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Tut

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Everything posted by Tut

  1. I'm not sure how strong the capabilities in MTA are when it comes to weapon and object component customization, so to hide/show components of a model. What I'd do is do a tuning system for weapons just like cars, where I'd hide/show components depending on which weapon I wanted the player to equip. Something else you could do, which I know works, is applying a zero opacity shader onto a weapon texture, causing it to disappear. You can make use of this shader by having a weapon model with multiple weapon meshes inside - as one mesh combined, but multiple different textures. One last method I'd use is setting weapon invisible and attaching a world object to it. The world object can be set to only be replaced if placed within a colshape, but that would require you to animate the colshape with the player hands. I'm not sure how beneficial that would be. Another way of using world objects is simply permanently replacing unused objects like the 50 casino chips which are duplicates. What this does different is that you are permanently replacing an object, whereas using colshapes you're only replacing an object inside of a colshape.
  2. Hello Backflip Have you tried pressing F 2 times, this will turn cursor mode on/off and tends to break up the freeze that I'm having at times. Have you verified your controls?
  3. You can use Patrick's IPL to Lua converter, it supports GTA objects and other entity types that I'm aware of. https://converter.skycore.hu/ipl_to_lua If your map is using custom objects, you can replace existing models to load them in. https://wiki.multitheftauto.com/wiki/EngineReplaceModel If you're in need of objects to replace, you can easily find 70 objects from Liberty City cutscene and casino chip models. Use prineside to get the ID's: https://dev.prineside.com/gtasa_samp_model_id/ As a side note I can move your thread to Spanish forum if you want.
  4. Tut

    MTA Server Bug

    Have you tried deleting the files from your MTA cache that the server mentions? That would be: MTA San Andreas 1.5\mods\deathmatch\resources\sfs_weapons\rocket launcher.png MTA San Andreas 1.5\mods\deathmatch\resources\sfs_weapons\combat shotgun.png MTA San Andreas 1.5\mods\deathmatch\resources\inventory_system\combat shotgun.png MTA San Andreas 1.5\mods\deathmatch\resources\inventory_system\colt 45.png The files will download again on reconnect. I think it should be resolved then.
  5. Tut

    City Map

    I don't think you'll have any issues with objects failing to stream in, so long as you utilise low LOD objects and keep every high LOD objects fairly low poly and textures low resolution. Respect the game engine's capabilities and avoid using objects which stand out from SA in terms of geometry and textures. If you're going to use any converters such as Scen2res, I recommend you always go through the code and make sure there are no errors, and try to optimize them manually as much as possible.
  6. Tut

    City Map

    It really depends on what you're creating. I personally do it all in a modeling software where I can mold out certain parts of the land e.g the seaport. It also lets me do mapping, by exporting to IPL and converting that to createObject. Rest of the team is using map editor for structures that already exist in the game, since we're trying to keep download size small as possible.
  7. Hello @Acenox, when selling resources please be mindful of the details you're providing to eventual customers. A bit more information surrounding the price and features that the resoruce has would do. Moving this to Resources forum. Please use it for selling resources in the future. https://forum.multitheftauto.com/forum/87-resources/
  8. Tut

    City Map

    Adding to the above, I'm currently working on a semi large scale project outside of SA map. We have 5000 units on each axis (so essentially 16000 square meters instead of 6000 which SA uses) to build on. We'll be replacing world objects from San Andreas by using colshapes to load/unload custom models. Essentially you have a cuboid shape, and if ID 1337 is inside of the cube, it will be replaced by a custom object. If it's outside of the shape, say in SA map, it will retain its original model. This allows us to replace virtually any object we want, so long as we do it outside of the locations where it's currently mapped in San Andreas. We'll be using this or something similar for replacing vehicles too, so we can have different types of trucks and boats. There are map boundary limitations that we're not going to care about that much, but it's something you should take into consideration when creating maps that are combat oriented, etc.
  9. I like it a lot, great recreation A few things I would consider is the overall speed of vehicles and animations, for some scenes I would record in say, 0.8 or 0.6 game speed, just to get a more smooth movement. For the camera I would use a camera tool instead of panning and cropping in post. It gives you more creativity space and I have personally used it for many years:
  10. Tut

    need to help

    I suppose you're asking how to map inside of buildings. What they did is they edited the model of the LSPD building, cleared its entrance and embedded the LSPD interior into the LSPD building. It's essentially an open world interior. You can get started by learning 3D modeling and getting the GTA SA tools for the application you prefer. I have some threads that may help: https://forum.multitheftauto.com/topic/119240-mta-modding-in-3d/ https://forum.multitheftauto.com/topic/118473-knowledgebase-modding-faq-and-help-thread/ It's worth noting that Autodesk has recently updated their education license terms, and it may not be applicable to everyone unless they have proof of being a student. I'm currently getting in contact with Autodesk regarding this myself.
  11. Hi and welcome to the forums @ReVolIT. In MTA you're not able to add new model ID's. Having a modified vehicles.ide seemed to cause the crash. Can you please restore the file or reinstall your game and then retry loading the game. You can find MTA vehicle ID's that are able to be replaced here: https://wiki.multitheftauto.com/wiki/Vehicle_IDs
  12. Tut

    Help Shader

    You could try reverse engineering this carshine shader by Dutchman/ren712: https://community.multitheftauto.com/?p=resources&s=details&id=15260 Doing that it should give you a good starting point and knowledge of how reflection shaders are coded.
  13. https://wiki.multitheftauto.com/wiki/Clothing_Component_IDs If you're looking for a more convenient method of loading custom textures, use shaders instead. They don't change any file data but are mere overlays. Think of them as a clean paper that you wrap n tape on top of a rusty paint of a beer can. You're not editing the beer can's paint, but instead you're wrapping a patch around it. This is why shaders are more sought after from servers which want to customize themselves without limits. https://wiki.multitheftauto.com/wiki/DxCreateShader
  14. Tut

    HUD Error

    Textures looks right to me. Might be an issue with the script.
  15. Tut

    HUD Error

    Can you please attach the file that you edited here. Additionally, mention which program you were using.
  16. @(?)Necroslord there's already an advertisement thread up for the same server. Can you and your team please coordinate who creates the post instead of having multiple people create duplicates. Thanks. For reference: https://forum.multitheftauto.com/topic/125314-the-walking-dead-dayz-500-vehicles-the-unknown-clan-english-zombies-killing-survival-100-players/
  17. Tut

    [HELP] Convert map

    Can you please try Patrick's converter:
  18. Tut

    Textures problem

    Can you please help us understand what resolved the problem?
  19. Tut

    Textures problem

    I suggest you install GTA with a clean, legal copy of the game to verify that it isn't a cause of modded files, which are found in cracked, illegal game copies.
  20. I think you should be able to use this resource if you just need to move a selection of objects simultaneously:
  21. Tut

    Textures problem

    I don't know. Best bet would be to install a clean copy of the game just to make sure that it isn't an issue belonging to local files.
  22. Hello @Alshikeh, welcome to the forums. Can you please explain why you need to merge it to one object? Your performance will (in some cases) be hurt a lot by doing so. What exactly are you looking to merge?
  23. Tut

    Textures problem

    Alright that looks far from a case of occlusions. It seems that your PC does not have enough resources to use on MTA so it's unable to load every object. Try going into MTA settings > advanced > set streaming memory to maximum. It could also be an "out of bounds" area in the race map where players aren't mean to go. This would be ideal to improve performance, albeit I don't think that's the case for this one.
  24. Tut

    Textures problem

    The video is unavailable on my end. Can you please try uploading to streamable or some other website. When you say that some buildings disappear, my immediate thought would be it's related to occlusions. Can you please try using the function https://wiki.multitheftauto.com/wiki/SetOcclusionsEnabled to disable occlusions in the entire world. It's as simple as this: setOcclusionsEnabled( false ) If this resolves it, you can define where to disable occlusions by creating a colshape and attaching the function to that shape.
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