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  1. Hey MTA community! I’m excited to release the latest version of the In-Game Lua Editor for MTA:SA, now with even more powerful features to enhance your development experience directly inside the game. What’s New in v3.0: Create Resources directly in the editor, with the ability to choose the folder (e.g., [ADMIN], [GAMEMODES]) for resource creation. Rename and Relocate Resources in one action, making resource management easier. Delete Resources with a confirmation dialog to avoid accidental deletions. Create and Edit HTML Files alongside Lua files, allowing you to handle both HTML and Lua resources directly in the game. Base Path System to restrict developers to specific folders, making it perfect for team organization and isolating workspaces. Function Blacklist: Automatically block dangerous functions like loadstring, setAccountPassword, removeAccount, and others for added security. In-Panel Notifications to give real-time feedback for every action performed in the editor. Security Enhancements: Full ACL Permission System to control access and operations. Activity Logs with SQLite tracking every create, edit, delete, and rename operation. Path Protection and additional security measures to prevent risky operations. Video Demo: Watch on YouTube Download: Download the Resource Here GitHub Repository: Visit the GitHub Repository How it Works: The In-Game Lua Editor allows you to browse, create, edit, and delete Lua and HTML files all in real-time directly inside MTA:SA. No need for external editors or FTP uploads, and no server restarts required. Installation Instructions: Download the resource and add it to your server. Grant "Admin" ACL permissions to the resource. Edit the permissionACL variable in editorS.lua with your admin group. Use the /editor command in-game to open the editor. Let me know your thoughts and feedback! This tool has saved me countless hours, and I hope it helps improve your development process as well. More updates and contributions coming soon! Developed by BranD - Trident Sky Company
    5 points
  2. Tired of San Andreas water that looks like someone spilled green paint and called it “good enough”? Meet this shader: water so realistic, you'll forget you're in a 22 year old game. Enjoy ripples, reflections, and surface waves that almost make you wish GTA had fishing. Boats finally look like they’re actually in the water not floating on radioactive soup. Best part? It’s fully customizable tweak the look, the color, the movement, or make the water as cursed as you want. Plus, it’s at least kind of optimized to run smoothly on hopefully most rigs, so you won’t need a NASA PC to enjoy the water. Just install it, and watch your players get distracted and drive off a pier. https://community.multitheftauto.com/index.php?p=resources&s=details&id=19007
    4 points
  3. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  4. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  5. -> develop and sell cheats for players to abuse in servers -> develop and sell anti-cheat for servers to defend from cheating players -> win-win with both sides
    3 points
  6. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  7. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  8. I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.
    2 points
  9. PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)
    2 points
  10. MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
    2 points
  11. It is indeed a kind of attack. It means that the player is able execute clientside-code on demand. The attacker is triggering 'known generic events' which might be handled by the server. The ones that are unknown are in your logs, the ones that are known and trigger able are not. But that does not mean that the ones that did trigger didn't cause unwanted results. You might want to consider to restart the resources, just to make sure there is no memory leak. The event which AngelAlpha mentioned can indeed help with detecting that kind of attacks. As an extend you can also add a honeypot, which in this case are 'unkown' events for your server but know for other servers. When a player uses this kind of attack again, you can ban them automatic. You might want take a closer look at your logs for candidates (for example money related). There is also this event: https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold But be careful with automating things, always test these kind of stuff or you might accidentally nuke your own player base.
    2 points
  12. كل عام وانت بالف خير يا حبيبي انت
    1 point
  13. mtasa://179.61.132.118:22003 Welcome to San Andreas Apocalypse Step into the immersive post-apocalyptic world of San Andreas Apocalypse, where survival, exploration, and adventure go hand in hand. You start in Zone 11 – Dillimore’s Hope, a safe colony that took you in after the outbreak. A short tutorial guides you through the basics of the game, and from there, the world is yours to explore. Daily login rewards keep the adventure exciting, giving you unique items each day, while the referral system allows you to invite friends and earn rewards as they progress. Character settings let you customize spawn points, skip the intro, change language, and enter bonus codes for extra advantages. Explore the World San Andreas is divided into 24 zones, some requiring the Survivor Pass to enter. Each zone features radio towers that, once unlocked, reveal map blips, the minimap, and zombie proximity. Wildlife roams freely, allowing hunting for meat, fur, and other resources. NPCs populate the world, offering quests, tips, and valuable items, while interactive characters can increase friendship levels through gifts and help. Shelters and safe zones provide security, and shops scattered across the map sell weapons, vehicles, seeds, clothing, and more. Survive the Apocalypse Beyond safe zones, zombies rule the streets. Every defeated zombie rewards you with experience points, money, and rare brain mass, which are essential to acquire weapons, vehicles, shelters, and other resources. Strategic gameplay and teamwork are key to reclaiming San Andreas from the undead. Special creatures like Bigfoot and Spinosaurus offer unique challenges and rewards, including powerful weapons, rare items, and massive experience points. Quests, Jobs & Activities The game features a variety of quests, including main story quests that advance the narrative and multi-stage quest series that require item submissions. Standard repeatable quests provide daily and weekly challenges, such as hunting zombies, collecting resources, or rescuing survivors. Jobs include Treasure Hunter, Cave Explorer, Street Cleaner, Lumberjack, Mechanic Helper, and Ocean Cleaner, each offering unique ways to earn rewards. Fishing allows you to catch fish and shells, which can be sold or used for quests. Vehicle missions involve rescuing survivors or transporting valuable items, and looting mechanics let you explore houses, buildings, garages, and vehicles for rare items. Dynamic airdrops, boss fights, and zombie nests keep the world unpredictable and exciting. Vehicles & Customization Vehicles can be purchased, obtained through quests, or found in the world. Players can store vehicles in server garages, upgrade engines, repaint vehicles, and dismantle old vehicles for parts used in crafting. Private garages and lootable garages provide safe storage and strategic advantages. Random vehicle dealers offer unique models, encouraging exploration and collection. Player Interaction & Economy Players must manage hunger and thirst, eat and drink regularly, and can form temporary parties to defeat zombies together for bonus experience. The chat system features extended range options, leaderboards track top players, and paydays, along with the wheel of fortune, provide money, experience, and SAA Coins. Skills improve through activities, including medic, mechanic, weapon expert, and vehicle expert levels. Farming, crafting, and placeable objects allow creative interaction with the world, while the player market lets you sell items to others directly. Colonies & Teamplay Form or join a colony to cooperate with other players. Kill zombies to gain colony experience, level up, and unlock additional player and vehicle slots, warehouses, and laboratories. Participate in daily and weekly tasks, lab battles, supply deliveries, and money transport for extra rewards. Shelters can be converted into colony bases, granting all members access to secure facilities. Personal Overview & Collectibles The personal overview menu (F2) tracks photos, documents, achievements, crafting recipes, known characters, and discovered locations. Collectibles include horseshoes, logos, Tiki statues, hidden packages, batons, badges, sharks, and photos, all of which can be used in the Bonus Shop for additional advantages. Are You Ready to Survive? In San Andreas Apocalypse, every choice matters. Explore a vast, dynamic world, face challenging quests, team up with allies, craft powerful items, and rise above the apocalypse. Your journey begins now — will you survive and reclaim San Andreas, or become part of the horde? DISCORD: https://discord.com/invite/Gfs84Ma8en BEMYDRE4M DEVELOPMENT ON YOUTUBE: https://www.youtube.com/@BEMYDRE4MDevelopment
    1 point
  14. Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.
    1 point
  15. For a access scoped accounts. Step 1. Make a backup of your acl.xml file. Step 2. Create a new account with for example the name: /register user_XTrqveZgi8 {password} Step 3. Modify the acl.xml. Add a group: Used for defining who has access to what. The prefix user.{username} is used to define that it is a user account that is granted access. <group name="webaccess"> <acl name="webaccess_acl"></acl> <object name="user.user_XTrqveZgi8"></object> </group> And the access list: Used to define the access rights. Replace resource.{resourcename}.http with the resource that is allowed to be accessed to. You can also rename webaccess_acl, but you also have to update the same name in the acl tag located in the group: <acl name="{name}"></acl>) <acl name="webaccess_acl"> <right name="resource.resourcename.http" access="true"></right> </acl> This all will grand the user 'user_XTrqveZgi8' access to http requests to resource {X}. Things to keep in mind: Never use an old ACL, because not yet created -> known accountnames can be recreated by a random player in your server. Always make a backup of your ACL file.
    1 point
  16. https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
    1 point
  17. Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
    1 point
  18. | BIG Roleplay — Donde tu historia toma vida BIG Roleplay, ofreciendo una experiencia seria, estable y diseñada para que puedas desarrollar tu personaje sin límites. ¿Qué encontrarás en BIG? Sistemas únicos de skins, vehículos, mejoras visuales y rendimiento. Eventos dinámicos y actividades que dan vida a la ciudad. Propiedades disponibles en diversas zonas para crear tu propio camino. Vehículos accesibles desde concesionarios sin restricciones. Facciones abiertas, listas para que líderes les den identidad y rumbo. Sin ventajas premium iniciales: todo se consigue jugando. Un mundo abierto para que imagines, crees y evoluciones Tu personaje, tu historia, tu impacto en la ciudad. ¿Listo para vivir a lo grande? Esto es BIG. Únete ahora y comenzá tu historia: Discord: https://discord.gg/bigrp IP del servidor: mtasa://51.81.48.91:22007
    1 point
  19. Hello all. The holiday season is finally here, and we have prepared a more compact summary post for you than usual. Please read on to see, what we have been up to lately. GTA VI The upcoming year will bring us the next game from the Grand Theft Auto series - GTA VI. Planned to launch in Fall 2025 on consoles, it will likely arrive on PC as well, just some months later. The second trailer for GTA VI is also rumoured to be shown soon, with some elaborate fan theories backing these rumours. Will the game be good? Only the time will tell, but looking back, there was not a major GTA game release from Rockstar Games that was bad (for the sake of this argument, let's consider the Trilogy as a minor release ). That alone makes it worth to look forward to it, and it will be also nice to re-visit Vice City similar to how we did it with Liberty City and San Andreas. MTA Status and Updates Not much to report in regards of MTA - we have been focusing on improving various parts of our infrastructure, which is not immediately visible at first glance. Still, since there are many areas that need the attention, there is a lot of work involved. Thankfully, CiBeR, Botder, Lopsi, Dutchman and others have been looking into it. Thanks to the hard work done by our Helper - FileEX, we have also refreshed the Lua syntax highlighting system on our Wiki. For a long time it was unmaintained, causing many of the recent MTA scripting functions and events to be not correctly highlighted in the code snippet examples on the wiki. This has changed though, and it should be working much better now. We have been also tinkering with our #MTASpotlights hashtag on X / Twitter. We are still exploring this idea, but nonetheless, thank you for your submissions so far. If you would like to share some media that we could promote, you can do so on our Discord, just please make sure to read the guidelines beforehand. And, naturally, there have been additions to the mod's source code now and then, bringing in new scripting functions and bugfixes. Similarly, we have been pushing those as client updates for you, also now and then. Player Counts and Other Statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 24,808 players 2024.12.22 (at 18.13 GMT) Highest recorded number of concurrent unique players 52,098 players 2020.04.02 (at 18.00 GMT) Recent number of daily unique players 95,445 players 2024.12.15 (Sunday) Highest recorded number of daily unique players 185,818 players 2018.02.03 (Saturday) Recent number of monthly unique players 478,736 players September, 2024 Highest recorded number of monthly unique players 805,903 players January, 2018 For a mod for a game that is nearly 20 years old now, these are fairly good numbers. Smaller than last year, but still impressive. We are glad that you are still with us. MTA:SA version or series Percentage of players using that version or series as of 24th of December, 2024 1.6.0 99.5% 1.5.9 0.4% <1.5.9 0.1% Also, as of 24th of December, 2024: there are over 90,000 members on our Discord server, we have got 13,790 followers on X/Twitter, 58,000 users follow our Facebook fanpage , and our Steam Community group has nearly 50,000 members. --- To end this post on a high note, we would like to take this moment to wish you all Happy Holidays and a Happy New Year. Enjoy the Season and take care. -MTA Team
    1 point
  20. The arms dealer script is something I made recently, this script can be used in different game modes. Dealers can be found in various locations around Los Santos. Here's a preview video For more information, feel free to join my discord server: https://discord.gg/Nex7e6JUhe Discord account is mehdi4664
    1 point
  21. I wish you the best with your sale .
    1 point
  22. I am the owner of the Tehran MTA server with IP 5.57.39.170. I wanted to register my MTA server on this account. If I need a license, let me know and I will send it to you.
    1 point
  23. Hi, No need for a specific license, just run your server as usual. At most, define an e-mail address in your mtaserver.conf (look for the owner_email_address field) and you're good to go. Sidenote: please avoid tagging staff members.
    1 point
  24. Yes, you’re right. I was thinking maybe you could just add explosives.
    1 point
  25. Podczas sprawdzania wyczułem, że to naprawdę nostalgiczny serwer z ciekawymi skryptami. Powodzenia!
    1 point
  26. Good job, it was an honor to test it
    1 point
  27. Imagine advertising that you work with the "largest cheater groups in MTA:SA" lol
    1 point
  28. There are two kinds of methods, one with setTimer and the other with the alternative onClientRender setTimer : The cursor always appears in the center for one frame after showCursor(true). function openPanel() showCursor(true) -- Save the last cursor position (values between 0 and 1) local x, y = getCursorPosition() -- Get the screen resolution local sx, sy = guiGetScreenSize() -- After 50ms, set the cursor back to its previous position setTimer(function() setCursorPosition(x * sx, y * sy) end, 50, 1) end onClientRender: Use a timer or onClientRender to set the position after showing the cursor. function panelAc() showCursor(true) local x, y = getCursorPosition() local sx, sy = guiGetScreenSize() local function imlecDuzelt() setCursorPosition(x * sx, y * sy) removeEventHandler("onClientRender", root, imlecDuzelt) end addEventHandler("onClientRender", root, imlecDuzelt) end your fixed code : local toggle = false local savedCursorX, savedCursorY local function togglePanel() toggle = not toggle if toggle then showCursor(true) if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() -- Wait one frame before setting the cursor position setTimer(function() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end, 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) I think you understand, if you have a different problem please post it here or create a new topic and tag me
    1 point
  29. Is there any error on debug or F8? I dont understand why its not working
    1 point
  30. local toggle = false local savedCursorX, savedCursorY local function restoreCursorPos() if savedCursorX and savedCursorY then local screenX, screenY = guiGetScreenSize() setCursorPosition(savedCursorX * screenX, savedCursorY * screenY) end end local function togglePanel() toggle = not toggle if toggle then showCursor(true) for i = 1, 5 do setTimer(restoreCursorPos, i * 50, 1) end else savedCursorX, savedCursorY = getCursorPosition() showCursor(false) end end bindKey("k", "down", togglePanel) Can you just try this? ı added a timer for it.
    1 point
  31. Use setPlayerNametagShowing
    1 point
  32. local exampleTable = {"stringitem1", "stringitem22", "stringitem333", "The Longest String Of Text", "abcde"} function getLongestString(strTable) local str = strTable[1] for i=1,#strTable do if string.len(strTable[i]) > string.len(str) then str = strTable[i] end end return str end print(getLongestString(exampleTable)) --result : The Longest String Of Text try this
    1 point
  33. You can use this event for protected invalid trigger
    1 point
  34. function faroisd() local car = getPedOccupiedVehicle(source) -- get the car the player is in (could be false if not in one) if car and isElement(car) then if getVehicleOverrideLights(car) == 1 then setTimer(setVehicleOverrideLights, 100, 1, car, 2) else setTimer(setVehicleOverrideLights, 100, 1, car, 1) end end end addEvent("ligar", true) addEventHandler("ligar", root, faroisd)
    1 point
  35. https://www.youtube.com/live/LtNXNauoyNk Yesterday, we concluded our series of 2x2x2x2 tournaments. I want to summarize the results from the perspective of both the organizer and a witness to all the races. The registration process was extremely difficult. Honestly, I don’t remember ever struggling this much to find players. In the past, for a similar tournament, we’d get up to 15 teams registered on the first day, with 4-6 more teams signing up as reserve. Over 50 players participated in the tournament! There could have been more, but some registered teams couldn’t play. As a result, some groups had 4 teams, while others only had 2. In each subsequent round, all groups had 4 teams—two were the winners of their groups from the previous round, and the other two were the teams that placed second. This way, we could create balanced and exciting groups. Of course, the most intense matches started from the quarterfinals. The team (Pszymek + zee) lost by just 6 points to (Puffy + Kellus). There was a tiebreaker for first place between (DuXR + Confused) and (WiLL + GB + Emery), a narrow 2-point gap between (Honz + Suzuki) and (DeiN + LENZER), and this was only the quarterfinals! If you recall, the semifinals began with Chilliad maps. Sandking offroad were easier than in the second round, but the motorcycle part was not easy. That’s why I thought this round could favor teams that weren’t the group favorites—anything could happen on these maps. In the first semifinal, (Aroszparo + Mateoryt) lost to (DeiN + LENZER) by just 8 points. In the other semifinal, (DuXR + Confused) faced another tiebreaker, this time fighting (morpp + Gandras) for a spot in the finals. I’m glad this happened in the second semifinal so many players got to watch your battle. The Final Round In the finals, many spectators predicted (DeiN + LENZER) to win, but they ended up in fourth place. Happy birthday, Wenom The fight for first place was incredible—(January + BTN) and (Honz + Suzuki) were 128 points before the final round. And here, I want to thank morpp—he finished second and prevented a draw! I really didn’t want a tiebreaker for the finals. Thanks dude! I want to thank all the participants who register and played in the tournament! Huge respect to the players who knew they couldn’t beat the strong favorites but still showed up and gave it them all. With this tournament, I didn't just want to entertain the spectators watching the fails on Chiliad maps—I also wanted to see how active the community could be. I hope many of you had fun and enjoyed yourselves. See you later, guys! Tournament Results: 1st - MOTP (Honz + sneezy + namik) – 150 pts 2nd - IHS (BTN + January + Pepsi) – 148 pts 3rd - KAUNAS (morpp + Gandras) – 120 pts 4th - Gonshiki 4estnoy Sudbi (DeiN + LENZER + hills) – 92 pts
    1 point
  36. Add the image with imgur or something, and make sure it has .png or any other image format at the end of the link.
    1 point
  37. We are planning to open source Sphene around Q4 of 2025. I'd like to set some expectations: Sphene is still heavily in development, by no means will Sphene be something you can just run and enjoy on a server. While a lot of features have been added to Sphene, a lot of the storyline is not fully playable yet. There are still a lot of glitches, and missing functionality. You WILL run into major issues. We are working through some of the last hurdles that kept us from open sourcing the project. We will only provide support on getting Sphene to run to those with clear intent to help its development. By open sourcing the project later this year, we hope to accelerate its development. We hope to work together as a community to better understand how the underlying game code operates and how to implement missing functionality into Sphene. We look forward to working together with all of you!
    1 point
  38. What is Reinc Online? Reinc Online is a full-featured isometric MMORPG playable inside the vanilla MTA client. The game includes everything you’d expect from an MMO action RPG. Classes, talents, abilities, quests, monsters, items, crafting, boss fights, PvP, and much more. Reinc Online is inspired by great ARPGs out there, like Drakensang Online, the Diablo series, Lost Ark, Last Epoch, and others. If you’ve played any of these, you’re already familiar with what Reinc Online can offer, but inside MTA. If this post seems interesting, please make sure to check out the trailer video about the server: Please note that this is a very early access version of Reinc Online. Bugs, missing features, balancing issues, and occasional server shutdowns are likely to occur. Due to the complexity of the project, there may also be unforeseen issues that are expected to be revealed after the release. Also, keep in mind that I am working on this project alone. If you encounter any bugs or errors, please report them using the in-game reporting system or on the Discord server.
    1 point
  39. Hi! Following the community discussion in our forums, we have created an official Discord server quite a while ago, as an alternative (and maybe a full replacement in the future) to our current IRC channels. We kept it in under the radar while we were fine tuning things, but we believe we can now present it to you guys. All MTA players and fans are welcome to join our Discord server (though please behave while you are in there ). You can join it by using this link: https://discord.gg/mtasa What is Discord? Discord is a hybrid of IRC, an Instant Messenger and a Voice Chat software. It incorporates the most important features of these elements into a handy and multiplatform app which you can run on your desktops, smartphones or tablets. Why is it cool? Compared to IRC, it offers a built-in chat history buffer, so even if you are offline, you can still catch up with what happened in the channels then. IRC also offers that, but only through an IRC Bouncer that you either need to pay for, or have someone host it for you. It also has a modern look and features such as URL embedding (regular websites, but also pictures and videos), handy syntax colouring for pasted code snippets, emojis (also custom ones), chat messages reactions, Steam integration and more. What can I find while I am there? We currently have some channels created, including: #general - for general MTA and offtopic chats #scripting - for Lua scripting-related queries #support - for any problems related to MTA:SA client or server #announcements - for all important messages from us as well as some others. We are still thinking of how to put our Discord server into its full potential, so we may add more channels soon. Can I have Discord app installed and/or running on several of my devices concurrently? Can I use more than one server? Sure, absolutely. It will sync the messages automatically. And yes, you can add more servers than just our one. How do I join it? Hey, we have mentioned that already. Just click the link below and follow the instructions: https://discord.gg/mtasa I have a suggestion about the Discord... Okay, let us know. As usual, we are open for suggestions. Just post in this topic or hit us up directly on Discord. Hope to see you there! -- MTA Team
    1 point
  40. @Dutchman101 pls change my ban reason cuz this one is boring my serial is C0C42AB588698E74FD719E8FC4B00394 and ur mom is fat
    1 point
  41. Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus
    1 point
  42. A little sneak peak posted by @tosfera on our Discord channel of something that's still WIP: For more updates & sneak peaks such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.
    1 point
  43. You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui
    1 point
  44. Okay, so i want a refund, i sent you request on Skype.
    1 point
  45. Tak, ale plugin ten jest na tyle biedny, że podpowiada tylko funkcje. Niezależnie od tego czy plik jest ze strony serwera czy klienta. Właśnie to na celu ma mój program - ułatwić tworzenie zasobów. Przykładowo jeżeli będziemy mieli takie widzimisię stworzyć nowy zasób to zrobimy to stosunkowo łatwo wybierając odpowiednią opcję z menu. Proste, szybkie i skuteczne. Co do podpowiadania funkcji to również dołożę starań, by dołączyć do danych funkcji parametry wymagane i opcjonalne. Tak, by zminimalizować ilość wejść na wiki, a tym samym zmniejszyć czas tworzenia kodu. Wczoraj na swoim FP zamieściłem poglądowy wygląd tego IDE. Wygląda on tak: https://scontent-fra3-1.xx.fbcdn.net/hp ... 0515_o.png Aktualnie: - program samodzielnie znajduje ścieżkę dostępu do folderu MTA. - pobiera wszystkie dostępne w katalogu "resources" zasoby. - koloruje składnie. - parę drobnych rzeczy. Mam nadzieję, że się podoba i że skorzystacie z tego programu. Będzie on dostępny dla wszystkich za darmo. Będzie aktualizowany i mam nadzieję, że deweloperzy MTA zaimplementują go do MTA jako dodatkowy program przy instalacji(tak jak w przypadku PAWNO w SA-MP).
    1 point
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