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Gamefreek

Retired Staff
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Everything posted by Gamefreek

  1. Here is a link to the Firefoxie download for people having trouble with the site.
  2. Think of it this way, would you rather have hundreds of people asking you on mIRC or spending less than 20mins writing that small little bit to get them off your back?
  3. I did some passenger client/net code yesterday and today and it's now working pretty well with the vehicles we've tried. Currently I mapped the Y button for entering as a passenger, though this key is most likely changed before release, or maybe it'll become bindable (user defined). Most vehicles can have 1 passenger, though a lot can also have 3 and some (busses) can have up to 8 passengers. I'm not sure if we'll increase the bus passenger limit before release, but it's pretty trivial to do if we want to. As always, all animations are synced, and vehicles with passengers can get their driver jacked. It's tested to be pretty reliable (played with eAi on 500 ping, my desktop and my laptop), and it's designed in a way making it hard/impossible to desync, and if it does, the desyncing players are disconnected with a code tracable for us (should never happen in the released version). There are still a few things to fix and tweak on, for example if you abort jacking a vehicle, though I'd say the vehicle occupant, jacking and passenger code is almost done.
  4. Hopefully things like that would be a server side option or the ability to change the ammount of damage done by a drive by per server.
  5. Hopefully things like that would be a server side option or the ability to change the ammount of damage done by a drive by per server.
  6. I use to have this problem during beta testing but it has seemed to go away. Try turning down the resolution/any other quality settings to try and improve it.
  7. I use to have this problem during beta testing but it has seemed to go away. Try turning down the resolution/any other quality settings to try and improve it.
  8. Was just getting ready to post this too before you did it... Anyway nice to see that deathmatch mode is coming along pretty fast.
  9. Was just getting ready to post this too before you did it... Anyway nice to see that deathmatch mode is coming along pretty fast.
  10. The first game i ever got addicted to would be Total Annihilation, i use to play that game all the time and I still do.
  11. The first game i ever got addicted to would be Total Annihilation, i use to play that game all the time and I still do.
  12. Thats just an mta:ma script he made, /vote race still works on his server.
  13. Thats just an mta:ma script he made, /vote race still works on his server.
  14. Well the MTA Team and neither do the mods on this forum so either buy the game or take your problem elsewhere.
  15. Well the MTA Team and neither do the mods on this forum so either buy the game or take your problem elsewhere.
  16. Do you have any joysticks/gamepads hooked up to your pc that would be interfering with your keyboard?
  17. Do you have any joysticks/gamepads hooked up to your pc that would be interfering with your keyboard?
  18. I never celebrated my 1000th post.
  19. If you are using your keyboard and mouse make sure you unplug any gamepads/joysticks.
  20. Deathmatch was already planned for MTA:SA since the beginning.
  21. Yeah you can use a gig stick with a 256mb stick. Just make sure both sticks of ram are running at the same speed.
  22. I dont understand why you need to post this information on the MTA forum.
  23. Release Candidates are tested as soon as they are available to the QA Team.
  24. If they added free-roam they would have to go through the RC process again, causing an even bigger delay.
  25. Gamefreek

    The next GTA?

    I get the impression that if it is set in London, someone will create a mod to make the cars drive on the other side of the road. The idea of driving on the left really freaks Americans out for some reason. I have no idea why. I doubt people drive on the correct side of the road anyway when playing video games.
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