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  1. Due to security and operational reasons, we must announce that the upcoming Multi Theft Auto 1.7 release will not support Windows 7/8/8.1. We recommend that users still running these versions of Windows upgrade to Windows 10 or later, or switch to a Linux based operating system (using Lutris, Wine, etc...).
    6 points
  2. For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play. First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved. What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard. The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses. At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.
    4 points
  3. Hey everyone! I’m excited to share an open-source Figma plugin created specifically for MTA:SA developers working with Lua. The goal is simple: turn your Figma UI/UX designs into a structured Lua codebase, giving developers a solid starting point instead of having to manually recreate the entire interface from scratch. What does it do? The plugin analyzes your Figma interface and generates an initial Lua implementation based on the design, helping reduce a significant amount of repetitive and time-consuming work. It is designed to be a starting point, not a replacement for development — you can take the generated code, modify it, optimize it, and integrate it into your MTA:SA resource however you want. ?️ Why Open Source? I decided to make the project open source so the community can: Improve the converter Report bugs and suggest features Contribute new functionality Adapt the generated code to different use cases Learn from the implementation Help make Figma → Lua development faster for everyone ? Links Source Code / GitHub: github.com/SrTermax/Conversor-de-Figma-para-Lua-MTA Figma Community Plugin: Conversor de Figma para Lua — MTA:SA The project is completely free and open source. If you work with MTA:SA, Lua, UI/UX, or Figma, I’d love to hear your feedback and ideas for future versions. Contributions, suggestions, and issues are very welcome. ?
    3 points
  4. Hello, i was terribly trolled by one or more admins that for some reason have access to change my nickname and say stuff as me even if i didn't. I want the full help with that because now i can't even play normally with this kind of people. Here is link to my full console.log https://drive.google.com/file/d/16YHTiFVjvltmX9GY3e4yvdCYCulSQHJC/view?usp=sharing and you need to look from [2026-08-16 00:44:05] [Output] because that's the time i connected to SAES:RPG | @saesrpg.uk. That's the place i started playing after a long time, and this is the place that i got trolled too much by admins which have access to change my nickname and i can't see who was it and they also have a command which allows them to type :~ as me. also if someone is reading this, DON'T GET THERE!
    3 points
  5. We have stats. Less than 1% of our player base uses a version older than Windows 10. We can't keep supporting it, and we won't for a small amount of stubborn people. If your PC can run Windows 7, it can also run Windows 10. Alternatively, Linux which we aim to support better in 1.7. You are running an operating system that is insecure, open to viruses, and disallows us from making important changes to improve MTA. Tens of people, maybe hundreds on a really busy day. Others included in your "millions" don't play MTA, and many of those numbers are taken up by embedded systems with no opinions. MTA 1.6 had issues. We acknowledged this multiple times. With MTA 1.7 we have worked hard to resolve many of those issue, a commitment that continues. Many of those issues came from having to adapt to more heavy servers (using more heavy assets) and having to further protections against cheaters. MTA is old, with a very old codebase, on top of an old game. It adds unique challenges. We continue to have a large player base that will happily move over to 1.7 once released. Don't make claims without having the stats to back it up. Don't make claims without a proper understanding of software development, and the efforts that go into a project like this. Windows 7 support by Microsoft ended over 6 years ago. Similarly we had supported Windows XP for many years after Microsoft did. We don't have a history of ending our support that quickly, and we only do if we have no other choice. Windows 10 will see support for the foreseeable future. That said, if you have issues with the game, or the default resources. Report them on our GitHub. You can also contribute to those fixes yourself (as we are open source). Already acknowledged and being fixed for MTA 1.7. Can't compare us with first-party games. We are a mod for a very old, poorly optimized game. The challenges for these are very different as we don't have access to the game's source code. Servers change their scripts, operating systems change, and cheaters change their methods. So yes, we have to make updates, and sometimes it doesn't work out as we meant to. We have already acknowledged the issues with 1.6 and that we are using 1.7 to fix them. We aim to prevent this from happening again. We have communicated heavily about all of this on our Discord server over these last few months. If you're not already in there, I highly suggest joining: https://discord.com/invite/mtasa
    3 points
  6. MTA won’t even launch for me on Windows 11, and I’m not the only one having issues. Other players are also reporting stability problems, so something definitely feels wrong with MTA nowadays. It’s honestly sad to see the game in this state. https://github.com/multitheftauto/mtasa-blue/issues/4952
    3 points
  7. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  8. Wozi

    MTA UI Editor

    MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  9. Time flies man...
    3 points
  10. Right now, even the most poorly optimized games run better than MTA. Seriously, the fact that games like Cyberpunk or even MindsEye perform better than MTA means something is seriously wrong. Please, don't punish people for speaking the truth, and stop spouting lines like "we're a small group doing this for free" - that doesn't calm anyone down and it just makes you guys look bad in people eyes. Claiming you're doing it for free doesn't mean anything when the game worked fine in older versions and the new ones have terrible optimization. From what I've observed, the last truly good version was build 23324. Newer ones have performed progressively worse, and that’s impossible to ignore.
    2 points
  11. I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse. Let me just show... First try to run MTA: Second try: Another: And another: Next one...: No end yet!: v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT: https://i.imgur.com/KcTfFvE.mp4 Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS: https://i.imgur.com/BzF0mcd.mp4 NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.
    2 points
  12. Hey, I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling. Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games) The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this I have a temp fix for HB timeout but only if you have your own private server, do this: Go to MTAserver.conf and look for this: <!-- Comma separated list of disabled anti-cheats. For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac>TYPE **95** HERE</disableac> so it looks like this: <disableac>95</disableac> Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated. And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server. Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server. I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922 Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol
    2 points
  13. Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.
    2 points
  14. Vinyard

    New version bug

    Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.
    2 points
  15. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  16. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  17. Thank you. Is it possible to fix the information on the wiki? Other users (like me) might not be aware of this.
    1 point
  18. Hello Chooms! I finally finished my map project, "Frostopia 2088." I worked on it for a very long time, and today I am proud to share it with you. This is the most detailed map I have ever made. To build Frostopia, I used my own imagination and took heavy inspiration from Cyberpunk 2077. Every single model was made by me from scratch in Blender. I also optimized them carefully for the game. My main goal was to push the limits of MTA: SA. I hope you all enjoy exploring and racing in Frostopia! (If you notice some lag in some parts of the video, it's probably because I used a lot of LODs, and they easily can be removed so np haha!) Enjoy the video! Watch in 4K & use headphones While working on this project, I also got inspired by YouTube channels like Any Austin. I especially loved the video "Are the power lines in Red Dead Redemption actually connected to anything?" Those videos were very fun and inspiring for me. Of course, I did not connect every single power line one by one like Rockstar Games did. That would be a complete nightmare! But I still tried my best to add as much detail as possible. The map has exactly 150 custom models, and I made all of them. I found the textures on Google stock images and used AI to create unique human faces. Then, I edited and polished them using Photoshop and other design software. I had a wonderful time bringing Frostopia to life! Now, let's answer the main question... I can hear you asking, "How many MBs?" Thanks to optimization, the total size of the map is only about 16 MB including the music! (it was above 50 MB without optimization) And because of your amazing support and love, I added a special gesture in the video for all of you. I hope you like it! Watch until the end and enjoy. Thank you so much for supporting me, standing by my side, and loving my projects. I hope to see you in future projects too. I love you all! Best regards, Nebla
    1 point
  19. Relon Frolik

    MTA not launching

    Installing an older version works but only once. I'm trying to figure out how to easily make multiple working copies of mta, as just copying the mta folder or .exe doesn't work, I have to uninstall and install after one use
    1 point
  20. can u give me the files, please? may it would solve my problems since i also have the same memory and access issues
    1 point
  21. Not at all. Quite the opposite, actually. I wanted to experiment with using AI for Lua development in MTA:SA, and I found it incredible. I've always built everything from scratch without relying on AI, and I can comfortably handle any development work without these tools. That said, I have to admit it's amazing—it's incredibly fast, efficient, and able to maintain a huge amount of context across projects, which makes the development process much smoother.
    1 point
  22. Looks interesting. My suggestion is to add a small animation when you hit the button inside the circle, and make it disappear smoothly, or let it continue moving instead.
    1 point
  23. Hello everyone! I am offering my services as a UCP website developer and Lua scripter with several years of experience in the gaming industry, particularly for Multi Theft Auto: San Andreas (MTASA) roleplay servers. My Expertise: User Control Panels (UCP) for Roleplay Servers: I specialize in creating responsive and feature-rich UCP websites using Vue.js and Laravel. Lua Scripting: I have been working with Lua for 5-6 years, focusing on game mechanics and roleplay server scripts, ensuring smooth functionality and gameplay. Website Development: I have over 3 years of experience building custom websites tailored to client needs, with a deep focus on user experience and server integration. What I Offer: Custom UCP Websites: Whether you need user account management, character dashboards, or advanced features like vehicle systems, I can create a clean and efficient interface for your players. Lua Script Development: I offer custom coding solutions to implement new features or improve existing ones on your roleplay server. Full Integration with MTASA: I ensure all web components integrate seamlessly with your server, providing a unified experience for your players. Maintenance & Support: I also offer ongoing support to help you maintain and update your systems. Why Choose Me? Experience: 5+ years of Lua scripting and 3+ years in Vue.js/Laravel make me the perfect choice to bring your vision to life. Customization: Each project is tailored specifically to your server’s needs. Reliable & Fast: I’m committed to delivering high-quality code on time, ensuring your server runs smoothly. Feel free to DM me for a quote or to discuss your project! I'm looking forward to working with you and bringing your ideas to reality. Current Project Update: I'm excited to share that I've just completed the landing page for my latest project. Next up, I’ll be focusing on developing the dashboard and implementing additional features to enhance the overall user experience. https://streamable.com/0062dm Stay tuned for more updates as the project progresses! Contact (discord): .undrr
    1 point
  24. you shouldnt buy a gamemode and then try to sell it and pass it off as your work thats plagiarism which is a crime btw also @TMTMTLplease hit me back on discord i wanna buy one of your gamemodes for mtasa i wont do what this guy did
    1 point
  25. Lisuu1

    Pawn Shop

    1 point
  26. Hello everyone. Greetings to the MTA administration. I'm a new player in this game. I played on the "Drift Paradise" servers. After a while, I was kicked out of the game with the error described in the title. I researched what this error is and what could cause it. I've never used any prohibited programs in the game, not even external ones that could be related to other games. I can provide full details and screenshots of the error. I'm eagerly awaiting a response from the administration. Thanks in advance. For external communication: Discord - syntax.awwwwwwwe Telegram - @awesyntax
    1 point
  27. Shady1

    Anti-Cheat

    ? @User8382983 I took some time to read through the GitHub source and I honestly like the approach you took with this project. The modular architecture is very clean and makes the anticheat easy to maintain and extend. Splitting detections into independent modules is definitely the right direction for an MTA resource like this. I also like that everything is configurable through config.lua that makes it much easier for server owners to adapt it to their environment. The amount of detection types is also impressive (movement, combat, environment, network etc.). Especially the event spam protection, element data protection and movement analyzers are very useful in real servers. Another great thing is that the project is open source. Transparency is extremely important when it comes to anticheat systems, and it allows other developers to contribute and improve the system over time. If I could give a few suggestions: - Some detections (like wallhack scanning and VPN detection) may need further refinement because they can be unreliable in some environments. - It might be good to move as much logic as possible to the server side, since client-side protections can sometimes be bypassed by advanced loaders. - As the project grows, adding more documentation about how each detection works internally could also help other developers contribute. Overall it's a very promising project and I respect the effort you put into it. It's always great to see new open-source tools for the MTA community. Good work ?
    1 point
  28. Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.
    1 point
  29. I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of ?: https://wiki.multitheftauto.com/wiki/Modules_Introduction
    1 point
  30. Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.
    1 point
  31. TheGuyKay

    [Public Offer] Frostopia

    pretty cool
    1 point
  32. 1 point
  33. Hello MTA Community, I am offering a completely unique, high-quality RPG Gamemode project. This is not another "internet leak" or a modified basic script - it’s a professional, custom-built environment designed for stability, performance, and top-tier player experience. I am moving away from the MTA scene to focus on other technologies, so I am selling the full source code along with all exclusive assets. What's inside? Complete Gamemode: Robust and optimized code (written with modern standards). Custom 3D Models: A huge collection of author-made models that you won't find on any other server. Modern UI/UX: Clean, responsive, and intuitive interfaces designed by a professional designer. Backend: High-performance integration. Language Localization: I can translate and rewrite the entire package into any language you need (English, Spanish, etc.) upon purchase. Visuals (Showcase) Don't just take my word for it - check the quality yourself: Scripts & UI Showcase: https://imgur.com/a/ncK8xHz Custom Models Showcase: https://imgur.com/a/Q4bumAQ Pricing & Offers I am looking for a serious owner who wants to launch a top-tier server without spending months on development. Project Bundle (Source Code + All Models): $300 USD Premium Bundle (Project + My Work/Translation/Implementation): $400 USD (Open to reasonable negotiations for serious buyers). Contact If you are interested, feel free to reach out: Discord: xelvor00
    1 point
  34. Vinyard

    BIG Roleplay <

    Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886-?-big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
    1 point
  35. Chayser

    ? | BIG Roleplay 《

    ? | BIG Roleplay — Donde tu historia toma vida BIG Roleplay, ofreciendo una experiencia seria, estable y diseñada para que puedas desarrollar tu personaje sin límites. ¿Qué encontrarás en BIG? Sistemas únicos de skins, vehículos, mejoras visuales y rendimiento. Eventos dinámicos y actividades que dan vida a la ciudad. Propiedades disponibles en diversas zonas para crear tu propio camino. Vehículos accesibles desde concesionarios sin restricciones. Facciones abiertas, listas para que líderes les den identidad y rumbo. Sin ventajas premium iniciales: todo se consigue jugando. ? Un mundo abierto para que imagines, crees y evoluciones Tu personaje, tu historia, tu impacto en la ciudad. ¿Listo para vivir a lo grande? Esto es BIG. ? Únete ahora y comenzá tu historia: ? Discord: https://discord.gg/bigrp ? IP del servidor: mtasa://51.81.48.91:22007
    1 point
  36. I cannot seem to find unstable variant of net.so/net_64.so anywhere. The install-data script (which uses https://mirror-cdn.multitheftauto.com/bdata/net_64.so) fetches untested one. The same site does actually provide unstable net.dll for windows. https://nightly.multitheftauto.com also just provides untested one. So, if anyone could provide me with the link to unstable net_64.so v1.7, that'll be wonderful. I'm specifically looking for rev-25899 but any of the recent revision will work.
    1 point
  37. https://community.multitheftauto.com/ This is a globalized thread so it will show in EVERY forum. Please reply to this thread with a link to the resource(s) you wish to report. Some reasons to report a community resource: Skin, weapon, or vehicle modifications (note that mods added to resources as assets rather than it's main purpose are allowed). Also model packs (like mass weapon or wheels/rims replacements) are allowed. Resources that were stolen or leaked/copied or which partially consists of such violating code Resources with none or poor descriptions Resources with "please delete" and such in their description These are just a few reasons in general, also if you see any resource in violation of the broader community guidelines (located at https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/) you can report it, referring to the regulation that resource violates. It's okay if none of these reasons apply to the resource you wish to report; post it anyway with a reason why you think it should be removed and we'll make a decision. To hopefully curb improper resources existing on the community, this topic has been made a global announcement across the forum. We'll do our best to keep on top of your reports. We will edit your post to indicate the issue has been dealt with. Also, note that we are not seeking any additional community moderators at this time.
    1 point
  38. There is a bug in the site, it stuck like this:
    1 point
  39. 1 point
  40. I have this problem too, is there any way to get a good answer?
    1 point
  41. بالنسبه لي ... ماصرت اهتم بالالعاب صار فضولي اكبر من ذا . طورت من نفسي وصرت اسوي تصاميم ثلاثية الابعاد 3d graphic design اشتغل مع ناس من برا والموضوع مربح جدا ... في نفس الوقت لو عندك خبره في البرمجه مع التصاميم راح يجيك مبلغ حلو يوميا ... تحياتي للجميع ...#
    1 point
  42. absolutely, hope they won't say no as they usually do since it's easy to just disagree lol
    1 point
  43. ?. Это не глобальная блокировка. Обратитесь к администрации проекта.
    1 point
  44. justn

    Help me !!!

    Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus
    1 point
  45. If you're going to add vehicles to the logo atleast use San Andreas vehicles..
    1 point
  46. You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui
    1 point
  47. Lampard1

    [REL] UCD RPG

    I am still waiting for refund.
    1 point
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