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  1. Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company
    5 points
  2. Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=19007
    4 points
  3. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  4. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  5. -> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides
    3 points
  6. Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.
    2 points
  7. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  8. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  9. why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.
    2 points
  10. I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.
    2 points
  11. PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)
    2 points
  12. It is indeed a kind of attack. It means that the player is able execute clientside-code on demand. The attacker is triggering 'known generic events' which might be handled by the server. The ones that are unknown are in your logs, the ones that are known and trigger able are not. But that does not mean that the ones that did trigger didn't cause unwanted results. You might want to consider to restart the resources, just to make sure there is no memory leak. The event which AngelAlpha mentioned can indeed help with detecting that kind of attacks. As an extend you can also add a honeypot, which in this case are 'unkown' events for your server but know for other servers. When a player uses this kind of attack again, you can ban them automatic. You might want take a closer look at your logs for candidates (for example money related). There is also this event: https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold But be careful with automating things, always test these kind of stuff or you might accidentally nuke your own player base.
    2 points
  13. mtasa://179.61.132.118:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? DISCORD: https://discord.com/invite/Gfs84Ma8en BEMYDRE4M DEVELOPMENT ON YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment
    1 point
  14. Take a look at the example on this page what you're looking for is here https://wiki.multitheftauto.com/wiki/IsLineOfSightClear You can use this function to move the character https://wiki.multitheftauto.com/wiki/SetPedControlState
    1 point
  15. Ardic economy in a nutshell And then ofc you gave clowns like Hashar guns while starving everyday players access to any weapons… But @Sonny-AGRP is allowed to fly around a jet with hypersonic missiles attached? True case of “Rules for thee but not for me!” This server was doggy doo doo
    1 point
  16. Buffers can be useful. Because you can only pick a server with a good CPU once. Sometimes you can upgrade the CPU, but there is a limit. While with ram, it is easier to upgrade. MTA Lua processes are afaik still is single threaded. But you need to invest a lot of time. I can be. An example db resource I made a while a go, not very efficient storage (text/string based), but easy to use. Not sure why I build the types text based, I would have build it differently now a days. Also recommended to write automatic tests for your creation, like I did with mine in sub folder \dev\*. You can storage md5 hash validation strings for validation, if you are interested in that. Smaller hash storage [binary]: using the UNHEX(hash) function (convert back with HEX(binary). Example resource that uses hash validation for client screenshots. I am not one of them. But I do work often met databases. I have put my recommendation in a spoiler if you are still interested:
    1 point
  17. Back in 2011, we threw a crazy idea on the table—what if we merged multiple servers into one seamless world? At the time, it sounded impossible. Everyone talked about it, a few even tried, and some of the biggest names in the scene turned it into a quiet race. But we were the ones who actually crossed the finish line. Not only did we pull it off—we did it so well that it caught the attention of FFS Gaming leadership and even the MTA developers themselves. If you’ve ever played on FFS Gaming and enjoyed the unified experience there… well, you’ve already seen the legacy of what we built. And now, after all these years, we’re finally releasing our archives to the public. Not for clout. Not for nostalgia. But to ignite the same fire in a new generation that once burned in us — the thrill of building something the world said couldn’t be done. Originally, this was meant to be a community-driven project born on the MTA forums. Over time, the team chose to keep it private, and the project evolved behind closed doors. NPG became a full multi‑gamemode experience for Multi Theft Auto: San Andreas, engineered to push the platform to its absolute limits and deliver gameplay no one had seen before. Today, that door opens. Break it. Improve it. Learn from it. Or simply enjoy the raw ambition of a project built by kids who refused to accept “impossible.” The legacy is real. The code is yours. The next chapter belongs to you. Modes Freeroam Race Fallout Hay RPG Dance Our Wonderful Team Benxamix (early v0.1 Founder) @qaisjp(MTA Developer, development, owner), @Orange(MTA Developer, development), Myself (Leadership, owner), Otto (Web development, co-owner) Noel (Co-owner) @Anderl (Contributor) Naz (Contributor) Others: BlueRay, Ryder, Kieran, Liam, Pocco, Samer, Viper, @AeroXbird Thank you to everyone who made it possible. DOWNLOAD LINK PS. This is old code from 2011-2012; you'll need to adapt it to the current MTA version. This is not a simple plug & play. Coding experience is required to get it running. We do not bear any responsibility or consequences for how you use this code. PPS. Hi everyone, hi old OGs - stumbling upon this place brings back so many memories.
    1 point
  18. For a access scoped accounts. Step 1. Make a backup of your acl.xml file. Step 2. Create a new account with for example the name: /register user_XTrqveZgi8 {password} Step 3. Modify the acl.xml. Add a group: Used for defining who has access to what. The prefix user.{username} is used to define that it is a user account that is granted access. <group name="webaccess"> <acl name="webaccess_acl"></acl> <object name="user.user_XTrqveZgi8"></object> </group> And the access list: Used to define the access rights. Replace resource.{resourcename}.http with the resource that is allowed to be accessed to. You can also rename webaccess_acl, but you also have to update the same name in the acl tag located in the group: <acl name="{name}"></acl>) <acl name="webaccess_acl"> <right name="resource.resourcename.http" access="true"></right> </acl> This all will grand the user 'user_XTrqveZgi8' access to http requests to resource {X}. Things to keep in mind: Never use an old ACL, because not yet created -> known accountnames can be recreated by a random player in your server. Always make a backup of your ACL file.
    1 point
  19. UPDATE: I figured that it was an acl issue, that I had to enable HTTP for everyone, so the created API can be available for everyone, even the ones who don't have any auth But I will be needing help on ACL, since I am creating a new form scratch gamemode, I will need to write my own and custom acl as well. Or perhaps use the current account system of MTA as well since I can't edit to create my own And I appreciate a lot for the helps IIYAMA gave me during this issue with the stuff I had with CEF and how they should communicate.
    1 point
  20. I’m getting the “AC#4 Malicious activity” error when I try to join the server. I’ve already reinstalled Windows, but it didn’t fix anything. The Windows antivirus isn’t running, and stuff like Steam and Discord aren’t working either. Any idea what’s going on?
    1 point
  21. Explain the problem better and speak in English.
    1 point
  22. Yeah, I worked on something similar some time ago, but I ran into many challenges when converting Figma designs into MTA Lua scripting. While the editor does offer a way to create layouts based on Figma templates, that approach is still very limited and quite basic. Because of that, I decided to build this app. It allows you to design the entire interface directly within the application and export a complete, ready-to-test MTA resource with ease. Thanks for your comment!
    1 point
  23. Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
    1 point
  24. | BIG Roleplay — Donde tu historia toma vida BIG Roleplay, ofreciendo una experiencia seria, estable y diseñada para que puedas desarrollar tu personaje sin límites. ¿Qué encontrarás en BIG? Sistemas únicos de skins, vehículos, mejoras visuales y rendimiento. Eventos dinámicos y actividades que dan vida a la ciudad. Propiedades disponibles en diversas zonas para crear tu propio camino. Vehículos accesibles desde concesionarios sin restricciones. Facciones abiertas, listas para que líderes les den identidad y rumbo. Sin ventajas premium iniciales: todo se consigue jugando. Un mundo abierto para que imagines, crees y evoluciones Tu personaje, tu historia, tu impacto en la ciudad. ¿Listo para vivir a lo grande? Esto es BIG. Únete ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:22007
    1 point
  25. Die Daten Discord: https://discord.gg/D5BP9Bteeq MTA: mtasa://141.95.27.131:22003 Hallo zusammen und herzlich willkommen zur Servervorstellung von dem TerraTex Reallife Community-Projekt! TerraTex bietet allen begeisterten MTA-Spielern eine volle Packung Spielspaß. Der Server läuft auf dem open source (GitHub) TerraTex-Reallife reloadet Script von Geramy92, wird aber nun von Johann und GeRmAn als Projekt aus der Community weitergeleitet. Nun wollen wir gemeinsam die alten Zeiten wieder aufleben lassen, um wieder eine kleine Community zu werden. Was bietet dir der TerraTex-Reallife Server ? Wir bieten dir einen sehr Einsteiger freundlichen Server auf dem du bis zu 25 Stunden lang einen Bonus bekommst wenn du Ehrgeizig jobbst, somit wird es dir leicht fallen am Anfang ein kleines Vermögen aufzubauen. Trucker ? oder doch lieber Pilot ? Zu Land, zu Luft, und zu Wasser sind viele verschiedene Jobs vertreten. Autohäuser von Billig bis Luxuriös sind ebenso stark vertreten wie die Anzahl der vielen Häuser auf dem Server. Für langfristige Motivation ist auch gesorgt, mit einem Business zusätzliches Geld verdienen oder doch lieber ein Prestige (Sehenswürdigkeit) erwerben und diese dann kontinuierlich zu verbessern um somit seinen höheren stündlichen PayDay zu erhalten. Zudem bieten wir dir viele Fraktionen die unterschiedlicher nicht sein können. Staatsfraktionen wie dem San Andreas Police Department, sowie der National Academy of Millitary Education und dem Sondereinsatzkommando könnten genau das richtige für dich sein, wenn du es vorsiehst in einer der guten Fraktionen tätig zu werden. Für die, die Action suchen bieten wir Gangs und Mafien, welche Schutzgeld eintreiben und gegenseitig um verschiedene Läden kämpfen (Gang Fights). Außerdem sind auch koordinierte Angriffe auf die Rivalisierenden Basen möglich um somit Materialien und Drogen zu stehlen. Grenzübernahmen, Waffentrucks und auch Geiselnahmen sind Teil der bösen Fraktionen. Natürlich können auch Neutrale Fraktionen beigetreten werden. Wenn du es etwas ruhiger magst, ist die Medic- und Taxifraktion deine Anlaufstelle. Es sei denn du möchtest die User auf dem laufendem halten: Wetterberichte, Interviews und Events sind deine Welt? Als Newsreporter bist du dafür verantwortlich die Bürger von San Andreas immer auf dem neusten Stand halten und diese vor möglichen Unwettern oder sogar Sturmfluten zu warnen. Die Aufgaben eines Reporters sind facettenreich: Du planst eigenständig kleinere SMS Events sowie große Versteigerungen und vieles mehr. Das Wirtschaftssystem von TerraTex bietet dir außerdem die Möglichkeit bei gewissen Wetterverhältnissen wie beispielsweise einer Ölkatastrophe mehr Geld bei dem Meeresreiniger Job zu verdienen. Bei einer Atomkatastrophe kann passieren das... Naja.. lass dich überraschen. Wir möchten dir ein Abwechslungsreiches Erlebnis ermöglichen und den Kontakt mit neuen Leuten herstellen und somit ein Miteinander erschaffen. Selbst wenn du mal nicht genau weißt was du machen sollst gibt es noch genügend Aktivitäten für dich. Triff dich an der Stadthalle mit anderen Usern, gehe in die Arena und spiele eine Runde Crash Durby, GunGame oder betrinke dich im Alhambra. Deale mit Drogen oder Waffen, verkaufe Hot Dogs oder führe nette Gespräche. All das führt zur einer einzigartigen Erfahrung. Das freundliche Serverteam steht dir bei fragen oder Problemen natürlich mit Rat und Tat zur Seite. Wenn wir dein Interesse geweckt haben sollten, dann schau doch einfach vorbei und mache dir dein eigenes Bild von dem was dir geboten wird. Mit einer steigenden Anzahl an Spielern wollen wir noch einmal auf dem Original Script gemeinsam eine gute Zeit erleben. Die Facetten des Servers noch einmal tabellarisch aufgelistet: 11 (+1 Admin) Fraktionen Admin-Fraktion: Hitman/Söldner - Töten Spieler auf Auftrag Es gibt drei "gute" oder auch "Staatliche" Fraktionen. "SAPD" - San Andreas Police Department "SEK" - Sondereinsatzkommando "N.A.M.E" - National Akademy of Military Education Nun folgen die drei "Neutralen" Fraktionen. Medics Taxi News Racer Zum Schluss gibt es noch vier "böse" Fraktionen oder auch "Untergrund Organisationen" diese sind unterteilt in "Gangs" und "Mafien". Jede Gang und Mafia hat ihre speziellen Fahrzeuge, jedoch angepasst auf allen Seiten, um eine Fairness zwischen den Fraktionen zu erhalten. Zu den Gangs gehören: "GS" - Grove Street - Gebiet: Los Santos "PP" - Pink Panthers - Gebiet: Las Venturas Zu den Mafien zählen: "LLS" - Legion of Los Santos - Gebiet: Los Santos "CF"- Cash Force - Gebiet: Las Venturas 17 (+1 Admin) Jobs Es gibt zwei Arten von Jobs, Spielerbasierte und nicht Spielerbasierte. Zu den Nicht Spieler basierten Jobs zählen: Fischer Müllmann Busfahrer Pizzalieferant Trucker Pilot Straßenputzer Farmer Bergwerksarbeiter Meeresreiniger Die Spielerbasierten Jobs sind: Hotdogverkäufer Drogendealer Waffendealer Mechaniker Detektiv Anwalt Nutte Hitman/Söldner (Admin) Sonstige Features: Anti-Beleidigungs-System Heiraten (steuern sparen) Tombutolotterie Lotterie Steuerlotterie Sozialpunkte BIZ-Objekte Prestige-Objekte Rabattfahrzeuge Baustellensystem Versicherungssystem Fahrzeugsystem mit zerstörbaren Fahrzeugen, Fahrzeugalter, Tuning, Kilometerzähler, Tank, unendlich kaufbare Slots, Abschleppsystem, Tempomat und Limiter (Fahrzeugwert abhängig von Hauswert) Haussystem: Mietsystem, Hauskasse, unterschiedliche Hausgrößen mit kaufbaren Innenräume Goldsystem: freischaltbare Verbesserungen für InGame Geld TerraLappTapp: Eine Art Computer mit vielen zusätzlichen "Tapps" wie z.B. Minigames, Freundeslisten, Blitzermelder, .. diverse Transporte: Atomtransport, Waffentruck, Geldtransport ..und viele weitere. Wir freuen uns auf euren Besuch! Euer TerraTex Team Info: [TTeam]Geramy92 ist nicht Teil des MTA-Server Teams, er stellt lediglich den Linuxserver zur Verfügung. Bei Fragen oder Problemen könnt ihr euch gerne bei mir melden.
    1 point
  26. Given that this topic gained more Turkish-speaking traction, we will move this to its language-specific section.
    1 point
  27. eyvallah o kadar uğraşamam olmuyorsa olmuyordur bir şey yapmışsın ama anlayamıyorum o kadar kod bilgim yok. oyunda açtıktan sonra silah değiştiremiyorum ve sesler gelmiyor silahtan
    1 point
  28. Hi, No need for a specific license, just run your server as usual. At most, define an e-mail address in your mtaserver.conf (look for the owner_email_address field) and you're good to go. Sidenote: please avoid tagging staff members.
    1 point
  29. Witaj w nowej erze MTA:DAYZ! Przedstawiamy serwer MTA:DAYZ – The-DayZ, tworzony przez Trust & Machin. Projekt powstawał przez rok, jest w pełni autorski, pisany od zera bez użycia gotowych rozwiązań. Premiera planowana na zimę tego roku . Zobacz zwiastun serwera Dołącz do naszej społeczności na Discordzie ━━━━━━━━━━━━━━━━━━━━ Dlaczego warto wybrać nasz serwer? Każdy system został stworzony z myślą o graczach, zoptymalizowany i dopracowany, aby zapewnić stabilną i wciągającą rozgrywkę. Chcemy zaoferować coś unikatowego, nie kolejną kopię istniejących rozwiązań. ━━━━━━━━━━━━━━━━━━━━ Interfejs dostosowany do potrzeb gracza: • Wszystkie statystyki w jednym miejscu • Historia punktów premium i punktów gry • Przejrzysty poradnik, ustawienia bindów, FPS i audio • Możliwość personalizacji celownika oraz korzystania z kodów polecających • Lista osiągnięć, które możesz zdobywać podczas gry ━━━━━━━━━━━━━━━━━━━━ • Poziomy grup odblokowujące kolejne funkcje, m.in.:  – własny TAG na czacie  – blip lokalizacji śmierci towarzysza na mapie  – bonusy medyczne i inne taktyczne wsparcie • Ranking grup — na podstawie łącznych statystyk wszystkich członków grupy, takich jak zabójstwa, czas przeżycia, tworzymy dynamiczny ranking, który pozwala na rywalizację między zespołami i podkreśla najlepsze drużyny na serwerze ━━━━━━━━━━━━━━━━━━━━ Wprowadziliśmy bezpieczny system wymiany, który pozwala handlować nawet offline, co poprawia komfort rozgrywki i zmniejsza ryzyko oszustw. ━━━━━━━━━━━━━━━━━━━━ W grze spotkamy legendarnych bossów, w tym Groundera — przeciwnika, który potrafi tworzyć falę uderzeniową, podrywającą graczy i utrudniającą jego pokonanie. ━━━━━━━━━━━━━━━━━━━━ System craftingu pozwala na tworzenie unikalnych przedmiotów u wybranych NPC. Daje to możliwość zdobycia legendarnych rzeczy dostępnych wyłącznie poprzez tworzenie ich samodzielnie. ━━━━━━━━━━━━━━━━━━━━ Bazy zapewniają bezpieczne miejsce na Twoje przedmioty: • Możliwość ich zakupu za walutę premium lub zdobycia za punkty gry – dbamy, aby nie promować P2W • Rozbudowany system logów oraz szczegółowe nadawanie uprawnień – możesz przydzielać różne poziomy dostępu poszczególnym graczom, np. dostęp do konkretnego pokoju lub tylko do małego namiotu. W ten sposób poznasz ich, zanim dasz pełny dostęp do bazy. ━━━━━━━━━━━━━━━━━━━━ Na mapie pojawiają się rozbite pojazdy, które można przeszukać i zdobyć cenne łupy. Crashe wyróżniają się dużą ilością unoszącego się dymu, co ułatwia ich znalezienie. ━━━━━━━━━━━━━━━━━━━━ Ekwipunek został zaprojektowany tak, aby był prosty w obsłudze, a jednocześnie oferował przydatne funkcje: • Podgląd zdjęcia i opisu przedmiotu • Możliwość szybkiego zebrania całej amunicji jednym przyciskiem • Opcja wyrzucania kilku przedmiotów naraz ━━━━━━━━━━━━━━━━━━━━ Z uwagi na spadek popularności MTA:DayZ na polskiej scenie oraz chęć utrzymania wysokiej aktywności i zdrowego PvP, zdecydowaliśmy się czasowo zablokować dostęp do miasta San Fierro. Na tym obszarze znajduje się trująca chmura, która eliminuje gracza w kilka sekund. Jeśli serwer będzie się dobrze rozwijał, planujemy w przyszłości wprowadzić sprzęt umożliwiający bezpieczne wejście i ewentualne odblokowanie tej lokacji. ━━━━━━━━━━━━━━━━━━━━ Pojazd bez stali Pojazd ze stalą Została dodana możliwość montażu stali w pojeździe, która zwiększa jego odporność oraz zapewnia m.in. ochronę przed przebiciem opon. ━━━━━━━━━━━━━━━━━━━━ To nie wszystko — nie chcemy w zapowiedzi ujawniać wszystkich szczegółów, chcemy, abyście odkrywali je sami, grając na serwerze. Zapraszamy do wyczekiwania na start serwera oraz dołączenia do naszej społeczności na Discordzie: Discord Jeśli opis to dla Was za mało, zachęcamy również do obejrzenia ponad 30-minutowego filmu z serwera: Zobacz film Dziękujemy za zainteresowanie i zapraszamy do wspólnej gry!
    1 point
  30. There is a bug in the site, it stuck like this:
    1 point
  31. Seems like you forgot to link the community.mtasa.com download link here it is https://community.multitheftauto.com/index.php?p=resources&s=details&id=19012
    1 point
  32. There are two kinds of methods, one with setTimer and the other with the alternative onClientRender setTimer : The cursor always appears in the center for one frame after showCursor(true). function openPanel() showCursor(true) -- Save the last cursor position (values between 0 and 1) local x, y = getCursorPosition() -- Get the screen resolution local sx, sy = guiGetScreenSize() -- After 50ms, set the cursor back to its previous position setTimer(function() setCursorPosition(x * sx, y * sy) end, 50, 1) end onClientRender: Use a timer or onClientRender to set the position after showing the cursor. function panelAc() showCursor(true) local x, y = getCursorPosition() local sx, sy = guiGetScreenSize() local function imlecDuzelt() setCursorPosition(x * sx, y * sy) removeEventHandler("onClientRender", root, imlecDuzelt) end addEventHandler("onClientRender", root, imlecDuzelt) end your fixed code : local toggle = false local savedCursorX, savedCursorY local function togglePanel() toggle = not toggle if toggle then showCursor(true) if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() -- Wait one frame before setting the cursor position setTimer(function() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end, 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) I think you understand, if you have a different problem please post it here or create a new topic and tag me
    1 point
  33. I've run out of suggestions unfortunately, if i have smth i will come back
    1 point
  34. Is there any error on debug or F8? I dont understand why its not working
    1 point
  35. Hi, It looks like cit2 took security measures against some form of leak they had in April 2025. Since this is a server-based incident, please consider reaching out towards their administration team for guidance (through their Discord or other platforms they have a presence on). We can't help you out on this because your issue is related to a platform we do not own nor moderate.
    1 point
  36. تواصل معي دسكورد اخوي ,اقدر اسويلك هو w.lth contact me in discord ,i can do it for you w.lth
    1 point
  37. You can use this event for protected invalid trigger
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  38. The warning occurs because onMarkerHit can be triggered by other elements like vehicles, not just players. This means you're sometimes passing a non-player element to getPlayerAccount, which results in returning false instead of an account. You should check if thePlayer is actually a player element before doing anything: function moveGate(thePlayer) if getElementType(thePlayer) == "player" then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)) , aclGetGroup("PMESP")) then moveObject(gate, 1500, 1334.8000488281, -1334.1999511719, 10) end end end addEventHandler("onMarkerHit", marker, moveGate) You should do the same in the move_back_gate function, otherwise, it will execute twice when a player enters with a vehicle, for example.
    1 point
  39. Introduction: Blender is an open-sourced piece of software which provides various of features that are available through different of 3D tools, attempting to offer a componation of different applications like zBrush, Maya, 3dsmax and Substance Painter, from modelling (obviously), sculpting, animations to texture painting, in this tutorial, we are going to introduce you to the basics of Blender and prepair you to be able produce 3D models that can be used in MTA:SA and RenderWare GTA games (3D franchise), we will use a plugin called "DragonFF" for this tutorial so any pre-2.8 versions of Blender will not be compatible with this topic. We may update this topic regularly to cover newer features of the plugin. Q&A What can Blender do using DragonFF? - Export and Import DFF (vehicle, skin & object) meshes including vertex painting, UV (multiple) maps, materials, material effects (Environment - UV Animation). - Export and Import COL collision meshes (vehicle, skin & object). - Import map files (ipl/ide). (More features available here) Can blender do animations? Yes, but no, as DragonFF plugin doesn't support pre-2.8 Blender versions but you could use this for < 2.8 versions of Blender. Downloading Blender: - Head to https://www.blender.org/ and press "Download Blender". - Choose your operating system and make sure you are downloading the latest version. Before you continue (do not skip this part if you have barely any skills about Blender or 3D modelling). It is highly advised to watch the following video multiple of times in order to get a brief idea about the controls and what will be used, it is recommended to watch the first 3 parts of the tutorial. Installation of DragonFF: 1. Head to https://github.com/Parik27/DragonFF. 2. Click the green "Code" button and click "Download". 3. Open Blender, click anywhere to hide the splash screen. 4. Head to Edit > Preferences. 5. Click "Add-ons" then at the top-right "Install". 6. Locate the downloaded .zip file and click "Install Add-on". 7. Tick/Activate the plugin (use the search box). In order to make sure that the plugin is installed and activated successfully head to "File" > "Import" and check if "DragonFF DFF" is available as an option. Blender Controls There is a lot of controls in Blender and it is mandatory to learn at least the following: Camera Navigation: - Scroll Up/Down: Zoom In/out. - Scroll Button: Rotate view. - Scroll + Shift: Pan. - . (dot in Numpad): teleport to selected object/mesh. Selection: - Left Mouse Button: Selects an object/vertex/line/face. - Right Mouse Button: Opens the context menu. Toggling: - Tab: Toggle between Edit and Object Mode. Different behaviors between Edit and Object Mode: (with a combonation of X, Y and Z, you could move/scale/rotate in the desired axis.) - G: Move the selected object/mesh. - S: Scale the selected object/mesh. - R: Rotate the selected object/mesh. these are also available through the bar on the left: - Z: toggle between Solid, Rendered, Wireframe and Material Preview modes. Working with Models for MTA 1. Let's start with making our model, you can just use the default cube as a starting point, I have made this house for this tutorial. 2. Now let's do some pre-lighting, vertex painting is a technique used in game models to manipulate lighting in meshes, we will use the vertex painting interaction mode in Blender. (this is an example of bad Vertex Painting). - Head to interaction mode selection combobox, selected Vertex Paint. - go to "Paint" tab > Dirty Vertex Color. - Make sure to add "2" color Attribute for day & night prelight via the object data properties, work on both. - If there are bright areas in the model, try using a black brush and start painting the model. 3. Exporting the model to MTA. - Head to Object Properties > DragonFF - Export Object and make sure to be on "Object" mode. - go to File > Export > DragonFF > select .dff (make sure to name your model and choose a path, otherwise it's going to show you an error and export a corrupted model.) (If your model looks different than what it looks in the viewport, then make sure to apply the object transforms). Exporting the collision I highly recommend you to export the object and import it back as the current option will export it 1:1 (1 by 1), even if the mesh is simple the game's engine is not optimised to handle large amounts of collision meshes, collisions are meant to be extremely simple, this is a well known mistake made by modellers within the community that causes crashes and lag even with high-end PCs. - Head to Object Properties & Select "Collision Object" as the export type. - as a final step, it is highly recommended to import the mesh into Col Editor before importing it to the game, col editor will adjust the bounding box and optimise certain aspects of the collision mesh. - Edit > Add > Select the collsion model > right click the collsion mesh and click "Optimize". - To export the mesh head to FIle > Save As. Importing game assets Extracting the game assets can be useful to modify the game assets to your liking. Head to the following topic and read through the Extracting game assets section. - I highly recommend you to make a shared folder to include .png textures and model assets to be able to import the textures automatically into Blender. - Head to File > Import > DFF > Select the file (make sure the .png textures are in the same folder). (To check if you have sucessfully imported the texutres, hold Z & hover over "Material Preview") Changing Object Material/Texture - Go to the "Shading" tab, down below (by the default layout, zoom into the material tab). - - By default, DragonFF creates a "texture" node, you could simply click the folder image to replace the image. (You could rename the image texture to the current one "semi2Dirty.PNG" to match the name on the texture file) - If the texture looks "streched" then you need to adjust the UV wrapping. - Export the model (follow the steps above within the "Working with Models for MTA). - Now you need to update the texture file (TXD), to look up for the right TXD file, you could to search it through prindeside.com. - Enter the Model ID/Name and click search. - Click the model picture, expand & press Details. - The TXD file name should be under Files > TXD. - Find the TXD file within your game assets folder (or export it via gta3.img/other img container files using alic's img tool). - Open the TXD file using Magic.TXD > find & select the texture > replace > select the same image you used in Blender. - Change the "Texture Name" to match the name on texture node. - For Raster Format it's recommend to use DX3/DX4/DX5 for textures with an alpha channel (images with transparency as DX1 does not support transparency). - Press Replace > File > Save. - Replace both of the model & texture files in-game to apply the new changes. UV Wrapping - Switch to the UV Editing tab & switch to Edit Mode (Press Tab). - Select the faces you want to adjust and adjust accordingly to your desire. - Controls (you can use the following binds or the buttons on your left): A: Select all. S: Scale. G: Move. R: Rotate. - Watch the following video for more details: https://www.youtube.com/watch?v=Y7M-B6xnaEM
    1 point
  40. ?. Это не глобальная блокировка. Обратитесь к администрации проекта.
    1 point
  41. What is GizmoPack? it is a modular package of objects that extends the mapping capabilities of the MTA. Update List: List of films from updates and presentations: Download link: GizmoPack Legacy (Latest version) Authors: THEGizmo (Modeler, the main originator) i XeN (help with the project, editor of the texture editor)
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  42. COMPREI UM NOVO COMPUTADOR,BAIXEI O MTA,QUANDO ENTRO NOS SERVIDORES APARECE QUE FUI EXPULSO PELO ERRO AC #4 76CM QUANDO VOU ENTRAR NOVAMENTE APARECE QUE ESTOU BANIDO,SENDO QUE NUNCA JOGUEI NO SERVIDOR, QUANDO ACONTECE ISSO APARECE QUE ESTOU BANIDO EM TODOS OS SERVIDORES IMAGEM DO ERRO:https://imgur.com/a/tIWv25u
    1 point
  43. Our forums are now up, feel free to visit them by clicking here.
    1 point
  44. Hi there, everyone! We've been working hard on yet another update, since you're all stoked to hear about it, here goes: Finished rewriting the Express Courier (trucker) job For everyone that have played before, you will probably be happy about this. The job was way too complicated for most people, huge vehicles all over the roads and it was rather confusing. We've rewritten it entirely to make it a lot more userfriendly and easy to use. UI changes We've implemented a few new features in the UI system which were required to take the job selection screen to the next level! Which means that we've got 2 new reusable UI elements at our disposal for GUIs. We've used the new element in the redesign of the Job Selection screen, which has been rewritten. Map changes We've created 3 new maps for the All Saints Hospital which got a new parking lot, a new entrance hall and an entire new interior Things that get you moving! Over 40+ new vehicle handlings have been created, featuring old vehicles like a '69 Dodge Charger RT 426 V8 Hemi to a 2015 Bugatti Veyron. Which means we've now got over 180+ different vehicles, something for everyone! Besides that we got some other exciting news! We've been through 2 closed beta tests and have resolved quite a bit of feedback to take things up a notch. The system will be properly tested and easier to use thanks to these tests, special thanks to the team of beta testers! We've also resolved over 25 bugs in the meantime, which means we're getting closer and closer to launching. Stay tuned to get more news about the forums we're setting up, since they will play a vital part in your character's story and/or company! For more updates such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.
    1 point
  45. This is a really big MTA problem. In MTA when you play animation on ped / player It was always be frozen and he can't move. You can work around this but this way sucks too.. but working. This way is using binds and setControlState function. Look at my video.
    1 point
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