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Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company5 points
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Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=190074 points
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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-> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides3 points
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This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points
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Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points
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I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.2 points
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PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)2 points
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MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.2 points
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It is indeed a kind of attack. It means that the player is able execute clientside-code on demand. The attacker is triggering 'known generic events' which might be handled by the server. The ones that are unknown are in your logs, the ones that are known and trigger able are not. But that does not mean that the ones that did trigger didn't cause unwanted results. You might want to consider to restart the resources, just to make sure there is no memory leak. The event which AngelAlpha mentioned can indeed help with detecting that kind of attacks. As an extend you can also add a honeypot, which in this case are 'unkown' events for your server but know for other servers. When a player uses this kind of attack again, you can ban them automatic. You might want take a closer look at your logs for candidates (for example money related). There is also this event: https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold But be careful with automating things, always test these kind of stuff or you might accidentally nuke your own player base.2 points
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@arturmaliew Your XML structure is broken because some <group> tags are closed in the wrong place. That is why the file cannot be opened,not necessarily because the file is missing, but because the XML is invalid. You accidentally closed the main group too early and then opened another group at the wrong level. Try this fixed version: <catalog type="vehicle"> <group name="Машины"> <group name="Ваз"> <vehicle id="560" name="2107" /> </group> <group name="Иномарки"> <vehicle id="415" name="Nissan GT-R" /> </group> <group name="Дпс"> <vehicle id="597" name="Приора ДПС" /> <vehicle id="427" name="Уаз Полиция" /> </group> </group> <group name="Motorbikes"> <vehicle id="481" name="BMX" /> <vehicle id="581" name="BF-400" /> <vehicle id="462" name="Скутер" /> <vehicle id="463" name="Freeway" /> <vehicle id="523" name="HPV1000" /> <vehicle id="461" name="PCJ-600" /> <vehicle id="586" name="Wayfarer" /> <vehicle id="471" name="Quadbike" /> </group> </catalog> Also make sure the file is saved as UTF-8 and that the resource is loading the correct path to vehicles.xml1 point
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Do you really have nothing better to do than post BS? It's just sad, man. I see why Ardic blacklisted you - you never could help yourself. None of this helps your cause at all. Not surprised at your inability to understand that though.1 point
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Yeah. I've seen this documentation. So much to start with xD. But yesterday i checked it and downloaded server folder from github repo. I thought that there will be more code. But for my luck that code is acceptably short. Like i guess still month to understand all functions, and how to call them. But one month to start code something is not that wrong. Anyway. Thank you so much for your help. For now i decided to make my own buffer system as module. As im not having problems with understanding C/C++ it will be easier even for me to make whole server as C code lol. I can make that module as lua script. But i like to keep everything organized. When i'll get courage to make that module. Maybe also i'll get will to make my own documentation and publish it. So no one longer gonna strugle with modules. Anyway. Thank you for your help again and your recomendations. From me i can recommend you getting in to C languages. Getting point of how them work improve also skills in lua. As you are "closer" to machine. I think that this topic can be locked.1 point
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Hello MTA Community, I am offering a completely unique, high-quality RPG Gamemode project. This is not another "internet leak" or a modified basic script - it’s a professional, custom-built environment designed for stability, performance, and top-tier player experience. I am moving away from the MTA scene to focus on other technologies, so I am selling the full source code along with all exclusive assets. What's inside? Complete Gamemode: Robust and optimized code (written with modern standards). Custom 3D Models: A huge collection of author-made models that you won't find on any other server. Modern UI/UX: Clean, responsive, and intuitive interfaces designed by a professional designer. Backend: High-performance integration. Language Localization: I can translate and rewrite the entire package into any language you need (English, Spanish, etc.) upon purchase. Visuals (Showcase) Don't just take my word for it - check the quality yourself: Scripts & UI Showcase: https://imgur.com/a/ncK8xHz Custom Models Showcase: https://imgur.com/a/Q4bumAQ Pricing & Offers I am looking for a serious owner who wants to launch a top-tier server without spending months on development. Project Bundle (Source Code + All Models): $300 USD Premium Bundle (Project + My Work/Translation/Implementation): $400 USD (Open to reasonable negotiations for serious buyers). Contact If you are interested, feel free to reach out: Discord: xelvor001 point
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Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.1 point
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PRO|Race Slipstream DRS System | Advanced Aerodynamics for MTA:SA Developed by Hunterix and AI ------------------------------------------------------------------------------------------ PRO|Race Slipstream DRS, a fully custom Drag Reduction System designed to bring tactical depth and realism to MTA racing servers. Unlike standard nitro scripts, this system manipulates the vehicle's physical handling and aerodynamics in real-time. How it Works: 1. Kinetic Energy Recovery (Slipstream Charging) The system encourages aggressive close-range racing. The DRS battery only charges when you are drafting behind another opponent. Requirements: You must be traveling above 150 km/h and maintain a distance of less than 10 meters from the car ahead. Visual Feedback: As you draft, the custom 3D light bar on the rear of the car creates a dynamic gradient, shifting smoothly from Red (Empty) to Yellow, and finally Green (Ready). 2. Active Aerodynamics & Physics Once the battery is fully charged (Green), the system is primed. Activation: Pressing 'X' engages the DRS. Visuals: The rear wing physically rotates 90 degrees to an open position to reduce air resistance. The light bar begins a rapid strobe effect to indicate active discharge. Physics: The script modifies the vehicle's dragCoeff (Drag Coefficient) in real-time. This effectively removes air resistance, allowing the car to break its natural top speed limit without unrealistic acceleration boosts. 3. Safety & Strategy Just like in Formula 1, the system is designed for straights, not corners. Brake Cut-off: Touching the brakes immediately deactivates the DRS, closes the wing, and restores normal downforce to ensure cornering stability. Dynamic Consumption: The charge drains while active, shifting the light bar color back from Green to Red, forcing players to strategically decide when to deploy their boost for the perfect overtake. Technical Features: Custom 3D Wing & Light Bar models. HLSL Shaders: Dynamic texture coloring with alpha blending and neon glow effects. Vector Math: Precise slipstream detection using dot products and velocity vectors. Custom Audio effects for activation and deactivation. https://www.youtube.com/watch?v=mvPintb-5GU Download : https://www.mediafire.com/file/ptmdt6rcjquq4rz/ProRaceDRS.zip/file https://discord.gg/PM6axzEZ1 point
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eyvallah o kadar uğraşamam olmuyorsa olmuyordur bir şey yapmışsın ama anlayamıyorum o kadar kod bilgim yok. oyunda açtıktan sonra silah değiştiremiyorum ve sesler gelmiyor silahtan1 point
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Actually, I wasn't the one who said AI was stupid I just said that for now, especially chatgpt, it's very limited for complex scripts. I'll try cursor, thanks1 point
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# UPDATE * Added sounds when the player doesn't have enough money or when the purchase is done ( different sounds for both). * Dealers now have voices that are triggered when the the bag is opened or when the player can't buy the weapon. * The bag now remains open even when the transaction is failed.1 point
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Vending Machine script inspired from the singleplayer version. Player health will be refilled a bit after each drink. It verifies the money and responds based on that. Works with every vending machine in the map. Video to explain it more: For more information, feel free to join my discord server: https://discord.gg/Nex7e6JUhe Discord account is mehdi46641 point
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When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end.1 point
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good job, if you have a different problem please post it here or create a new topic and tag m1 point
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cursorX, cursorY = getCursorPosition() -- showCursor(false) <-- Use Before Then ... -- showCursor(true) <-- Use After Then screenX, screenY = guiGetScreenSize() setCursorPosition(cursorX*screenX, cursorY*screenY)1 point
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Eagle Loader – Streamlined Custom Map Processing for MTA:SA GitHub: https://github.com/BlueEagle12/MTA-SA---Eagle-Loader What is Eagle Loader? Eagle Loader is an efficient and lightweight map processing resource for Multi Theft Auto: San Andreas. It simplifies the loading of custom maps and objects using a custom .definition system and a customized .map format tailored for performance and flexibility. Key Features Easy Custom Map Loading Load complex custom maps with minimal performance overhead. Definition File System Handle map data, models, effects, and LODs through structured .definition files and customized .map files. String-Based Custom Model IDs One of Eagle Loader’s standout features is the ability to assign string-based IDs to custom models instead of numeric ones—making it significantly easier to manage and organize assets. Optimized for Speed Designed for fast loading and smooth integration with the MTA:SA engine. Demo Map – MTA: Vice City Want to see Eagle Loader in action? Check out this fully functional Vice City map port: MTA: Vice City – Demo Map How to Load the Vice City Map Download the Resources Clone or download both repositories: Eagle Loader MTA: Vice City Place in Your Server Resources Folder Drop both folders inside your resources/ directory. Start Eagle Loader First start eagleLoader Start the Vice City Map Resource start viceCity With just a few simple steps, you’ll be walking through Vice City inside MTA:SA — powered by Eagle Loader. Download & Docs: Eagle Loader on GitHub Feedback & Contributions are welcome!1 point
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MAP Converters Some basic map converters that may be useful. https://mtaclub.eu/converters Please let me know if you find a bug!1 point
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My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving1 point
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function faroisd() local car = getPedOccupiedVehicle(source) -- get the car the player is in (could be false if not in one) if car and isElement(car) then if getVehicleOverrideLights(car) == 1 then setTimer(setVehicleOverrideLights, 100, 1, car, 2) else setTimer(setVehicleOverrideLights, 100, 1, car, 1) end end end addEvent("ligar", true) addEventHandler("ligar", root, faroisd)1 point
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@thebossofc O erro está dizendo que o 4º argumento do seu setPedAnimation deveria ser um número, mas vc colocou um true no lugar. setPedAnimation(source, "crack", "crckidle"..math.random(1,4), true, false, false, false ) -- 1 2 3 4 (era pra ser um número inteiro, o true é só depois) Faltou você declarar o parâmetro time. Normalmente o valor dele é -1.1 point
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Hello, player! Try downloading the MTA installer from the Wayback Machine, there you put the official MTA link, then just select a few days ago and download the Setup. I hope it works, everything worked fine here! https://web.archive.org/web/20250000000000*/https://multitheftauto.com select January 19th, then just download1 point
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Maybe move the checkpoint very high in the air (and replace it with a dummy). When the rocks are cleared, move it back.1 point
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v5.1.0 released (forgot to announce it here) v5.2.0 released, changelogs: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v5.2.01 point
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I have this problem too, is there any way to get a good answer?1 point
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ChatGPT ist eine weltverändernde Form von künstlicher Intelligenz. In ihrer Art die Mehrdeutigkeit der Kommunikation zu erfassen und daraus zielgerichtet Antworten zu geben stellt eine Gefahr für unsere heutige Gesellschaft dar. Die grundfesten Ideale des Kapitalismus, der Wertschätzung werden beraubt in dem man seine eigene Existenz in diese Netzwerke opfert. Mit meinem Expertenwissen versuche ich euch zu erklären worum es in Wahrheit geht:1 point
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Default MTA Server || Freeroam [P] EN The classic freeroam experience with unlimited chaos, drifting, shooting other players (or just using /peace for passive mode), hydra dogfighting and fun arena's. As a classic freeroam there are no restrictions to spawning in vehicles & weapons, and freedom applies to all other game aspects as well. Average players online is 100, so there's always someone to troll or fight! Click to join (mtasa://149.202.51.189:22005) ______ Prime Freeroam EN (Freeroam, NPC, AI) Click to join (mtasa://149.28.237.162:22003) ______ Welcome To San Andreas (Single Player Features!) EN (Freeroam, NPC, AI) The old-school single player San Andreas experience! Click to join (mtasa://wtsa.mtasa.moe:22003) SAES:RPG EN SAES:RPG is a gaming community and server which has ran on MTA since 2003 on both MTA:VC and MTA:SA, Our current server is an RPG based gamemode in which you can be Cops, Robbers, Gangs, Dealers, Medics, Mechanics and participate in Roleplay, Bank Robberies, Store Robberies, Racing, Hunting down criminals, Monthly giveaway events and much much more! Click to join (mtasa://51.38.67.64:4999) ______ CIT Cops 'n' Robbers, Gang Wars, Civilians | cit.gg EN/PT/AR/TR (CnR, Turf wars, Civilian jobs.) A community mainly focused on cops 'n' robbers, gang turf wars and a variety of civilian jobs, community made events, joining groups to play and have fun together. Click to join (mtasa://94.23.158.180:22003) ______ SAUR Utopia RPG EN An RPG server with multiple unique features and activities, with an active staff team. Click to join (mtasa://phoenix.saur.co:22003) FFS Gaming DM/Race/DD/Hunter/Shooter/Stuntage/Trials/HP/RUN/CW/PTP/CarBall/Training/Minigames/Geogesser EN FFS Gaming provides a vast amount of race type gamemodes all in one server. From regular races to be the fastest one, kicking your opponents into water in destruction derby or simply having a fun time in minigames, we provide everything to enjoy your stay. Click to join (mtasa://54.37.245.209:22003) ______ /TfF\ The Favoured Few - DM/HDM/OS/STUNTAGE/MINIGAMES/SHOOTER/CATCH/DD/POWERDD/HUNTER/RACE/CLANWARS/TRAINING The Favoured Few delivers thrilling Race Deathmatch (Regular, HDM or OS), competitive Clanwars, and an exclusive Power Destruction Derby mode, along with a wide range of gamemodes including Shooter, Hunter, Stuntage, Minigames, and Training. Take part in daily events to earn exclusive rewards, and explore the garage to customize your infernus! Click to join (tff.gg:22003) Drift Paradise MTA RU/UA/EN/US/PL/Global (Drift, Touge, Freeroam) Create the car of your dreams and travel to iconic places! All servers are synchronized, which means that you can play on any server on 1 account. #1 Drift Paradise [RED] MSK mtasa://95.129.234.27:22001 #2 Drift Paradise [RED] MSK mtasa://95.129.234.27:22002 #3 Drift Paradise [RED] MSK mtasa://95.129.234.27:22003 #4 Drift Paradise [RED] MSK mtasa://95.129.234.27:22004 #5 Drift Paradise [RED] MSK mtasa://95.129.234.27:22005 Note: Some users will need to use a VPN with a server in Russia to connect due to some restrictions. ______ Need For Speed: San Andreas Global/EN/PL/RU/ES/PT/TR/CZ/FR/DE/HU/ID (Race/Freeroam/Other) Racing server inspired by various nostalgic Need for Speed titles such as Underground 1/2, Most Wanted, Carbon, World where you start out with a slow car and progress by racing, participating in AI police pursuits and numerous other activities, all of which let you buy new cars and and upgrade their performance and visuals with hundreds of unique custom made body parts and complete customization of paintjobs through a NFS Carbon-like vinyl editor. Click to join (mtasa://178.33.54.30:20256) ______ Mr. Green Gaming EN/PT/AR/TR/RU/PL/DE/FR (Race, DM, CTF, Shooter, MIX) The classic racing experience! Join Race (mtasa://race.mrgreengaming.com:22003) Join Mix (mtasa://racemix.mrgreengaming.com:22003) ______ Sofa King Cool EN/Global Click to join (mtasa://87.98.182.70:22005) MTA DayZ TOP-GTA EN, PT, TR, PYC, PL, LT, DE, ES (DayZ / Zombies / Cars / Quests / DM) Enjoy advanced gameplay with zombies, lots of cars, missions and PvP. Created in 2013. International: mtasa://int1.top-gta.net:22003 Turkey: mtasa://tr1.top-gta.net:22003 Europe: mtasa://eu2.top-gta.net:22003 RUS/UA: mtasa://ru1.top-gta.net:22003 Moscow: mtasa://msk1.top-gta.net:22003 https://top-gta.net/ Note: Some players may need to use VPN in order to connect (because of local restrictions) Players from Russia can play without VPN on our Moscow server ______ Epic-Row Zombie RPG EN (Zombie, RPG) PvE based zombie gamemode with RPG elements. Click to join (mtasa://s.epicrow.com:22003) ______ StoneAge [DayZ] EN, PT (Survival/Zombies/DayZ) Fight against other survivors, make new friends, trade items, get rid of zombies, and don't forget: here your goal is just to survive, whatever the cost! Click to join (mtasa://158.69.122.226:22003) San Andreas Police Department: First Response EN (Emergency Services Simulation / RPG / AI) Step into the life of a Police Officer, Paramedic or Firefighter and react to a wide variety of callouts all over San Andreas. Click to join (mtasa://37.187.250.129:22004) ______ SAAW World War II EN (Team deathmatch / War (Conquest) / Airstrike / Sea war / Tank war) A team-based tactical world war II server featuring third person and first person gameplay and dozens of different vehicles, weapons, classes and maps. Main objective in every map is to bring the enemy ticket count to zero by capturing points, shooting enemies or sinking convoy ships. Click to join (mtasa://116.203.196.16:22003)1 point
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Hi there, everyone! We've been working hard on yet another update, since you're all stoked to hear about it, here goes: Finished rewriting the Express Courier (trucker) job For everyone that have played before, you will probably be happy about this. The job was way too complicated for most people, huge vehicles all over the roads and it was rather confusing. We've rewritten it entirely to make it a lot more userfriendly and easy to use. UI changes We've implemented a few new features in the UI system which were required to take the job selection screen to the next level! Which means that we've got 2 new reusable UI elements at our disposal for GUIs. We've used the new element in the redesign of the Job Selection screen, which has been rewritten. Map changes We've created 3 new maps for the All Saints Hospital which got a new parking lot, a new entrance hall and an entire new interior Things that get you moving! Over 40+ new vehicle handlings have been created, featuring old vehicles like a '69 Dodge Charger RT 426 V8 Hemi to a 2015 Bugatti Veyron. Which means we've now got over 180+ different vehicles, something for everyone! Besides that we got some other exciting news! We've been through 2 closed beta tests and have resolved quite a bit of feedback to take things up a notch. The system will be properly tested and easier to use thanks to these tests, special thanks to the team of beta testers! We've also resolved over 25 bugs in the meantime, which means we're getting closer and closer to launching. Stay tuned to get more news about the forums we're setting up, since they will play a vital part in your character's story and/or company! For more updates such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point
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Important note: before using this patch, first re-download the latest version of MTA from https://multitheftauto.com/ and re-install it, as the installer contains a procedure to automatically make your GTA installation compatible (without modifying original game files) that for technical reasons isn't included in the MTA auto-updater, on which many users may rely for years without installing MTA, therefore creating a problem if their GTA installation changes at some point. So, if you currently have no compatibility or have an unsupported version of GTA (prompting you to come here) or any other similar problem, please first re-install MTA. If this doesn't help, then proceed with the below instructions. This topic offers a patcher which will patch the following unsupported versions of Grand Theft Auto: San Andreas: USA 1.01 USA 2.00 European 1.01 European 2.00 German 1.00 German 1.01 German 2.00 This patch does NOT turn your gta_sa.exe into a crack/No-CD, but converts your gta_sa.exe to a 1.00 EU version. Please make necessary backups in case something goes wrong; we are not responsible for damaged or lost files. I have tested this personally, though please post if you have any problems while using the patcher. Although you will be reverting back to a fully moddable version of the game, you will also lose improvements contained within 1.01+, so downgrade at your own risk. Remember, you can always upgrade back to 1.01 from this patched version. Should you experience any problems you can always reinstall GTA:SA. Pick one of the following mirrors to download: DOWNLOAD MIRROR 1 (files.mtasa.com) DOWNLOAD MIRROR 2 (MediaFire) Thanks to Mike for testing and mista.maja for helping me get a German gta_sa.exe, and to nippy401 for letting me get ahold of GTA:SA 2.00 I have added 2.0 support for DE, untested. Regarding users of the Steam version of GTA: San Andreas This patch is not compatible with the Steam version of San Andreas, primarily because the .exe is completely different. You don't need to use this patcher for the Steam version, as the procedure to make MTA compatible with it is now included in the installer of recent MTA versions. So if you have the Steam version, follow these steps: 1) install the Steam version of GTA. If you already have it installed, make sure the game, more specifically the EXE is unmodded, or else MTA may be unable to perform the operation. 2) download the latest version of MTA (make sure of this) from https://multitheftauto.com/ > "Download" and install it. If MTA was already installed, make sure to re-install it (your files and saved settings won't be lost, MTA will be overwritten only) to ensure the Steam compatibility operation is performed by the installer. * Make sure to repeat this process every time you re-install your Steam version of GTA, or "verify files" (repair install it) in Steam, or whenever a problem occurs with launching GTA. Last resort This topic and the patcher was created to help a group of users that happen to have either modded, or upgraded versions of GTA:SA. MTA San Andreas is designed for, and thus best supported on, the original versions of GTA:SA (US 1.0 and EU 1.0 EXE's) without later GTA updates (1.01 and later) applied to it.. these updates only change the EXE and not other game files, and break MTA compabibility. So that also means if nothing in this topic works for you, the last resort (actually the method of preference in any case) would be to re-install GTA from DVD so that you will get the original EXE (US or EU 1.0) which MTA supports entirely. As far we know, no DVD version contains an updated EXE (1.01 or later) and they are all 1.0. If you find a retail version with an updated EXE, this patcher is still likely to work for it, unlike any modded GTA versions (based on 1.01 or later) from shady sources which the patcher may not recognize. So because of the higher success rate for original game in any shape, we recommend you to only get the original game from retail (DVD or digital download) and we tend to only offer support if this is the case. MTA will not provide support for attempts to downgrade/make compatible cracked, or heavily modded installations of GTA. Besides the ethical aspect, MTA is also designed to best support unmodded versions and stability or functioning isn't even guaranteed in other scenario's. For more information on places where you can buy legitimate and supported versions of GTA, we advise you to visit this wiki page: https://wiki.multitheftauto.com/index.php?title=Where_to_buy_GTASA NOTE: There have been numerous cases of people externally linking directly to the file. If you wish to link to the downgrader, I request that you link to this TOPIC, not directly to the file. This is to ensure that users having trouble post in this thread rather than creating new topics. If you would like to mirror it please contact an administrator. * Topic update date: 29th March 2020 Changelog: updated Steam compatibility information added more information1 point
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Section Rules 1. Any fulfilled requests or discarded offers shall be reported via the report system in order to be locked and/or archived. This is mandatory, as the goal is to keep this section as clean and accurate as possible. 2.Topics must have a sufficient description of what are you offering or looking for. Eg. if you're looking for a scripter for your gamemode, you must detail what would you need the scripter for. This doesn't exactly involve giving away the whole concepts or whatever you don't want to disclose to the public, but it would be appreciated if you could include more details than just straight single line offers, such as "I need a scripter for a zombie gamemode". Whether or not the amount of detail is sufficient for the nature of your request is a subject to moderator judgement, and failing to meet criteria may result in your post being discarded. Formatting your topic In order to keep the section clean, accurate and easily viewable, it would be appreciated if you could use the following guidelines for your topic: 1. Topic titles should have the form [LF/OFFERING] Brief description [Paid/Non-Paid]. Please make the description as brief as possible here. Eg: [OFFERING] Skilled scripter [Paid] [OFFERING] Rookie modeller looking for some practice [Non-paid] [LF] Any-level scripter for a small server [Non-Paid] 2. The first post should be written in at least 2 parts: first part should contain a brief description of yourself (and/or the server or community you are from) second part should elaborate on what are you requesting/offering, once again, as detailed as you possibly can/want1 point
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Info: After finding the awesome "snow" script by R3mp i just had the idea to make a winter map ..and here it is: a winter version of my "green valley" map with snow textures and falling snow(thanks a lot to R3mp who made this script and allowed me to use it). Features: - falling snow (by R3mp) - custom snow textures for objects and skins (by SATAN) Supported Gamemodes: - Stealth Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=611 ------------------------------------------------------------------------------------------------------------ Check out R3mp's resources: https://community.multitheftauto.com/index.php?p=profile&id=4541 point
