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Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company5 points
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Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=190074 points
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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-> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides3 points
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Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.2 points
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This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points
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Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points
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why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.2 points
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I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.2 points
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PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)2 points
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This right here is exactly what the MTA community needs. It is small enough already. Break down the language barrier and bring us all together! Very excited about this one.1 point
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Subject: Seeking Paid Assistance for Vultaic MGM Setup & Debugging Hello everyone, I am currently working on a project using the Vultaic Multigamemode (MGM) framework, but I am encountering several persistent issues during the installation and configuration phase. Despite my efforts, I haven’t been able to get the environment fully stable and functional. I am looking for an experienced developer who is deeply familiar with the Vultaic framework, its module dependencies, and SQL integrations. What I need help with: Proper installation and resource structuring of the Vultaic MGM. Fixing script errors (nil values, database connection issues). Ensuring all game modes (Race, DM, Shooter, etc.) load correctly without map errors. General optimization for server performance. I value your time and expertise, so I am willing to pay for professional assistance to get this resolved efficiently. If you have experience with this specific framework and are interested in helping out, please send me a PM here or add me on Discord: [Discord istifadəçi adınızı bura yazın] Looking forward to hearing from you. Thanks! discord:calmn91 point
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mtasa://179.61.132.118:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? DISCORD: https://discord.com/invite/Gfs84Ma8en BEMYDRE4M DEVELOPMENT ON YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment1 point
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Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.1 point
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I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of : https://wiki.multitheftauto.com/wiki/Modules_Introduction1 point
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Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.1 point
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Not sure what kind of backend you use. But here is an npm packets that could be used for inspiration. Probably some dependencies are deprecated. https://github.com/4O4/node-mtasa/tree/master The authOptions: https://github.com/4O4/node-mtasa/blob/aeac8ab9417a7b6a65f117491d1e648a6ad62422/src/client.ts#L107C17-L107C28 Using it in request: https://github.com/4O4/node-mtasa/blob/aeac8ab9417a7b6a65f117491d1e648a6ad62422/src/client.ts#L62 But under the hood (in JS) it is something like this: const credentials = `${username}:${password}`; const encodedCredentials = Buffer.from(credentials).toString('base64'); const result = "Authorization: Basic " + encodedCredentials The header is: Authorization The value is something like: Basic bWlqblVzZXI6Z2VoZWltV2FjaHR3b29yZA==1 point
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Hey there, As you may know, I am currently working on a futuristic / cyberpunk-style, old-school concept map, and the project is still a work in progress. I will be sharing more updates, previews, and details on Discord I would also like to make this project more community-driven. If you’re interested, you can share your digital artwork, drawings, or designs with me here on the forum or via Discord DM. Selected artworks may be featured directly inside the map, for example as: * Signboards * Billboards * Holograms Posters or other cyberpunk-themed visuals [Caption] There are tons of other holograms and billboards around the map but I didn't want to show it all at once Your art will become part of the city itself, helping shape the overall atmosphere and identity of the map. Every submitted artwork that is used will be carefully showcased in the end credits section, with proper recognition given to its creator. If you’d like to see your work showcased in a cyberpunk environment, feel free to reach out. I’m excited to see what the community can bring to this world! Yours sincerely,1 point
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Vice Roleplay proudly announces the upcoming launch of a server that brings a realistic roleplay experience to the city of Miami and Miami-Dade County, during a time of profound social change and complex law enforcement dynamics a period defined by the challenges and conflicts that shaped the city through crime, justice, and ambition. Vice Roleplay is designed to offer more than just entertainment; it aims to faithfully recreate American roleplay as it truly was in the early 2000s (2002), with precision, depth, and purpose. The project is built on historical accuracy, realistically structured factions, law and justice systems inspired by U.S. institutions, a balanced economy reflecting the early 2000s, and a strong focus on meaningful, story-driven roleplay. Within this server, every character matters, every decision carries consequences, and every story is shaped by the players themselves. The administration’s role is not to control, but to guide and organize, respecting the integrity of the experience and realism. We believe that players are partners in this project, and we welcome their feedback and constructive support, committing to transparency, fairness, and continuous improvement based on community experience. All development stages, including server launch, available factions, core systems, and the official opening timeline, will be publicly announced, ensuring that the community is part of the journey from day one. We promise an experience unparalleled in the RP scene, crafted for serious roleplayers, respecting realism and storytelling, and designed to create unforgettable stories within the city of Miami. Vice Roleplay this is Miami as you have never experienced it before. visit us today https://discord.gg/BjJk7eF64T1 point
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Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.1 point
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Really cool project! It's nice to see someone putting effort into tooling for MTA. The community really lacks this kind of stuff and it's a shame these posts don't get more attention. I'm actually working on something similar myself, a direct converter for developers that goes from Figma to MTA. You design your UI in Figma, tag your layers with suffixes like _checkbox, _image, _button, etc., and it exports the whole thing ready to use. Different approach but same goal: making UI development less painful. Good luck with the project, hope it gets the traction it deserves.1 point
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Welcome to **SAS Network**, a next-generation MTA:SA community combining the best game modes in one place! Play your way: • **CNR (Cops and Robbers)** – create chaos, chase criminals, earn reputation • **ClanWars** – build your team, dominate the battlefield • **Freeroam** – explore, drift, chill, and show off your rides • **Race** – master custom-made tracks and climb the leaderboards What makes us special: • Smooth, lag-free EU servers • Fully optimized custom systems • Active and friendly international community • Frequent updates, challenges, and seasonal events • Discord integration & ranking system Whether you’re into competition, cruising, or pure fun — **SAS Network** has a place for you. Join now: **Server IP:** Coming Soon **Discord:** https://discord.gg/rrFJ5CPsjz **Website:** Coming Soon1 point
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Hello guys! So after many years of OwlGaming going down, is there any public and published English Roleplay server like OwlGaming used to be? that has a playerbase so we can play on? This is the best server and best game I've played for years and I'm really looking for something good, if you guys could help I'd be more than happy.1 point
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Actually, I wasn't the one who said AI was stupid I just said that for now, especially chatgpt, it's very limited for complex scripts. I'll try cursor, thanks1 point
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This script replaces the default GTA traffic lights with a fully customizable system, allowing server owners to design and manage intersections according to their own needs. It is intended for those who want to add more flexibility and realism to traffic control on their server. MAIN FEATURES Complete Cycle Customization Each intersection can be configured individually. It is possible to let two directions run simultaneously (for example, north-south) or switch each direction one by one. Cycle lengths, order of signals, and groupings are fully adjustable. Custom Signal Types The system supports more than just the standard red-yellow-green. Arrows for straight or left turns, or other shapes, can be added directly into the configuration to create more complex traffic setups. Automatic or Manual Operation Intersections can run in a fixed cycle or in automatic mode. In automatic mode, the script monitors traffic flow, for example, if a defined number of vehicles pass within a set time frame, the intersection activates. The thresholds and time intervals are configurable. Compatibility The resource is not tied to any specific gamemode. It works on freeroam, roleplay, or custom environments without requiring additional dependencies. VIDEO SHOWCASE PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)1 point
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Welcome to the forums @O-Dog. Your thread has been moved to the Resources section. The Scripting section is for scripting inquiries.1 point
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local exampleTable = {"stringitem1", "stringitem22", "stringitem333", "The Longest String Of Text", "abcde"} function getLongestString(strTable) local str = strTable[1] for i=1,#strTable do if string.len(strTable[i]) > string.len(str) then str = strTable[i] end end return str end print(getLongestString(exampleTable)) --result : The Longest String Of Text try this1 point
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I have this problem too, is there any way to get a good answer?1 point
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What is Reinc Online? Reinc Online is a full-featured isometric MMORPG playable inside the vanilla MTA client. The game includes everything you’d expect from an MMO action RPG. Classes, talents, abilities, quests, monsters, items, crafting, boss fights, PvP, and much more. Reinc Online is inspired by great ARPGs out there, like Drakensang Online, the Diablo series, Lost Ark, Last Epoch, and others. If you’ve played any of these, you’re already familiar with what Reinc Online can offer, but inside MTA. If this post seems interesting, please make sure to check out the trailer video about the server: Please note that this is a very early access version of Reinc Online. Bugs, missing features, balancing issues, and occasional server shutdowns are likely to occur. Due to the complexity of the project, there may also be unforeseen issues that are expected to be revealed after the release. Also, keep in mind that I am working on this project alone. If you encounter any bugs or errors, please report them using the in-game reporting system or on the Discord server.1 point
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Hi! Following the community discussion in our forums, we have created an official Discord server quite a while ago, as an alternative (and maybe a full replacement in the future) to our current IRC channels. We kept it in under the radar while we were fine tuning things, but we believe we can now present it to you guys. All MTA players and fans are welcome to join our Discord server (though please behave while you are in there ). You can join it by using this link: https://discord.gg/mtasa What is Discord? Discord is a hybrid of IRC, an Instant Messenger and a Voice Chat software. It incorporates the most important features of these elements into a handy and multiplatform app which you can run on your desktops, smartphones or tablets. Why is it cool? Compared to IRC, it offers a built-in chat history buffer, so even if you are offline, you can still catch up with what happened in the channels then. IRC also offers that, but only through an IRC Bouncer that you either need to pay for, or have someone host it for you. It also has a modern look and features such as URL embedding (regular websites, but also pictures and videos), handy syntax colouring for pasted code snippets, emojis (also custom ones), chat messages reactions, Steam integration and more. What can I find while I am there? We currently have some channels created, including: #general - for general MTA and offtopic chats #scripting - for Lua scripting-related queries #support - for any problems related to MTA:SA client or server #announcements - for all important messages from us as well as some others. We are still thinking of how to put our Discord server into its full potential, so we may add more channels soon. Can I have Discord app installed and/or running on several of my devices concurrently? Can I use more than one server? Sure, absolutely. It will sync the messages automatically. And yes, you can add more servers than just our one. How do I join it? Hey, we have mentioned that already. Just click the link below and follow the instructions: https://discord.gg/mtasa I have a suggestion about the Discord... Okay, let us know. As usual, we are open for suggestions. Just post in this topic or hit us up directly on Discord. Hope to see you there! -- MTA Team1 point
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ChatGPT ist eine weltverändernde Form von künstlicher Intelligenz. In ihrer Art die Mehrdeutigkeit der Kommunikation zu erfassen und daraus zielgerichtet Antworten zu geben stellt eine Gefahr für unsere heutige Gesellschaft dar. Die grundfesten Ideale des Kapitalismus, der Wertschätzung werden beraubt in dem man seine eigene Existenz in diese Netzwerke opfert. Mit meinem Expertenwissen versuche ich euch zu erklären worum es in Wahrheit geht:1 point
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COMPREI UM NOVO COMPUTADOR,BAIXEI O MTA,QUANDO ENTRO NOS SERVIDORES APARECE QUE FUI EXPULSO PELO ERRO AC #4 76CM QUANDO VOU ENTRAR NOVAMENTE APARECE QUE ESTOU BANIDO,SENDO QUE NUNCA JOGUEI NO SERVIDOR, QUANDO ACONTECE ISSO APARECE QUE ESTOU BANIDO EM TODOS OS SERVIDORES IMAGEM DO ERRO:https://imgur.com/a/tIWv25u1 point
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Default MTA Server || Freeroam [P] EN The classic freeroam experience with unlimited chaos, drifting, shooting other players (or just using /peace for passive mode), hydra dogfighting and fun arena's. As a classic freeroam there are no restrictions to spawning in vehicles & weapons, and freedom applies to all other game aspects as well. Average players online is 100, so there's always someone to troll or fight! Click to join (mtasa://149.202.51.189:22005) ______ Prime Freeroam EN (Freeroam, NPC, AI) Click to join (mtasa://149.28.237.162:22003) ______ Welcome To San Andreas (Single Player Features!) EN (Freeroam, NPC, AI) The old-school single player San Andreas experience! Click to join (mtasa://wtsa.mtasa.moe:22003) SAES:RPG EN SAES:RPG is a gaming community and server which has ran on MTA since 2003 on both MTA:VC and MTA:SA, Our current server is an RPG based gamemode in which you can be Cops, Robbers, Gangs, Dealers, Medics, Mechanics and participate in Roleplay, Bank Robberies, Store Robberies, Racing, Hunting down criminals, Monthly giveaway events and much much more! Click to join (mtasa://51.38.67.64:4999) ______ CIT Cops 'n' Robbers, Gang Wars, Civilians | cit.gg EN/PT/AR/TR (CnR, Turf wars, Civilian jobs.) A community mainly focused on cops 'n' robbers, gang turf wars and a variety of civilian jobs, community made events, joining groups to play and have fun together. Click to join (mtasa://94.23.158.180:22003) ______ SAUR Utopia RPG EN An RPG server with multiple unique features and activities, with an active staff team. Click to join (mtasa://phoenix.saur.co:22003) FFS Gaming DM/Race/DD/Hunter/Shooter/Stuntage/Trials/HP/RUN/CW/PTP/CarBall/Training/Minigames/Geogesser EN FFS Gaming provides a vast amount of race type gamemodes all in one server. From regular races to be the fastest one, kicking your opponents into water in destruction derby or simply having a fun time in minigames, we provide everything to enjoy your stay. Click to join (mtasa://54.37.245.209:22003) ______ /TfF\ The Favoured Few - DM/HDM/OS/STUNTAGE/MINIGAMES/SHOOTER/CATCH/DD/POWERDD/HUNTER/RACE/CLANWARS/TRAINING The Favoured Few delivers thrilling Race Deathmatch (Regular, HDM or OS), competitive Clanwars, and an exclusive Power Destruction Derby mode, along with a wide range of gamemodes including Shooter, Hunter, Stuntage, Minigames, and Training. Take part in daily events to earn exclusive rewards, and explore the garage to customize your infernus! Click to join (tff.gg:22003) Drift Paradise MTA RU/UA/EN/US/PL/Global (Drift, Touge, Freeroam) Create the car of your dreams and travel to iconic places! All servers are synchronized, which means that you can play on any server on 1 account. #1 Drift Paradise [RED] MSK mtasa://95.129.234.27:22001 #2 Drift Paradise [RED] MSK mtasa://95.129.234.27:22002 #3 Drift Paradise [RED] MSK mtasa://95.129.234.27:22003 #4 Drift Paradise [RED] MSK mtasa://95.129.234.27:22004 #5 Drift Paradise [RED] MSK mtasa://95.129.234.27:22005 Note: Some users will need to use a VPN with a server in Russia to connect due to some restrictions. ______ Need For Speed: San Andreas Global/EN/PL/RU/ES/PT/TR/CZ/FR/DE/HU/ID (Race/Freeroam/Other) Racing server inspired by various nostalgic Need for Speed titles such as Underground 1/2, Most Wanted, Carbon, World where you start out with a slow car and progress by racing, participating in AI police pursuits and numerous other activities, all of which let you buy new cars and and upgrade their performance and visuals with hundreds of unique custom made body parts and complete customization of paintjobs through a NFS Carbon-like vinyl editor. Click to join (mtasa://178.33.54.30:20256) ______ Mr. Green Gaming EN/PT/AR/TR/RU/PL/DE/FR (Race, DM, CTF, Shooter, MIX) The classic racing experience! Join Race (mtasa://race.mrgreengaming.com:22003) Join Mix (mtasa://racemix.mrgreengaming.com:22003) ______ Sofa King Cool EN/Global Click to join (mtasa://87.98.182.70:22005) MTA DayZ TOP-GTA EN, PT, TR, PYC, PL, LT, DE, ES (DayZ / Zombies / Cars / Quests / DM) Enjoy advanced gameplay with zombies, lots of cars, missions and PvP. Created in 2013. International: mtasa://int1.top-gta.net:22003 Turkey: mtasa://tr1.top-gta.net:22003 Europe: mtasa://eu2.top-gta.net:22003 RUS/UA: mtasa://ru1.top-gta.net:22003 Moscow: mtasa://msk1.top-gta.net:22003 https://top-gta.net/ Note: Some players may need to use VPN in order to connect (because of local restrictions) Players from Russia can play without VPN on our Moscow server ______ Epic-Row Zombie RPG EN (Zombie, RPG) PvE based zombie gamemode with RPG elements. Click to join (mtasa://s.epicrow.com:22003) ______ StoneAge [DayZ] EN, PT (Survival/Zombies/DayZ) Fight against other survivors, make new friends, trade items, get rid of zombies, and don't forget: here your goal is just to survive, whatever the cost! Click to join (mtasa://158.69.122.226:22003) San Andreas Police Department: First Response EN (Emergency Services Simulation / RPG / AI) Step into the life of a Police Officer, Paramedic or Firefighter and react to a wide variety of callouts all over San Andreas. Click to join (mtasa://37.187.250.129:22004) ______ SAAW World War II EN (Team deathmatch / War (Conquest) / Airstrike / Sea war / Tank war) A team-based tactical world war II server featuring third person and first person gameplay and dozens of different vehicles, weapons, classes and maps. Main objective in every map is to bring the enemy ticket count to zero by capturing points, shooting enemies or sinking convoy ships. Click to join (mtasa://116.203.196.16:22003)1 point
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Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus1 point
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Map files Table of contents: Introduction How to read a map file? Broken map file, what to do? Editor bugged, what to do? Modify your maps outside of MTA Extra links Introduction A map-file! What is that? The name already gives away the definition. It is a file which contains a MTA map. The format makes maps portable, so that you can send them over to your friends. You can recognize map-files by the extension: .map Here is an example of a map: Syntax highlight When you open a map file in your text editor. The syntax highlight you should use is XML (HTML will work as well, but the semantic is different and could cause issues with auto complete features, that is if you have enabled those). Changing syntax highlight in for example Visual Studio Code. How to read a map file? Before we start, this is what we call a node: <tagName></tagName> If we take a closer look to the following map file: <map> <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> <object id="object (CE_grndPALCST03) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="573.09802246094" posY="-3847.013671875" posZ="3.6442375183105" rotX="0" rotY="22" rotZ="352"></object> <object id="object (CE_grndPALCST03) (2)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="572.64624023438" posY="-3769.0698242188" posZ="4.9519920349121" rotX="0" rotY="21.99462890625" rotZ="343.24649047852"></object> <object id="object (CE_grndPALCST03) (3)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="669.66534423828" posY="-3856.0627441406" posZ="3.6442375183105" rotX="0" rotY="63.99462890625" rotZ="175.99389648438"></object> </map> > we see in there the map node: <map></map> When the map is loaded <map></map> will become our map element. And inside of the map node we see more nodes: <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> In this case these two nodes will become two in-game objects. Tagname <tagName></tagName> Each node in the map file will become an element in game. !important A node has a tag name. In this case I gave it the name: "tagName" This tag name specifies in MTA the element type. For example: If it has the name <object></object>, the element-type is an object. If it has the name <ped></ped>, the element-type is a ped. What if the tag name is not matching with one of these entities? (The list is not complete, the rest can be found in this class list, only if the XML syntax is implemented) Then the elements are considered custom elements. They are not visible in game. Custom elements Custom elements have their own purposes. You often see those custom elements used in game modes, for example stealth: <mercenaryspawn id="mercenaryspawn (1)" posX="635.58117675781" posY="-3770.458984375" posZ="18.97974395752" rotX="0" rotY="0" rotZ="0"></mercenaryspawn> The tagname for this node is "mercenaryspawn". The element that is produced after loading the map, is used as a spawnpoint for in a stealth map. Custom elements are invisible. Custom elements do have an orientation. The getElementsByType function can be used to get custom elements. Attributes Attributes are properties applied to a node. They are used to attach data to an element. Example: <entity name="IIYAMA" age="5" type="device" resolutionX="1920" resolutionY="1080" displaySize="31"></entity> An attribute exist out of two parts: <entity name="value"></entity> Name Value The name specifies if the node has the attribute. <entity name></entity> <entity age></entity> If the name is "name", then the node has the attribute "name". And if the name is "age", then the node has the attribute "age". The value will be used for the data for each attribute. <entity name="IIYAMA" age="5"></entity> Identifiers (ID) Every elements can have an identifier attribute, which is used to make it accessible for scripting functions. <tagName id="identifier"></tagName> The identifier of an element can be used in getElementByID to grant access to it. Even though identifiers normally should be unique for each individual, it is not the end of the world if they are not in MTA. They might also be considered as unnecessary for map files without scripts. Element specific attributes There are some attributes that do more than just applying properties. They will change the element appearance and orientation. For example this object: <object interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> It will be created in interior 0. It will have collisions. (You can walk on it) Alpha. It's opacity is 100%. It is not doublesided. (When you stand inside of the object you can look through it. If doublesided is enabled the same colors/paint from the other side will be applied.) It's model is 6094. It is scaled 100%. (0.5 = 50%, 2 = 200%) Etc. If you want to know which attributes do have influence on the elements appearance and orientation, you have to look that up on the wiki. Here a small list of some those attributes: Broken map file, what to do? If your map file is broken. Step 1 Make a backup. + Always make a backup when re-editing your map. Settings can get lost! Step 2 The first thing you want to do, is just open it in a text-editor. Just give it a quick look and check for anything strange. The file could be empty or some strange values could be used. Do you want to know all the syntax rules (XML)? You can find a list right here: http://www.adobepress.com/articles/article.asp?p=1179145 Step 3 Remove the editor definition. This definition could cause problems in case of invalid characters. From: <map edf:definitions="COBDEF,editor_main"> <!-- Map elements --> </map> To: <map> <!-- Map elements --> </map> Step 4 If you can't find the problem, then you could validate the file. There are services out there that validate XML files. They can help you to find out where your file is broken. Validation tool by W3C: https://validator.w3.org/#validate_by_input Note: You need to do step 3 first. Else you can't parse the file. Step 5 In case of re-opening map files in the editor, but doesn't want to get open. Make a backup. Remove custom elements. See chapter How to read? Retry to open the file. Editor is bugged, what to do? Your editor could be bugged and you are not able to save the map or open a new one. The first thing you want to do is backup the editor_dump folder in your server. This folder is located between all your resources. server\mods\deathmatch\resources\editor_dump Rename the folder name. editor_dump > my_broken_map Stop the map editor. Check if there is a new editor_dump folder. If there is, rename that one as well. Start the map editor again. Modify your maps outside of MTA Sometimes you want to modify your maps without going back in to the editor. Your text-editor is in most cases the way to go. For example you want to move all objects to a new dimension. In Notepad++: Make a backup! (if you are new to this) Select in your file the part you want to replace: dimension="0" Commando: ctrl + H (replacement overlay) Fill in the replace field: dimension="1" Click on: replace ALL. Moving your map? There is a nice online tool that can help you with that: https://mtaclub.eu/converters Edit your map with the DOM (Document Object Model) Knowing JavaScript? Your browser inspector can be used to modify your maps at a higher level. (If you so desire) Extra links: Parent, child and how this is reflected in MTA https://wiki.multitheftauto.com/wiki/XML https://wiki.multitheftauto.com/wiki/Element_tree Elementdata <sync_map_element_data /> https://wiki.multitheftauto.com/wiki/Meta.xml Load maps (manually + including in meta.xml) https://wiki.multitheftauto.com/wiki/Meta.xml https://wiki.multitheftauto.com/wiki/LoadMapData Save maps https://wiki.multitheftauto.com/wiki/SaveMapData1 point
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Hi there, everyone! We've been working hard on yet another update, since you're all stoked to hear about it, here goes: Finished rewriting the Express Courier (trucker) job For everyone that have played before, you will probably be happy about this. The job was way too complicated for most people, huge vehicles all over the roads and it was rather confusing. We've rewritten it entirely to make it a lot more userfriendly and easy to use. UI changes We've implemented a few new features in the UI system which were required to take the job selection screen to the next level! Which means that we've got 2 new reusable UI elements at our disposal for GUIs. We've used the new element in the redesign of the Job Selection screen, which has been rewritten. Map changes We've created 3 new maps for the All Saints Hospital which got a new parking lot, a new entrance hall and an entire new interior Things that get you moving! Over 40+ new vehicle handlings have been created, featuring old vehicles like a '69 Dodge Charger RT 426 V8 Hemi to a 2015 Bugatti Veyron. Which means we've now got over 180+ different vehicles, something for everyone! Besides that we got some other exciting news! We've been through 2 closed beta tests and have resolved quite a bit of feedback to take things up a notch. The system will be properly tested and easier to use thanks to these tests, special thanks to the team of beta testers! We've also resolved over 25 bugs in the meantime, which means we're getting closer and closer to launching. Stay tuned to get more news about the forums we're setting up, since they will play a vital part in your character's story and/or company! For more updates such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point
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Don't be sick please, remember that you've bought the scripts not the author rights. He can do everything he wants with his script because he has the author rights and you don't. Next time be sure that you buy that rights please.1 point
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Some crashes in 32 bit Windows are caused by MTA running out of address space. The best solution is to use 64 bit Windows. For 32 bit Windows, these MTA settings may help a little: 1) Settings->Advanced->Fast CJ clothes loading->Off 2) Settings->Advanced->Streaming memory->Min 3) Remove all GTA:SA graphic mods (GTA:SA reinstall is ideal) Or, you could try enabling the 3GB switch in 32 bit Windows Details at this link In summary, for 32 bit Windows 7,8,10: 1) Find C:\Windows\system32\cmd.exe in Windows Explrorer 2) Right click on cmd.exe and select 'Run as Administrator' 3) In the black box enter this command: bcdedit /set IncreaseUserVa 3072 4) Press return 5) Restart computer 6) Pray1 point
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Info: After finding the awesome "snow" script by R3mp i just had the idea to make a winter map ..and here it is: a winter version of my "green valley" map with snow textures and falling snow(thanks a lot to R3mp who made this script and allowed me to use it). Features: - falling snow (by R3mp) - custom snow textures for objects and skins (by SATAN) Supported Gamemodes: - Stealth Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=611 ------------------------------------------------------------------------------------------------------------ Check out R3mp's resources: https://community.multitheftauto.com/index.php?p=profile&id=4541 point
