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Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company5 points
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Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=190074 points
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Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!3 points
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MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!3 points
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-> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides3 points
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Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.2 points
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This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...2 points
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Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.2 points
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why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.2 points
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I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.2 points
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PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)2 points
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Take a look at the example on this page what you're looking for is here https://wiki.multitheftauto.com/wiki/IsLineOfSightClear You can use this function to move the character https://wiki.multitheftauto.com/wiki/SetPedControlState1 point
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Do you really have nothing better to do than post BS? It's just sad, man. I see why Ardic blacklisted you - you never could help yourself. None of this helps your cause at all. Not surprised at your inability to understand that though.1 point
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I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of : https://wiki.multitheftauto.com/wiki/Modules_Introduction1 point
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Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.1 point
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Vice Roleplay proudly announces the upcoming launch of a server that brings a realistic roleplay experience to the city of Miami and Miami-Dade County, during a time of profound social change and complex law enforcement dynamics a period defined by the challenges and conflicts that shaped the city through crime, justice, and ambition. Vice Roleplay is designed to offer more than just entertainment; it aims to faithfully recreate American roleplay as it truly was in the early 2000s (2002), with precision, depth, and purpose. The project is built on historical accuracy, realistically structured factions, law and justice systems inspired by U.S. institutions, a balanced economy reflecting the early 2000s, and a strong focus on meaningful, story-driven roleplay. Within this server, every character matters, every decision carries consequences, and every story is shaped by the players themselves. The administration’s role is not to control, but to guide and organize, respecting the integrity of the experience and realism. We believe that players are partners in this project, and we welcome their feedback and constructive support, committing to transparency, fairness, and continuous improvement based on community experience. All development stages, including server launch, available factions, core systems, and the official opening timeline, will be publicly announced, ensuring that the community is part of the journey from day one. We promise an experience unparalleled in the RP scene, crafted for serious roleplayers, respecting realism and storytelling, and designed to create unforgettable stories within the city of Miami. Vice Roleplay this is Miami as you have never experienced it before. visit us today https://discord.gg/BjJk7eF64T1 point
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We have an announcement to make regarding certain services and technologies, like "Cloud Gaming" platforms and various cloud / cloud VM and hypervisor based services and software. Unfortunately, the majority of such services can no longer be used with MTA starting today. After observing a growing trend of abuse, such as server ban evading (serials related) we have enabled the same type of security, known as MTA serial verification - which usually applies to the most common consumer VM software - to all VM types and cloud services that we know of. This means that the procedure from https://updatesa.multitheftauto.com/sa/trouble/?tr=serial-validation must be followed on all relevant services, not just the aforementioned. Because most cloud & VM hosting services won't provide users access to the host machine (that hosts the VM), we expect that most "cloud gaming" users will no longer be able to play MTA using said service. Not that MTA is an attractive game to play in cloud gaming though, we advise you to use MTA like a normal user (on your own PC) and understand that we care about servers being able to reliably ban players. Cloud gaming, for instance.. would constantly offer you a new so-called environment, allowing infinite serial swaps, making you hard to ban. It's possible for some people still being able to use relevant services, as these measures will only apply to newly generated MTA serials (not retroactively). This is intended. This topic is also relevant to the "There was a problem validating your serial" error and "Banned by MTA" with reason PROHIBITED VM TYPE / SECURITY VIOLATION1 point
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Welcome to **SAS Network**, a next-generation MTA:SA community combining the best game modes in one place! Play your way: • **CNR (Cops and Robbers)** – create chaos, chase criminals, earn reputation • **ClanWars** – build your team, dominate the battlefield • **Freeroam** – explore, drift, chill, and show off your rides • **Race** – master custom-made tracks and climb the leaderboards What makes us special: • Smooth, lag-free EU servers • Fully optimized custom systems • Active and friendly international community • Frequent updates, challenges, and seasonal events • Discord integration & ranking system Whether you’re into competition, cruising, or pure fun — **SAS Network** has a place for you. Join now: **Server IP:** Coming Soon **Discord:** https://discord.gg/rrFJ5CPsjz **Website:** Coming Soon1 point
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Hello, when I reviewed your code I came across many issues, and I fixed them through testing. You can check again if you’d like. Let me tell you about the changes I made: The requested "proper zombie system" is now ready: Uses a single timer Controlled animations Smooth flow Performance optimized function findRotation(x1, y1, x2, y2) local t = -math.deg(math.atan2(x2 - x1, y2 - y1)) return t < 0 and t + 360 or t end local zombies = {} function createZombie(x, y, z, firstTarget) local zombie = createPed(0, x, y, z, 0, true) zombies[zombie] = { target = firstTarget, state = "spawning", lastAnimation = nil, spawnTime = getTickCount(), updateDelay = getTickCount() } setPedAnimation(zombie, "ped", "getup_front", 2000, false, true, true, false) setTimer(function() if isElement(zombie) and zombies[zombie] then zombies[zombie].state = "idle" end end, 2000, 1) end function setZombieAnimation(zombie, anim) if not isElement(zombie) or isPedDead(zombie) then return end local data = zombies[zombie] if not data then return end if data.lastAnimation == anim then return end setPedAnimation(zombie) if anim == "idle" then setPedAnimation(zombie, "ped", "WALK_drunk", -1, true, true, true, false) elseif anim == "chase" then setPedAnimation(zombie, "ped", "run_fatold", -1, true, true, true, false) elseif anim == "attack" then setPedAnimation(zombie, "medic", "cpr", -1, true, true, true, false) end data.lastAnimation = anim end function updateZombieState(zombie, data) if not isElement(zombie) or isPedDead(zombie) then zombies[zombie] = nil return end if not isElement(data.target) or isPedDead(data.target) then data.target = findNearestPlayer(zombie) if not data.target then data.state = "idle" return end end local tx, ty, tz = getElementPosition(data.target) local zx, zy, zz = getElementPosition(zombie) local distance = getDistanceBetweenPoints3D(tx, ty, tz, zx, zy, zz) setElementRotation(zombie, 0, 0, findRotation(zx, zy, tx, ty), "default", true) if distance <= 1.5 then if data.state ~= "attack" then data.state = "attack" setZombieAnimation(zombie, "attack") end elseif distance <= 50 then if data.state ~= "chase" then data.state = "chase" setZombieAnimation(zombie, "chase") end local angle = findRotation(zx, zy, tx, ty) local moveX = math.cos(math.rad(angle)) * 0.1 local moveY = math.sin(math.rad(angle)) * 0.1 setElementPosition(zombie, zx + moveX, zy + moveY, zz) else if data.state ~= "idle" then data.state = "idle" setZombieAnimation(zombie, "idle") end end end function findNearestPlayer(zombie) local nearestPlayer = nil local nearestDistance = math.huge local zx, zy, zz = getElementPosition(zombie) for _, player in ipairs(getElementsByType("player")) do if player ~= zombie and isElement(player) and not isPedDead(player) then local px, py, pz = getElementPosition(player) local distance = getDistanceBetweenPoints3D(zx, zy, zz, px, py, pz) if distance < nearestDistance then nearestDistance = distance nearestPlayer = player end end end return nearestPlayer end function updateZombies() for zombie, data in pairs(zombies) do if data.state == "spawning" then if getTickCount() - data.spawnTime > 2000 then data.state = "idle" setZombieAnimation(zombie, "idle") end else if getTickCount() - data.updateDelay > 100 then updateZombieState(zombie, data) data.updateDelay = getTickCount() end end end end local updateTimer = setTimer(updateZombies, 200, 0) addEventHandler("onClientElementDestroy", root, function() if zombies[source] then zombies[source] = nil end end) addCommandHandler("zombie", function() local x, y, z = getElementPosition(localPlayer) createZombie(x, y + 4, z, localPlayer) end)1 point
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Hello all. The holiday season is finally here, and we have prepared a more compact summary post for you than usual. Please read on to see, what we have been up to lately. GTA VI The upcoming year will bring us the next game from the Grand Theft Auto series - GTA VI. Planned to launch in Fall 2025 on consoles, it will likely arrive on PC as well, just some months later. The second trailer for GTA VI is also rumoured to be shown soon, with some elaborate fan theories backing these rumours. Will the game be good? Only the time will tell, but looking back, there was not a major GTA game release from Rockstar Games that was bad (for the sake of this argument, let's consider the Trilogy as a minor release ). That alone makes it worth to look forward to it, and it will be also nice to re-visit Vice City similar to how we did it with Liberty City and San Andreas. MTA Status and Updates Not much to report in regards of MTA - we have been focusing on improving various parts of our infrastructure, which is not immediately visible at first glance. Still, since there are many areas that need the attention, there is a lot of work involved. Thankfully, CiBeR, Botder, Lopsi, Dutchman and others have been looking into it. Thanks to the hard work done by our Helper - FileEX, we have also refreshed the Lua syntax highlighting system on our Wiki. For a long time it was unmaintained, causing many of the recent MTA scripting functions and events to be not correctly highlighted in the code snippet examples on the wiki. This has changed though, and it should be working much better now. We have been also tinkering with our #MTASpotlights hashtag on X / Twitter. We are still exploring this idea, but nonetheless, thank you for your submissions so far. If you would like to share some media that we could promote, you can do so on our Discord, just please make sure to read the guidelines beforehand. And, naturally, there have been additions to the mod's source code now and then, bringing in new scripting functions and bugfixes. Similarly, we have been pushing those as client updates for you, also now and then. Player Counts and Other Statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 24,808 players 2024.12.22 (at 18.13 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 95,445 players 2024.12.15 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 478,736 players September, 2024 Highest recorded number of monthly unique players 805,903 players January, 2018 For a mod for a game that is nearly 20 years old now, these are fairly good numbers. Smaller than last year, but still impressive. We are glad that you are still with us. MTA:SA version or series Percentage of players using that version or series as of 24th of December, 2024 1.6.0 99.5% 1.5.9 0.4% <1.5.9 0.1% Also, as of 24th of December, 2024: there are over 90,000 members on our Discord server, we have got 13,790 followers on X/Twitter, 58,000 users follow our Facebook fanpage , and our Steam Community group has nearly 50,000 members. --- To end this post on a high note, we would like to take this moment to wish you all Happy Holidays and a Happy New Year. Enjoy the Season and take care. -MTA Team1 point
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The arms dealer script is something I made recently, this script can be used in different game modes. Dealers can be found in various locations around Los Santos. Here's a preview video For more information, feel free to join my discord server: https://discord.gg/Nex7e6JUhe Discord account is mehdi46641 point
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I am the owner of the Tehran MTA server with IP 5.57.39.170. I wanted to register my MTA server on this account. If I need a license, let me know and I will send it to you.1 point
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Witaj w nowej erze MTA:DAYZ! Przedstawiamy serwer MTA:DAYZ – The-DayZ, tworzony przez Trust & Machin. Projekt powstawał przez rok, jest w pełni autorski, pisany od zera bez użycia gotowych rozwiązań. Premiera planowana na zimę tego roku . Zobacz zwiastun serwera Dołącz do naszej społeczności na Discordzie ━━━━━━━━━━━━━━━━━━━━ Dlaczego warto wybrać nasz serwer? Każdy system został stworzony z myślą o graczach, zoptymalizowany i dopracowany, aby zapewnić stabilną i wciągającą rozgrywkę. Chcemy zaoferować coś unikatowego, nie kolejną kopię istniejących rozwiązań. ━━━━━━━━━━━━━━━━━━━━ Interfejs dostosowany do potrzeb gracza: • Wszystkie statystyki w jednym miejscu • Historia punktów premium i punktów gry • Przejrzysty poradnik, ustawienia bindów, FPS i audio • Możliwość personalizacji celownika oraz korzystania z kodów polecających • Lista osiągnięć, które możesz zdobywać podczas gry ━━━━━━━━━━━━━━━━━━━━ • Poziomy grup odblokowujące kolejne funkcje, m.in.: – własny TAG na czacie – blip lokalizacji śmierci towarzysza na mapie – bonusy medyczne i inne taktyczne wsparcie • Ranking grup — na podstawie łącznych statystyk wszystkich członków grupy, takich jak zabójstwa, czas przeżycia, tworzymy dynamiczny ranking, który pozwala na rywalizację między zespołami i podkreśla najlepsze drużyny na serwerze ━━━━━━━━━━━━━━━━━━━━ Wprowadziliśmy bezpieczny system wymiany, który pozwala handlować nawet offline, co poprawia komfort rozgrywki i zmniejsza ryzyko oszustw. ━━━━━━━━━━━━━━━━━━━━ W grze spotkamy legendarnych bossów, w tym Groundera — przeciwnika, który potrafi tworzyć falę uderzeniową, podrywającą graczy i utrudniającą jego pokonanie. ━━━━━━━━━━━━━━━━━━━━ System craftingu pozwala na tworzenie unikalnych przedmiotów u wybranych NPC. Daje to możliwość zdobycia legendarnych rzeczy dostępnych wyłącznie poprzez tworzenie ich samodzielnie. ━━━━━━━━━━━━━━━━━━━━ Bazy zapewniają bezpieczne miejsce na Twoje przedmioty: • Możliwość ich zakupu za walutę premium lub zdobycia za punkty gry – dbamy, aby nie promować P2W • Rozbudowany system logów oraz szczegółowe nadawanie uprawnień – możesz przydzielać różne poziomy dostępu poszczególnym graczom, np. dostęp do konkretnego pokoju lub tylko do małego namiotu. W ten sposób poznasz ich, zanim dasz pełny dostęp do bazy. ━━━━━━━━━━━━━━━━━━━━ Na mapie pojawiają się rozbite pojazdy, które można przeszukać i zdobyć cenne łupy. Crashe wyróżniają się dużą ilością unoszącego się dymu, co ułatwia ich znalezienie. ━━━━━━━━━━━━━━━━━━━━ Ekwipunek został zaprojektowany tak, aby był prosty w obsłudze, a jednocześnie oferował przydatne funkcje: • Podgląd zdjęcia i opisu przedmiotu • Możliwość szybkiego zebrania całej amunicji jednym przyciskiem • Opcja wyrzucania kilku przedmiotów naraz ━━━━━━━━━━━━━━━━━━━━ Z uwagi na spadek popularności MTA:DayZ na polskiej scenie oraz chęć utrzymania wysokiej aktywności i zdrowego PvP, zdecydowaliśmy się czasowo zablokować dostęp do miasta San Fierro. Na tym obszarze znajduje się trująca chmura, która eliminuje gracza w kilka sekund. Jeśli serwer będzie się dobrze rozwijał, planujemy w przyszłości wprowadzić sprzęt umożliwiający bezpieczne wejście i ewentualne odblokowanie tej lokacji. ━━━━━━━━━━━━━━━━━━━━ Pojazd bez stali Pojazd ze stalą Została dodana możliwość montażu stali w pojeździe, która zwiększa jego odporność oraz zapewnia m.in. ochronę przed przebiciem opon. ━━━━━━━━━━━━━━━━━━━━ To nie wszystko — nie chcemy w zapowiedzi ujawniać wszystkich szczegółów, chcemy, abyście odkrywali je sami, grając na serwerze. Zapraszamy do wyczekiwania na start serwera oraz dołączenia do naszej społeczności na Discordzie: Discord Jeśli opis to dla Was za mało, zachęcamy również do obejrzenia ponad 30-minutowego filmu z serwera: Zobacz film Dziękujemy za zainteresowanie i zapraszamy do wspólnej gry!1 point
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When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end.1 point
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Good job, I like it1 point
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cursorX, cursorY = getCursorPosition() -- showCursor(false) <-- Use Before Then ... -- showCursor(true) <-- Use After Then screenX, screenY = guiGetScreenSize() setCursorPosition(cursorX*screenX, cursorY*screenY)1 point
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¡Hola a todos! Hoy les presento un proyecto único, un servidor de roleplay diferente a todo lo que han visto. Hemos creado un gamemode completamente desde cero, diseñado para ofrecer una experiencia de juego más rica, inmersiva y dinámica. ¿Qué lo hace especial? Cada sistema y mecánica ha sido pensado para brindarte un rol auténtico, donde tu historia, tus decisiones y tu interacción con el mundo tienen un impacto real. Desde un sistema económico estable hasta facciones equilibradas, todo está hecho para que vivas una experiencia de roleplay profunda y auténtica. Seleccion de personajes: Creacion de Personajes: Este es solo el comienzo. Estamos trabajando (yo solo) para ofrecer un mundo único, en constante evolución, y queremos que tú seas parte de él. ¡Únete a nosotros (a mi) y construyamos juntos algo increíble! Esta es mi idea de servidor y ya la llevamos por delante. ÚNETE. **Se necesitan**: -Scripters -Mappers -Administradores -Moderadores -Gente con amplio conocimiento en Roleplay Contactame en discord https://discord.gg/9b8BmYDgZ51 point
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What is Reinc Online? Reinc Online is a full-featured isometric MMORPG playable inside the vanilla MTA client. The game includes everything you’d expect from an MMO action RPG. Classes, talents, abilities, quests, monsters, items, crafting, boss fights, PvP, and much more. Reinc Online is inspired by great ARPGs out there, like Drakensang Online, the Diablo series, Lost Ark, Last Epoch, and others. If you’ve played any of these, you’re already familiar with what Reinc Online can offer, but inside MTA. If this post seems interesting, please make sure to check out the trailer video about the server: Please note that this is a very early access version of Reinc Online. Bugs, missing features, balancing issues, and occasional server shutdowns are likely to occur. Due to the complexity of the project, there may also be unforeseen issues that are expected to be revealed after the release. Also, keep in mind that I am working on this project alone. If you encounter any bugs or errors, please report them using the in-game reporting system or on the Discord server.1 point
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ChatGPT ist eine weltverändernde Form von künstlicher Intelligenz. In ihrer Art die Mehrdeutigkeit der Kommunikation zu erfassen und daraus zielgerichtet Antworten zu geben stellt eine Gefahr für unsere heutige Gesellschaft dar. Die grundfesten Ideale des Kapitalismus, der Wertschätzung werden beraubt in dem man seine eigene Existenz in diese Netzwerke opfert. Mit meinem Expertenwissen versuche ich euch zu erklären worum es in Wahrheit geht:1 point
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COMPREI UM NOVO COMPUTADOR,BAIXEI O MTA,QUANDO ENTRO NOS SERVIDORES APARECE QUE FUI EXPULSO PELO ERRO AC #4 76CM QUANDO VOU ENTRAR NOVAMENTE APARECE QUE ESTOU BANIDO,SENDO QUE NUNCA JOGUEI NO SERVIDOR, QUANDO ACONTECE ISSO APARECE QUE ESTOU BANIDO EM TODOS OS SERVIDORES IMAGEM DO ERRO:https://imgur.com/a/tIWv25u1 point
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Our forums are now up, feel free to visit them by clicking here.1 point
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A little sneak peak posted by @tosfera on our Discord channel of something that's still WIP: For more updates & sneak peaks such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point
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Hi there, everyone! We've been working hard on yet another update, since you're all stoked to hear about it, here goes: Finished rewriting the Express Courier (trucker) job For everyone that have played before, you will probably be happy about this. The job was way too complicated for most people, huge vehicles all over the roads and it was rather confusing. We've rewritten it entirely to make it a lot more userfriendly and easy to use. UI changes We've implemented a few new features in the UI system which were required to take the job selection screen to the next level! Which means that we've got 2 new reusable UI elements at our disposal for GUIs. We've used the new element in the redesign of the Job Selection screen, which has been rewritten. Map changes We've created 3 new maps for the All Saints Hospital which got a new parking lot, a new entrance hall and an entire new interior Things that get you moving! Over 40+ new vehicle handlings have been created, featuring old vehicles like a '69 Dodge Charger RT 426 V8 Hemi to a 2015 Bugatti Veyron. Which means we've now got over 180+ different vehicles, something for everyone! Besides that we got some other exciting news! We've been through 2 closed beta tests and have resolved quite a bit of feedback to take things up a notch. The system will be properly tested and easier to use thanks to these tests, special thanks to the team of beta testers! We've also resolved over 25 bugs in the meantime, which means we're getting closer and closer to launching. Stay tuned to get more news about the forums we're setting up, since they will play a vital part in your character's story and/or company! For more updates such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.1 point
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В первую очередь тема будет полезна всем, кто только что вошел в скриптинг. ВНИМАНИЕ! Изучение языка Lua должно быть первым шагом в MTASA скриптинге, а не вторым или третьим, поэтому в этой теме я буду в первую очередь делать упор на русские доки по Lua, и во вторую - на доки по MTASA скриптингу. Желающие могут делиться ссылками, которые потом будут добавлены в этот пост. У новичков, обычно, возникают вопросы по языку Lua и по его применению в MTASA скриптинге. Но литературы на русском языке на этот предмет не так уж и много. Все, что касается скриптинга, можно узнать из вики - https://wiki.multitheftauto.com/. Там есть и русские документы, но их все равно мало по сравнению с английской версией, поэтому непонятные моменты можно уточнить здесь на форуме. Ну а что касается самого языка LUA - читаем дальше. Итак начнем просматривать нашу онлайн библиотеку.. Ссылки от юзера MX_Master, т.е. мои рекомендации : --- http://lua.ru/ http://lua.ru/doc/ Вторая ссылка - перевод официального справочника по языку Lua на русский язык. Очень мало пояснительной инфы и перевод местами сильно косноязычный. Дешево и сердито. Помогает уловить общий смысл, но тестировать все придется самому, т.к. примеров немного. http://ilovelua.narod.ru/ http://ilovelua.narod.ru/about_lua.html http://ilovelua.wordpress.com/ Ресурсы одного и того же автора. Все объясняется в самой что ни на есть доступной форме. Даже первоклассник программирования сможет это понять (: Вторая ссылка дает практически 70% того, что должен знать MTASA скриптер по языку Lua. Рекомендую. http://w3d.wiki-site.com/index.php/%D0%9E%D1%81%D0%BD%D0%BE%D0%B2%D1%8B_Lua Основы Lua. Простые и понятные примеры. Рекомендую. http://ru.wikipedia.org/wiki/Lua Куда же мы денемся без инфы в википедии. http://ltwood.wikidot.com/scripting:lua-lang Весьма понятный мануал. Примеров также много как и в официальном справочнике. http://steps3d.narod.ru/tutorials/lua-tutorial.html Мануальчик с небольшим игровым уклоном, в котором даже больше (вроде) инфы чем в официальном справочнике. Описания функций и примеры к особо непонятным функциям и конструкциям. http://netsago.org/ru/docs/1/4/ Введение в Lua. Небольшое. http://www.script-coding.com/Lua.html Введение. Общее инфо. Много простых примеров. http://xgm.ru/page/400 Немножко про LUA. http://luagml.ucoz.ru/doc/lua/lua.html Своеобразная копия http://lua.ru/doc/. Возможно, кому-то такой вид больше нравится. Cсылки от юзера Kenix : --- http://www.rldp.ru/mysql/mysqldev/glava04.htm - Нормальный перевод официального справочника на русский язык. Рекомендую. Примечание: в этом доке версия Lua 4.0, а не 5.1 как в МТА. Поэтому многие вещи могут отличаться. http://cortexcommandru.3dn.ru/forum/9-801-1 - В середине вся суть. http://progopedia.ru/language/lua/ http://big.vip-zone.su/doc/devel/lua.xml Cсылки от юзера CrazyDude : --- http://gta-rating.ru/forum/showthread.php?t=1370 Cсылки от юзера Kernell : --- Регулярные выражения в Lua http://www.lua.ru/forum/posts/list/57.page#408 Объектно-Ориентированное Программирование (ООП) в Lua http://mydc.ru/topic1429.html Основы декларативного программирования на Lua http://habrahabr.ru/blogs/development/77413/ Cсылки от юзера Elengar : --- Lua за 60 минут. http://zserge.wordpress.com/2012/02/23/lua Cсылки от юзера nikitafloy : --- http://www.cronos.ru/kb-cronospro-lua.html А еще у нас в подфоруме есть целый раздел с туторами по Lua/MTASA: viewforum.php?f=1531 point
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In addition to the existing "Report community resources here" topic, this thread will list up the community guidelines outlining how the community should be used. Whilst these regulations cover a few popular situations, it is not to a strict rulebook—that is to say, the overarching rule is for you to be a good standing community member. Here are some criteria you should follow when sharing resources: Do not upload simple resources. These are: Vehicle/skin/weapon mods that primarily consist of DFF/TXD replacements. There are other places to share San Andreas mods. There are some exceptions, rare type of mods that, as a resource, do not work off the bat with MTA from GTA sources are allowed, such as tyre/wheel/weapon mods (aslong it's a pack), map and building, interior mods (Example: a map that consists of custom GTA objects or world parts) Resources solely based on code examples from the wiki "Useless resources": extremely simple scripts, especially one-liners Compiled resources based on a too small codebase (not worth to compile). Do not upload resources that do not do as advertised (this includes resources that are horribly broken) You are not allowed to upload resources that act solely as a publicity mirror (such as uploads with links to external websites to download the actual resource) You should not try to monetize your resources by using pay links (such as adf.ly). This can get you banned. Do not upload resources containing code you do not have the rights to (i.e, stolen code). Read the notes below for more information. The comments section is not a place to argue about resource stealing. Instead you should report said resources. Improving or fixing existing resources Although uploaded resources are made, by their author, for public download; the general rule is that you do not copy existing resources that you do not have the rights to. Then again, it may benefit the entire community if an old and abandoned resource is given new updates, which for that reason we, staff/moderators, may regularly do for some popular resources (as a form of Q&A, often for the reason of containing game-breaking bugs or being of low quality). If you want to help out like this yourself, see the question ''What do I do if I find a resource that has been abandoned?'' What do I do if I have a fix for a resource with a bug? Making small adjustments to resources and reuploading them as your own is not allowed. You need to contact the resource author so they can apply the fix and update the resource, or eventually grant you permission to do so. In some circumstances we the moderating team can patch resources if the author does not seem receptive to messages, where problems potentially affect large amounts of players/servers, or a (much downloaded) resource is of a quality detrimental to community. What do I do if I find a resource that has been abandoned? Please visit this thread if you would like to adopt a resource. If you find "fixed" resources that were not uploaded by the original author and to which the below exceptions details do not apply, then please report them (in this case, please only report newly uploaded resources after this policy's introduction date, so that old resources by inactive members are not removed). Exceptions: Re-uploading resources customized to target another gamemode/main purpose and/or using the original resource to base your edition off It can sometimes be allowed to upload modified resources if they change targetting overwhelmingly. If your re-upload is of a version (rather ''edition'') that cannot be unified with the original resource, because it has a different purpose or the changes made are converting it to a different target gamemode (for example, you use an existing adminpanel and change the buttons/functionality into a DayZ-gamemode panel). While you are not strictly required (by us) to see if the original author is inactive or will reply to you/permit it (unless included licenses say so), you will have to remove the material incase they explicitly request you to do so later on, as your resource will still be partially based off their work. Also if any original license forbids it or sets terms, you'll have to respect it and/or not do so. This exception is only valid for reasons such as the last mentioned, if due to that being the case both resources must have a different community listing. You are however required to mention and link to the original resource, and credit its authors in order to fall under this exception. Translated resources are also eligible if the same circumstances have been met. Other questions? What happens if I break the rules? (by discretion of the moderator) Depending on the situation, your content may be removed, or suspended. In addition, you may receive (temporary, in many cases) a community and/or forum ban. The regular rules about ban evading apply. All of this seems very obvious, yes, but extremely abusive behaviour on the community may result in a global ban from MTA. We are actively monitoring the community, and we apply common sense to all cases. As mentioned earlier, the absence of a rule does not mean the behaviour is allowed. How can I help? Make sure your email address on the forum and community are up to date, and if possible, establish a relationship between both your community profile and your forum profile. We will usually explain the reason for your resource being suspended in the resource log or comment section, and/or possibly over forum PM if your username is clear or we manage to link you. This helps make it easier to get in touch, and will prevent the situation where you simply re-upload the resource because you notice your resource has disappeared. We also encourage anyone who notices a resource in violation of these guidelines to click the newly added "Report" button below the description of all resources. The button will direct you to the below topic; If you want your own resource(s) deleted, or have something changed or corrected to it, you can make a post ("report" your own uploads) in the same fashion as written above, link your upload and describe your request on what needs to be done. Please note that all removal requests are subject to staff discretion, for example it's unlikely that we will delete popular resources (high download count, thus valuable to the broader community) even if the original author asks us to. Unless your license (if any, on the version you request removed) specifically states you got this power, you made a conscious decision to add your materials to the public domain by sharing it initially, and it would be near egoistic to take it away from others who are clearly finding it useful to this day. Note: Most of these regulations do also apply to Resources section release topics that may use alternate download mirrors other than community.multitheftauto.com (but will only be applied at moderator/staff discretion as not all of them can apply for those). As we do not control external hosting mirrors, the only thing we can do to enforce our regulations and demands is taking actions against the Resources section release topic and forbid placement of it, or subject it to additional requirements or changes. Additional regulations for the "Resources" subforum: - Topic title should be prefixed with either [REL], [DEMO] / [SHOW] or [SELL]. If you use the release prefix, the resource(s) that you're posting about should be publicly downloadable. If you use the demonstration prefix, then it's allowed to show off your private scripts or WIP's without any intention to publish it (or with the intention to publish it later). - If you upload resources posted in the 'Resources' section to external mirrors rather than the community page, then they must be uncompiled. We won't allow such content (compiled .luac) to be self-hosted out of security considerations. The community provides us with tools to deter malicious resources, if you come across a compiled DL on the forums then please be aware that we cannot protect your server from harm if you did use it, we kindly request you to report the topic in question instead. - Selling resources and gamemodes is only allowed in the "Resources" subforum and not in any other forum section, or on Discord, specifically in the #showroom channel (single post allowed). You're encouraged to sell only particular resources or a limited list of resources, bundled in a single topic. Bumping such topics (for the sole reason of bumping, like 'bump') is not allowed, nor is having alot of sale topics simultaneously: Moderators may judge on a case by case basis that you have too much selling activity or too much sale topics at the same time; we'd like to prevent commercial activities in this section from drowning out releases or show-offs. Anyone engaging in selling activities is doing so at their own risk, always take caution in dealing with a seller or buyer, and remember that if it seems too good to be true, it usually is. We recommend to review a member's forum reputation, activity & standing before making decisions. False deals can be either a scam or a person selling something not egilible for sale (not their work, stolen, leaked or public resources and code, etc) or unreasonable deals (qualitatively low value work for a too high price, misrepresentation of features or quality, etc), because of this we advise that if you doubt or aren't an experienced scripter, you call for the help of someone you know can tell if it's a reasonable deal and the product being sold looks good or not. We advise that you always press the seller for full source code and not compiled or otherwise protected, because you should ideally be buying the full rights to a work when you purchase it. While we cannot guarantee the safety of trading (for which reason we advise you to use common sense and precautions), we will do our best to intervene if a situation related to a scammer looking to make victims, having made victims, or of someone selling unreasonable products is brought forward to us. We kindly request you to submit a topic, post, or PM report in such situations or if you're concerned about anything. By reporting situations you allow us to prevent (scamming) incidents, eventually assist to resolve trading conflicts, or take action against scammers after the fact. Setting out to scam others is rewarded with a permanent ban, eventually a ban from all MTA services. By engaging in sale or trading activity on the MTA forums or Discord, you inherently agree to all of these terms and the fact that our decisions, arbitration, instructions and demands are final, to be judged on a case-by-case basis if we get involved. Legal disclaimer: (open spoiler by clicking ''Reveal hidden contents'')1 point
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Section Rules 1. Any fulfilled requests or discarded offers shall be reported via the report system in order to be locked and/or archived. This is mandatory, as the goal is to keep this section as clean and accurate as possible. 2.Topics must have a sufficient description of what are you offering or looking for. Eg. if you're looking for a scripter for your gamemode, you must detail what would you need the scripter for. This doesn't exactly involve giving away the whole concepts or whatever you don't want to disclose to the public, but it would be appreciated if you could include more details than just straight single line offers, such as "I need a scripter for a zombie gamemode". Whether or not the amount of detail is sufficient for the nature of your request is a subject to moderator judgement, and failing to meet criteria may result in your post being discarded. Formatting your topic In order to keep the section clean, accurate and easily viewable, it would be appreciated if you could use the following guidelines for your topic: 1. Topic titles should have the form [LF/OFFERING] Brief description [Paid/Non-Paid]. Please make the description as brief as possible here. Eg: [OFFERING] Skilled scripter [Paid] [OFFERING] Rookie modeller looking for some practice [Non-paid] [LF] Any-level scripter for a small server [Non-Paid] 2. The first post should be written in at least 2 parts: first part should contain a brief description of yourself (and/or the server or community you are from) second part should elaborate on what are you requesting/offering, once again, as detailed as you possibly can/want1 point
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This is a really big MTA problem. In MTA when you play animation on ped / player It was always be frozen and he can't move. You can work around this but this way sucks too.. but working. This way is using binds and setControlState function. Look at my video.1 point
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MTA IS NOT FOR MAKING ADDONS FOR SAMP! This will just not work, this is MTA plugin for MTA and we are not supporting to use hard job of our community to SAMP. End of topic.1 point
