lth1 point
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بالنسبه لي ... ماصرت اهتم بالالعاب صار فضولي اكبر من ذا . طورت من نفسي وصرت اسوي تصاميم ثلاثية الابعاد 3d graphic design اشتغل مع ناس من برا والموضوع مربح جدا ... في نفس الوقت لو عندك خبره في البرمجه مع التصاميم راح يجيك مبلغ حلو يوميا ... تحياتي للجميع ...#1 point
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A little sneak peak posted by @tosfera on our Discord channel of something that's still WIP: For more updates & sneak peaks such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point
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You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui1 point
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