Jump to content

J4cobLIVEmain

Members
  • Posts

    99
  • Joined

  • Last visited

  • Days Won

    8

J4cobLIVEmain last won the day on July 4

J4cobLIVEmain had the most liked content!

2 Followers

Details

  • Gang
    uDka Racing
  • Location
    Poland
  • Occupation
    Los Santos, Ganton
  • Interests
    Gaming, Music

Recent Profile Visitors

8,853 profile views

J4cobLIVEmain's Achievements

Punk-@ss B*tch

Punk-@ss B*tch (12/54)

27

Reputation

  1. Wait till Microsoft ends support for Windows 10 (my PC can't run Windows 11), and they will immediately probably end support for Win 10 too with MTA lol. Hopefully it's not going to happen because I'll be at big pain to buy this ai-powered crappy WIN 11-asswipe :~, first thing am going to do is i'm going to debloat it. Anyways problems still persist, and they don't bother to release 1.7 quickly I guess, or at least demo 1.7 version for official use because you need to wait, and wait, and wait, and wait on GitHub till they first check pull requests, then fix bugs from pull requests yada yada yada, GTA VI will release and this :~ will not drop lol. I have a great solution: Switch to SAMP. There's no server list, but if you just want to play at any servers for fun, don't bother playing this game and just find an other client that display servers on SAMP -MTA is full of stability bugs right now. It also overloads my disk with garbage-ass :~ that I need to hunt and delete like pre-cache bull:~. If i'd do an event on MTA or something I'd redirect people for MTA 1.5 or MTA 1.4 - last good version. You know what's more annoying? There's a glitch with opening existing race maps in map editor - if you open them, they are empty - no checkpoints, objects, sometimes it loads objects but never checkpoints. That :~ exists FROM MTA 1.3 - but it still worked sometimes if you'd cheese it sometimes by restarting map editor couple of times I could get through that - but now you can't EDIT any of those classic maps, moreover - there's a weird bug that has been introduced to that 1.6 version as well, that classic maps have small checkpoints for some reason now, while they even written in the old format had original big sized checkpoints in MTA 1.5 - what the is exactly going on? LOL And Wafel, try opening any existing race map in MTA map editor - it will not load checkpoints or any objects and it will be hard to edit, but it will play normally on RACE gamemode, while other gamemodes you can edit maps, see objects, etc. Once MTA devs told me that I'm dreaming and they can't replicate this problem. me. Stubborn ass people. Former dev KWK was right, and I'll tell it everytime: Those youngsters don't know what they are doing
  2. I got an answer on GitHub, that they will remove (or removed) all integrity checks in 1.7, check it out So I guess you should guys move to nightly 1.7 and check there if it's already in place.
  3. Siemka, To wynika z tych "dziwnych" updateów, które MTA ostatnio nam zafundowało. Wydaje mi się, iż wprowadzają do kodu gry po prostu kod AI, który wszystko pierdoli. Wszystko działało perfekcyjnie do Stycznia / Lutego 2026 a potem się wyjebało. Mam podobne problemy I te problemy najlepiej, zgłaszać na GitHubie MTA, bo tutaj - nikt z "wyżej położonych" deweloperów MTA już zwyczajnie nie zagląda: https://github.com/multitheftauto/mtasa-blue/issues Przytoczę pewną wiadomość którą raz dostałem, bo sam zgłaszałem problem - że deweloperzy MTA plują na graczy I nie wierzą że takie problemy w ogóle istnieją, a jak widać na GitHubie, sporo ludzi ma problem z Anti-cheatem (choćby ja) czy Integrity Violation Taka rada, lepiej przenieść się na SA-MP. Dalej tutaj jestem tylko dlatego, że od czasu do czasu coś poskryptuję - z AI również bo według mnie do skryptów AI nie jest takie złe, natomiast same praktyki MTA teraz są dziwne - auto-updater który update'uje się już bez progress baru i widać tylko nieznikający proces MTA w menadżerze zadań, później znika i gra się załącza (po minucie) po aktualizacji na przykład. Niektórzy nawet nie mogą wejść po za menu MTA, tak też u mnie się stało: https://github.com/multitheftauto/mtasa-blue/issues/4922 Złe czasy nastały w tej epoce AI które mamy I niestety ale MTA ma coraz mniej graczy I szczerze będzie się trzeba stąd ulotnić przed GTA VI, bo potem już umrze na 100%
  4. J4cobLIVEmain

    problem MTA

    Guys, post it on GitHub so they see just like me https://github.com/multitheftauto/mtasa-blue/issues/4922 So far I heard many other people got it, and mta devs don't care on Discord, and forums are dead anyway (only people advertise here or show off some scripts and they barely get any attention) so yeah
  5. That's new... I guess it's crashing somewhere. I have crashes everywhere too lol, can't even get past the menu because of that :~ty Access Violation error. I guess nothing you can do about it, move to SAMP or something it will be 100% better for you, just find some servers or ip's (because Samp server list got shut down, but servers are still there)
  6. Wait couple of minutes, it's a :~ty "silent update" thing that they implemented. MTA is just now updating itself very silently without progress bar anymore, it's visible in the task manager. It does some stuff in the background and then finally launches (For me it was like 1-2 minutes). Unfourtanetely devs dont care nowadays so yeah, move to Samp or something, or play GTA IV original MP through GTA Connected lol
  7. Hey. I don't think you should be majorly ashamed with the AI usage, if you are not selling the script or anything. I used Gemini Pro in the past, and it gave amazing results tho, but it's better of course to know script knowledge. I don't know if you saw, but I did this with 98% AI and it's clunky af, but works, still AI will not replace humans at scripting I dont see it coming anytime soon, but who knows lol
  8. Hey, I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling. Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games) The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this I have a temp fix for HB timeout but only if you have your own private server, do this: Go to MTAserver.conf and look for this: <!-- Comma separated list of disabled anti-cheats. For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac>TYPE **95** HERE</disableac> so it looks like this: <disableac>95</disableac> Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated. And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server. Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server. I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922 Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol
  9. Nice idea, when I will come back to racing once again I will try it - I think I might also move the "nicknames" on the screen, because if they are positioned like that (right side) they go off screen (points)
  10. Misterix resource for Multi Theft Auto. Inspired by the original Misterix script on MTA resources made by Rhypasa; https://community.multitheftauto.com/index.php?p=resources&s=details&id=15163, and by the singleplayer mod. My own take on this. Note about AI usage I don't condone you guys making scripts with AI - it sucks and its like a sysyphean job. Hire a scripter and he will do a 1000% better script than this. My dream was to play a way cooler version of misterix than Rhypasa made, because I felt some stuff were missing there, and script weren't updated that often so I decided to fulfill my own vision of the script with the help of an AI . I scripted few smaller scripts before for my own use (like a script, which permits people from certain countries to enter the server) on my own and let me tell you - learning scripting is much more fun than using an AI for it. You can use AI to learn scripting and such, and attempt to do these kinds of projects by yourself but I recommend you to do that privately. I also don't sell it, which to be honest - selling an AI script would be such a dog:~ move. But if anyone else, dreamt about this kind of Misterix script (with a lot of features like this) this is for those people who just want to have fun and always wanted to try it and don't mind it being an mostly made AI script. With the help of AI I realized that vision, how a misterix script in my opinion should look like, because I'm not that experienced like some of the veterans here are. I hope, despite like 99% of the code being AI - you have fun playing this, or watching the vid for it. Moreover, if you can make it better with actual human input and skill, you always can, GitHub link with all the files is below - and I'm rooting for you. Call it an AI Slop, insult me, call me names, flame me even more or whatever - I'm still amazed that AI can pull off something like this. I don't think it's ready for major public use, but I have a server just in case you want to test it out, it's not open most of the times because it's a free server and we had played around for fun with my friend there. If you want it msg me privately I shared the script on GitHub. If you want to make a fully human remake, or check how AI made some stuff like AI, car AI and all that sh*t then visit it here: https://github.com/AlfredoAnonym/Misterix-MTA-SA Feel free to make your own versions of this script, implement any stuff from this script to yours - I'd love to see an actual fully human-made misterix script better than this. What I will try to do is I will try to fetch the music files so instead of downloading grueling 60+ mb file, you will be able to load in quickly to the server because music could be played from Github and fetched. Features Create your own ped mysteries (with /cm command) - you need to be an admin to do this Create car mysteries as well (with separate car ai) Skin mods for various peds and music that you can always edit / add in the script AI can throw projectiles at you, or fire with projectiles (spraycan still doesn't work, but flame thrower does for example) Taxi system for few myths for now (check out the video to know how to make more taxi paths) Weapon buying system (for future gamemode) Health bars for myths Not only 1 peds in one myth, there can be multiple peds (check out Epsilon or Zombies-Nemesis) Spawn friendly Yakuza with /yakuza command - they will help you battle the myths. Better spawn them after you accepted the mission, you might see some glitches like them not getting out of the vehicle. I also tried to make Drive-by (with AI too) and they just seem to have an invisible weapon out of the car window, and they don't shoot with it so yeah, but they get out / get in of the cars, attack the myths, that's enough for me They also if there are no car seats left, look for a nearby car and drive it behind you (that's a nice touch I think) Save system (saves your skin, money, stats - sometimes muscles do not save or aren't loaded) (for future gamemode, still buggy) Garage: You can add any vehicle to your garage by typing a command, and then you can retrieve it from the garage by typing /grg and you'll spawn inside of it. In which gamemode this script is supposed to be played on? It should be played on Freeoram now. I planned to make it a separate gamemode, but I don't have a lot of help with it and frankly its hard to do a separate gamemode if you don't know scripting. I only script (small easier stuff) by myself, but most of the code is sadly AI for this script (and I feel like I need to disclose that). I edited stuff myself too, and if you are a better scripter you can make this script a lot more better, and you can remake it even better than I did. I wanted that kind-of misterix script to be in MTA:SA, and that one that we played had only few mysteries, which half of them never worked for me and my friend - and this was the dream, that AI helped us to achieve (to play a better version of "misterix") it still has glitches
  11. Lowrider RACE dancing map. Another one of my ideas. Player who wins with other player, gets teleported to the finish and finishes the map, while other just dies. If you are alone, you need to reach certain amount of points. Buttons work but sometimes even if you are in the middle (but way off middle) you can still get perfect. If you don't see the video, here's the id: watch?v=3W-vXzHMMFE
  12. Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.
  13. Hey there, guys Can someone explain / or help me convert this specific Vice City map (from the VC gamemode) to work on race, and maybe paste an example script how to change checkpoint sounds? Would be very appreciated. And I'm also wondering if its possible to change the checkpoint model in general, like an arrow checkpoint from GTA:VCS Racing https://github.com/gta191977649/MTA-VCS Help will be much appreciated.
  14. Race Server with ELO System (still WIP, but you can earn elo or bet your elo on other players!) with fully functional Map Uploader that allows logged in users to upload their race maps. It's a 24/h server, sometimes you'll see me or my friends testing out some scripts. From interesting maps, we have a Paramedics Sub Mission (similar to the single player one), or a coop Towing map that you tow vehicles It's checkpoint racing, not DM / DD racing. Server name: Vanilla | Classic Race Server | 24/h @1shot1kill.pl IP: mtasa://91.224.117.19:28060 Feel free to play, any player is welcome from EU or any other regions. I'll see more activity: More scripts will come. To-do probably: Userpanel with few stuff like "player of the week" (similar to what GTA.RU Racing Server had before) Money system that will save money and you'll be able to buy some stuff with it Server is extended to August 2026 so you have many months to play on it Enjoy
  15. Bump. Will happen tommorow, and you are more than welcome! Hopefully at least 1, or 2 people will show up!
×
×
  • Create New...