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  1. Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company
    5 points
  2. Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=19007
    4 points
  3. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  4. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  5. -> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides
    3 points
  6. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  7. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  8. I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.
    2 points
  9. PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)
    2 points
  10. MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
    2 points
  11. It is indeed a kind of attack. It means that the player is able execute clientside-code on demand. The attacker is triggering 'known generic events' which might be handled by the server. The ones that are unknown are in your logs, the ones that are known and trigger able are not. But that does not mean that the ones that did trigger didn't cause unwanted results. You might want to consider to restart the resources, just to make sure there is no memory leak. The event which AngelAlpha mentioned can indeed help with detecting that kind of attacks. As an extend you can also add a honeypot, which in this case are 'unkown' events for your server but know for other servers. When a player uses this kind of attack again, you can ban them automatic. You might want take a closer look at your logs for candidates (for example money related). There is also this event: https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold But be careful with automating things, always test these kind of stuff or you might accidentally nuke your own player base.
    2 points
  12. كل عام وانت بالف خير يا حبيبي انت
    1 point
  13. @arturmaliew Your XML structure is broken because some <group> tags are closed in the wrong place. That is why the file cannot be opened,not necessarily because the file is missing, but because the XML is invalid. You accidentally closed the main group too early and then opened another group at the wrong level. Try this fixed version: <catalog type="vehicle"> <group name="Машины"> <group name="Ваз"> <vehicle id="560" name="2107" /> </group> <group name="Иномарки"> <vehicle id="415" name="Nissan GT-R" /> </group> <group name="Дпс"> <vehicle id="597" name="Приора ДПС" /> <vehicle id="427" name="Уаз Полиция" /> </group> </group> <group name="Motorbikes"> <vehicle id="481" name="BMX" /> <vehicle id="581" name="BF-400" /> <vehicle id="462" name="Скутер" /> <vehicle id="463" name="Freeway" /> <vehicle id="523" name="HPV1000" /> <vehicle id="461" name="PCJ-600" /> <vehicle id="586" name="Wayfarer" /> <vehicle id="471" name="Quadbike" /> </group> </catalog> Also make sure the file is saved as UTF-8 and that the resource is loading the correct path to vehicles.xml
    1 point
  14. mtasa://179.61.132.118:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? DISCORD: https://discord.com/invite/Gfs84Ma8en BEMYDRE4M DEVELOPMENT ON YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment
    1 point
  15. I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of : https://wiki.multitheftauto.com/wiki/Modules_Introduction
    1 point
  16. Ofc you are right. and this should always be good advice for everyone to not mess with critical data. i know it, and more programmers should know that. i like to organize everything in hierarchy of importance. like cars possitions can be lost if something happens wrong. as that's not so crucial to server working after shutdown. and in database are still hold relativeley "fresh" data, like vehicle possitions and so on. But money and housing systems for examples are 1st or 2nd importance. so it must be sure that after buying a house money amount is right and house owner is assigned afap in buffer and database. and ofc validate everything. yeah i know that i can do that this way. but i was thinking about directly working with server objects. like buffermodule takes objects how they real look like. and scan only for lets say vehicles. and all previous ideas of how it will be implemented in lua. and make them in Cpp instead of lua. oldtable newtable etc. direct calling from module to built in dbFunctions should be faster in theory. and if i use some coroutines i can prevent that way server from lagging. but still keeping the lua code just to drive module. but i can mistaken somewhere and what i think can be fast. can also be not fast. on one side i can then keep everything hardly bounded together. but on the other side it can be error generating nightmare. what i know from experience in Cpp xD. and my question is. do i'm right about it? and if so. are there good sources to start with it? cause personaly i didn't found anything more usefull on the internet than example module. and ofc mta blue repo. im having in mind some sort of documentation. cause looking at servers source code just to get an idea of how module should look like and work pushes me back even from trying. im doing it everyday, so getting point of my mates is my second nature. but mta blue server is a lot of code. so i guess my natural questions are. if there is a chance that server can save 5% to 10% of power and space. is there any code documentation? so i can short my working time on module. ofc if im right that it can save cycles. i never wrote mta module, and didn't heard opinions of people who did. maybe someone is reading this rn. please get in to discussion. you can help me and others just by getting in to discussion. EDIT also thanks for earlier replying @IIYAMA
    1 point
  17. Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.
    1 point
  18. For a access scoped accounts. Step 1. Make a backup of your acl.xml file. Step 2. Create a new account with for example the name: /register user_XTrqveZgi8 {password} Step 3. Modify the acl.xml. Add a group: Used for defining who has access to what. The prefix user.{username} is used to define that it is a user account that is granted access. <group name="webaccess"> <acl name="webaccess_acl"></acl> <object name="user.user_XTrqveZgi8"></object> </group> And the access list: Used to define the access rights. Replace resource.{resourcename}.http with the resource that is allowed to be accessed to. You can also rename webaccess_acl, but you also have to update the same name in the acl tag located in the group: <acl name="{name}"></acl>) <acl name="webaccess_acl"> <right name="resource.resourcename.http" access="true"></right> </acl> This all will grand the user 'user_XTrqveZgi8' access to http requests to resource {X}. Things to keep in mind: Never use an old ACL, because not yet created -> known accountnames can be recreated by a random player in your server. Always make a backup of your ACL file.
    1 point
  19. UPDATE: I figured that it was an acl issue, that I had to enable HTTP for everyone, so the created API can be available for everyone, even the ones who don't have any auth But I will be needing help on ACL, since I am creating a new form scratch gamemode, I will need to write my own and custom acl as well. Or perhaps use the current account system of MTA as well since I can't edit to create my own And I appreciate a lot for the helps IIYAMA gave me during this issue with the stuff I had with CEF and how they should communicate.
    1 point
  20. Not sure what kind of backend you use. But here is an npm packets that could be used for inspiration. Probably some dependencies are deprecated. https://github.com/4O4/node-mtasa/tree/master The authOptions: https://github.com/4O4/node-mtasa/blob/aeac8ab9417a7b6a65f117491d1e648a6ad62422/src/client.ts#L107C17-L107C28 Using it in request: https://github.com/4O4/node-mtasa/blob/aeac8ab9417a7b6a65f117491d1e648a6ad62422/src/client.ts#L62 But under the hood (in JS) it is something like this: const credentials = `${username}:${password}`; const encodedCredentials = Buffer.from(credentials).toString('base64'); const result = "Authorization: Basic " + encodedCredentials The header is: Authorization The value is something like: Basic bWlqblVzZXI6Z2VoZWltV2FjaHR3b29yZA==
    1 point
  21. Hey there, As you may know, I am currently working on a futuristic / cyberpunk-style, old-school concept map, and the project is still a work in progress. I will be sharing more updates, previews, and details on Discord I would also like to make this project more community-driven. If you’re interested, you can share your digital artwork, drawings, or designs with me here on the forum or via Discord DM. Selected artworks may be featured directly inside the map, for example as: * Signboards * Billboards * Holograms Posters or other cyberpunk-themed visuals [Caption] There are tons of other holograms and billboards around the map but I didn't want to show it all at once Your art will become part of the city itself, helping shape the overall atmosphere and identity of the map. Every submitted artwork that is used will be carefully showcased in the end credits section, with proper recognition given to its creator. If you’d like to see your work showcased in a cyberpunk environment, feel free to reach out. I’m excited to see what the community can bring to this world! Yours sincerely,
    1 point
  22. We have an announcement to make regarding certain services and technologies, like "Cloud Gaming" platforms and various cloud / cloud VM and hypervisor based services and software. Unfortunately, the majority of such services can no longer be used with MTA starting today. After observing a growing trend of abuse, such as server ban evading (serials related) we have enabled the same type of security, known as MTA serial verification - which usually applies to the most common consumer VM software - to all VM types and cloud services that we know of. This means that the procedure from https://updatesa.multitheftauto.com/sa/trouble/?tr=serial-validation must be followed on all relevant services, not just the aforementioned. Because most cloud & VM hosting services won't provide users access to the host machine (that hosts the VM), we expect that most "cloud gaming" users will no longer be able to play MTA using said service. Not that MTA is an attractive game to play in cloud gaming though, we advise you to use MTA like a normal user (on your own PC) and understand that we care about servers being able to reliably ban players. Cloud gaming, for instance.. would constantly offer you a new so-called environment, allowing infinite serial swaps, making you hard to ban. It's possible for some people still being able to use relevant services, as these measures will only apply to newly generated MTA serials (not retroactively). This is intended. This topic is also relevant to the "There was a problem validating your serial" error and "Banned by MTA" with reason PROHIBITED VM TYPE / SECURITY VIOLATION
    1 point
  23. i'm planning to purchase a snapdragon X powered laptop which is ARM based, will i face problem playing mta or gta sa?
    1 point
  24. Hello guys! So after many years of OwlGaming going down, is there any public and published English Roleplay server like OwlGaming used to be? that has a playerbase so we can play on? This is the best server and best game I've played for years and I'm really looking for something good, if you guys could help I'd be more than happy.
    1 point
  25. The arms dealer script is something I made recently, this script can be used in different game modes. Dealers can be found in various locations around Los Santos. Here's a preview video For more information, feel free to join my discord server: https://discord.gg/Nex7e6JUhe Discord account is mehdi4664
    1 point
  26. Die Daten Discord: https://discord.gg/D5BP9Bteeq MTA: mtasa://141.95.27.131:22003 Hallo zusammen und herzlich willkommen zur Servervorstellung von dem TerraTex Reallife Community-Projekt! TerraTex bietet allen begeisterten MTA-Spielern eine volle Packung Spielspaß. Der Server läuft auf dem open source (GitHub) TerraTex-Reallife reloadet Script von Geramy92, wird aber nun von Johann und GeRmAn als Projekt aus der Community weitergeleitet. Nun wollen wir gemeinsam die alten Zeiten wieder aufleben lassen, um wieder eine kleine Community zu werden. Was bietet dir der TerraTex-Reallife Server ? Wir bieten dir einen sehr Einsteiger freundlichen Server auf dem du bis zu 25 Stunden lang einen Bonus bekommst wenn du Ehrgeizig jobbst, somit wird es dir leicht fallen am Anfang ein kleines Vermögen aufzubauen. Trucker ? oder doch lieber Pilot ? Zu Land, zu Luft, und zu Wasser sind viele verschiedene Jobs vertreten. Autohäuser von Billig bis Luxuriös sind ebenso stark vertreten wie die Anzahl der vielen Häuser auf dem Server. Für langfristige Motivation ist auch gesorgt, mit einem Business zusätzliches Geld verdienen oder doch lieber ein Prestige (Sehenswürdigkeit) erwerben und diese dann kontinuierlich zu verbessern um somit seinen höheren stündlichen PayDay zu erhalten. Zudem bieten wir dir viele Fraktionen die unterschiedlicher nicht sein können. Staatsfraktionen wie dem San Andreas Police Department, sowie der National Academy of Millitary Education und dem Sondereinsatzkommando könnten genau das richtige für dich sein, wenn du es vorsiehst in einer der guten Fraktionen tätig zu werden. Für die, die Action suchen bieten wir Gangs und Mafien, welche Schutzgeld eintreiben und gegenseitig um verschiedene Läden kämpfen (Gang Fights). Außerdem sind auch koordinierte Angriffe auf die Rivalisierenden Basen möglich um somit Materialien und Drogen zu stehlen. Grenzübernahmen, Waffentrucks und auch Geiselnahmen sind Teil der bösen Fraktionen. Natürlich können auch Neutrale Fraktionen beigetreten werden. Wenn du es etwas ruhiger magst, ist die Medic- und Taxifraktion deine Anlaufstelle. Es sei denn du möchtest die User auf dem laufendem halten: Wetterberichte, Interviews und Events sind deine Welt? Als Newsreporter bist du dafür verantwortlich die Bürger von San Andreas immer auf dem neusten Stand halten und diese vor möglichen Unwettern oder sogar Sturmfluten zu warnen. Die Aufgaben eines Reporters sind facettenreich: Du planst eigenständig kleinere SMS Events sowie große Versteigerungen und vieles mehr. Das Wirtschaftssystem von TerraTex bietet dir außerdem die Möglichkeit bei gewissen Wetterverhältnissen wie beispielsweise einer Ölkatastrophe mehr Geld bei dem Meeresreiniger Job zu verdienen. Bei einer Atomkatastrophe kann passieren das... Naja.. lass dich überraschen. Wir möchten dir ein Abwechslungsreiches Erlebnis ermöglichen und den Kontakt mit neuen Leuten herstellen und somit ein Miteinander erschaffen. Selbst wenn du mal nicht genau weißt was du machen sollst gibt es noch genügend Aktivitäten für dich. Triff dich an der Stadthalle mit anderen Usern, gehe in die Arena und spiele eine Runde Crash Durby, GunGame oder betrinke dich im Alhambra. Deale mit Drogen oder Waffen, verkaufe Hot Dogs oder führe nette Gespräche. All das führt zur einer einzigartigen Erfahrung. Das freundliche Serverteam steht dir bei fragen oder Problemen natürlich mit Rat und Tat zur Seite. Wenn wir dein Interesse geweckt haben sollten, dann schau doch einfach vorbei und mache dir dein eigenes Bild von dem was dir geboten wird. Mit einer steigenden Anzahl an Spielern wollen wir noch einmal auf dem Original Script gemeinsam eine gute Zeit erleben. Die Facetten des Servers noch einmal tabellarisch aufgelistet: 11 (+1 Admin) Fraktionen Admin-Fraktion: Hitman/Söldner - Töten Spieler auf Auftrag Es gibt drei "gute" oder auch "Staatliche" Fraktionen. "SAPD" - San Andreas Police Department "SEK" - Sondereinsatzkommando "N.A.M.E" - National Akademy of Military Education Nun folgen die drei "Neutralen" Fraktionen. Medics Taxi News Racer Zum Schluss gibt es noch vier "böse" Fraktionen oder auch "Untergrund Organisationen" diese sind unterteilt in "Gangs" und "Mafien". Jede Gang und Mafia hat ihre speziellen Fahrzeuge, jedoch angepasst auf allen Seiten, um eine Fairness zwischen den Fraktionen zu erhalten. Zu den Gangs gehören: "GS" - Grove Street - Gebiet: Los Santos "PP" - Pink Panthers - Gebiet: Las Venturas Zu den Mafien zählen: "LLS" - Legion of Los Santos - Gebiet: Los Santos "CF"- Cash Force - Gebiet: Las Venturas 17 (+1 Admin) Jobs Es gibt zwei Arten von Jobs, Spielerbasierte und nicht Spielerbasierte. Zu den Nicht Spieler basierten Jobs zählen: Fischer Müllmann Busfahrer Pizzalieferant Trucker Pilot Straßenputzer Farmer Bergwerksarbeiter Meeresreiniger Die Spielerbasierten Jobs sind: Hotdogverkäufer Drogendealer Waffendealer Mechaniker Detektiv Anwalt Nutte Hitman/Söldner (Admin) Sonstige Features: Anti-Beleidigungs-System Heiraten (steuern sparen) Tombutolotterie Lotterie Steuerlotterie Sozialpunkte BIZ-Objekte Prestige-Objekte Rabattfahrzeuge Baustellensystem Versicherungssystem Fahrzeugsystem mit zerstörbaren Fahrzeugen, Fahrzeugalter, Tuning, Kilometerzähler, Tank, unendlich kaufbare Slots, Abschleppsystem, Tempomat und Limiter (Fahrzeugwert abhängig von Hauswert) Haussystem: Mietsystem, Hauskasse, unterschiedliche Hausgrößen mit kaufbaren Innenräume Goldsystem: freischaltbare Verbesserungen für InGame Geld TerraLappTapp: Eine Art Computer mit vielen zusätzlichen "Tapps" wie z.B. Minigames, Freundeslisten, Blitzermelder, .. diverse Transporte: Atomtransport, Waffentruck, Geldtransport ..und viele weitere. Wir freuen uns auf euren Besuch! Euer TerraTex Team Info: [TTeam]Geramy92 ist nicht Teil des MTA-Server Teams, er stellt lediglich den Linuxserver zur Verfügung. Bei Fragen oder Problemen könnt ihr euch gerne bei mir melden.
    1 point
  27. Given that this topic gained more Turkish-speaking traction, we will move this to its language-specific section.
    1 point
  28. Podczas sprawdzania wyczułem, że to naprawdę nostalgiczny serwer z ciekawymi skryptami. Powodzenia!
    1 point
  29. When I first started creating the script, I worked with a single ped which was mexican and indeed there was a sound being played whenever the event is triggered, I used ``playPedVoiceLine`` but then I added more different peds so the voice wouldn't match their skin tone which made me remove this function at the end.
    1 point
  30. Good job, it was an honor to test it
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  31. local toggle = false local savedCursorX, savedCursorY local function restoreCursorPos() if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end end local function togglePanel() toggle = not toggle if toggle then showCursor(true) for i = 1, 5 do setTimer(restoreCursorPos, i * 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) Can you just try this? ı added a timer for it.
    1 point
  32. Use setPlayerNametagShowing
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  33. local exampleTable = {"stringitem1", "stringitem22", "stringitem333", "The Longest String Of Text", "abcde"} function getLongestString(strTable) local str = strTable[1] for i=1,#strTable do if string.len(strTable[i]) > string.len(str) then str = strTable[i] end end return str end print(getLongestString(exampleTable)) --result : The Longest String Of Text try this
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  34. Thanks for your information, IIYAMA!
    1 point
  35. You can use this event for protected invalid trigger
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  36. function faroisd() local car = getPedOccupiedVehicle(source) -- get the car the player is in (could be false if not in one) if car and isElement(car) then if getVehicleOverrideLights(car) == 1 then setTimer(setVehicleOverrideLights, 100, 1, car, 2) else setTimer(setVehicleOverrideLights, 100, 1, car, 1) end end end addEvent("ligar", true) addEventHandler("ligar", root, faroisd)
    1 point
  37. I have this problem too, is there any way to get a good answer?
    1 point
  38. We are planning to open source Sphene around Q4 of 2025. I'd like to set some expectations: Sphene is still heavily in development, by no means will Sphene be something you can just run and enjoy on a server. While a lot of features have been added to Sphene, a lot of the storyline is not fully playable yet. There are still a lot of glitches, and missing functionality. You WILL run into major issues. We are working through some of the last hurdles that kept us from open sourcing the project. We will only provide support on getting Sphene to run to those with clear intent to help its development. By open sourcing the project later this year, we hope to accelerate its development. We hope to work together as a community to better understand how the underlying game code operates and how to implement missing functionality into Sphene. We look forward to working together with all of you!
    1 point
  39. What is Reinc Online? Reinc Online is a full-featured isometric MMORPG playable inside the vanilla MTA client. The game includes everything you’d expect from an MMO action RPG. Classes, talents, abilities, quests, monsters, items, crafting, boss fights, PvP, and much more. Reinc Online is inspired by great ARPGs out there, like Drakensang Online, the Diablo series, Lost Ark, Last Epoch, and others. If you’ve played any of these, you’re already familiar with what Reinc Online can offer, but inside MTA. If this post seems interesting, please make sure to check out the trailer video about the server: Please note that this is a very early access version of Reinc Online. Bugs, missing features, balancing issues, and occasional server shutdowns are likely to occur. Due to the complexity of the project, there may also be unforeseen issues that are expected to be revealed after the release. Also, keep in mind that I am working on this project alone. If you encounter any bugs or errors, please report them using the in-game reporting system or on the Discord server.
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  40. @Dutchman101 pls change my ban reason cuz this one is boring my serial is C0C42AB588698E74FD719E8FC4B00394 and ur mom is fat
    1 point
  41. Default MTA Server || Freeroam [P] EN The classic freeroam experience with unlimited chaos, drifting, shooting other players (or just using /peace for passive mode), hydra dogfighting and fun arena's. As a classic freeroam there are no restrictions to spawning in vehicles & weapons, and freedom applies to all other game aspects as well. Average players online is 100, so there's always someone to troll or fight! Click to join (mtasa://149.202.51.189:22005) ______ Prime Freeroam EN (Freeroam, NPC, AI) Click to join (mtasa://149.28.237.162:22003) ______ Welcome To San Andreas (Single Player Features!) EN (Freeroam, NPC, AI) The old-school single player San Andreas experience! Click to join (mtasa://wtsa.mtasa.moe:22003) SAES:RPG EN SAES:RPG is a gaming community and server which has ran on MTA since 2003 on both MTA:VC and MTA:SA, Our current server is an RPG based gamemode in which you can be Cops, Robbers, Gangs, Dealers, Medics, Mechanics and participate in Roleplay, Bank Robberies, Store Robberies, Racing, Hunting down criminals, Monthly giveaway events and much much more! Click to join (mtasa://51.38.67.64:4999) ______ CIT Cops 'n' Robbers, Gang Wars, Civilians | cit.gg EN/PT/AR/TR (CnR, Turf wars, Civilian jobs.) A community mainly focused on cops 'n' robbers, gang turf wars and a variety of civilian jobs, community made events, joining groups to play and have fun together. Click to join (mtasa://94.23.158.180:22003) ______ SAUR Utopia RPG EN An RPG server with multiple unique features and activities, with an active staff team. Click to join (mtasa://phoenix.saur.co:22003) FFS Gaming DM/Race/DD/Hunter/Shooter/Stuntage/Trials/HP/RUN/CW/PTP/CarBall/Training/Minigames/Geogesser EN FFS Gaming provides a vast amount of race type gamemodes all in one server. From regular races to be the fastest one, kicking your opponents into water in destruction derby or simply having a fun time in minigames, we provide everything to enjoy your stay. Click to join (mtasa://54.37.245.209:22003) ______ /TfF\ The Favoured Few - DM/HDM/OS/STUNTAGE/MINIGAMES/SHOOTER/CATCH/DD/POWERDD/HUNTER/RACE/CLANWARS/TRAINING The Favoured Few delivers thrilling Race Deathmatch (Regular, HDM or OS), competitive Clanwars, and an exclusive Power Destruction Derby mode, along with a wide range of gamemodes including Shooter, Hunter, Stuntage, Minigames, and Training. Take part in daily events to earn exclusive rewards, and explore the garage to customize your infernus! Click to join (tff.gg:22003) Drift Paradise MTA RU/UA/EN/US/PL/Global (Drift, Touge, Freeroam) Create the car of your dreams and travel to iconic places! All servers are synchronized, which means that you can play on any server on 1 account. #1 Drift Paradise [RED] MSK mtasa://95.129.234.27:22001 #2 Drift Paradise [RED] MSK mtasa://95.129.234.27:22002 #3 Drift Paradise [RED] MSK mtasa://95.129.234.27:22003 #4 Drift Paradise [RED] MSK mtasa://95.129.234.27:22004 #5 Drift Paradise [RED] MSK mtasa://95.129.234.27:22005 Note: Some users will need to use a VPN with a server in Russia to connect due to some restrictions. ______ Need For Speed: San Andreas Global/EN/PL/RU/ES/PT/TR/CZ/FR/DE/HU/ID (Race/Freeroam/Other) Racing server inspired by various nostalgic Need for Speed titles such as Underground 1/2, Most Wanted, Carbon, World where you start out with a slow car and progress by racing, participating in AI police pursuits and numerous other activities, all of which let you buy new cars and and upgrade their performance and visuals with hundreds of unique custom made body parts and complete customization of paintjobs through a NFS Carbon-like vinyl editor. Click to join (mtasa://178.33.54.30:20256) ______ Mr. Green Gaming EN/PT/AR/TR/RU/PL/DE/FR (Race, DM, CTF, Shooter, MIX) The classic racing experience! Join Race (mtasa://race.mrgreengaming.com:22003) Join Mix (mtasa://racemix.mrgreengaming.com:22003) ______ Sofa King Cool EN/Global Click to join (mtasa://87.98.182.70:22005) MTA DayZ TOP-GTA EN, PT, TR, PYC, PL, LT, DE, ES (DayZ / Zombies / Cars / Quests / DM) Enjoy advanced gameplay with zombies, lots of cars, missions and PvP. Created in 2013. International: mtasa://int1.top-gta.net:22003 Turkey: mtasa://tr1.top-gta.net:22003 Europe: mtasa://eu2.top-gta.net:22003 RUS/UA: mtasa://ru1.top-gta.net:22003 Moscow: mtasa://msk1.top-gta.net:22003 https://top-gta.net/ Note: Some players may need to use VPN in order to connect (because of local restrictions) Players from Russia can play without VPN on our Moscow server ______ Epic-Row Zombie RPG EN (Zombie, RPG) PvE based zombie gamemode with RPG elements. Click to join (mtasa://s.epicrow.com:22003) ______ StoneAge [DayZ] EN, PT (Survival/Zombies/DayZ) Fight against other survivors, make new friends, trade items, get rid of zombies, and don't forget: here your goal is just to survive, whatever the cost! Click to join (mtasa://158.69.122.226:22003) San Andreas Police Department: First Response EN (Emergency Services Simulation / RPG / AI) Step into the life of a Police Officer, Paramedic or Firefighter and react to a wide variety of callouts all over San Andreas. Click to join (mtasa://37.187.250.129:22004) ______ SAAW World War II EN (Team deathmatch / War (Conquest) / Airstrike / Sea war / Tank war) A team-based tactical world war II server featuring third person and first person gameplay and dozens of different vehicles, weapons, classes and maps. Main objective in every map is to bring the enemy ticket count to zero by capturing points, shooting enemies or sinking convoy ships. Click to join (mtasa://116.203.196.16:22003)
    1 point
  42. You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui
    1 point
  43. MTA IS NOT FOR MAKING ADDONS FOR SAMP! This will just not work, this is MTA plugin for MTA and we are not supporting to use hard job of our community to SAMP. End of topic.
    1 point
  44. You bastard I missed you.
    1 point
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