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mgdmgd

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  1. There will be a go kart racing event in-game tonight, at 7.30 GMT +1, with cash prizes for top 3 of each race. Keep an eye on advertisements over our Discord for official IG details. Hope to see you there! Our discord invitation link is :- https://discord.com/invite/h3NP89YM2c
  2. The server has been released and It's been officialy open for more than a week! for more information visit - https://forums.phoenixmta.net/topic/105-mta-server-launch-details/ Server IP :- mta.phoenixmta.net into the MTA Server Browser's IP Address Bar at the very top. Alternatively, you can search for Phoenix Roleplay and it will show up in the Server Browser list. We're waiting for you to become part of our great family! A lot of great features are waiting for you to discover them Let's have fun roleplaying!
  3. It means the inventory:addPlayerItem isn't identified in the script or in the meta.xml.
  4. mgdmgd

    Some help

    And is it possible if somebody can give me a function that refreshes the blip on the skin getting changed?
  5. mgdmgd

    Some help

    Alright so I use a callsign system for the police cars that using onClientRender function to use dxdraw on a spefic cars. I want to know if it's possible to store that name in a database attached to vehicle ID of the car, not model ID, if you used one of the released roleplay gamemodes, I wanna know the functions or the SQL Line I need to use cause I got no knowledge about sql coding. And I was wondering if I can make this call sign in a draw text on the Radar showing on the vehicle like if the vehicle has a callsign 1-A-2 It shows it on the car on the map like if the car is moving the callsign text would be moving too That's the callsign preview ingame
  6. Any error showing on /debugscript 3 ?
  7. I appreciate all your help guys, I got it fixed <3! thanks all.
  8. Alright so I get the move row in the gui now and no errors showing but when I click it nothing happens at all. Those the codes if item:getItemUseNewPickupMethod(itemID) then if item:canItemBeMoved(itemID) then if itemworld:can(localPlayer, "move", element) then if not rcMenu then rcMenu = rightclick:create(itemName) end row.move = rightclick:addrow("Move") end end end if not noPickupFor[itemID] and itemworld:can(localPlayer, "pickup", element) then if not rcMenu then rcMenu = rightclick:create(itemName) end row.pickup = rightclick:addrow("Pick Up") addEventHandler("onClientGUIClick", row.pickup, function (button, state) triggerServerEvent("moveWorldItemToElement", localPlayer, element, localPlayer) end, false) end if not noPropertiesFor[itemID] and itemworld:canEditItemProperties(localPlayer, element) then if not rcMenu then rcMenu = rightclick:create(itemName) end row.properties = rightclick:addrow("Properties") addEventHandler("onClientGUIClick", row.properties, function (button, state) triggerEvent("showItemProperties", localPlayer, element) end, false) end end if not noPickupFor[itemID] and itemworld:can(localPlayer, "move", element) then if not rcMenu then rcMenu = rightclick:create(itemName) end row.move = rightclick:addrow("Move") addEventHandler("onClientGUIClick", row.pickup, function (button, state) triggerServerEvent("moveToElement", localPlayer, element, localPlayer) end, false) end local localPlayer = getLocalPlayer() local element = nil local wInventory, gUserItems, UIColName, gElementItems, VIColName, bCloseInventory, bGiveItem, bTakeItem local sx, sy = guiGetScreenSize() local function forceUpdate( ) if not wInventory then return end guiGridListClear(gUserItems) guiGridListClear(gElementItems) --------------- -- PLAYER --------------- local items = getItems(localPlayer) for slot, item in ipairs( items ) do if item then if getElementModel( element ) ~= 2147 or getItemType( item[ 1 ] ) == 1 then local row = guiGridListAddRow(gUserItems) local name = getItemName( item[1], item[2] ) local desc = tostring(item[1] == 114 and getItemDescription( item[1], item[2] ) or item[2] == 1 and "" or item[2]) if name ~= desc and #desc > 0 and item[1] ~= 114 then name = name .. " - " .. desc elseif item[1] == 114 then name = "Upgrade" .. " - " .. desc end guiGridListSetItemText(gUserItems, row, UIColName, name, false, false) guiGridListSetItemData(gUserItems, row, UIColName, tostring( slot ) ) end end end if getElementModel( element ) ~= 2147 then -- WEAPONS for slot = 0, 12 do if getPedWeapon(localPlayer, slot) and getPedWeapon(localPlayer, slot) > 0 and getPedTotalAmmo( localPlayer, slot ) > 0 then local row = guiGridListAddRow(gUserItems) guiGridListSetItemText(gUserItems, row, UIColName, getItemName( -getPedWeapon(localPlayer, slot) ) .. " - " .. getPedTotalAmmo( localPlayer, slot ), false, false) guiGridListSetItemData(gUserItems, row, UIColName, tostring( -slot ) ) end end -- ARMOR if getPedArmor( localPlayer ) > 0 then local row = guiGridListAddRow(gUserItems) guiGridListSetItemText(gUserItems, row, UIColName, getItemName( -100 ) .. " - " .. math.ceil( getPedArmor( localPlayer ) ), false, false ) guiGridListSetItemData(gUserItems, row, UIColName, tostring( -100 ) ) end end --------------- -- ELEMENTS --------------- if getElementType(element)=="interior" then local interiorStatus = getElementData(element, "status") local interiorType = interiorStatus[1] if not hasKey(getElementData(element, "dbid"), element) and interiorType~=2 then local row = guiGridListAddRow(gElementItems) guiGridListSetItemText(gElementItems, row, VIColName, "You need the key of this house", false, false) triggerEvent("item:updateclient", localPlayer) return else if interiorType==2 then local theTeam = getPlayerTeam(getLocalPlayer()) local factionType = getElementData(theTeam, "type") if (factionType~=2 and factionType~=3 and getElementData(getLocalPlayer(), "duty_admin") ~= 1) then local row = guiGridListAddRow(gElementItems) guiGridListSetItemText(gElementItems, row, VIColName, "Gov faction members only", false, false) triggerEvent("item:updateclient", localPlayer) return end end end end local items = getItems( element ) for slot, item in pairs( items ) do if getElementType( element ) ~= "vehicle" or item[1] ~= 74 then local row = guiGridListAddRow(gElementItems) local name = getItemName( item[1], item[2] ) local desc = tostring(item[1] == 114 and getItemDescription( item[1], item[2] ) or item[2] == 1 and "" or item[2]) if name ~= desc and #desc > 0 and item[1] ~= 114 then name = name .. " - " .. desc elseif item[1] == 114 then name = desc end guiGridListSetItemText(gElementItems, row, VIColName, name, false, false) guiGridListSetItemData(gElementItems, row, VIColName, tostring( slot ) ) end end if getElementType( element ) == "vehicle" then local mods = getVehicleUpgrades( element ) local data = getElementData( localPlayer, "v:mods" ) if data and data[ element ] then for key, value in pairs( data[ element ] ) do for k, v in ipairs( mods ) do if key == v then table.remove( mods, k ) local row = guiGridListAddRow(gElementItems) guiGridListSetItemText(gElementItems, row, VIColName, "Upgrade " .. getItemDescription( 114, v ), false, false) guiGridListSetItemData(gElementItems, row, VIColName, tostring( -v ) ) break end end end end if exports.integration:isPlayerTrialAdmin(getLocalPlayer()) then for key, value in ipairs(mods) do local row = guiGridListAddRow(gElementItems) guiGridListSetItemText(gElementItems, row, VIColName, "UPGRADE " .. getItemDescription( 114, value ), false, false) guiGridListSetItemData(gElementItems, row, VIColName, tostring( -value ) ) end end end triggerEvent("item:updateclient", localPlayer) end addEvent( "forceElementMoveUpdate", true ) addEventHandler( "forceElementMoveUpdate", localPlayer, forceUpdate ) local function update() if source == localPlayer or source == element then forceUpdate() end end addEventHandler("recieveItems", getRootElement(), update) local function hideMenu() if wInventory then destroyElement( wInventory ) wInventory = nil triggerServerEvent( "closeFreakinInventory", localPlayer, element ) element = nil setElementData(localPlayer, "exclusiveGUI", false, false) showCursor( false ) end end function hasKey( key, element ) if getElementType(element)~="interior" then return end if exports.global:hasItem(getLocalPlayer(), 4, key) or exports.global:hasItem(getLocalPlayer(), 5,key) then return true, false elseif getElementData(getLocalPlayer(), "duty_admin") == 1 then return true, true else local interiorStatus = getElementData(element, "status") local interiorType = interiorStatus[1] or -1 if interiorType==2 then local theTeam = getPlayerTeam(getLocalPlayer()) local factionType = getElementData(theTeam, "type") if (factionType~=2 and factionType~=3) then return false, false else return true, true end end end return false, false end local function moveToElement( button ) local row, col = guiGridListGetSelectedItem(gUserItems) if button == "left" and col ~= -1 and row ~= -1 then local slot = tonumber( guiGridListGetItemData(gUserItems, row, col) ) if slot then guiSetVisible( wWait, true ) guiSetEnabled( wInventory, false ) if slot > 0 then triggerServerEvent( "moveToElement", localPlayer, element, slot ) elseif slot == -100 then triggerServerEvent( "moveToElement", localPlayer, element, slot, true ) else slot = -slot triggerServerEvent( "moveToElement", localPlayer, element, getPedWeapon( localPlayer, slot ), math.min( getPedTotalAmmo( localPlayer, slot ), getElementData( localPlayer, "ACweapon" .. getPedWeapon( localPlayer, slot ) ) or 0 ) ) end end end end local function moveFromElement( button ) local row, col = guiGridListGetSelectedItem(gElementItems) if button == "left" and col ~= -1 and row ~= -1 then local slot = tonumber( guiGridListGetItemData(gElementItems, row, col) ) if not slot then return end if slot < 0 --[[and exports.integration:isPlayerTrialAdmin(localPlayer)]] then triggerServerEvent( "item:vehicle:removeUpgrade", element, -slot ) guiSetVisible( wWait, true ) guiSetEnabled( wInventory, false ) elseif slot then local item = getItems( element )[ slot ] if item then local itemID, itemValue, itemIndex = unpack( item ) if (hasKey(getElementData(element, "dbid"), element) and getElementType(element)=="interior") or getElementType(element)~="interior" then if itemID < 0 and itemID ~= -100 then -- weapon local free, totalfree = exports.weaponcap:getFreeAmmo( -itemID ) local cap = exports.weaponcap:getAmmoCap( -itemID ) if totalfree == 0 then outputChatBox( "You've got all weapons you can carry.", 255, 0, 0 ) elseif free == 0 and cap == 0 then local weaponName = "other weapon" local slot = getSlotFromWeapon( -itemID ) if slot and slot ~= 0 and getPedTotalAmmo( getLocalPlayer(), slot ) > 0 then local weapon = getPedWeapon( getLocalPlayer(), slot ) weaponName = getWeaponNameFromID( weapon ) end outputChatBox( "You don't carry that weapon, please drop your " .. weaponName .. " first.", 255, 0, 0 ) elseif free == 0 then outputChatBox( "You can't carry any more of that weapon.", 255, 0, 0 ) else --guiSetVisible( wWait, true ) --guiSetEnabled( wInventory, false ) triggerServerEvent( "moveFromElement", localPlayer, element, slot, free, itemIndex ) end else --guiSetVisible( wWait, true ) --guiSetEnabled( wInventory, false ) triggerServerEvent( "moveFromElement", localPlayer, element, slot, nil, itemIndex ) end else outputChatBox("You must have the keys to his house to take items from the Mailbox.", getLocalPlayer(), 255, 0, 0) end end end end end local function adminCheck( button ) local row, col = guiGridListGetSelectedItem(gElementItems) if button == "right" and col ~= -1 and row ~= -1 then local slot = tonumber( guiGridListGetItemData(gElementItems, row, col) ) if not slot then return end local item = getItems( element )[ slot ] if not item then return end -- don't pick it up otherwise if exports.global:isStaffOnDuty(getLocalPlayer()) then triggerServerEvent("protectItem", element, fp, item, slot) return end end end local function openElementInventory( ax, ay ) if not getElementData(localPlayer, "exclusiveGUI") then hideMenu() element = source local w, h = 500, 500 local type = getElementModel(source) == 2147 and "Fridge" or getElementModel(source) == 3761 and "Shelf" or (( getElementType(source) == "vehicle" and "Vehicle" ) or ( getElementType(source) == "interior" and "Mailbox" ) or "Safe" ) setElementData(localPlayer, "exclusiveGUI", true, false) ax = math.max( 10, math.min( sx - 410, ax ) ) ay = math.max( 10, math.min( sy - 310, ay ) ) wInventory = guiCreateStaticImage(ax-w/2, ay-h/2, w, h, ":resources/window_body.png",false)--type .. " Inventory", false) --guiWindowSetSizable(wInventory, false) lYou = guiCreateLabel(0.25, 0.1, 0.87, 0.05, "YOU", true, wInventory) guiSetFont(lYou, "default-bold-small") lVehicle = guiCreateLabel(0.675, 0.1, 0.87, 0.05, type:upper(), true, wInventory) guiSetFont(lVehicle, "default-bold-small") gUserItems = guiCreateGridList(0.05, 0.15, 0.45, 0.65+0.075, true, wInventory) UIColName = guiGridListAddColumn(gUserItems, "Name", 0.9) gElementItems = guiCreateGridList(0.5, 0.15, 0.45, 0.65+0.075, true, wInventory) VIColName = guiGridListAddColumn(gElementItems, "Name", 0.9) bCloseInventory = guiCreateButton(0.05, 0.9, 0.9, 0.075, "Close Inventory", true, wInventory) addEventHandler("onClientGUIClick", bCloseInventory, hideMenu, false) bGiveItem = guiCreateButton(0.05, 0.81, 0.45, 0.075, "Move", true, wInventory) addEventHandler("onClientGUIClick", bGiveItem, moveToElement, false) addEventHandler("onClientGUIDoubleClick", gUserItems, moveToElement, false) bTakeItem = guiCreateButton(0.5, 0.81, 0.45, 0.075, " Move ", true, wInventory) addEventHandler("onClientGUIClick", bTakeItem, moveFromElement, false) addEventHandler("onClientGUIDoubleClick", gElementItems, moveFromElement, false) addEventHandler("onClientGUIClick", gElementItems, adminCheck, false) forceUpdate() showCursor( true ) else outputChatBox("You can't access that inventory at the moment.", 255, 0, 0) end end addEvent( "openElementInventory", true ) addEventHandler( "openElementInventory", getRootElement(), openElementInventory ) addEventHandler( "onClientChangeChar", getRootElement(), hideMenu ) addEvent( "fini:~emMove", true ) addEventHandler( "fini:~emMove", getLocalPlayer(), function( ) if wInventory then guiSetEnabled( wInventory, true ) end guiSetVisible( wWait, false ) end ) function collisionFix() for key, value in pairs( getElementsByType( "object", getResourceRootElement( getResourceFromName("item-world") ) ) ) do if isElement( value ) then local modelid = getElementModel(value) if modelid == 1271 then setElementCollisionsEnabled(value, false) end end end end setTimer(collisionFix, 5000, 0) --addEventHandler( "onClientPreRender", getRootElement(), collisionFix ) local function canAccessElement( player, element ) if getElementData(player, "dead") == 1 then return false end if getElementType( element ) == "vehicle" then if not isVehicleLocked( element ) then return true else local veh = getPedOccupiedVehicle( player ) local inVehicle = getElementData( player, "realinvehicle" ) if veh == element and inVehicle == 1 then return true elseif veh == element and inVehicle == 0 then outputDebugString( "canAcccessElement failed (hack?): " .. getPlayerName( player ) .. " on Vehicle " .. getElementData( element, "dbid" ) ) return false else outputDebugString( "canAcccessElement failed (locked): " .. getPlayerName( player ) .. " on Vehicle " .. getElementData( element, "dbid" ) ) return false end end else return true end end -- local function openInventory( element, ax, ay ) if canAccessElement( source, element ) then triggerEvent( "subscribeToInventoryChanges", source, element ) triggerClientEvent( source, "openElementInventory", element, ax, ay ) end end addEvent( "openFreakinInventory", true ) addEventHandler( "openFreakinInventory", getRootElement(), openInventory ) -- local function closeInventory( element ) triggerEvent( "unsubscribeFromInventoryChanges", source, element ) end addEvent( "closeFreakinInventory", true ) addEventHandler( "closeFreakinInventory", getRootElement(), closeInventory ) -- local function output(from, to, itemID, itemValue, evenIfSamePlayer) if from == to and not evenIfSamePlayer then return false end -- player to player if getElementType(from) == "player" and getElementType(to) == "player" then exports.global:sendLocalMeAction( from, "gives " .. getPlayerName( to ):gsub("_", " ") .. " a " .. getItemName( itemID, itemValue ) .. "." ) -- player to item elseif getElementType(from) == "player" then local name = getName(to) if itemID == 134 then triggerEvent('sendAme', from, "puts $" .. exports.global:formatMoney(itemValue) .. " inside the ".. name .."." ) elseif itemID == 150 then --ATM card / MAXIME triggerEvent('sendAme', from, "puts an ATM card into the "..name.."." ) else triggerEvent('sendAme', from, "puts a " .. getItemName( itemID, itemValue ) .. " inside the ".. name .."." ) end -- item to player elseif getElementType(to) == "player" then local name = getName(from) if itemID == 134 then triggerEvent('sendAme', to, "takes $" .. exports.global:formatMoney(itemValue) .. " from the ".. name .."." ) elseif itemID == 150 then --ATM card / MAXIME triggerEvent('sendAme', to, "takes an ATM from the "..name.."." ) else triggerEvent('sendAme', to, "takes a " .. getItemName( itemID, itemValue ) .. " from the ".. name .."." ) end end if itemID == 2 then triggerClientEvent(to, "phone:clearAllCaches", to, itemValue) triggerClientEvent(from, "phone:clearAllCaches", from, itemValue) end return true end function x_output_wrapper( ... ) return output( ... ) end -- local function moveToElement( element, slot, ammo, event ) if not canAccessElement( source, element ) then outputChatBox("You cannot access this inventory at the moment.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return end local name = getName(element) if not ammo then local item = getItems( source )[ slot ] if item then -- ANTI ALT-ALT FOR NON AMMO ITEMS, CHECK THIS FUNCTION FOR AMMO ITEM BELOW AND FOR WORLD ITEM CHECK s_world_items.lua/ MAXIME --31 -> 43 = DRUGS if ( (item[1] >= 31 and item[1] <= 43) or itemBannedByAltAltChecker[item[1]]) and not (getElementModel(element) == 2942 and item[1] == 150) then local hoursPlayedFrom = getElementData( source, "hoursplayed" ) local hoursPlayedTo = 99 if isElement(element) and getElementType(element) == "player" then hoursPlayedTo = getElementData( element, "hoursplayed" ) end if not exports.global:isStaffOnDuty(source) and not exports.global:isStaffOnDuty(element) then if hoursPlayedFrom < 10 then outputChatBox("You require 10 hours of playing time to move a "..getItemName( item[1] ).." to a "..name..".", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return false end if hoursPlayedTo < 10 then outputChatBox(string.gsub(getPlayerName(element), "_", " ").." requires 10 hours of playing time to receive a "..getItemName( item[1] ).." from you.", source, 255, 0, 0) outputChatBox("You require 10 hours of playing time to receive a "..getItemName( item[1] ).." from "..string.gsub(getPlayerName(source), "_", " ")..".", element, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return false end end --outputDebugString(hoursPlayedFrom.." "..hoursPlayedTo) end if (getElementType(element) == "ped") and getElementData(element,"shopkeeper") then --[[if item[1] == 121 and not getElementData(element,"customshop") then-- supplies box triggerEvent("shop:handleSupplies", source, element, slot, event) return true end]] -- Removed by MAXIME if getElementData(element,"customshop") then if item[1] == 134 then -- money triggerClientEvent( source, event or "fini:~emMove", source ) return false end triggerEvent("shop:addItemToCustomShop", source, element, slot, event) return true end triggerClientEvent( source, event or "fini:~emMove", source ) return false end if not (getElementModel( element ) == 2942) and not hasSpaceForItem( element, item[1], item[2] ) then --Except for ATM Machine / MAXIME outputChatBox( "The inventory is full.", source, 255, 0, 0 ) else if (item[1] == 115) then -- Weapons local itemCheckExplode = exports.global:explode(":", item[2]) -- itemCheckExplode: [1] = gta weapon id, [2] = serial number, [3] = weapon name local weaponDetails = exports.global:retrieveWeaponDetails( itemCheckExplode[2] ) if (tonumber(weaponDetails[2]) and tonumber(weaponDetails[2]) == 2) then -- /duty outputChatBox("You can't put your duty weapon in a " .. name .. " while being on duty.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return end elseif (item[1] == 116) then -- Ammo local ammoDetails = exports.global:explode( ":", item[2] ) -- itemCheckExplode: [1] = gta weapon id, [2] = serial number, [3] = weapon name local checkString = string.sub(ammoDetails[3], -4) if (checkString == " (D)") then -- /duty outputChatBox("You can't put your duty ammo in a " .. name .. " while being on duty.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return end elseif (item[1] == 179 and getElementType(element) == "vehicle") then --vehicle texture outputDebugString("vehicle texture") local vehID = getElementData(element, "dbid") local veh = element if(exports.global:isStaffOnDuty(source) or exports.integration:isPlayerScripter(source) or exports.global:hasItem(source, 3, tonumber(vehID)) or (getElementData(veh, "faction") > 0 and exports.factions:isPlayerInFaction(source, getElementData(veh, "faction"))) ) then outputDebugString("access granted") local itemExploded = exports.global:explode(";", item[2]) local url = itemExploded[1] local texName = itemExploded[2] if url and texName then local res = exports["item-texture"]:addVehicleTexture(source, veh, texName, url) if res then takeItemFromSlot(source, slot) outputDebugString("success") outputChatBox("success", source) else outputDebugString("item-system/s_move_items: Failed to add vehicle texture") end triggerClientEvent(source, event or "fini:~emMove", source) return end end end if (item[1] == 137) then -- Snake cam outputChatBox("You cannot move this item.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return elseif item[1] == 138 then if not exports.integration:isPlayerAdmin(source) then outputChatBox("It requires an admin to move this item.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return end elseif item[1] == 139 then if not exports.integration:isPlayerTrialAdmin(source) then outputChatBox("It requires a trial administrator to move this item.", source, 255, 0, 0) triggerClientEvent(source, event or "fini:~emMove", source) return end end if (item[1] == 134) then -- Money if not exports.global:isStaffOnDuty(source) and not exports.global:isStaffOnDuty(element) then local hoursPlayedFrom = getElementData( source, "hoursplayed" ) or 99 local hoursPlayedTo = getElementData( element, "hoursplayed" ) or 99 if (getElementType(element) == "player") and (getElementType(source) == "player") then if hoursPlayedFrom < 10 or hoursPlayedTo < 10 then outputChatBox("You require 10 hours of playing time to give money to another player.", source, 255, 0, 0) outputChatBox(exports.global:getPlayerName(source).." requires 10 hours of playing time to give money to you.", element, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) outputChatBox("You require 10 hours of playing time to receive money from another player.", element, 255, 0, 0) outputChatBox(exports.global:getPlayerName(element).." requires 10 hours of playing time to receive money from you.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return false end elseif (getElementType(element) == "vehicle") and (getElementType(source) == "player") then if hoursPlayedFrom < 10 then outputChatBox("You require 10 hours of playing time to store money in a vehicle.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return false end elseif (getElementType(element) == "object") and (getElementType(source) == "player") then if hoursPlayedFrom < 10 then outputChatBox("You require 10 hours of playing time to store money in that.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return false end end end if exports.global:takeMoney(source, tonumber(item[2])) then if getElementType(element) == "player" then if exports.global:giveMoney(element, tonumber(item[2])) then triggerEvent('sendAme', source, "gives $" .. exports.global:formatMoney(item[2]) .. " to ".. exports.global:getPlayerName(element) .."." ) end else if exports.global:giveItem(element, 134, tonumber(item[2])) then triggerEvent('sendAme', source, "puts $" .. exports.global:formatMoney(item[2]) .. " inside the ".. name .."." ) end end end else -- not money if getElementType( element ) == "object" then local elementModel = getElementModel(element) local elementItemID = getElementData(element, "itemID") if elementItemID then if elementItemID == 166 then --video player if item[1] ~= 165 then --if item being moved to video player is not a valid video item exports.hud:sendBottomNotification(source, "Video Player", "That is not a valid disc.") triggerClientEvent( source, event or "fini:~emMove", source ) return end end end if ( getElementDimension( element ) < 19000 and ( item[1] == 4 or item[1] == 5 ) and getElementDimension( element ) == item[2] ) or ( getElementDimension( element ) >= 20000 and item[1] == 3 and getElementDimension( element ) - 20000 == item[2] ) then -- keys to that safe as well if countItems( source, item[1], item[2] ) < 2 then outputChatBox("You can't place your only key to that safe in the safe.", source, 255, 0, 0) triggerClientEvent( source, event or "fini:~emMove", source ) return end end end local success, reason = moveItem( source, element, slot ) if not success then if not elementItemID then elementItemID = getElementData(element, "itemID") end local fakeReturned = false if elementItemID then if elementItemID == 166 then --video system exports.hud:sendBottomNotification(source, "Video Player", "There is already a disc inside. Eject old disc first.") fakeReturned = true end end if not fakeReturned then --only check by model IDs if we didnt already find a match on itemID if getElementModel(element) == 2942 then exports.hud:sendBottomNotification(source, "ATM Machine", "There is another ATM stuck inside the ATM machine's slot. Right-click for interactions.") end end outputDebugString( "Item Moving failed: " .. tostring( reason )) else if getElementModel(element) == 2942 then exports.bank:playAtmInsert(element) elseif item[1] == 165 then --video disc if exports.clubtec:isVideoPlayer(element) then --triggerEvent("sendAme", source, "ejects a disc from the video player." ) for key, value in ipairs(getElementsByType("player")) do if getElementDimension(value)==getElementDimension(element) then triggerEvent("fakevideo:loadDimension", value) end end end end --exports.logs:logMessage( getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( item[1] ) .. " - " .. item[2], 17) --exports.logs:dbLog(source, 39, source, getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( item[1] ) .. " - " .. item[2] ) doItemGiveawayChecks( source, item[1] ) output(source, element, item[1], item[2]) end end exports.logs:dbLog(source, 39, source, getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( item[1] ) .. " - " .. item[2] ) end end else -- IF AMMO if not ( ( slot == -100 and hasSpaceForItem( element, slot ) ) or ( slot > 0 and hasSpaceForItem( element, -slot ) ) ) then outputChatBox( "The Inventory is full.", source, 255, 0, 0 ) else if tonumber(getElementData(source, "duty")) > 0 then outputChatBox("You can't put your weapons in a " .. name .. " while being on duty.", source, 255, 0, 0) elseif tonumber(getElementData(source, "job")) == 4 and slot == 41 then outputChatBox("You can't put this spray can into a " .. name .. ".", source, 255, 0, 0) else if slot == -100 then local ammo = math.ceil( getPedArmor( source ) ) if ammo > 0 then setPedArmor( source, 0 ) giveItem( element, slot, ammo ) --exports.logs:logMessage( getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( slot ) .. " - " .. ammo, 17) exports.logs:dbLog(source, 39, source, getPlayerName(source) .. " moved " .. getItemName(slot) " - " .. ammo .. " #" .. getElementID(element) ) output(source, element, -100) end else local getCurrentMaxAmmo = exports.global:getWeaponCount(source, slot) if ammo > getCurrentMaxAmmo then exports.global:sendMessageToAdmins("[items\moveToElement] Possible duplication of gun from '"..getPlayerName(source).."' // " .. getItemName( -slot ) ) --exports.logs:logMessage( getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( -slot ) .. " - " .. ammo .. " BLOCKED DUE POSSIBLE DUPING", 17) exports.logs:dbLog(source, 39, source, getPlayerName(source) .. " moved " .. getItemName(-slot) " - #" .. getElementID(element) .. " - BLOCKED DUE POSSIBLE DUPING" ) triggerClientEvent( source, event or "fini:~emMove", source ) return end exports.global:takeWeapon( source, slot ) if ammo > 0 then giveItem( element, -slot, ammo ) --exports.logs:logMessage( getPlayerName( source ) .. "->" .. name .. " #" .. getElementID(element) .. " - " .. getItemName( -slot ) .. " - " .. ammo, 17) exports.logs:dbLog(source, 39, source, getPlayerName(source) .. " moved " .. getItemName(-slot) " - " .. ammo .. " #" .. getElementID(element) ) output(source, element, -slot) end end end end end outputDebugString("moveToElement") triggerClientEvent( source, event or "fini:~emMove", source ) end addEvent( "moveToElement", true ) addEventHandler( "moveToElement", getRootElement(), moveToElement ) -- local function moveWorldItemToElement( item, element ) if true then return outputDebugString("[ITEM] moveWorldItemToElement / Disabled ") end if not isElement( item ) or not isElement( element ) or not canAccessElement( source, element ) then return end local id = tonumber(getElementData( item, "id" )) if not id then outputChatBox("Error: No world item ID. Notify a scripter. (s_move_items)",source,255,0,0) destroyElement(element) return end local itemID = getElementData( item, "itemID" ) local itemValue = getElementData( item, "itemValue" ) or 1 local name = getName(element) -- ANTI ALT-ALT MAXIME --31 -> 43 = DRUGS if ((itemID >= 31) and (itemID <= 43)) or itemBannedByAltAltChecker[itemID] then outputChatBox(getItemName(itemID).." can only moved directly from your inventory to this "..name..".", source, 255, 0, 0) return false end if (getElementType(element) == "ped") and getElementData(element,"shopkeeper") then return false end if not canPickup(source, item) then outputChatBox("You can not move this item. Contact an admin via F2.", source, 255, 0, 0) return end if itemID == 138 then if not exports.integration:isPlayerAdmin(source) then outputChatBox("Only a full admin can move this item.", source, 255, 0, 0) return end end if itemID == 169 then --outputChatBox("Nay.") return end if giveItem( element, itemID, itemValue ) then --[[ if itemID == 166 then --video player local videoplayerDisc = exports.clubtec:getVideoPlayerCurrentVideoDisc(item) or 2 local videoplayerObject = nil local dimensionPlayers = {} for key, value in ipairs(getElementsByType("player")) do if getElementDimension(value)==getElementDimension(item) then table.insert(dimensionPlayers,value) end end triggerClientEvent(dimensionPlayers, "fakevideo:removeOne", source, videoplayerDisc, itemValue, videoplayerObject) end --]] output(source, element, itemID, itemValue, true) --exports.logs:logMessage( getPlayerName( source ) .. " put item #" .. id .. " (" .. itemID .. ":" .. getItemName( itemID ) .. ") - " .. itemValue .. " in " .. name .. " #" .. getElementID(element), 17) exports.logs:dbLog( source, 39, source, getPlayerName( source ) .. " put item #" .. id .. " (" .. itemID .. ":" .. getItemName( itemID ) .. ") - " .. itemValue .. " in " .. name .. " #" .. getElementID(element)) mysql:query_free("DELETE FROM worlditems WHERE id='" .. id .. "'") while #getItems( item ) > 0 do moveItem( item, element, 1 ) end destroyElement( item ) if itemID == 166 then --video player for key, value in ipairs(getElementsByType("player")) do if getElementDimension(value)==getElementDimension(source) then triggerEvent("fakevideo:loadDimension", value) end end end else outputChatBox( "The Inventory is full.", source, 255, 0, 0 ) end end addEvent( "moveWorldItemToElement", true ) addEventHandler( "moveWorldItemToElement", getRootElement(), moveWorldItemToElement ) -- local function moveFromElement( element, slot, ammo, index ) if false then return outputDebugString("[ITEM] moveFromElement / Disabled ") end if not canAccessElement( source, element ) then return false end local item = getItems( element )[slot] if not canPickup(source, item) then outputChatBox("You can not move this item. Contact an admin via F2.", source, 255, 0, 0) return end local name = getName(element) if item and item[3] == index then -- ANTI ALT-ALT FOR NON AMMO ITEMS, CHECK THIS FUNCTION FOR AMMO ITEM BELOW AND FOR WORLD ITEM CHECK s_world_items.lua/ MAXIME --31 -> 43 = DRUGS if ( (item[1] >= 31 and item[1] <= 43) or itemBannedByAltAltChecker[item[1]]) and not (getElementModel(element) == 2942 and item[1] == 150) then local hoursPlayedTo = nil if isElement(source) and getElementType(source) == "player" then hoursPlayedTo = getElementData( source, "hoursplayed" ) end if not exports.global:isStaffOnDuty(source) and not exports.global:isStaffOnDuty(element) then if hoursPlayedTo < 10 then outputChatBox("You require 10 hours of playing time to receive a "..getItemName( item[1] ).." from a "..name..".", source, 255, 0, 0) triggerClientEvent( source, "forceElementMoveUpdate", source ) triggerClientEvent( source, "fini:~emMove", source ) return false end end end if not hasSpaceForItem( source, item[1], item[2] ) then outputChatBox( "The inventory is full.", source, 255, 0, 0 ) else if not exports.integration:isPlayerTrialAdmin( source ) and getElementType( element ) == "vehicle" and ( item[1] == 61 or item[1] == 85 or item[1] == 117 or item[1] == 140) then outputChatBox( "Please contact an admin via F2 to move this item.", source, 255, 0, 0 ) elseif not exports.integration:isPlayerAdmin(source) and (item[1] == 138) then outputChatBox("This item requires a regular admin to be moved.", source, 255, 0, 0) elseif not exports.integration:isPlayerTrialAdmin(source) and (item[1] == 139) then outputChatBox("This item requires an admin to be moved.", source, 255, 0, 0) elseif item[1] > 0 then if moveItem( element, source, slot ) then output( element, source, item[1], item[2]) exports.logs:dbLog(source, 39, source, name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. item[2]) doItemGivenChecks(source, tonumber(item[1])) end elseif item[1] == -100 then local armor = math.max( 0, ( ( getElementData( source, "faction" ) == 1 or ( getElementData( source, "faction" ) == 3 and ( getElementData( source, "factionrank" ) == 4 or getElementData( source, "factionrank" ) == 5 or getElementData( source, "factionrank" ) == 13 ) ) ) and 100 or 50 ) - math.ceil( getPedArmor( source ) ) ) if armor == 0 then outputChatBox( "You can't wear any more armor.", source, 255, 0, 0 ) else output( element, source, item[1]) takeItemFromSlot( element, slot ) local leftover = math.max( 0, item[2] - armor ) if leftover > 0 then giveItem( element, item[1], leftover ) end setPedArmor( source, math.ceil( getPedArmor( source ) + math.min( item[2], armor ) ) ) --exports.logs:logMessage( name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. ( math.min( item[2], armor ) ), 17) exports.logs:dbLog(source, 39, source, name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. ( math.min( item[2], armor ) )) end triggerClientEvent( source, "forceElementMoveUpdate", source ) else takeItemFromSlot( element, slot ) output( element, source, item[1]) if ammo < item[2] then exports.global:giveWeapon( source, -item[1], ammo ) giveItem( element, item[1], item[2] - ammo ) --exports.logs:logMessage( name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. ( item[2] - ammo ), 17) exports.logs:dbLog(source, 39, source, name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. ( item[2] - ammo )) else exports.global:giveWeapon( source, -item[1], item[2] ) --exports.logs:logMessage( name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. item[2], 17) exports.logs:dbLog(source, 39, {source, element}, name .. " #" .. getElementID(element) .. "->" .. getPlayerName( source ) .. " - " .. getItemName( item[1] ) .. " - " .. item[2]) end triggerClientEvent( source, "forceElementMoveUpdate", source ) end end elseif item then outputDebugString( "Index mismatch: " .. tostring( item[3] ) .. " " .. tostring( index ) ) end outputDebugString("moveFromElement") triggerClientEvent( source, "fini:~emMove", source ) end addEvent( "moveFromElement", true ) addEventHandler( "moveFromElement", getRootElement(), moveFromElement ) function getName(element) if getElementModel( element ) == 2942 then return "ATM Machine" elseif getElementModel( element ) == 2147 then return "fridge" elseif getElementModel(source) == 3761 then return "shelf" end if getElementParent(getElementParent(element)) == getResourceRootElement(getResourceFromName("item-world")) then local itemID = tonumber(getElementData(element, "itemID")) or 0 --local itemValue = getElementData(element, "itemValue") if itemID == 166 then --video player return "video player" end end if getElementType( element ) == "vehicle" then --[[local brand, model, year = (getElementData(element, "brand") or false), false, false if brand then model = getElementData(element, "maximemodel") or "" year = getElementData(element, "year") or "" return brand.." "..model.." "..year end local mtamodel = getElementModel(element) return getVehicleNameFromModel(mtamodel)]] return exports.global:getVehicleName(element) end if getElementType( element ) == "interior" then return getElementData(element, "name").."'s Mailbox" end if getElementType( element ) == "player" then return "player" end return "safe" end
  9. Bad argument @ 'guiSetEnabled' [Expected gui-element at argument 1, got boolean] That's what I am getting now @Seba500PLK
  10. Can somebody help me with this error? Bad argument @'guiSetEnabled' [Expected gui-element at argument 1, got nil] That's the code local function openElementInventory( ax, ay ) if not getElementData(localPlayer, "exclusiveGUI") then hideMenu() element = source local w, h = 500, 500 local type = getElementModel(source) == 2147 and "Fridge" or getElementModel(source) == 3761 and "Shelf" or (( getElementType(source) == "vehicle" and "Vehicle" ) or ( getElementType(source) == "interior" and "Mailbox" ) or "Safe" ) setElementData(localPlayer, "exclusiveGUI", true, false) ax = math.max( 10, math.min( sx - 410, ax ) ) ay = math.max( 10, math.min( sy - 310, ay ) ) wInventory = guiCreateStaticImage(ax-w/2, ay-h/2, w, h, ":resources/window_body.png",false)--type .. " Inventory", false) --guiWindowSetSizable(wInventory, false) lYou = guiCreateLabel(0.25, 0.1, 0.87, 0.05, "YOU", true, wInventory) guiSetFont(lYou, "default-bold-small") lVehicle = guiCreateLabel(0.675, 0.1, 0.87, 0.05, type:upper(), true, wInventory) guiSetFont(lVehicle, "default-bold-small") gUserItems = guiCreateGridList(0.05, 0.15, 0.45, 0.65+0.075, true, wInventory) UIColName = guiGridListAddColumn(gUserItems, "Name", 0.9) gElementItems = guiCreateGridList(0.5, 0.15, 0.45, 0.65+0.075, true, wInventory) VIColName = guiGridListAddColumn(gElementItems, "Name", 0.9) bCloseInventory = guiCreateButton(0.05, 0.9, 0.9, 0.075, "Close Inventory", true, wInventory) addEventHandler("onClientGUIClick", bCloseInventory, hideMenu, false) bGiveItem = guiCreateButton(0.05, 0.81, 0.45, 0.075, "Move", true, wInventory) addEventHandler("onClientGUIClick", bGiveItem, moveToElement, false) addEventHandler("onClientGUIDoubleClick", gUserItems, moveToElement, false) bTakeItem = guiCreateButton(0.5, 0.81, 0.45, 0.075, " Move ", true, wInventory) addEventHandler("onClientGUIClick", bTakeItem, moveFromElement, false) addEventHandler("onClientGUIDoubleClick", gElementItems, moveFromElement, false) addEventHandler("onClientGUIClick", gElementItems, adminCheck, false) forceUpdate() showCursor( true ) else outputChatBox("You can't access that inventory at the moment.", 255, 0, 0) end end addEvent( "openElementInventory", true ) addEventHandler( "openElementInventory", getRootElement(), openElementInventory ) addEventHandler( "onClientChangeChar", getRootElement(), hideMenu ) addEvent( "fini:~emMove", true ) addEventHandler( "fini:~emMove", getLocalPlayer(), function( ) guiSetEnabled( wInventory, true ) guiSetVisible( wWait, false ) end )
  11. mgdmgd

    BlipAttach

    onPlayerConnect createBlipAttachedTo
  12. mgdmgd

    Vehicle Blips

    Not what I wanted @Tails I will send you a PM.
  13. mgdmgd

    Vehicle Blips

    @Hale I sent you a script I made on private, check it and tell me what I've done wrong
  14. mgdmgd

    Vehicle Blips

    @Tails yours didn't work but I merged the both scripts together and I got it to work I want it to be shown only to those people that using police skins only, is that possible?
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